GM-Pandora Wrote:If you have suggestion on how else the custom quest could go I'd love to hear them.
Absolutely.??I'd love to suggest some custom quests and subsequent rewards.
Most of these quests seem reasonable to create in the world of RO.
QUESTS-
1. Puzzle/Investigation:??Player or players investigate the truth about some matter by weighing facts.??Resembles mathematics, riddles, and other logic games.??Resembles Mage job quest, as it is a memory game.??Ex: Investigate townspeople about a murder (Classic Clue board game investigation).??Failure should cause a partial loss of reward, or else this could be exploited.
2. Dexterity:??Player or players go through an area that challenges their knowledge of the game mechanics.??Resembles Swordsman job quest.??Ex: Walking through challenging small cooridors, under obstructions (like trees), through black tiles, or stepping on certain tiles.??All of these are accompanied with the danger of missing your target and failing the quest.??Ex: Dancing quest.??A pattern of tiles are marked and the player must recreate that pattern from memory or fails.
3. Retrieval/Delivery/Infiltration:??Player or players go through an area that challenges their knowledge of that area and character strength in PvE.??Resembles Acolyte job quest.??Ex: Enter Amatsu dungeon and retrieve a cursed scroll deep inside.??This should force players to go into challenging areas that are unpractical for grinding.??There should also be no grinding for the retrival, it should be a pre-defined item sitting in the dungeon.
4. Survival/Defense:??Player or players fortify an area to defend or survive against enemies.??Ex: A castle is being attacked by an onslaught of enemies, a group of players is hired to defend.??Group defense should require character diversity.
5. Stealth:??Player or players observes enemies behavior from behind walls, dodging the enemies by choosing alternate routes.??Enemies should be too strong to tackle head-on, but may be controlled with debuffing skills.??Group stealth should require teamwork like baiting enemies with one player.
6. Probability:??Gambling.??Pretty basic, there already is a little bit of this on the airship.??It should be expanded though, and more prizes should be added.
*. All the above quests can be incorporated together, creating a composite quest.??Ex: Investigate where an item is, retrieve that item, escape from the alerted guards using stealth.
REWARDS-
Exp, zeny, items, cards, equips, elemental equips.??A variety of items and most importantly levels should be added.??Most rewards are aimed towards the highest levels, which doesn't help the characters who need rewards the most - low levels.??High level quests are important though, so there are things to do after the level grind.??Easier quests can give rare equipment that is still weak, like a middle head gear with only a +1 stat.??Like Pandora said, rewards match the quest.