Fyrus Carmin
The aura is with me !
Posts: 870
Threads: 33
Joined: Oct 2008
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Suggestions
So, I've scouted this category for awhile this week now, along with some servers reviews at RMS, and I may have a few suggestions to have.
Let's start with some short questions :
--Suggestion compendium
I am starting with this first, to keep some of the suggestions that had been made (accepted or refused, with reason) pinned at the top of this category. So people that want to ask about something already asked might know it.
--Instance dungeons
So, as we switched to a new Client (and SVN ?) Is it possible for HeRO to handle instanced dungeons as of now, or are we still missing something ?
--New World
Most recently from Aaron's thread, but it was asked a lot of time to add it as intended, or maybe, revert to the elements that some monsters were to have (like Pinguicula should be Earth)
--Missing items
Again, something from Aaron's thread, some missing items (Chameleon Armor, Gandura, Falken Blitz ?) are sometimes missing from some monsters.
--Battlegrounds
I don't do Battlegrounds often, but I see a lot of time it should be added as it is officially. I had another suggestion, but I'll keep it for now, since I can already see some people disagreeing with it.
--Day/Night based on which allegiance wins ToH.
I have seen that proposed once, don't remember where, changing the Day/Night system based on which side wins, maybe that would add 10 or 20 minutes of Day/Night, which could in turn be used in gears like the Oogie Boogie hat.
--Repeatable EXP Quests OR modifications to Monster Extermination quest.
As I see now, I see some complaints about HeRO not having those, and completely disregard Monster Extermination because of its "monthly" status. Maybe we could change it to being weekly or bi-weekly, or increase the Exp it gives.
--Quirks to Fishing
Here it is, the major part of this thread. As I've read, Fishing is a major and boring game of click mashing to get Fish that are almost zombies, as they don't even fight to stay free.
I'd suggest basing it on the same idea as Close Confine quest, where you have to block a NPC from fleeing by choosing the right option.
Junk would still be junk, stay inanimate and thus, won't try to break free. As for fishes, having a system that would go :
Fish trying to evade to the right > Reel from the left
Fish trying to evade to the left > Reel from the right
Fish going backwards > straight reeling.
It could be either colour-coded with Auras, like on the Close Confine quest, with the Aura on the player (to avoid getting confused with other fishers) or straight text-based. That would eliminate the mindless clicking part.
Fishes could have some stamina, depending on their rarity :
Guppies would only try to debate once before being reeled in.
Trouts and Bass would need two successful reelings.
Salmons and Mutants would need three.
And so on...
If you fail to reel in, the fish would either flee, or you might get another chance to reel in.
So, what about you, guys, what do you think of all of these ? Throw in your ideas as well, for the GM Team to see these.
GM Team, I know one of you will take the time to read everything, and you will discuss it among you, I only ask you to leave us an answer from the team, even if it is a straight "No".
Discussions and comments are open, fire all your bullets !
Quote:Note that any GM activity including monster summoning and mass carnage of players can be considered trolling (however, this can be disguised as an "event")
(This post was last modified: 11-10-2013, 08:52 AM by Fyrus Carmin.)
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11-10-2013, 08:51 AM |
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Ellie
Bittersweet
Posts: 1,890
Threads: 12
Joined: Sep 2008
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RE: Suggestions
Client =/= SVN. The client really is, for the most part, just a GUI change. SVN is the actual game files being updated, as well as databases, etc.
Current heRO SVN can handle instances, though majority of the official ones were bugged when the current SVN was implemented.
Baphomet one was ughhh bugs in so many places, and the current SVN lacks the ability for mobs to only teleport within a restricted area, as well as the bridges and stuff for Nidd.
Instance mechanics themselves were fine. Just other issues within them. Dunno if they were under plans to be fixed, or new ones made, or simply delayed until (hopeful) SVN update.
I know Forge was working on, and turned in something roughly pertaining to parts of the second last point years ago, but dunno what happened with it, or if plans changed, etc.
Inasad
stop doing dickers
(This post was last modified: 11-10-2013, 09:33 AM by Ellie.)
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11-10-2013, 09:32 AM |
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GM-Pandora
Admin Extraordinaire
Posts: 14,774
Threads: 703
Joined: Sep 2005
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RE: Suggestions
Stickied
We switched to a new client, but the svn (game emulator) has not changed. Instance are somewhat working in our current svn.
new world: suggestion read, we'll think about it.
guild dungeon items will be back sooner or later.
bg: new modes are in the work and up for testing (on the test server), including Flavius and Tierra modes. We've got them so they work in our svn. Big thanks to Leah who's been working hard on bg.
Day/Night based on which allegiance wins ToH: not sure if that's doable for me, not sure I want to either, but other suggestions for toh winners are most welcome.
Repeatable EXP Quests OR modifications to Monster Extermination quest: it's a possibility, we are already considering a few options.
Fishing/Mining: will be improved with mini-games in the future, I'm not considering re-doing the system entirely with reeling however, but nice suggestion nonetheless.
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11-10-2013, 02:44 PM |
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