Ruon
Junior Member
Posts: 11
Threads: 2
Joined: Jan 2011
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Items to Encourage Forging
The server is lacking in forgers. I only see like 2 or 3 of them and the weapon selection isn't large anymore.
Elemental weapons are extremely important in a server that does not allow multi clienting but at the same time, making a pure forger build in a server like that will be extremely difficult/boring.
(I support non-multi clienting, in fact that's the reason I play here.)
Right now there's a shortage of forged elemental weapons.
Anyway, I would like to suggest some items to encourage forger builds.
Item Suggestion A:
Name: Forger's Garb
Type: Garment
Def : 1
Desc:
A garment worn by forgers. Proficiency in weapon making increases wearer's combat abilities.
Effect:
If Base Luck > 85, then Crit + 30, Perfect Dodge + 25
If Base Dex > 80, then Atk + 75, Flee + 35
Availability : Sold at Alberta Armor NPC for 250k~600k.
Item Suggestion B:
Name: Forger's Dagger
Type: Dagger, Weapon Lv. 4
Attk: 120
Desc:
Has a special hilt. Proficiency in weapon making increases wielder's combat abilities.
If Base Luck > 80, Then Crit + 30, HP+600
If Base Dex > 90, Then ASPD + 15%, HP+600
Availability : Sold at Alberta Weapon NPC @ 700k
Note: It's a dagger so you won't have to worry about Smith buffs, players will focus on Smithing skills.
Item Suggestion C:
Name: Forger's Ring
Type: Accessory
Req: Lv. 70
Def: 1
Desc: A ring for forgers. Wearing it makes you feel pwrfl. (Please include this in the actual text >_>)
Ring worn by forgers.
If Base Luk > 75, Then Agi + 10, Str+10.
If Base Dex > 85, Then Agi + 15, Str+10.
Availability: Alberta Armor NPC @ 990k
Name: Forger's Armguard
Type: Accessory
Def: 2
Desc: Worn by forgers for additional protection.
Effect: 15% Chance to cast Heal Lv. 2 on self when taking damage.
Availability: 1% Drop Rate from Pitman.
-The said items are Smith-only items.
-The Base Luk/Dex requirement are there so that they can only be enjoyed by forgers.
-They're readily available in the NPCs, it's hassle free but still expensive.
-The said gears are aimed at builds using 90 Dex, 90 Luk, 50 Agi.
They should have enough Flee, survivavility and ASPD and power with these gears to become high level enough to forge but at the same time, still not enough HP and raw Str to become imbalanced.
(This post was last modified: 01-08-2011, 11:31 PM by Ruon.)
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01-08-2011, 11:28 PM |
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Irxallis
Adventuring Archivist
Posts: 364
Threads: 45
Joined: Jul 2009
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RE: Items to Encourage Forging
Or make a buying post in the market section (Buy / Trade) and give an encouraging price - one which will guarantee a zeny gain for a forger.
For example, you want a VVS Fire Damascus, unranked.
The cost of a single attempt for a forge would be (I inflated those, but it is GOOD to inflate if I want to buy and do not deliver the components):
60 * steel at 3k = 180k
Flame Heart at 20k = 20k
2* Star Crumb at 10k = 20k
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220k
Assume that some people won't attempt to forge anything not having a guarantee of being able to botch at least 2 tries (that was my baseline on a different server).
So: the cost is 220k * 3 = 660k
Add about ~100k profit on top of that: ~750k
Bear in mind the above might be a low end price for a VVS Fire Damascus.
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So if you make a post:
'B> VVS fire damascus for 750k' you may get a forger willing to sell it to you - I wouldn't even bother answering if it was below some minimum price. If the starting price is 'decent' or you write in a thread that you are willing to negotiate there is a chance that a forger might give their counter-offer in your thread.
Or, indeed, you can make your own forger.
[EDIT: Correction of horrible grammar due to accidential submitting]
IGN: Irxallis, 99 FS High Priest (DEX>INT>VIT)
Timezone: GMT+1 (server time +6)
Guild: -
Availability: on demand only
BG equipment = best PvM (demi-human) equipment to achieve only in PvP. Thus, on hiatus, unless you need us.
(This post was last modified: 01-09-2011, 07:10 AM by Irxallis.)
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01-09-2011, 07:04 AM |
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The Legendary Joe
Raging Alt-a-holic
Posts: 3,691
Threads: 255
Joined: Mar 2007
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RE: Items to Encourage Forging
I think the alchemists wouldn't mind if they could wear those gears, if they didn't have Homunculus to do all the non-job leveling for them.
On a side note, if you can't afford what's currently in the vends, there is always the cheap NPC elemental daggers ( Link to see the daggers) in einbroch's weapon shop for 10 k each. They can be equipped at any level (one thing that's better than Ele Stilleto), and by most classes that can equip daggers (for some reason ninja cannot). I often see vendors trying to Vend those for way more than the NPC sells them for.
If one is new, and they are desperate for an elemental weapon, I find these tend to last me until I can get the money to upgrade my equips.
Ange Wrote:Or just go to the friendly neighborhood resetter and exchange your left arm and your firstborn child for a reset.
Also, there is a weapon that increases in attack based on how many forging skills you know.
I assume you're talking about the Veteran's Axe? How often do we get parties that venture far enough away from Nameless to kill Duneyrr frequent enough for those to be anywhere near cheap? Also, with as little str as they have, if they're going to attack with it, every refine is going to count with that weapon. Especially when they get an extra 5 damage for each refine. And assuming they're sticking pure forger the whole way through, Getting to 80's to reach the lvl requirement going to take a while without leechers.
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01-09-2011, 03:30 PM |
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