heRO's own internal info should be what's used as standard for you to prepare for. Tons of monsters are modified for our own purposes, such as Tendrilrion being a MVP instead of just a monster, and being wind instead of earth as well.
@mi ingame is the one true accurate source above all else.
The water inside other water, can the first water feel the second water? can the second water feel the first water?
Exactly. If you're made by one kind of essence and you receive your exact essence, how that could harm you?
(but for balance's sake we still get a 25% dmg >_> Or, we can deduce that the 1lv elements are only that element by 75%)
PS: the only exception for the 4 main elements is Earth. Earth doesnt reduce earth property attacks because,
because screw earth.
I can refer you to these charts here (even though they give the same data). All Armor types are lvl 1 Elements. Parus here use wind spells with pretty high int. Oddly enough, I was about to go with everyone else and say use Wind armor, but both these charts show that earth reduces more. WHy don't more people try to use Swordfish for thors?
Ideally though, gogo Gadget Angeling armor.
The Oka Compendium: A glorified record of my alt-a-holic-ism. May or may not be up to date at any given point.
(This post was last modified: 02-05-2018, 03:21 PM by The Legendary Joe.)
because those are the % of dmg you receive, not how much they reduce. Angeling is good for many mixed elements but for a specific element its better that exact element (NO NOT YOU EARTH, GO BACK TO YOUR CORNER). Angeling reduces only one fourth of the damage from wind, when wind reduces three fourths of the wind damage.
water armor in thor being less good than fire? because fire is fire so it cant damage itself (but remember this is a game and lv1 fire isnt perfectly shielding fire) but fire can damage a different element more than itself because... differencies. Hence water reduces only half while fire reduces three fourths.