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		<updated>2026-10-23T19:45:19Z</updated>
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	<entry>
		<id>https://pandoraonline.net/heRO_wiki/index.php/Christmas_quest_-_2024</id>
		<title>Christmas quest - 2024</title>
		<link rel="alternate" type="text/html" href="https://pandoraonline.net/heRO_wiki/index.php/Christmas_quest_-_2024"/>
				<updated>2024-12-24T07:40:30Z</updated>
		
		<summary type="html">&lt;p&gt;Aerisviel: /* All is well */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quest&lt;br /&gt;
| levelreq = None, but recommended to have at least finished hero's journey for the drops hat teleport ability&lt;br /&gt;
| joblevelreq = None&lt;br /&gt;
| classreq = Any Class&lt;br /&gt;
| skillreq =&lt;br /&gt;
| partyreq = No&lt;br /&gt;
| itemreq = &lt;br /&gt;
'''Normal Route :'''&amp;lt;br&amp;gt;&lt;br /&gt;
Consumed by the quest:&lt;br /&gt;
*5 Santa Hats&lt;br /&gt;
*1 Smokie Egg&lt;br /&gt;
Need to be worn but not consumed:&lt;br /&gt;
*Santa Hat&lt;br /&gt;
*Goblin Mask&lt;br /&gt;
&lt;br /&gt;
'''Hard Route :'''&amp;lt;br&amp;gt;&lt;br /&gt;
Consumed by the quest:&lt;br /&gt;
*10 [https://hero-server-db.herokuapp.com/item-search/Packing_Paper Wrapping Papers]&lt;br /&gt;
*10 [https://hero-server-db.herokuapp.com/item-search/Packing_Ribbon Wrapping Lace]&lt;br /&gt;
*5 [https://hero-server-db.herokuapp.com/item-search/Gift_Box Gift Boxes]&lt;br /&gt;
*1 Smokie Egg&lt;br /&gt;
*1 Red Scarf&lt;br /&gt;
Need to be worn but not consumed:&lt;br /&gt;
*Santa Hat&lt;br /&gt;
&lt;br /&gt;
| nitemreq =&lt;br /&gt;
| zenyreq = &lt;br /&gt;
| questsreq =&lt;br /&gt;
| questscoreq =&lt;br /&gt;
| baseexpreward = &lt;br /&gt;
Normal : 2,500,000 BExp&lt;br /&gt;
&lt;br /&gt;
Hard : 35,000 BExp&lt;br /&gt;
&lt;br /&gt;
| jobexpreward =&lt;br /&gt;
Normal : 2,500,000 JExp&lt;br /&gt;
&lt;br /&gt;
Hard : 3,500,000 JExp&lt;br /&gt;
&lt;br /&gt;
| itemreward = &lt;br /&gt;
'''Normal'''&amp;lt;br&amp;gt;&lt;br /&gt;
*Costume Angeling Knitted Capt&lt;br /&gt;
*1 Old Card Album&lt;br /&gt;
*1 Heroic Emblem&lt;br /&gt;
*15 Orc Reputation Points&lt;br /&gt;
*100 Lutia [[Reputation System|Reputation Points]]&lt;br /&gt;
&lt;br /&gt;
'''Hard'''&amp;lt;br&amp;gt;&lt;br /&gt;
*Costume Gift of Snow&lt;br /&gt;
*1 Old Card Album&lt;br /&gt;
*1 Enriched Ore Box&lt;br /&gt;
*2 Heroic Emblems&lt;br /&gt;
*100 Orcish Vouchers&lt;br /&gt;
*30 Orc Reputation Points&lt;br /&gt;
*150 Lutia [[Reputation System|Reputation Points]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=='''Dear Santa...'''==&lt;br /&gt;
Make sure to wear the Santa hat when speaking with Santa Morroc and/or his minions that roams the fields to join the festivities!&lt;br /&gt;
Quest Starts at Moc_fild10, East of Morroc.&amp;lt;br&amp;gt;&lt;br /&gt;
Find Santa Morroc at 98, 189 and talk to him. He has a unique idea of celebrating Christmas, and it seems he has forced the orcs over at orc village to do some labor...&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:SantaMorroc2024Map.png]] [[File:SantaMorroc2024.png|250px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=='''To The Orcs' Rescue!'''==&lt;br /&gt;
Go to Orc Village(gef_fild10). If you don't have it unlocked, the Kafra at Prontera can warp you there for 1800 zeny.&amp;lt;br&amp;gt;&lt;br /&gt;
What the- There are so many of Santa Morroc's Minions! Thankfully they don't seem to be hostile... until you talk to them?&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:SantaMorroc2024minion.png|300px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Go to 214, 54 and enter the building, then talk to Orc Hero Inside. You then get to decide which task to help him with&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:OrcVillage2024Map.png]] [[File:OrcChoices2024.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
*Help making hats (Normal Route)&lt;br /&gt;
:Choosing this option requires you to submit 5 Santa Hats&lt;br /&gt;
*Help making presents (Hard Route)&lt;br /&gt;
:Choosing this options requires you to submit 10 Wrapping Papers, 10 Wrapping Laces, and 5 Gift Boxes&lt;br /&gt;
&lt;br /&gt;
If you have the items when making your choice, he will proceed to take the items and '''lock you into the route'''. &amp;lt;br&amp;gt;&lt;br /&gt;
Making your choice without having the required items '''will not''' lock you into the chosen route, and you can change routes if you want.&amp;lt;br&amp;gt;&lt;br /&gt;
The choice you make here will affect the task ahead, as well as the final rewards that you obtain, so choose wisely!&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=='''The only Good Goblins are...'''== &lt;br /&gt;
After helping out the orcs, return to Santa Morroc and he will tell you how he has also put the goblins to unpaid internship at Santa's Workshop. The Horrors! &amp;lt;br&amp;gt;&lt;br /&gt;
It seems we must seek help from the person in charge, Santa himself! We can find him at Lutie 146, 233. He then asks us to reassure the goblins and free them from their unwilling internship. &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:SantaLutie2024.png|450px]] [[File:SantaLutie2024Map.png|150px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The place you have to go to differs based on whether you chose normal or hard mode with the Orc hero&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: left;margin:0px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:800px;&amp;quot; |Normal Mode&lt;br /&gt;
|- &lt;br /&gt;
|Santa Lutie Tells you to go to Floor 1 of Toy Factory (xmas_dun01) and free 3 goblins from their work.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Talk to the three goblins in any order&lt;br /&gt;
*At 51 , 115 (Middle Left) He is so traumatized from Santa Morroc that he will only talk to fellow goblins. Wear a Goblin mask to disguise yourself and reassure him!&amp;lt;br&amp;gt;&lt;br /&gt;
:[[File:51-115Goblin.png|300px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*At 224, 178 (Upper Right) Simply talk to him. You do need to be of some renown though having 30 Lutia Reputation points will do.&amp;lt;br&amp;gt;&lt;br /&gt;
:[[File:224-178goblin.png|300px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*At 89, 234 (Upper Left) He wants to hide from the managers so give him a pet smokie and send him on his way~&amp;lt;br&amp;gt;&lt;br /&gt;
:[[File:89-234Goblin.png|300px]]&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: left;margin:0px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:800px;&amp;quot; |Hard Mode&lt;br /&gt;
|- &lt;br /&gt;
|Santa Lutie tells you to go to the Horror Toy Factory (1@xm_d). You can go there by talking to Santa's Assistant in the center of Toy Factory 1st Floor (xmas_dun01 131 , 123), and choosing to help him out.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:SantaAssistant.png]] [[File:SantaAssistantMap.png|150px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Talk to the three goblins in any order&lt;br /&gt;
*At 9 , 252 (Top Left) He is terrified of Celine Kimi so shoo her away to calm him down! (Defeat Celine Kimi to be able to reassure him)&amp;lt;br&amp;gt;&lt;br /&gt;
:[[File:9-252Goblin.png|300px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*At 237, 183 (Upper Right) Simply talk to him. You do need to be quite famous in Lutia though, 150 Lutia Reputation points to be exact.&amp;lt;br&amp;gt;&lt;br /&gt;
:[[File:237-183goblin.png|300px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*At 196 , 103 (Middle Right) He wants to be able to perfect hide, so give him a smokie egg and a red scarf (individual items) to free him.&amp;lt;br&amp;gt;&lt;br /&gt;
:[[File:196-103Goblin.png|300px]]&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=='''All is well'''==&lt;br /&gt;
After freeing the goblins, return to Santa Lutie and he will give you a present to deliver to Santa Morroc. You also get 100 Lutia [[Reputation System|Reputation Points]] for doing Normal route, or 150 Lutia [[Reputation System|Reputation Points]] for doing hard route. &amp;lt;br&amp;gt;&lt;br /&gt;
Return to Santa Morroc and tell him that Santa Lutie does not approve of this methods, but is giving him a real gift that's not coal this year in hopes of him being a better Santa. Santa Morroc is so overjoyed he rewards you with costumes!&lt;br /&gt;
&lt;br /&gt;
For clearing '''Normal Mode''', you get a Costume Angeling Knitted Capt and 1 Old Card Album. You also get 2,500,000 Base and Job Exp&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:AngelingKnittedCapt.png]]&lt;br /&gt;
&lt;br /&gt;
For clearing '''Hard Mode''', you get a Costume Gift of Snow (Garment), 1 Small Rough Enriched Ore Box, and 1 Old Card Album. You also get 35,000 Base Exp and 3,500,000 Job Exp.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:GiftOfSnow.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Santa Morroc is also accepting trades! You can turn in 1 Costume Santa Hat and 1 Costume Santa Poporing Hat for 2 Past Christmas Gear Boxes!&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Trade Offer.png|300px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=MERRY CHRISTMEOW!=&lt;br /&gt;
[[File:Christmeow2024.png|460px]]&lt;/div&gt;</summary>
		<author><name>Aerisviel</name></author>	</entry>

	<entry>
		<id>https://pandoraonline.net/heRO_wiki/index.php/File:Christmeow2024.png</id>
		<title>File:Christmeow2024.png</title>
		<link rel="alternate" type="text/html" href="https://pandoraonline.net/heRO_wiki/index.php/File:Christmeow2024.png"/>
				<updated>2024-12-24T07:38:57Z</updated>
		
		<summary type="html">&lt;p&gt;Aerisviel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Aerisviel</name></author>	</entry>

	<entry>
		<id>https://pandoraonline.net/heRO_wiki/index.php/Christmas_quest_-_2024</id>
		<title>Christmas quest - 2024</title>
		<link rel="alternate" type="text/html" href="https://pandoraonline.net/heRO_wiki/index.php/Christmas_quest_-_2024"/>
				<updated>2024-12-24T06:51:35Z</updated>
		
