NEW GAMES! This is something that excites us all ^_^
Post any new ones you know of with pics!
3DS:
Assassin's Creed: Lost Legacy (wikipedia)
Paper Mario 3D:
Battlefield 3 (360,PS3/PC)
Bleach: Soul Resurrecci?n (PS3 Only)
A downloadable demo based on the upcoming Bleach: The Hell Verse movie has been released on the Japanese PlayStation Store on December 24, 2010. [3] The Japanese visual kei rock band Sid will provide the theme song "Ranbu no Melody"
Call of Duty: Modern Warfare 3
Deus Ex: Human Revolution (PS3/XBOX/PC)
and of course
Diablo III
&
The Elder Scrolls V: Skyrim
OFFICIAL GAMEPLAY TRAILER
READ THIS: About the new engine
GOnna be revolutionary
Skyrim utilizes the Creation Engine, a game engine developed internally by Bethesda.[11] The draw distance renders farther than in previous Elder Scrolls games; speaking with Official Xbox Magazine (OXM) in March 2011, Howard described an "all-the-way" draw distance. As an example, he described how the player can "stare at a fork, or an apple, and then look up and see a mountain, and [...] then run to the top of that mountain".[23] The game engine allows for dynamic lighting, affording shadows to be created by any structure or item.[8] SpeedTree was used to produce flora for previous games; instead of this, flora is produced using Bethesda's own technology. The developer states that this allows more detail in flora;[13] the technology allows designers to assign tree branches different weights, determining how wind affects the tree. Wind also affects the game world in other areas too, such as by determining the flow and direction of water in rivers and streams.[8] The engine allows snow to fall dynamically, scanning the game world and then determining where and how snow falls upon the terrain. Future titles developed by Bethesda Studios will also make use of the Creation Engine.[24] Character and creature animations in Skyrim are generated with Havok?s Behaviour toolset. It allows characters to fluidly cycle between walking, jogging and running, as well as increasing the efficiency of the third-person camera.[8] It also allows conversations between the player and non-player characters (NPCs) to be rendered in real-time. NPCs move around, perform tasks and make body gestures while conversing with the player. Children are present in the game,[13] and NPCs react with each other, such as by fighting over loot that the player has dropped.[25]
The art design of Skyrim is described as being "very different" from Oblivion, as stated by art director Matt Carofano.[26] He described Skyrim's predecessor Oblivion as being "standard European fantasy", and so a design objective for Skyrim was to make the game world feel realistic.[26] In a March 2011 interview with Official Xbox Magazine (OXM), Howard summarised Oblivion's game world as being akin to the more "refined and welcoming" atmosphere of previous Elder Scrolls games Arena and Daggerfall, and how in that the "wonder of discovery" of Morrowind's game world was lost.[23] He said that the world of Skyrim "walk[s] the line between Morrowind and Oblivion", having its own unique culture.[23] Another design objective was to make each location in Skyrim feel unique;[26] the game world is described as being hand-crafted. As lead designer Bruce Nesmith explained in an interview with OXM UK, "In Oblivion we did some generated landscapes, and there's none of that anymore."[27] While Oblivion's dungeons were created by one designer, Skyrim's dungeons are created by a team of eight designers.[27] With character design, efforts have been made to make each of the races unique from each-other.[26] In addition, character creation has been furthered from previous Elder Scrolls games, introducing new customization options, such as pre-built beards and faces, and otherwise simplifying facial construction.
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