And let the brain eating festival begin!
Information on class and rules are found at:
here
The
First Round starts next week on
Jan 20th.
So while we wait, perhaps we can do some story reading.
This time, Zombie Invasion picks up on the last round of the game that was played in the private LW guild forum. Although the stories are related, they are not dependent of each other. However, it helps your roleplaying skills if you get a glimpse of the past 2 games perhaps. Also, it won't give the players who played the previous 2 games as much advantage since they know the story from first hand experience and my style of puzzles/riddles.
It also gives you a sense of how Zombie Invasion uses RO quests, heRO additions and other RO materials as well. Knowing the heRO world does give players a small degree of advantage in figuring out the right choices. I tend to use weird allusions to RO quests/mythologies and vague titles for choices a lot. Picking up on these hints may help you in guessing what's hiding in those choices.
For players who played before: can always still skim through the story. There are some information that was formerly enjoyed only by the Zombie King in terms of plot, and it's all revealed now.
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Background story in advance:
In game 1, zombies first started appearing in Schwartzvald Republic. The party started up in Hugel and many mysteries surround where these zombies come from or what they are here for. Many citizens of Hugel fled using the airship towards Einbroch, in hopes of reaching the capital Yuno eventually. Yuno is said to be safe from zombie attacks in the sky, with a heavy chokepoint on land to prevent the zombies from entering the floating city.
The heroes decide to stay in Hugel though. They allied the Hunter's Guild of Hugel, and walled up the town to fight the zombies. However the zombies get harder and harder to wield off. The heroes decided to protect the Memory Tree of Hugel. The zombies slaughtered the excavation team of Odin's Temple and ravaged the Temple for some item (the group decided not to face the zombies and let them have whatever it is.) They decided to leave Hugel in the end with the citizens of Hugel and the Hunter's Guild, and walk by Abyss Lake and the Hugel Fields. In the middle of their trip towards Yuno, the Zombie King teOx is discovered and killed by the Rogue, Yuri.
The Rekenber Corporation dedicated a special project to protect their headquarter of Lighthalzen, said to use the most powerful weapons seen by mankind to destroy the zombies. The project was titled the "Naive Rave." The success of the project is unknown.
There is no knowledge of what happened in Arunafeltz, or the other cities in
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In game 2, Prontera is disturbed by the news of the zombies in the neighboring Schwartzvald Republic. The border city Aldebaran requested a throughout investigation. Answering to Aldebaran's request, King Tristian III asks the heroes under Lady Pandora's order to assist one of the King's three groups.
The Prontera Church leads one group, and head towards Geffen and the west.
The Knights Guild leads one group, and head towards the east towards Payon and Alberta.
The Crusaders of King Tristan III leads the last group, and this is the group that the heroes joined up with. They head towards Morroc and Comodo.
All three groups are expected to go to Aldebaran after their mission is complete.
Shortly after setting off however, an Acolyte warped to the group and requested for help. Geffen has already been taken by strong forces of undead, and the wizards/citizens fled the city. The priests called the Monks in the north and joined with the wizards in an attempt to retake Geffen from the zombies. However, the heroes declined and continued to travel with the Crusaders.
Along the way, the heroes decided to help a Fisherman in defeating Orc Hero, as the Orcs are also disturbed by the Zombies and lost their food source. As a result, the Orcs started attacking nearby human settlements a lot more often to compete for survival and food, including the old Fisherman. The heroes sent the Crusaders ahead first, and went off to kill Orc Hero, and claimed victory.
The heroes also saved Vocal from the attacking zombies, who dropped an Ant Egg to the heroes' consumption. However, as they wander in Sograt Desert to try to catch up to the Crusaders, they are attacked by Phreeoni. Trying to escape form the monster, they fell into the pitfall of Ant Hell, ruled by Queen Maya, who is trying to search for her lost ant egg. The heroes succeeded in appeasing Maya and Maya Purple without direct confrontation with all the Insects, and is pardoned by Maya for eating her ant egg. However they are driven out of Ant Hell and all humans are no longer welcomed by Maya into Ant Hell.
During this confrontation however, the heroes learned valuable information how monsters are suffering from the zombies as much as humans are. While some monsters like the orcs attacked the humans, Maya initially wanted to try to befriend the humans to fend off the zombies together. There's a slight hope that humans can seek some unexpected allies in the future.
Some time in between here, the Knights ventured to Payon and heard rumors of restless souls in the ancient sights of old Payon. Traveling down the cavern, the Knights banished the demon Moonlight Flower who is stirring up the souls of the dead in Payon, and preventing them from finding eternal rest by traveling to Nifleheim. The souls at Payon has been put to rest, and continue their travel towards the land of the dead thanks to the Knights. They continue their journey to Alberta. There's no other news of them.
At Morroc, the heroes decided to part ways from the Crusaders again as the Crusaders decide to storm the Pyramids to attack the leader of the awakening Mummies, Osiris. The heroes head towards Comodo alone. While they are entering the ruins of St. Darmain, the zombie king Kadar is killed by the Sniper Yuri.
The union of monks, priests and wizards proved to be capable of destroying Dark Illusion to temporarily take back Geffen. However, during the zombie's short reign in the town, they have destroyed the seal of the Geffen Tower. The Vampire Lord Dracula and the Nightmare Soldier Doppelganger has escaped from the wizard's ancient seal. Their whereabouts are unknown.
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This time for Zombie Invasion takes place regarding the battle in Geffen. Although the Union managed to drive the zombies out of Geffen, the zombie's stronghold of Glast Heim under the rule of Dark Lord stands strong beyond reach. Some prisoners of war are taken back to Glast Heim. What are the fates of these prisoners...?
The first round of this game will first take place in Glast Heim Underground Prison. As the captured prisoners of the undead, can the heroes survive the tough torture of the Prison Queen Zealotus? Is there any hope to survive and escape out of the cursed castle under the power of the Zombie King and the Dark Lord?
Again, we'll start on the 20th
Best of luck to the heroes and zombies alike! May the best role player/detective win the game!