		<summary type="html">&lt;p&gt;Aerisviel: /* The only Good Goblins are... */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quest&lt;br /&gt;
| levelreq = None, but recommended to have at least finished hero's journey for the drops hat teleport ability&lt;br /&gt;
| joblevelreq = None&lt;br /&gt;
| classreq = Any Class&lt;br /&gt;
| skillreq =&lt;br /&gt;
| partyreq = No&lt;br /&gt;
| itemreq = &lt;br /&gt;
'''Normal Route :'''&amp;lt;br&amp;gt;&lt;br /&gt;
Consumed by the quest:&lt;br /&gt;
*5 Santa Hats&lt;br /&gt;
*1 Smokie Egg&lt;br /&gt;
Need to be worn but not consumed:&lt;br /&gt;
*Santa Hat&lt;br /&gt;
*Goblin Mask&lt;br /&gt;
&lt;br /&gt;
'''Hard Route :'''&amp;lt;br&amp;gt;&lt;br /&gt;
Consumed by the quest:&lt;br /&gt;
*10 [https://hero-server-db.herokuapp.com/item-search/Packing_Paper Wrapping Papers]&lt;br /&gt;
*10 [https://hero-server-db.herokuapp.com/item-search/Packing_Ribbon Wrapping Lace]&lt;br /&gt;
*5 [https://hero-server-db.herokuapp.com/item-search/Gift_Box Gift Boxes]&lt;br /&gt;
*1 Smokie Egg&lt;br /&gt;
*1 Red Scarf&lt;br /&gt;
Need to be worn but not consumed:&lt;br /&gt;
*Santa Hat&lt;br /&gt;
&lt;br /&gt;
| nitemreq =&lt;br /&gt;
| zenyreq = &lt;br /&gt;
| questsreq =&lt;br /&gt;
| questscoreq =&lt;br /&gt;
| baseexpreward = &lt;br /&gt;
Normal : 2,500,000 BExp&lt;br /&gt;
&lt;br /&gt;
Hard : 35,000 BExp&lt;br /&gt;
&lt;br /&gt;
| jobexpreward =&lt;br /&gt;
Normal : 2,500,000 JExp&lt;br /&gt;
&lt;br /&gt;
Hard : 3,500,000 JExp&lt;br /&gt;
&lt;br /&gt;
| itemreward = &lt;br /&gt;
'''Normal'''&amp;lt;br&amp;gt;&lt;br /&gt;
*Costume Angeling Knitted Capt&lt;br /&gt;
*1 Old Card Album&lt;br /&gt;
*1 Heroic Emblem&lt;br /&gt;
*15 Orc Reputation Points&lt;br /&gt;
*100 Lutia [[Reputation System|Reputation Points]]&lt;br /&gt;
&lt;br /&gt;
'''Hard'''&amp;lt;br&amp;gt;&lt;br /&gt;
*Costume Gift of Snow&lt;br /&gt;
*1 Old Card Album&lt;br /&gt;
*1 Enriched Ore Box&lt;br /&gt;
*2 Heroic Emblems&lt;br /&gt;
*100 Orcish Vouchers&lt;br /&gt;
*30 Orc Reputation Points&lt;br /&gt;
*150 Lutia [[Reputation System|Reputation Points]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=='''Dear Santa...'''==&lt;br /&gt;
Make sure to wear the Santa hat when speaking with Santa Morroc and/or his minions that roams the fields to join the festivities!&lt;br /&gt;
Quest Starts at Moc_fild10, East of Morroc.&amp;lt;br&amp;gt;&lt;br /&gt;
Find Santa Morroc at 98, 189 and talk to him. He has a unique idea of celebrating Christmas, and it seems he has forced the orcs over at orc village to do some labor...&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:SantaMorroc2024Map.png]] [[File:SantaMorroc2024.png|250px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=='''To The Orcs' Rescue!'''==&lt;br /&gt;
Go to Orc Village(gef_fild10). If you don't have it unlocked, the Kafra at Prontera can warp you there for 1800 zeny.&amp;lt;br&amp;gt;&lt;br /&gt;
What the- There are so many of Santa Morroc's Minions! Thankfully they don't seem to be hostile... until you talk to them?&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:SantaMorroc2024minion.png|300px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Go to 214, 54 and enter the building, then talk to Orc Hero Inside. You then get to decide which task to help him with&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:OrcVillage2024Map.png]] [[File:OrcChoices2024.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
*Help making hats (Normal Route)&lt;br /&gt;
:Choosing this option requires you to submit 5 Santa Hats&lt;br /&gt;
*Help making presents (Hard Route)&lt;br /&gt;
:Choosing this options requires you to submit 10 Wrapping Papers, 10 Wrapping Laces, and 5 Gift Boxes&lt;br /&gt;
&lt;br /&gt;
If you have the items when making your choice, he will proceed to take the items and '''lock you into the route'''. &amp;lt;br&amp;gt;&lt;br /&gt;
Making your choice without having the required items '''will not''' lock you into the chosen route, and you can change routes if you want.&amp;lt;br&amp;gt;&lt;br /&gt;
The choice you make here will affect the task ahead, as well as the final rewards that you obtain, so choose wisely!&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=='''The only Good Goblins are...'''== &lt;br /&gt;
After helping out the orcs, return to Santa Morroc and he will tell you how he has also put the goblins to unpaid internship at Santa's Workshop. The Horrors! &amp;lt;br&amp;gt;&lt;br /&gt;
It seems we must seek help from the person in charge, Santa himself! We can find him at Lutie 146, 233. He then asks us to reassure the goblins and free them from their unwilling internship. &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:SantaLutie2024.png|450px]] [[File:SantaLutie2024Map.png|150px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The place you have to go to differs based on whether you chose normal or hard mode with the Orc hero&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: left;margin:0px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:800px;&amp;quot; |Normal Mode&lt;br /&gt;
|- &lt;br /&gt;
|Santa Lutie Tells you to go to Floor 1 of Toy Factory (xmas_dun01) and free 3 goblins from their work.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Talk to the three goblins in any order&lt;br /&gt;
*At 51 , 115 (Middle Left) He is so traumatized from Santa Morroc that he will only talk to fellow goblins. Wear a Goblin mask to disguise yourself and reassure him!&amp;lt;br&amp;gt;&lt;br /&gt;
:[[File:51-115Goblin.png|300px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*At 224, 178 (Upper Right) Simply talk to him. You do need to be of some renown though having 30 Lutia Reputation points will do.&amp;lt;br&amp;gt;&lt;br /&gt;
:[[File:224-178goblin.png|300px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*At 89, 234 (Upper Left) He wants to hide from the managers so give him a pet smokie and send him on his way~&amp;lt;br&amp;gt;&lt;br /&gt;
:[[File:89-234Goblin.png|300px]]&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: left;margin:0px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:800px;&amp;quot; |Hard Mode&lt;br /&gt;
|- &lt;br /&gt;
|Santa Lutie tells you to go to the Horror Toy Factory (1@xm_d). You can go there by talking to Santa's Assistant in the center of Toy Factory 1st Floor (xmas_dun01 131 , 123), and choosing to help him out.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:SantaAssistant.png]] [[File:SantaAssistantMap.png|150px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Talk to the three goblins in any order&lt;br /&gt;
*At 9 , 252 (Top Left) He is terrified of Celine Kimi so shoo her away to calm him down! (Defeat Celine Kimi to be able to reassure him)&amp;lt;br&amp;gt;&lt;br /&gt;
:[[File:9-252Goblin.png|300px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*At 237, 183 (Upper Right) Simply talk to him. You do need to be quite famous in Lutia though, 150 Lutia Reputation points to be exact.&amp;lt;br&amp;gt;&lt;br /&gt;
:[[File:237-183goblin.png|300px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*At 196 , 103 (Middle Right) He wants to be able to perfect hide, so give him a smokie egg and a red scarf (individual items) to free him.&amp;lt;br&amp;gt;&lt;br /&gt;
:[[File:196-103Goblin.png|300px]]&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=='''All is well'''==&lt;br /&gt;
After freeing the goblins, return to Santa Lutie and he will give you a present to deliver to Santa Morroc. You also get 100 Lutia [[Reputation System|Reputation Points]] for doing Normal route, or 150 Lutia [[Reputation System|Reputation Points]] for doing hard route. &amp;lt;br&amp;gt;&lt;br /&gt;
Return to Santa Morroc and tell him that Santa Lutie does not approve of this methods, but is giving him a real gift that's not coal this year in hopes of him being a better Santa. Santa Morroc is so overjoyed he rewards you with costumes!&lt;br /&gt;
&lt;br /&gt;
For clearing '''Normal Mode''', you get a Costume Angeling Knitted Capt and 1 Old Card Album. You also get 2,500,000 Base and Job Exp&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:AngelingKnittedCapt.png]]&lt;br /&gt;
&lt;br /&gt;
For clearing '''Hard Mode''', you get a Costume Gift of Snow (Garment), 1 Small Rough Enriched Ore Box, and 1 Old Card Album. You also get 35,000 Base Exp and 3,500,000 Job Exp.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:GiftOfSnow.png]]&lt;br /&gt;
&lt;br /&gt;
Both Costumes&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:CostumeXMas2024.png]] &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Santa Morroc is also accepting trades! You can turn in 1 Costume Santa Hat and 1 Costume Santa Poporing Hat for 2 Past Christmas Gear Boxes!&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Trade Offer.png|300px]]&lt;/div&gt;</summary>
		<author><name>Aerisviel</name></author>	</entry>

	<entry>
		<id>https://pandoraonline.net/heRO_wiki/index.php/Christmas_quest_-_2024</id>
		<title>Christmas quest - 2024</title>
		<link rel="alternate" type="text/html" href="https://pandoraonline.net/heRO_wiki/index.php/Christmas_quest_-_2024"/>
				<updated>2024-12-24T06:38:30Z</updated>
		
		<summary type="html">&lt;p&gt;Aerisviel: /* The only Good Goblins are... */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quest&lt;br /&gt;
| levelreq = None, but recommended to have at least finished hero's journey for the drops hat teleport ability&lt;br /&gt;
| joblevelreq = None&lt;br /&gt;
| classreq = Any Class&lt;br /&gt;
| skillreq =&lt;br /&gt;
| partyreq = No&lt;br /&gt;
| itemreq = &lt;br /&gt;
'''Normal Route :'''&amp;lt;br&amp;gt;&lt;br /&gt;
Consumed by the quest:&lt;br /&gt;
*5 Santa Hats&lt;br /&gt;
*1 Smokie Egg&lt;br /&gt;
Need to be worn but not consumed:&lt;br /&gt;
*Santa Hat&lt;br /&gt;
*Goblin Mask&lt;br /&gt;
&lt;br /&gt;
'''Hard Route :'''&amp;lt;br&amp;gt;&lt;br /&gt;
Consumed by the quest:&lt;br /&gt;
*10 [https://hero-server-db.herokuapp.com/item-search/Packing_Paper Wrapping Papers]&lt;br /&gt;
*10 [https://hero-server-db.herokuapp.com/item-search/Packing_Ribbon Wrapping Lace]&lt;br /&gt;
*5 [https://hero-server-db.herokuapp.com/item-search/Gift_Box Gift Boxes]&lt;br /&gt;
*1 Smokie Egg&lt;br /&gt;
*1 Red Scarf&lt;br /&gt;
Need to be worn but not consumed:&lt;br /&gt;
*Santa Hat&lt;br /&gt;
&lt;br /&gt;
| nitemreq =&lt;br /&gt;
| zenyreq = &lt;br /&gt;
| questsreq =&lt;br /&gt;
| questscoreq =&lt;br /&gt;
| baseexpreward = &lt;br /&gt;
Normal : 2,500,000 BExp&lt;br /&gt;
&lt;br /&gt;
Hard : 35,000 BExp&lt;br /&gt;
&lt;br /&gt;
| jobexpreward =&lt;br /&gt;
Normal : 2,500,000 JExp&lt;br /&gt;
&lt;br /&gt;
Hard : 3,500,000 JExp&lt;br /&gt;
&lt;br /&gt;
| itemreward = &lt;br /&gt;
'''Normal'''&amp;lt;br&amp;gt;&lt;br /&gt;
*Costume Angeling Knitted Capt&lt;br /&gt;
*1 Old Card Album&lt;br /&gt;
*1 Heroic Emblem&lt;br /&gt;
*15 Orc Reputation Points&lt;br /&gt;
*100 Lutia [[Reputation System|Reputation Points]]&lt;br /&gt;
&lt;br /&gt;
'''Hard'''&amp;lt;br&amp;gt;&lt;br /&gt;
*Costume Gift of Snow&lt;br /&gt;
*1 Old Card Album&lt;br /&gt;
*1 Enriched Ore Box&lt;br /&gt;
*2 Heroic Emblems&lt;br /&gt;
*100 Orcish Vouchers&lt;br /&gt;
*30 Orc Reputation Points&lt;br /&gt;
*150 Lutia [[Reputation System|Reputation Points]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=='''Dear Santa...'''==&lt;br /&gt;
Make sure to wear the Santa hat when speaking with Santa Morroc and/or his minions that roams the fields to join the festivities!&lt;br /&gt;
Quest Starts at Moc_fild10, East of Morroc.&amp;lt;br&amp;gt;&lt;br /&gt;
Find Santa Morroc at 98, 189 and talk to him. He has a unique idea of celebrating Christmas, and it seems he has forced the orcs over at orc village to do some labor...&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:SantaMorroc2024Map.png]] [[File:SantaMorroc2024.png|250px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=='''To The Orcs' Rescue!'''==&lt;br /&gt;
Go to Orc Village(gef_fild10). If you don't have it unlocked, the Kafra at Prontera can warp you there for 1800 zeny.&amp;lt;br&amp;gt;&lt;br /&gt;
What the- There are so many of Santa Morroc's Minions! Thankfully they don't seem to be hostile... until you talk to them?&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:SantaMorroc2024minion.png|300px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Go to 214, 54 and enter the building, then talk to Orc Hero Inside. You then get to decide which task to help him with&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:OrcVillage2024Map.png]] [[File:OrcChoices2024.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
*Help making hats (Normal Route)&lt;br /&gt;
:Choosing this option requires you to submit 5 Santa Hats&lt;br /&gt;
*Help making presents (Hard Route)&lt;br /&gt;
:Choosing this options requires you to submit 10 Wrapping Papers, 10 Wrapping Laces, and 5 Gift Boxes&lt;br /&gt;
&lt;br /&gt;
If you have the items when making your choice, he will proceed to take the items and '''lock you into the route'''. &amp;lt;br&amp;gt;&lt;br /&gt;
Making your choice without having the required items '''will not''' lock you into the chosen route, and you can change routes if you want.&amp;lt;br&amp;gt;&lt;br /&gt;
The choice you make here will affect the task ahead, as well as the final rewards that you obtain, so choose wisely!&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=='''The only Good Goblins are...'''== &lt;br /&gt;
After helping out the orcs, return to Santa Morroc and he will tell you how he has also put the goblins to unpaid internship at Santa's Workshop. The Horrors! &amp;lt;br&amp;gt;&lt;br /&gt;
It seems we must seek help from the person in charge, Santa himself! We can find him at Lutie 146, 233. He then asks us to reassure the goblins and free them from their unwilling internship. &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:SantaLutie2024.png|450px]] [[File:SantaLutie2024Map.png|150px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The place you have to go to differs based on whether you chose normal or hard mode with the Orc hero&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: left;margin:0px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:800px;&amp;quot; |Normal Mode&lt;br /&gt;
|- &lt;br /&gt;
|Santa Lutie Tells you to go to Floor 1 of Toy Factory (xmas_dun01) and free 3 goblins from their work.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Talk to the three goblins in any order&lt;br /&gt;
*At 51 , 115 (Middle Left) He is so traumatized from Santa Morroc that he will only talk to fellow goblins. Wear a Goblin mask to disguise yourself and reassure him!&amp;lt;br&amp;gt;&lt;br /&gt;
:[[File:51-115Goblin.png|300px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*At 224, 178 (Upper Right) Simply talk to him. You do need to be of some renown though, about 30 Lutia Reputation points.&amp;lt;br&amp;gt;&lt;br /&gt;
:[[File:224-178goblin.png|300px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*At 89, 234 (Upper Left) He wants to hide from the managers so give him a pet smokie and send him on his way~&amp;lt;br&amp;gt;&lt;br /&gt;
:[[File:89-234Goblin.png|300px]]&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: left;margin:0px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:800px;&amp;quot; |Hard Mode&lt;br /&gt;
|- &lt;br /&gt;
|Santa Lutie tells you to go to the Horror Toy Factory (1@xm_d). You can go there by talking to Santa's Assistant in the center of Toy Factory 1st Floor (xmas_dun01 131 , 123), and choosing to help him out.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:SantaAssistant.png]] [[File:SantaAssistantMap.png|150px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Talk to the three goblins in any order&lt;br /&gt;
*At 9 , 252 (Top Left) He is terrified of Celine Kimi so shoo her away to calm him down! (Defeat Celine Kimi to be able to reassure him)&amp;lt;br&amp;gt;&lt;br /&gt;
:[[File:9-252Goblin.png|300px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*At 237, 183 (Upper Right) Simply talk to him. You do need to be of some renown though, about 50 Lutia Reputation points.&amp;lt;br&amp;gt;&lt;br /&gt;
:[[File:237-183goblin.png|300px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*At 196 , 103 (Middle Right) He wants to be able to perfect hide, so give him a smokie egg and a red scarf (individual items) to free him.&amp;lt;br&amp;gt;&lt;br /&gt;
:[[File:196-103Goblin.png|300px]]&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=='''All is well'''==&lt;br /&gt;
After freeing the goblins, return to Santa Lutie and he will give you a present to deliver to Santa Morroc. You also get 100 Lutia [[Reputation System|Reputation Points]] for doing Normal route, or 150 Lutia [[Reputation System|Reputation Points]] for doing hard route. &amp;lt;br&amp;gt;&lt;br /&gt;
Return to Santa Morroc and tell him that Santa Lutie does not approve of this methods, but is giving him a real gift that's not coal this year in hopes of him being a better Santa. Santa Morroc is so overjoyed he rewards you with costumes!&lt;br /&gt;
&lt;br /&gt;
For clearing '''Normal Mode''', you get a Costume Angeling Knitted Capt and 1 Old Card Album. You also get 2,500,000 Base and Job Exp&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:AngelingKnittedCapt.png]]&lt;br /&gt;
&lt;br /&gt;
For clearing '''Hard Mode''', you get a Costume Gift of Snow (Garment), 1 Small Rough Enriched Ore Box, and 1 Old Card Album. You also get 35,000 Base Exp and 3,500,000 Job Exp.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:GiftOfSnow.png]]&lt;br /&gt;
&lt;br /&gt;
Both Costumes&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:CostumeXMas2024.png]] &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Santa Morroc is also accepting trades! You can turn in 1 Costume Santa Hat and 1 Costume Santa Poporing Hat for 2 Past Christmas Gear Boxes!&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Trade Offer.png|300px]]&lt;/div&gt;</summary>
		<author><name>Aerisviel</name></author>	</entry>

	<entry>
		<id>https://pandoraonline.net/heRO_wiki/index.php/Christmas_quest_-_2024</id>
		<title>Christmas quest - 2024</title>
		<link rel="alternate" type="text/html" href="https://pandoraonline.net/heRO_wiki/index.php/Christmas_quest_-_2024"/>
				<updated>2024-12-24T06:26:14Z</updated>
		
		<summary type="html">&lt;p&gt;Aerisviel: /* The only Good Goblins are... */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quest&lt;br /&gt;
| levelreq = None, but recommended to have at least finished hero's journey for the drops hat teleport ability&lt;br /&gt;
| joblevelreq = None&lt;br /&gt;
| classreq = Any Class&lt;br /&gt;
| skillreq =&lt;br /&gt;
| partyreq = No&lt;br /&gt;
| itemreq = &lt;br /&gt;
'''Normal Route :'''&amp;lt;br&amp;gt;&lt;br /&gt;
Consumed by the quest:&lt;br /&gt;
*5 Santa Hats&lt;br /&gt;
*1 Smokie Egg&lt;br /&gt;
Need to be worn but not consumed:&lt;br /&gt;
*Santa Hat&lt;br /&gt;
*Goblin Mask&lt;br /&gt;
&lt;br /&gt;
'''Hard Route :'''&amp;lt;br&amp;gt;&lt;br /&gt;
Consumed by the quest:&lt;br /&gt;
*10 [https://hero-server-db.herokuapp.com/item-search/Packing_Paper Wrapping Papers]&lt;br /&gt;
*10 [https://hero-server-db.herokuapp.com/item-search/Packing_Ribbon Wrapping Lace]&lt;br /&gt;
*5 [https://hero-server-db.herokuapp.com/item-search/Gift_Box Gift Boxes]&lt;br /&gt;
*1 Smokie Egg&lt;br /&gt;
*1 Red Scarf&lt;br /&gt;
Need to be worn but not consumed:&lt;br /&gt;
*Santa Hat&lt;br /&gt;
&lt;br /&gt;
| nitemreq =&lt;br /&gt;
| zenyreq = &lt;br /&gt;
| questsreq =&lt;br /&gt;
| questscoreq =&lt;br /&gt;
| baseexpreward = &lt;br /&gt;
Normal : 2,500,000 BExp&lt;br /&gt;
&lt;br /&gt;
Hard : 35,000 BExp&lt;br /&gt;
&lt;br /&gt;
| jobexpreward =&lt;br /&gt;
Normal : 2,500,000 JExp&lt;br /&gt;
&lt;br /&gt;
Hard : 3,500,000 JExp&lt;br /&gt;
&lt;br /&gt;
| itemreward = &lt;br /&gt;
'''Normal'''&amp;lt;br&amp;gt;&lt;br /&gt;
*Costume Angeling Knitted Capt&lt;br /&gt;
*1 Old Card Album&lt;br /&gt;
*1 Heroic Emblem&lt;br /&gt;
*15 Orc Reputation Points&lt;br /&gt;
*100 Lutia [[Reputation System|Reputation Points]]&lt;br /&gt;
&lt;br /&gt;
'''Hard'''&amp;lt;br&amp;gt;&lt;br /&gt;
*Costume Gift of Snow&lt;br /&gt;
*1 Old Card Album&lt;br /&gt;
*1 Enriched Ore Box&lt;br /&gt;
*2 Heroic Emblems&lt;br /&gt;
*100 Orcish Vouchers&lt;br /&gt;
*30 Orc Reputation Points&lt;br /&gt;
*150 Lutia [[Reputation System|Reputation Points]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=='''Dear Santa...'''==&lt;br /&gt;
Make sure to wear the Santa hat when speaking with Santa Morroc and/or his minions that roams the fields to join the festivities!&lt;br /&gt;
Quest Starts at Moc_fild10, East of Morroc.&amp;lt;br&amp;gt;&lt;br /&gt;
Find Santa Morroc at 98, 189 and talk to him. He has a unique idea of celebrating Christmas, and it seems he has forced the orcs over at orc village to do some labor...&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:SantaMorroc2024Map.png]] [[File:SantaMorroc2024.png|250px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=='''To The Orcs' Rescue!'''==&lt;br /&gt;
Go to Orc Village(gef_fild10). If you don't have it unlocked, the Kafra at Prontera can warp you there for 1800 zeny.&amp;lt;br&amp;gt;&lt;br /&gt;
What the- There are so many of Santa Morroc's Minions! Thankfully they don't seem to be hostile... until you talk to them?&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:SantaMorroc2024minion.png|300px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Go to 214, 54 and enter the building, then talk to Orc Hero Inside. You then get to decide which task to help him with&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:OrcVillage2024Map.png]] [[File:OrcChoices2024.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
*Help making hats (Normal Route)&lt;br /&gt;
:Choosing this option requires you to submit 5 Santa Hats&lt;br /&gt;
*Help making presents (Hard Route)&lt;br /&gt;
:Choosing this options requires you to submit 10 Wrapping Papers, 10 Wrapping Laces, and 5 Gift Boxes&lt;br /&gt;
&lt;br /&gt;
If you have the items when making your choice, he will proceed to take the items and '''lock you into the route'''. &amp;lt;br&amp;gt;&lt;br /&gt;
Making your choice without having the required items '''will not''' lock you into the chosen route, and you can change routes if you want.&amp;lt;br&amp;gt;&lt;br /&gt;
The choice you make here will affect the task ahead, as well as the final rewards that you obtain, so choose wisely!&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=='''The only Good Goblins are...'''== &lt;br /&gt;
After helping out the orcs, return to Santa Morroc and he will tell you how he has also put the goblins to unpaid internship at Santa's Workshop. The Horrors! &amp;lt;br&amp;gt;&lt;br /&gt;
It seems we must seek help from the person in charge, Santa himself! We can find him at Lutie 146, 233. He then asks us to reassure the goblins and free them from their unwilling internship. &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:SantaLutie2024.png|450px]] [[File:SantaLutie2024Map.png|150px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The place you have to go to differs based on whether you chose normal or hard mode with the Orc hero&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: left;margin:0px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:800px;&amp;quot; |Normal Mode&lt;br /&gt;
|- &lt;br /&gt;
|Santa Lutie Tells you to go to Floor 1 of Toy Factory (xmas_dun01) and free 3 goblins from their work.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Talk to the three goblins in any order&lt;br /&gt;
*At 51 , 115 (Middle Left) He is so traumatized from Santa Morroc that he will only talk to fellow goblins. Wear a Goblin mask to disguise yourself and reassure him!&amp;lt;br&amp;gt;&lt;br /&gt;
:[[File:51-115Goblin.png|300px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*At 224, 178 (Upper Right) Simply talk to him. You do need a certain amount of Lutia Reputation though, (estimate 100)&amp;lt;br&amp;gt;&lt;br /&gt;
:[[File:224-178goblin.png|300px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*At 89, 234 (Upper Left) He wants to hide from the managers so give him a pet smokie and send him on his way~&amp;lt;br&amp;gt;&lt;br /&gt;
:[[File:89-234Goblin.png|300px]]&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: left;margin:0px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:800px;&amp;quot; |Hard Mode&lt;br /&gt;
|- &lt;br /&gt;
|Santa Lutie tells you to go to the Horror Toy Factory (1@xm_d). You can go there by talking to Santa's Assistant in the center of Toy Factory 1st Floor (xmas_dun01 131 , 123), and choosing to help him out.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:SantaAssistant.png]] [[File:SantaAssistantMap.png|150px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Talk to the three goblins in any order&lt;br /&gt;
*At 9 , 252 (Top Left) He is terrified of Celine Kimi so shoo her away to calm him down! (Defeat Celine Kimi to be able to reassure him)&amp;lt;br&amp;gt;&lt;br /&gt;
:[[File:9-252Goblin.png|300px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*At 237, 183 (Upper Right) Simply talk to him. You do need a certain amount of Lutia Reputation though, (estimate 100)&amp;lt;br&amp;gt;&lt;br /&gt;
:[[File:237-183goblin.png|300px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*At 196 , 103 (Middle Right) He wants to be able to perfect hide, so give him a smokie egg and a red scarf (individual items) to free him.&amp;lt;br&amp;gt;&lt;br /&gt;
:[[File:196-103Goblin.png|300px]]&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=='''All is well'''==&lt;br /&gt;
After freeing the goblins, return to Santa Lutie and he will give you a present to deliver to Santa Morroc. You also get 100 Lutia [[Reputation System|Reputation Points]] for doing Normal route, or 150 Lutia [[Reputation System|Reputation Points]] for doing hard route. &amp;lt;br&amp;gt;&lt;br /&gt;
Return to Santa Morroc and tell him that Santa Lutie does not approve of this methods, but is giving him a real gift that's not coal this year in hopes of him being a better Santa. Santa Morroc is so overjoyed he rewards you with costumes!&lt;br /&gt;
&lt;br /&gt;
For clearing '''Normal Mode''', you get a Costume Angeling Knitted Capt and 1 Old Card Album. You also get 2,500,000 Base and Job Exp&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:AngelingKnittedCapt.png]]&lt;br /&gt;
&lt;br /&gt;
For clearing '''Hard Mode''', you get a Costume Gift of Snow (Garment), 1 Small Rough Enriched Ore Box, and 1 Old Card Album. You also get 35,000 Base Exp and 3,500,000 Job Exp.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:GiftOfSnow.png]]&lt;br /&gt;
&lt;br /&gt;
Both Costumes&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:CostumeXMas2024.png]] &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Santa Morroc is also accepting trades! You can turn in 1 Costume Santa Hat and 1 Costume Santa Poporing Hat for 2 Past Christmas Gear Boxes!&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Trade Offer.png|300px]]&lt;/div&gt;</summary>
		<author><name>Aerisviel</name></author>	</entry>

	<entry>
		<id>https://pandoraonline.net/heRO_wiki/index.php/Christmas_quest_-_2024</id>
		<title>Christmas quest - 2024</title>
		<link rel="alternate" type="text/html" href="https://pandoraonline.net/heRO_wiki/index.php/Christmas_quest_-_2024"/>
				<updated>2024-12-24T06:10:05Z</updated>
		
		<summary type="html">&lt;p&gt;Aerisviel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quest&lt;br /&gt;
| levelreq = None, but recommended to have at least finished hero's journey for the drops hat teleport ability&lt;br /&gt;
| joblevelreq = None&lt;br /&gt;
| classreq = Any Class&lt;br /&gt;
| skillreq =&lt;br /&gt;
| partyreq = No&lt;br /&gt;
| itemreq = &lt;br /&gt;
'''Normal Route :'''&amp;lt;br&amp;gt;&lt;br /&gt;
Consumed by the quest:&lt;br /&gt;
*5 Santa Hats&lt;br /&gt;
*1 Smokie Egg&lt;br /&gt;
Need to be worn but not consumed:&lt;br /&gt;
*Santa Hat&lt;br /&gt;
*Goblin Mask&lt;br /&gt;
&lt;br /&gt;
'''Hard Route :'''&amp;lt;br&amp;gt;&lt;br /&gt;
Consumed by the quest:&lt;br /&gt;
*10 [https://hero-server-db.herokuapp.com/item-search/Packing_Paper Wrapping Papers]&lt;br /&gt;
*10 [https://hero-server-db.herokuapp.com/item-search/Packing_Ribbon Wrapping Lace]&lt;br /&gt;
*5 [https://hero-server-db.herokuapp.com/item-search/Gift_Box Gift Boxes]&lt;br /&gt;
*1 Smokie Egg&lt;br /&gt;
*1 Red Scarf&lt;br /&gt;
Need to be worn but not consumed:&lt;br /&gt;
*Santa Hat&lt;br /&gt;
&lt;br /&gt;
| nitemreq =&lt;br /&gt;
| zenyreq = &lt;br /&gt;
| questsreq =&lt;br /&gt;
| questscoreq =&lt;br /&gt;
| baseexpreward = &lt;br /&gt;
Normal : 2,500,000 BExp&lt;br /&gt;
&lt;br /&gt;
Hard : 35,000 BExp&lt;br /&gt;
&lt;br /&gt;
| jobexpreward =&lt;br /&gt;
Normal : 2,500,000 JExp&lt;br /&gt;
&lt;br /&gt;
Hard : 3,500,000 JExp&lt;br /&gt;
&lt;br /&gt;
| itemreward = &lt;br /&gt;
'''Normal'''&amp;lt;br&amp;gt;&lt;br /&gt;
*Costume Angeling Knitted Capt&lt;br /&gt;
*1 Old Card Album&lt;br /&gt;
*1 Heroic Emblem&lt;br /&gt;
*15 Orc Reputation Points&lt;br /&gt;
*100 Lutia [[Reputation System|Reputation Points]]&lt;br /&gt;
&lt;br /&gt;
'''Hard'''&amp;lt;br&amp;gt;&lt;br /&gt;
*Costume Gift of Snow&lt;br /&gt;
*1 Old Card Album&lt;br /&gt;
*1 Enriched Ore Box&lt;br /&gt;
*2 Heroic Emblems&lt;br /&gt;
*100 Orcish Vouchers&lt;br /&gt;
*30 Orc Reputation Points&lt;br /&gt;
*150 Lutia [[Reputation System|Reputation Points]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=='''Dear Santa...'''==&lt;br /&gt;
Make sure to wear the Santa hat when speaking with Santa Morroc and/or his minions that roams the fields to join the festivities!&lt;br /&gt;
Quest Starts at Moc_fild10, East of Morroc.&amp;lt;br&amp;gt;&lt;br /&gt;
Find Santa Morroc at 98, 189 and talk to him. He has a unique idea of celebrating Christmas, and it seems he has forced the orcs over at orc village to do some labor...&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:SantaMorroc2024Map.png]] [[File:SantaMorroc2024.png|250px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=='''To The Orcs' Rescue!'''==&lt;br /&gt;
Go to Orc Village(gef_fild10). If you don't have it unlocked, the Kafra at Prontera can warp you there for 1800 zeny.&amp;lt;br&amp;gt;&lt;br /&gt;
What the- There are so many of Santa Morroc's Minions! Thankfully they don't seem to be hostile... until you talk to them?&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:SantaMorroc2024minion.png|300px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Go to 214, 54 and enter the building, then talk to Orc Hero Inside. You then get to decide which task to help him with&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:OrcVillage2024Map.png]] [[File:OrcChoices2024.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
*Help making hats (Normal Route)&lt;br /&gt;
:Choosing this option requires you to submit 5 Santa Hats&lt;br /&gt;
*Help making presents (Hard Route)&lt;br /&gt;
:Choosing this options requires you to submit 10 Wrapping Papers, 10 Wrapping Laces, and 5 Gift Boxes&lt;br /&gt;
&lt;br /&gt;
If you have the items when making your choice, he will proceed to take the items and '''lock you into the route'''. &amp;lt;br&amp;gt;&lt;br /&gt;
Making your choice without having the required items '''will not''' lock you into the chosen route, and you can change routes if you want.&amp;lt;br&amp;gt;&lt;br /&gt;
The choice you make here will affect the task ahead, as well as the final rewards that you obtain, so choose wisely!&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=='''The only Good Goblins are...'''== &lt;br /&gt;
After helping out the orcs, return to Santa Morroc and he will tell you how he has also put the goblins to unpaid internship at Santa's Workshop. The Horrors! &amp;lt;br&amp;gt;&lt;br /&gt;
It seems we must seek help from the person in charge, Santa himself! We can find him at Lutie 146, 233. He then asks us to reassure the goblins and free them from their unwilling internship. &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:SantaLutie2024.png|450px]] [[File:SantaLutie2024Map.png|150px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The place you have to go to differs based on whether you chose normal or hard mode with the Orc hero&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: left;margin:0px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:800px;&amp;quot; |Normal Mode&lt;br /&gt;
|- &lt;br /&gt;
|Santa Lutie Tells you to go to Floor 1 of Toy Factory (xmas_dun01) and free 3 goblins from their work.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Talk to the three goblins in any order&lt;br /&gt;
*At 51 , 115 (Middle Left) He is so traumatized from Santa Morroc that he will only talk to fellow goblins. Wear a Goblin mask to disguise yourself and reassure him!&amp;lt;br&amp;gt;&lt;br /&gt;
:[[File:51-115Goblin.png|300px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*At 224, 178 (Upper Right) Simply talk to him&amp;lt;br&amp;gt;&lt;br /&gt;
:[[File:224-178goblin.png|300px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*At 89, 234 (Upper Left) He wants to hide from the managers so give him a pet smokie and send him on his way~&amp;lt;br&amp;gt;&lt;br /&gt;
:[[File:89-234Goblin.png|300px]]&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: left;margin:0px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:800px;&amp;quot; |Hard Mode&lt;br /&gt;
|- &lt;br /&gt;
|Santa Lutie tells you to go to the Horror Toy Factory (1@xm_d). You can go there by talking to Santa's Assistant in the center of Toy Factory 1st Floor (xmas_dun01 131 , 123), and choosing to help him out.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:SantaAssistant.png]] [[File:SantaAssistantMap.png|150px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Talk to the three goblins in any order&lt;br /&gt;
*At 9 , 252 (Top Left) He is terrified of Celine Kimi so shoo her away to calm him down! (Defeat Celine Kimi to be able to reassure him)&amp;lt;br&amp;gt;&lt;br /&gt;
:[[File:9-252Goblin.png|300px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*At 237, 183 (Upper Right) Simply talk to him&amp;lt;br&amp;gt;&lt;br /&gt;
:[[File:237-183goblin.png|300px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*At 196 , 103 (Middle Right) He wants to be able to perfect hide, so give him a smokie egg and a red scarf (individual items) to free him.&amp;lt;br&amp;gt;&lt;br /&gt;
:[[File:196-103Goblin.png|300px]]&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=='''All is well'''==&lt;br /&gt;
After freeing the goblins, return to Santa Lutie and he will give you a present to deliver to Santa Morroc. You also get 100 Lutia [[Reputation System|Reputation Points]] for doing Normal route, or 150 Lutia [[Reputation System|Reputation Points]] for doing hard route. &amp;lt;br&amp;gt;&lt;br /&gt;
Return to Santa Morroc and tell him that Santa Lutie does not approve of this methods, but is giving him a real gift that's not coal this year in hopes of him being a better Santa. Santa Morroc is so overjoyed he rewards you with costumes!&lt;br /&gt;
&lt;br /&gt;
For clearing '''Normal Mode''', you get a Costume Angeling Knitted Capt and 1 Old Card Album. You also get 2,500,000 Base and Job Exp&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:AngelingKnittedCapt.png]]&lt;br /&gt;
&lt;br /&gt;
For clearing '''Hard Mode''', you get a Costume Gift of Snow (Garment), 1 Small Rough Enriched Ore Box, and 1 Old Card Album. You also get 35,000 Base Exp and 3,500,000 Job Exp.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:GiftOfSnow.png]]&lt;br /&gt;
&lt;br /&gt;
Both Costumes&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:CostumeXMas2024.png]] &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Santa Morroc is also accepting trades! You can turn in 1 Costume Santa Hat and 1 Costume Santa Poporing Hat for 2 Past Christmas Gear Boxes!&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Trade Offer.png|300px]]&lt;/div&gt;</summary>
		<author><name>Aerisviel</name></author>	</entry>

	<entry>
		<id>https://pandoraonline.net/heRO_wiki/index.php/File:CostumeXMas2024.png</id>
		<title>File:CostumeXMas2024.png</title>
		<link rel="alternate" type="text/html" href="https://pandoraonline.net/heRO_wiki/index.php/File:CostumeXMas2024.png"/>
				<updated>2024-12-24T06:09:42Z</updated>
		
		<summary type="html">&lt;p&gt;Aerisviel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Aerisviel</name></author>	</entry>

	<entry>
		<id>https://pandoraonline.net/heRO_wiki/index.php/File:GiftOfSnow.png</id>
		<title>File:GiftOfSnow.png</title>
		<link rel="alternate" type="text/html" href="https://pandoraonline.net/heRO_wiki/index.php/File:GiftOfSnow.png"/>
				<updated>2024-12-24T06:09:33Z</updated>
		
		<summary type="html">&lt;p&gt;Aerisviel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Aerisviel</name></author>	</entry>

	<entry>
		<id>https://pandoraonline.net/heRO_wiki/index.php/File:AngelingKnittedCapt.png</id>
		<title>File:AngelingKnittedCapt.png</title>
		<link rel="alternate" type="text/html" href="https://pandoraonline.net/heRO_wiki/index.php/File:AngelingKnittedCapt.png"/>
				<updated>2024-12-24T06:09:23Z</updated>
		
		<summary type="html">&lt;p&gt;Aerisviel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Aerisviel</name></author>	</entry>

	<entry>
		<id>https://pandoraonline.net/heRO_wiki/index.php/Christmas_quest_-_2024</id>
		<title>Christmas quest - 2024</title>
		<link rel="alternate" type="text/html" href="https://pandoraonline.net/heRO_wiki/index.php/Christmas_quest_-_2024"/>
				<updated>2024-12-24T05:52:39Z</updated>
		
		<summary type="html">&lt;p&gt;Aerisviel: Final Version for Now&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quest&lt;br /&gt;
| levelreq = None, but recommended to have at least finished hero's journey for the drops hat teleport ability&lt;br /&gt;
| joblevelreq = None&lt;br /&gt;
| classreq = Any Class&lt;br /&gt;
| skillreq =&lt;br /&gt;
| partyreq = No&lt;br /&gt;
| itemreq = &lt;br /&gt;
'''Normal Route :'''&amp;lt;br&amp;gt;&lt;br /&gt;
Consumed by the quest:&lt;br /&gt;
*5 Santa Hats&lt;br /&gt;
*1 Smokie Egg&lt;br /&gt;
Need to be worn but not consumed:&lt;br /&gt;
*Santa Hat&lt;br /&gt;
*Goblin Mask&lt;br /&gt;
&lt;br /&gt;
'''Hard Route :'''&amp;lt;br&amp;gt;&lt;br /&gt;
Consumed by the quest:&lt;br /&gt;
*10 [https://hero-server-db.herokuapp.com/item-search/Packing_Paper Wrapping Papers]&lt;br /&gt;
*10 [https://hero-server-db.herokuapp.com/item-search/Packing_Ribbon Wrapping Lace]&lt;br /&gt;
*5 [https://hero-server-db.herokuapp.com/item-search/Gift_Box Gift Boxes]&lt;br /&gt;
*1 Smokie Egg&lt;br /&gt;
*1 Red Scarf&lt;br /&gt;
Need to be worn but not consumed:&lt;br /&gt;
*Santa Hat&lt;br /&gt;
&lt;br /&gt;
| nitemreq =&lt;br /&gt;
| zenyreq = &lt;br /&gt;
| questsreq =&lt;br /&gt;
| questscoreq =&lt;br /&gt;
| baseexpreward = &lt;br /&gt;
Normal : 2,500,000 BExp&lt;br /&gt;
&lt;br /&gt;
Hard : 35,000 BExp&lt;br /&gt;
&lt;br /&gt;
| jobexpreward =&lt;br /&gt;
Normal : 2,500,000 JExp&lt;br /&gt;
&lt;br /&gt;
Hard : 3,500,000 JExp&lt;br /&gt;
&lt;br /&gt;
| itemreward = &lt;br /&gt;
'''Normal'''&amp;lt;br&amp;gt;&lt;br /&gt;
*Costume Angeling Knitted Capt&lt;br /&gt;
*1 Old Card Album&lt;br /&gt;
*1 Heroic Emblem&lt;br /&gt;
*15 Orc Reputation Points&lt;br /&gt;
*100 Lutia [[Reputation System|Reputation Points]]&lt;br /&gt;
&lt;br /&gt;
'''Hard'''&amp;lt;br&amp;gt;&lt;br /&gt;
*Costume Gift of Snow&lt;br /&gt;
*1 Old Card Album&lt;br /&gt;
*1 Enriched Ore Box&lt;br /&gt;
*2 Heroic Emblems&lt;br /&gt;
*100 Orcish Vouchers&lt;br /&gt;
*30 Orc Reputation Points&lt;br /&gt;
*150 Lutia [[Reputation System|Reputation Points]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=='''Dear Santa...'''==&lt;br /&gt;
Make sure to wear the Santa hat when speaking with Santa Morroc and/or his minions that roams the fields to join the festivities!&lt;br /&gt;
Quest Starts at Moc_fild10, East of Morroc.&amp;lt;br&amp;gt;&lt;br /&gt;
Find Santa Morroc at 98, 189 and talk to him. He has a unique idea of celebrating Christmas, and it seems he has forced the orcs over at orc village to do some labor...&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:SantaMorroc2024Map.png]] [[File:SantaMorroc2024.png|250px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=='''To The Orcs' Rescue!'''==&lt;br /&gt;
Go to Orc Village(gef_fild10). If you don't have it unlocked, the Kafra at Prontera can warp you there for 1800 zeny.&amp;lt;br&amp;gt;&lt;br /&gt;
What the- There are so many of Santa Morroc's Minions! Thankfully they don't seem to be hostile... until you talk to them?&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:SantaMorroc2024minion.png|300px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Go to 214, 54 and enter the building, then talk to Orc Hero Inside. You then get to decide which task to help him with&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:OrcVillage2024Map.png]] [[File:OrcChoices2024.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
*Help making hats (Normal Route)&lt;br /&gt;
:Choosing this option requires you to submit 5 Santa Hats&lt;br /&gt;
*Help making presents (Hard Route)&lt;br /&gt;
:Choosing this options requires you to submit 10 Wrapping Papers, 10 Wrapping Laces, and 5 Gift Boxes&lt;br /&gt;
&lt;br /&gt;
If you have the items when making your choice, he will proceed to take the items and '''lock you into the route'''. &amp;lt;br&amp;gt;&lt;br /&gt;
Making your choice without having the required items '''will not''' lock you into the chosen route, and you can change routes if you want.&amp;lt;br&amp;gt;&lt;br /&gt;
The choice you make here will affect the task ahead, as well as the final rewards that you obtain, so choose wisely!&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=='''The only Good Goblins are...'''== &lt;br /&gt;
After helping out the orcs, return to Santa Morroc and he will tell you how he has also put the goblins to unpaid internship at Santa's Workshop. The Horrors! &amp;lt;br&amp;gt;&lt;br /&gt;
It seems we must seek help from the person in charge, Santa himself! We can find him at Lutie 146, 233. He then asks us to reassure the goblins and free them from their unwilling internship. &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:SantaLutie2024.png|450px]] [[File:SantaLutie2024Map.png|150px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The place you have to go to differs based on whether you chose normal or hard mode with the Orc hero&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: left;margin:0px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:800px;&amp;quot; |Normal Mode&lt;br /&gt;
|- &lt;br /&gt;
|Santa Lutie Tells you to go to Floor 1 of Toy Factory (xmas_dun01) and free 3 goblins from their work.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Talk to the three goblins in any order&lt;br /&gt;
*At 51 , 115 (Middle Left) He is so traumatized from Santa Morroc that he will only talk to fellow goblins. Wear a Goblin mask to disguise yourself and reassure him!&amp;lt;br&amp;gt;&lt;br /&gt;
:[[File:51-115Goblin.png|300px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*At 224, 178 (Upper Right) Simply talk to him&amp;lt;br&amp;gt;&lt;br /&gt;
:[[File:224-178goblin.png|300px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*At 89, 234 (Upper Left) He wants to hide from the managers so give him a pet smokie and send him on his way~&amp;lt;br&amp;gt;&lt;br /&gt;
:[[File:89-234Goblin.png|300px]]&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: left;margin:0px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:800px;&amp;quot; |Hard Mode&lt;br /&gt;
|- &lt;br /&gt;
|Santa Lutie tells you to go to the Horror Toy Factory (1@xm_d). You can go there by talking to Santa's Assistant in the center of Toy Factory 1st Floor (xmas_dun01 131 , 123), and choosing to help him out.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:SantaAssistant.png]] [[File:SantaAssistantMap.png|150px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Talk to the three goblins in any order&lt;br /&gt;
*At 9 , 252 (Top Left) He is terrified of Celine Kimi so shoo her away to calm him down! (Defeat Celine Kimi to be able to reassure him)&amp;lt;br&amp;gt;&lt;br /&gt;
:[[File:9-252Goblin.png|300px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*At 237, 183 (Upper Right) Simply talk to him&amp;lt;br&amp;gt;&lt;br /&gt;
:[[File:237-183goblin.png|300px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*At 196 , 103 (Middle Right) He wants to be able to perfect hide, so give him a smokie egg and a red scarf (individual items) to free him.&amp;lt;br&amp;gt;&lt;br /&gt;
:[[File:196-103Goblin.png|300px]]&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=='''All is well'''==&lt;br /&gt;
After freeing the goblins, return to Santa Lutie and he will give you a present to deliver to Santa Morroc. You also get 100 Lutia [[Reputation System|Reputation Points]] for doing Normal route, or 150 Lutia [[Reputation System|Reputation Points]] for doing hard route. &amp;lt;br&amp;gt;&lt;br /&gt;
Return to Santa Morroc and tell him that Santa Lutie does not approve of this methods, but is giving him a real gift that's not coal this year in hopes of him being a better Santa. Santa Morroc is so overjoyed he rewards you with costumes!&lt;br /&gt;
&lt;br /&gt;
For clearing '''Normal Mode''', you get a Costume Angeling Knitted Capt and 1 Old Card Album. You also get 2,500,000 Base and Job Exp&lt;br /&gt;
&lt;br /&gt;
For clearing '''Hard Mode''', you get a Costume Gift of Snow (Garment), 1 Small Rough Enriched Ore Box, and 1 Old Card Album. You also get 35,000 Base Exp and 3,500,000 Job Exp.&lt;br /&gt;
&lt;br /&gt;
Santa Morroc is also accepting trades! You can turn in 1 Costume Santa Hat and 1 Costume Santa Poporing Hat for 2 Past Christmas Gear Boxes!&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Trade Offer.png|300px]]&lt;/div&gt;</summary>
		<author><name>Aerisviel</name></author>	</entry>

	<entry>
		<id>https://pandoraonline.net/heRO_wiki/index.php/File:Trade_Offer.png</id>
		<title>File:Trade Offer.png</title>
		<link rel="alternate" type="text/html" href="https://pandoraonline.net/heRO_wiki/index.php/File:Trade_Offer.png"/>
				<updated>2024-12-24T05:46:09Z</updated>
		
		<summary type="html">&lt;p&gt;Aerisviel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Aerisviel</name></author>	</entry>

	<entry>
		<id>https://pandoraonline.net/heRO_wiki/index.php/File:51-115Goblin.png</id>
		<title>File:51-115Goblin.png</title>
		<link rel="alternate" type="text/html" href="https://pandoraonline.net/heRO_wiki/index.php/File:51-115Goblin.png"/>
				<updated>2024-12-24T05:40:41Z</updated>
		
		<summary type="html">&lt;p&gt;Aerisviel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Aerisviel</name></author>	</entry>

	<entry>
		<id>https://pandoraonline.net/heRO_wiki/index.php/File:89-234Goblin.png</id>
		<title>File:89-234Goblin.png</title>
		<link rel="alternate" type="text/html" href="https://pandoraonline.net/heRO_wiki/index.php/File:89-234Goblin.png"/>
				<updated>2024-12-24T05:39:49Z</updated>
		
		<summary type="html">&lt;p&gt;Aerisviel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Aerisviel</name></author>	</entry>

	<entry>
		<id>https://pandoraonline.net/heRO_wiki/index.php/File:224-178goblin.png</id>
		<title>File:224-178goblin.png</title>
		<link rel="alternate" type="text/html" href="https://pandoraonline.net/heRO_wiki/index.php/File:224-178goblin.png"/>
				<updated>2024-12-24T05:39:09Z</updated>
		
		<summary type="html">&lt;p&gt;Aerisviel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Aerisviel</name></author>	</entry>

	<entry>
		<id>https://pandoraonline.net/heRO_wiki/index.php/File:196-103Goblin.png</id>
		<title>File:196-103Goblin.png</title>
		<link rel="alternate" type="text/html" href="https://pandoraonline.net/heRO_wiki/index.php/File:196-103Goblin.png"/>
				<updated>2024-12-24T05:27:39Z</updated>
		
		<summary type="html">&lt;p&gt;Aerisviel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Aerisviel</name></author>	</entry>

	<entry>
		<id>https://pandoraonline.net/heRO_wiki/index.php/File:237-183goblin.png</id>
		<title>File:237-183goblin.png</title>
		<link rel="alternate" type="text/html" href="https://pandoraonline.net/heRO_wiki/index.php/File:237-183goblin.png"/>
				<updated>2024-12-24T05:27:26Z</updated>
		
		<summary type="html">&lt;p&gt;Aerisviel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Aerisviel</name></author>	</entry>

	<entry>
		<id>https://pandoraonline.net/heRO_wiki/index.php/File:9-252Goblin.png</id>
		<title>File:9-252Goblin.png</title>
		<link rel="alternate" type="text/html" href="https://pandoraonline.net/heRO_wiki/index.php/File:9-252Goblin.png"/>
				<updated>2024-12-24T05:27:19Z</updated>
		
		<summary type="html">&lt;p&gt;Aerisviel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Aerisviel</name></author>	</entry>

	<entry>
		<id>https://pandoraonline.net/heRO_wiki/index.php/File:SantaAssistantMap.png</id>
		<title>File:SantaAssistantMap.png</title>
		<link rel="alternate" type="text/html" href="https://pandoraonline.net/heRO_wiki/index.php/File:SantaAssistantMap.png"/>
				<updated>2024-12-24T05:25:08Z</updated>
		
		<summary type="html">&lt;p&gt;Aerisviel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Aerisviel</name></author>	</entry>

	<entry>
		<id>https://pandoraonline.net/heRO_wiki/index.php/File:SantaAssistant.png</id>
		<title>File:SantaAssistant.png</title>
		<link rel="alternate" type="text/html" href="https://pandoraonline.net/heRO_wiki/index.php/File:SantaAssistant.png"/>
				<updated>2024-12-24T05:25:05Z</updated>
		
		<summary type="html">&lt;p&gt;Aerisviel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Aerisviel</name></author>	</entry>

	<entry>
		<id>https://pandoraonline.net/heRO_wiki/index.php/File:SantaLutie2024Map.png</id>
		<title>File:SantaLutie2024Map.png</title>
		<link rel="alternate" type="text/html" href="https://pandoraonline.net/heRO_wiki/index.php/File:SantaLutie2024Map.png"/>
				<updated>2024-12-24T05:20:01Z</updated>
		
		<summary type="html">&lt;p&gt;Aerisviel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Aerisviel</name></author>	</entry>

	<entry>
		<id>https://pandoraonline.net/heRO_wiki/index.php/File:SantaLutie2024.png</id>
		<title>File:SantaLutie2024.png</title>
		<link rel="alternate" type="text/html" href="https://pandoraonline.net/heRO_wiki/index.php/File:SantaLutie2024.png"/>
				<updated>2024-12-24T05:19:59Z</updated>
		
		<summary type="html">&lt;p&gt;Aerisviel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Aerisviel</name></author>	</entry>

	<entry>
		<id>https://pandoraonline.net/heRO_wiki/index.php/File:SantaMorroc2024minion.png</id>
		<title>File:SantaMorroc2024minion.png</title>
		<link rel="alternate" type="text/html" href="https://pandoraonline.net/heRO_wiki/index.php/File:SantaMorroc2024minion.png"/>
				<updated>2024-12-24T05:12:49Z</updated>
		
		<summary type="html">&lt;p&gt;Aerisviel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Aerisviel</name></author>	</entry>

	<entry>
		<id>https://pandoraonline.net/heRO_wiki/index.php/File:OrcChoices2024.png</id>
		<title>File:OrcChoices2024.png</title>
		<link rel="alternate" type="text/html" href="https://pandoraonline.net/heRO_wiki/index.php/File:OrcChoices2024.png"/>
				<updated>2024-12-24T05:06:36Z</updated>
		
		<summary type="html">&lt;p&gt;Aerisviel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Aerisviel</name></author>	</entry>

	<entry>
		<id>https://pandoraonline.net/heRO_wiki/index.php/File:OrcVillage2024Map.png</id>
		<title>File:OrcVillage2024Map.png</title>
		<link rel="alternate" type="text/html" href="https://pandoraonline.net/heRO_wiki/index.php/File:OrcVillage2024Map.png"/>
				<updated>2024-12-24T05:06:30Z</updated>
		
		<summary type="html">&lt;p&gt;Aerisviel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Aerisviel</name></author>	</entry>

	<entry>
		<id>https://pandoraonline.net/heRO_wiki/index.php/File:SantaMorroc2024Map.png</id>
		<title>File:SantaMorroc2024Map.png</title>
		<link rel="alternate" type="text/html" href="https://pandoraonline.net/heRO_wiki/index.php/File:SantaMorroc2024Map.png"/>
				<updated>2024-12-24T05:01:02Z</updated>
		
		<summary type="html">&lt;p&gt;Aerisviel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Aerisviel</name></author>	</entry>

	<entry>
		<id>https://pandoraonline.net/heRO_wiki/index.php/File:SantaMorroc2024.png</id>
		<title>File:SantaMorroc2024.png</title>
		<link rel="alternate" type="text/html" href="https://pandoraonline.net/heRO_wiki/index.php/File:SantaMorroc2024.png"/>
				<updated>2024-12-24T05:00:19Z</updated>
		
		<summary type="html">&lt;p&gt;Aerisviel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Aerisviel</name></author>	</entry>

	<entry>
		<id>https://pandoraonline.net/heRO_wiki/index.php/Christmas_quest_-_2024</id>
		<title>Christmas quest - 2024</title>
		<link rel="alternate" type="text/html" href="https://pandoraonline.net/heRO_wiki/index.php/Christmas_quest_-_2024"/>
				<updated>2024-12-24T04:56:34Z</updated>
		
		<summary type="html">&lt;p&gt;Aerisviel: Initial Version, WIP&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quest&lt;br /&gt;
| levelreq = None, but recommended to have at least finished hero's journey for the drops hat teleport ability&lt;br /&gt;
| joblevelreq = None&lt;br /&gt;
| classreq = Any Class&lt;br /&gt;
| skillreq =&lt;br /&gt;
| partyreq = No&lt;br /&gt;
| itemreq = &lt;br /&gt;
'''Normal Route :'''&amp;lt;br&amp;gt;&lt;br /&gt;
Consumed by the quest:&lt;br /&gt;
*5 Santa Hats&lt;br /&gt;
*1 Smokie Egg&lt;br /&gt;
Need to be worn but not consumed:&lt;br /&gt;
*Santa Hat&lt;br /&gt;
*Goblin Mask&lt;br /&gt;
&lt;br /&gt;
'''Hard Route :'''&amp;lt;br&amp;gt;&lt;br /&gt;
Consumed by the quest:&lt;br /&gt;
*10 [https://hero-server-db.herokuapp.com/item-search/Packing_Paper Wrapping Papers]&lt;br /&gt;
*10 [https://hero-server-db.herokuapp.com/item-search/Packing_Ribbon Wrapping Lace]&lt;br /&gt;
*5 [https://hero-server-db.herokuapp.com/item-search/Gift_Box Gift Boxes]&lt;br /&gt;
*1 Smokie Egg&lt;br /&gt;
*1 Red Scarf&lt;br /&gt;
Need to be worn but not consumed:&lt;br /&gt;
*Santa Hat&lt;br /&gt;
&lt;br /&gt;
| nitemreq =&lt;br /&gt;
| zenyreq = &lt;br /&gt;
| questsreq =&lt;br /&gt;
| questscoreq =&lt;br /&gt;
| baseexpreward = &lt;br /&gt;
Normal : 2,500,000 BExp&lt;br /&gt;
&lt;br /&gt;
Hard : 35,000 BExp&lt;br /&gt;
&lt;br /&gt;
| jobexpreward =&lt;br /&gt;
Normal : 2,500,000 JExp&lt;br /&gt;
&lt;br /&gt;
Hard : 3,500,000 JExp&lt;br /&gt;
&lt;br /&gt;
| itemreward = &lt;br /&gt;
'''Normal'''&amp;lt;br&amp;gt;&lt;br /&gt;
*Costume Angeling Knitted Capt&lt;br /&gt;
*1 Old Card Album&lt;br /&gt;
*1 Heroic Emblem&lt;br /&gt;
*15 Orc Reputation Points&lt;br /&gt;
*100 Lutia [[Reputation System|Reputation Points]]&lt;br /&gt;
&lt;br /&gt;
'''Hard'''&amp;lt;br&amp;gt;&lt;br /&gt;
*Costume Gift of Snow&lt;br /&gt;
*1 Old Card Album&lt;br /&gt;
*1 Enriched Ore Box&lt;br /&gt;
*2 Heroic Emblems&lt;br /&gt;
*100 Orcish Vouchers&lt;br /&gt;
*30 Orc Reputation Points&lt;br /&gt;
*150 Lutia [[Reputation System|Reputation Points]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=WIP=&lt;br /&gt;
&lt;br /&gt;
Make sure to wear the Santa hat when speaking with Santa Morroc and/or his minions that roams the fields!&lt;br /&gt;
Quest Starts at Moc_fild10, East of Morroc.&lt;br /&gt;
Find Santa Morroc at 98, 189 and talk to him. It seems he has forced the orcs over at orc village to do some labor...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Go to Orc Village (gef_fild10) 214, 54. If you don't have it unlocked, the Kafra at Prontera can warp you there for 1800 zeny.&lt;br /&gt;
Enter the building and talk to Orc Hero Inside. You then get to decide which task to help him with&lt;br /&gt;
*Help making hats &amp;lt;br&amp;gt;&lt;br /&gt;
Choosing this option requires you to submit 5 Santa Hats&lt;br /&gt;
*Help making presents &amp;lt;br&amp;gt;&lt;br /&gt;
Choosing this options requires you to submit 10 Wrapping Papers, 10 Wrapping Laces, and 5 Gift Boxes&lt;br /&gt;
&lt;br /&gt;
If you have the items when making your choice, he will proceed to take the items and '''lock you into the route'''. &amp;lt;br&amp;gt;&lt;br /&gt;
Making your choice without having the required items '''will not''' lock you into the chosen route, and you can change routes if you want.&amp;lt;br&amp;gt;&lt;br /&gt;
The choice you make here will affect the task ahead, as well as the final rewards that you obtain, so choose wisely!&lt;br /&gt;
&lt;br /&gt;
After helping out the orcs, return to Santa Morroc and he will tell you how he has also put the goblins to unpaid internship at Santa's Workshop. The Horrors! &amp;lt;br&amp;gt;&lt;br /&gt;
It seems we must seek help from the person in charge, Santa himself! We can find him at Lutie 146, 233. He then asks us to reassure the goblins and free them from their unwilling internship. &amp;lt;br&amp;gt;&lt;br /&gt;
The place you have to go to differs based on whether you chose normal or hard mode &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Normal Mode :&lt;br /&gt;
&lt;br /&gt;
Hard Mode :&lt;br /&gt;
You go to the Horror Toy Factory (1@xm_d) --&amp;gt; insert how to&lt;br /&gt;
Talk to the three goblins in any order&lt;br /&gt;
*At 9 , 252. He is terrified of Celine Kimi so shoo her away to calm him down! (Defeat Celine Kimi to be able to reassure him)&lt;br /&gt;
*At 237, 183. Simply talk to him&lt;br /&gt;
*At 196 , 103. He wants to be able to perfect hide, so give him a smokie egg and a red scarf (individual items) to free him.&lt;br /&gt;
&lt;br /&gt;
After freeing the goblins, return to Santa Lutie and he will give you a present to deliver to Santa Morroc. You also get 150 Lutia [[Reputation System|Reputation Points]]. &amp;lt;br&amp;gt;&lt;br /&gt;
Return to Santa Morroc and tell him that Santa Lutie does not approve of this methods, but is giving him a real gift that's not coal this year in hopes of him being a better Santa. Santa Morroc is so overjoyed he rewards you with costumes!&lt;br /&gt;
&lt;br /&gt;
For clearing Normal Mode, you get a Costume Angeling Knitted Capt and 1 Old Card Album. You also get 2,500,000 Base and Job Exp&lt;br /&gt;
&lt;br /&gt;
For clearing Hard Mode, you get a Costume Gift of Snow (Garment), 1 Small Rough Enriched Ore Box, and 1 Old Card Album. You also get 35,000 Base Exp and 3,500,000 Job Exp.&lt;/div&gt;</summary>
		<author><name>Aerisviel</name></author>	</entry>

	<entry>
		<id>https://pandoraonline.net/heRO_wiki/index.php/Template:LocalTimeHelper</id>
		<title>Template:LocalTimeHelper</title>
		<link rel="alternate" type="text/html" href="https://pandoraonline.net/heRO_wiki/index.php/Template:LocalTimeHelper"/>
				<updated>2023-12-28T09:01:54Z</updated>
		
		<summary type="html">&lt;p&gt;Aerisviel: Created page with &amp;quot;&amp;lt;includeonly&amp;gt;{{ #if: {{ #var: TemplateLocalTimeHelperCalled | }} | |{{#widget:LocalTimeHelper}} }}{{ #vardefine: TemplateLocalTimeHelperCalled | true }}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclud...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{&lt;br /&gt;
#if: {{ #var: TemplateLocalTimeHelperCalled | }}&lt;br /&gt;
|&lt;br /&gt;
|{{#widget:LocalTimeHelper}}&lt;br /&gt;
}}{{&lt;br /&gt;
#vardefine: TemplateLocalTimeHelperCalled | true&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;== Documntation ==&lt;br /&gt;
Note that this template must be called with parameters to work. Example:&lt;br /&gt;
&amp;lt;source lang=html&amp;gt;{{LocalTimeHelper|}}&amp;lt;/source&amp;gt;&lt;br /&gt;
== Test ==&lt;br /&gt;
{{LocalTimeHelper|}}{{LocalTimeHelper|}}{{LocalTimeHelper|}}{{LocalTimeHelper|}}{{LocalTimeHelper|}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Aerisviel</name></author>	</entry>

	<entry>
		<id>https://pandoraonline.net/heRO_wiki/index.php/Template:EventCountdown</id>
		<title>Template:EventCountdown</title>
		<link rel="alternate" type="text/html" href="https://pandoraonline.net/heRO_wiki/index.php/Template:EventCountdown"/>
				<updated>2023-12-28T09:00:54Z</updated>
		
		<summary type="html">&lt;p&gt;Aerisviel: Created page with &amp;quot;&amp;lt;includeonly&amp;gt;{{  #if: {{{ start | }}} | {{   #vardefine: utc_timestamp_start | {{#time: U | {{{ start | }}} }}   }}{{   #vardefine: utc_timestamp_end   | {{#time: U | {{{ end ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{ &lt;br /&gt;
#if: {{{ start | }}}&lt;br /&gt;
| {{&lt;br /&gt;
  #vardefine: utc_timestamp_start | {{#time: U | {{{ start | }}} }}&lt;br /&gt;
  }}{{&lt;br /&gt;
  #vardefine: utc_timestamp_end   | {{#time: U | {{{ end   | }}} }}&lt;br /&gt;
  }}&lt;br /&gt;
| {{&lt;br /&gt;
  #vardefine: utc_timestamp_start | {{#time: U | {{{ 1     | }}} }}&lt;br /&gt;
  }}{{&lt;br /&gt;
  #vardefine: utc_timestamp_end   | {{ #var: utc_timestamp_start }}&lt;br /&gt;
  }}&lt;br /&gt;
}}{{&lt;br /&gt;
#vardefine: jst_timestamp_start | {{ #expr: {{ #var: utc_timestamp_start }} + (9 * 60 * 60) }}&lt;br /&gt;
}}{{&lt;br /&gt;
#vardefine: jst_timestamp_end   | {{ #expr: {{ #var: utc_timestamp_end   }} + (9 * 60 * 60) }}&lt;br /&gt;
}}{{&lt;br /&gt;
#vardefine: utc_display_start | {{#time: H:i &amp;quot;UTC&amp;quot;, F j, Y | @{{ #var: utc_timestamp_start }} }}&lt;br /&gt;
}}{{&lt;br /&gt;
#vardefine: jst_display_start | {{#time: H:i &amp;quot;JST&amp;quot;, F j, Y | @{{ #var: jst_timestamp_start }} }}&lt;br /&gt;
}}{{&lt;br /&gt;
#vardefine: utc_display_end   | {{#time: H:i &amp;quot;UTC&amp;quot;, F j, Y | @{{ #var: utc_timestamp_end }} }}&lt;br /&gt;
}}{{&lt;br /&gt;
#vardefine: jst_display_end   | {{#time: H:i &amp;quot;JST&amp;quot;, F j, Y | @{{ #var: jst_timestamp_end }} }}&lt;br /&gt;
}}{{&lt;br /&gt;
#widget:EventCountdown&lt;br /&gt;
|text={{{text|Ends in}}}&lt;br /&gt;
|expired={{{expired|Event has ended.}}}&lt;br /&gt;
|utc={{ #var: utc_timestamp_start }}&lt;br /&gt;
|jst={{ #var: jst_timestamp_start }}&lt;br /&gt;
|utc_time={{ #var: utc_display_start }}&lt;br /&gt;
|jst_time={{ #var: jst_display_start }}&lt;br /&gt;
|text_start={{{text_start|Starts in}}}&lt;br /&gt;
|text_end  ={{{text_end|{{{text|Ends in}}}}}}&lt;br /&gt;
|text_after={{{text_after|{{{expired|Event has ended.}}}}}}&lt;br /&gt;
|utc_start={{ #var: utc_timestamp_start }}&lt;br /&gt;
|utc_end  ={{ #var: utc_timestamp_end }}&lt;br /&gt;
|jst_start={{ #var: utc_timestamp_start }}&lt;br /&gt;
|jst_end  ={{ #var: utc_timestamp_end }}&lt;br /&gt;
|utc_display_start={{ #var: utc_display_start }}&lt;br /&gt;
|utc_display_end  ={{ #var: utc_display_end }}&lt;br /&gt;
|jst_display_start={{ #var: jst_display_start }}&lt;br /&gt;
|jst_display_end  ={{ #var: jst_display_end }}&lt;br /&gt;
}}{{LocalTimeHelper‎‎|}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Test ==&lt;br /&gt;
{{EventCountdown|2018-07-20 17:00 JST}}&amp;lt;br /&amp;gt;&lt;br /&gt;
{{EventCountdown|2019-08-31 03:00 JST|text=Party in}}&amp;lt;br /&amp;gt;&lt;br /&gt;
{{EventCountdown|2018-03-31 20:59 JST}}&amp;lt;br /&amp;gt;&lt;br /&gt;
{{EventCountdown|2018-03-31 20:59 JST|expired=Magnafest has ended.}}&amp;lt;br /&amp;gt;&lt;br /&gt;
{{EventCountdown|start=2018-12-18 01:30 JST|end=2017-12-18 19:30 JST}}&amp;lt;br /&amp;gt;&lt;br /&gt;
{{EventCountdown|start=2018-12-18 02:30 JST|end=2017-12-18 20:30 JST}}&amp;lt;br /&amp;gt;&lt;br /&gt;
{{EventCountdown|start=2018-12-18 03:30 JST|end=2017-12-18 21:30 JST}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Aerisviel</name></author>	</entry>

	<entry>
		<id>https://pandoraonline.net/heRO_wiki/index.php/Template:ScheduledContent</id>
		<title>Template:ScheduledContent</title>
		<link rel="alternate" type="text/html" href="https://pandoraonline.net/heRO_wiki/index.php/Template:ScheduledContent"/>
				<updated>2023-12-28T08:55:47Z</updated>
		
		<summary type="html">&lt;p&gt;Aerisviel: Created page with &amp;quot;&amp;lt;includeonly&amp;gt;{{   #vardefine: start_time | {{#time: U | {{{start_time|{{{1|1970-01-01 00:01 UTC}}}}}} }} }}{{   #vardefine: end_time | {{#time: U | {{{end_time|{{{2|2999-12-31...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{&lt;br /&gt;
  #vardefine: start_time | {{#time: U | {{{start_time|{{{1|1970-01-01 00:01 UTC}}}}}} }}&lt;br /&gt;
}}{{&lt;br /&gt;
  #vardefine: end_time | {{#time: U | {{{end_time|{{{2|2999-12-31 23:59 UTC}}}}}} }}&lt;br /&gt;
}}{{&lt;br /&gt;
  #vardefine: current_time | {{#time: U | now }}&lt;br /&gt;
}}{{&lt;br /&gt;
  #ifexpr: (({{#var: start_time}} &amp;lt; {{#var: current_time}}) + ({{#var: current_time}} &amp;lt; {{#var: end_time}})) = 2&lt;br /&gt;
  | {{{content|{{{3|}}}}}}&lt;br /&gt;
  | {{{alt_content|{{{4|}}}}}}&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
A template to show content based on the server time. &amp;lt;br /&amp;gt;&lt;br /&gt;
Shows the content only if current time is between &amp;lt;code&amp;gt;start_time&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;end_time&amp;lt;/code&amp;gt;. &amp;lt;br /&amp;gt;&lt;br /&gt;
The page cache has to be purged (either manually or automatically) for the content to be shown properly.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{ScheduledContent|start_time=|end_time=|content=|alt_content=}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
* Either &amp;lt;code&amp;gt;start_time&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;end_time&amp;lt;/code&amp;gt; has to be defined.&lt;br /&gt;
* Named parameters can be omitted.&lt;br /&gt;
* &amp;lt;code&amp;gt;alt_content&amp;lt;/code&amp;gt; optional.&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
{{ScheduledContent|2017-01-01 00:01 JST|2017-12-31 23:59 JST|This text is only visible in 2017!}}&lt;br /&gt;
{{ScheduledContent|2018-01-01 00:01 JST|2018-12-31 23:59 JST|This text is only visible in 2018!}}&lt;br /&gt;
{{ScheduledContent|2019-01-01 00:01 JST|2019-12-31 23:59 JST|This text is only visible in 2019!}}&lt;br /&gt;
{{ScheduledContent|2000-01-01 00:00 JST|2999-12-31 23:59 JST|This text is only visible in year 2XXX!}}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
* {{ScheduledContent|2017-01-01 00:01 JST|2017-12-31 23:59 JST|This text is only visible in 2017!}}&amp;lt;br /&amp;gt;&lt;br /&gt;
* {{ScheduledContent|2018-01-01 00:01 JST|2018-12-31 23:59 JST|This text is only visible in 2018!}}&amp;lt;br /&amp;gt;&lt;br /&gt;
* {{ScheduledContent|2019-01-01 00:01 JST|2019-12-31 23:59 JST|This text is only visible in 2019!}}&amp;lt;br /&amp;gt;&lt;br /&gt;
* {{ScheduledContent|2000-01-01 00:00 JST|2999-12-31 23:59 JST|This text is only visible in year 2XXX!}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Single Date ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
{{ScheduledContent|2018-01-01 00:01 JST|content=This content will be visible in 2018 and onwards!}}&lt;br /&gt;
{{ScheduledContent|2030-01-01 00:01 JST|content=This content will be visible in 2030 and onwards!}}&lt;br /&gt;
{{ScheduledContent|end_date=2019-01-01 00:01 JST|content=This content will be disappear after 2018!}}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
* {{ScheduledContent|2018-01-01 00:01 JST|content=This content will be visible in 2018 and onwards!}}&lt;br /&gt;
* {{ScheduledContent|2030-01-01 00:01 JST|content=This content will be visible in 2030 and onwards!}}&lt;br /&gt;
* {{ScheduledContent|end_date=2019-01-01 00:01 JST|content=This content will be disappear after 2018!}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Aerisviel</name></author>	</entry>

	<entry>
		<id>https://pandoraonline.net/heRO_wiki/index.php/Ferre%27s_Playground</id>
		<title>Ferre's Playground</title>
		<link rel="alternate" type="text/html" href="https://pandoraonline.net/heRO_wiki/index.php/Ferre%27s_Playground"/>
				<updated>2023-12-27T13:57:39Z</updated>
		
		<summary type="html">&lt;p&gt;Aerisviel: /* Example of the Chords */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quest&lt;br /&gt;
| levelreq = 1 (lv 80+ as a party recommended)&lt;br /&gt;
| joblevelreq = 1&lt;br /&gt;
| classreq = Any Class&lt;br /&gt;
| skillreq =&lt;br /&gt;
| partyreq = No (Need to be in a party but can be a party of 1)&lt;br /&gt;
| itemreq = &lt;br /&gt;
| nitemreq =&lt;br /&gt;
| zenyreq = &lt;br /&gt;
| questsreq = None&lt;br /&gt;
| questscoreq = None&lt;br /&gt;
| baseexpreward = &lt;br /&gt;
| jobexpreward =&lt;br /&gt;
| itemreward = Costume Diabolic Headphones&lt;br /&gt;
&lt;br /&gt;
2 Pumpkin Candy Holder&lt;br /&gt;
&lt;br /&gt;
Additional reward may vary. See quest details.&lt;br /&gt;
 &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Basic Info==&lt;br /&gt;
&lt;br /&gt;
The starting point of this quest is in Tessera (134, 180). If you have 25 Faeheim Reputation Points, then you'll overhear 2 Fae children talking about fairies moving to the old, abandoned Hunter's Guild in Payon.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It's recommended to have Google on standby for part of the quest if you are not &amp;quot;musically inclined.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The quest will eventually lead you to have access to Ferre's Playground instance by the same name as the quest. You do NOT need to complete the entire instance to finish the quest. You need to defeat up to Room 4 out of 13 to rescue the Bard. Talk to him and he offers to lead you back to Payon to complete the quest. At this point, you no longer need to proceed further into the Instance for the quest. Be warned that Room 5 and beyond are substantially harder than the first 4 rooms, since they are not needed for quest completion. Rooms 5 to 13 are meant for high-end instance dungeons for their difficulty. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whenever you leave the dungeon, if you have defeated Room 4 or above, be sure to go back to the entrance of the Instance and talk to one of the Ferre's there. Ferre will give you additional rewards, based on how far you have entered the instance. This part of the reward is repeatable, once per opening of the instance.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quest Procedure==&lt;br /&gt;
1. Walk to the Fairy Children to trigger the dialogue.&lt;br /&gt;
&lt;br /&gt;
[[File:01FerreStart.png|350px]]&lt;br /&gt;
&lt;br /&gt;
The following Steps 2 - 5 are optional, but included for better flow. You can skip to step 6 for faster quest progress.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;text-align: left;margin:0px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:800px;&amp;quot; |Optional Steps&lt;br /&gt;
|- &lt;br /&gt;
|2. '''(Optional)''' Go to Payon (186,233) and enter the building, then enter the first room on the right.&lt;br /&gt;
&lt;br /&gt;
[[File:02FerreMap.png]] [[File:02PayonKeyA.png|250px]] [[File:02PayonKeyB.png|350px]]&lt;br /&gt;
|-&lt;br /&gt;
|3. '''(Optional)''' Talk to the NPC inside, they will tell you to find the Hunter Guildmaster.&lt;br /&gt;
&lt;br /&gt;
[[File:03PayonKeyC.png|350px]]&lt;br /&gt;
|-&lt;br /&gt;
|4. '''(Optional)''' Go to the Archer's guild at Payon Archer Village (142,162) and enter the room on the right to find the guildmaster.&lt;br /&gt;
&lt;br /&gt;
[[File:04FerreMap.png]]&lt;br /&gt;
|-&lt;br /&gt;
|5. '''(Optional)''' The Guildmaster will ask you for &amp;quot;evidence&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:05EvidenceOrder.png|350px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
6. Go to Payon Town and gather the &amp;quot;evidence&amp;quot; from the following NPCs:&lt;br /&gt;
*Drunkard at Payon (210,110)&lt;br /&gt;
[[File:06Drunk.png|350px]]&lt;br /&gt;
*Woman at Payon (249,156)&lt;br /&gt;
[[File:06Woman.png|350px]]&lt;br /&gt;
*Young man at Payon (134,211)&lt;br /&gt;
[[File:06YoungMan.png|350px]]&lt;br /&gt;
&lt;br /&gt;
After talking to all 3 of them you will get  a dialogue box saying you have gathered enough evidence&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
7. Return to the Guildmaster in Archer's Guild to get the Key&lt;br /&gt;
&lt;br /&gt;
[[File:07KeyFinally.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
8. Go to Pay_Fild10. &lt;br /&gt;
&lt;br /&gt;
[[File:08FerreGettingThere.png|350px]]&lt;br /&gt;
&lt;br /&gt;
If you have it unlocked (some people have a bug that unlocks it immediately) you can use warper service (Dungeons --&amp;gt; Ferre's Playground)&lt;br /&gt;
&lt;br /&gt;
There will be a signpost at (148,252). Click on it to enter the Old Hunter's Guild&lt;br /&gt;
&lt;br /&gt;
[[File:08FerreWarp.png|350px]] [[File:08FerreMap.png]] [[File:08OldHunterGuild.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9. Once inside, walk straight until you see a desk. You need to trigger dialogue box on 3 spots&lt;br /&gt;
*Go to the desk on the left&lt;br /&gt;
[[File:09Left.png|350px]]&lt;br /&gt;
*Approach the boxes in the Center&lt;br /&gt;
[[File:09Boxes.png|350px]]&lt;br /&gt;
*Go to the desk on the right&lt;br /&gt;
[[File:09Right.png|350px]]&lt;br /&gt;
&lt;br /&gt;
Once done with all 3, walk back towards the exit and talk to the Ferre there&lt;br /&gt;
&lt;br /&gt;
[[File:09Bottom.png|350px]]&lt;br /&gt;
&lt;br /&gt;
Pick &lt;br /&gt;
*&amp;quot;I'm looking for a missing Bard&amp;quot; &lt;br /&gt;
&lt;br /&gt;
and then &lt;br /&gt;
*&amp;quot;Yes&amp;quot; &lt;br /&gt;
&lt;br /&gt;
to play a game of Hide-and-seek with the Ferre.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
10. The Ferre Will be Hiding in a random spot in Pay_Fild10. You need to find her '''3 times''' to proceed to the next step.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
11. After finding her 3 times, go back to the Old Hunter's Guild Signpost and talk to the Ferre. Tell her &amp;quot;Sure, I guess&amp;quot; to proceed to the next step&lt;br /&gt;
&lt;br /&gt;
[[File:11FerreGame2.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
12. Go to Pay_Fild10 (273,324) and talk to the Piano.&lt;br /&gt;
&lt;br /&gt;
[[File:12PianoMap.png]] [[File:12PianoFerre.png|350px]]&lt;br /&gt;
&lt;br /&gt;
The Game is as follows:&lt;br /&gt;
*The Ferres surrounding the pianos all represent a single musical note/key&lt;br /&gt;
*The piano will tell you a musical chord&lt;br /&gt;
*You pick which musical note/key is involved in the chord, and tell the respective Ferre to play the note&lt;br /&gt;
*After you ask all the required Ferres to play, talk to the piano to finalize your answer&lt;br /&gt;
*You have to do this '''4 times''', and will need to '''redo from the start if you fail a chord'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: left;margin:0px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:800px;&amp;quot; |Nerdy Music Stuff&lt;br /&gt;
|- &lt;br /&gt;
|Musical Notes include seven basic note names: A, B, C, D, E, F, and G. After G, the sequence repeats.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class= style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: left;&amp;quot; width=&amp;quot;700px&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Musical Scales&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A musical scale is a series of notes arranged in ascending or descending order.&lt;br /&gt;
The most common scale is the &amp;quot;major scale,&amp;quot; which has a happy and bright sound. It follows a specific pattern of whole and half steps between notes.&lt;br /&gt;
For example, the C major scale consists of the notes: C, D, E, F, G, A, B, and then it repeats.&lt;br /&gt;
Another well-known scale is the &amp;quot;minor scale,&amp;quot; which has a sadder sound.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Chords&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A chord is a group of three or more notes played together to create harmony.&lt;br /&gt;
The most basic chord is the &amp;quot;triad,&amp;quot; which consists of three notes. The most common triads are major and minor chords.&lt;br /&gt;
A major chord has a happy and stable sound, while a minor chord has a sadder or more emotional sound.&lt;br /&gt;
For example, a C major chord is made up of the notes C, E, and G played together. A C minor chord would be C, E♭, and G.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Chords are often derived from scales. The notes of a chord are usually taken from a specific scale.&lt;br /&gt;
&lt;br /&gt;
For instance, the C major scale provides the notes for the C major chord (C, E, G), and the A minor chord (A, C, E) comes from the A minor scale.&lt;br /&gt;
&lt;br /&gt;
In summary, '''scales are a sequence of notes''', and '''chords are groups of notes played together to create harmony'''.&lt;br /&gt;
&lt;br /&gt;
Aside from Scales and Chords, we also have Sharp (♯) and Flat (♭)&lt;br /&gt;
&amp;lt;div class= style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: left;&amp;quot; width=&amp;quot;700px&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Sharp (♯)&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |When a note is &amp;quot;sharp,&amp;quot; it means you raise the pitch by a half step, or &amp;quot;'''one semitones'''&amp;quot;.&lt;br /&gt;
For example, if you take the note C and make it sharp (C♯), you move up by one half step, which is the next key on the piano (or the next fret on a guitar).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Flat (♭):&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |When a note is &amp;quot;flat,&amp;quot; it means you lower the pitch by a half step, or &amp;quot;'''one semitones'''&amp;quot;.&lt;br /&gt;
Using the note C again, if you make it flat (C♭), you move down by one half step.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Using a sharp or a flat twice raises or lowers the pitch by a step respectively (Symbol x for double sharp and 𝄫 for double flat)&lt;br /&gt;
An example for this is the C-sharp Augmented Chord, &lt;br /&gt;
&amp;lt;div class= style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: left;&amp;quot; width=&amp;quot;700px&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Augmented Chords&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |An augmented chord is a chord that consists of a root note, a major third (four semitones above the root), and an augmented fifth (eight semitones above the root). In the case of C sharp augmented (C♯ aug), the notes are as follows:&lt;br /&gt;
*C♯ (root)&lt;br /&gt;
&lt;br /&gt;
*E♯ (major third)&lt;br /&gt;
&lt;br /&gt;
*Gx (augmented fifth)&lt;br /&gt;
&lt;br /&gt;
Here, the &amp;quot;x&amp;quot; symbolizes a double sharp, indicating that the G has been raised by two semitones. Alternatively, you can think of Gx as being the same as A in this context, as they sound the same in equal temperament tuning.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Diminished Chords&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A diminished chord is a type of chord that consists of a root note, a minor third (three semitones above the root), and a diminished fifth (six semitones above the root). The symbol for a diminished chord is often &amp;quot;dim&amp;quot; or a small circle (°) placed after the chord's name.&lt;br /&gt;
&lt;br /&gt;
For example, let's take the C diminished chord:&lt;br /&gt;
&lt;br /&gt;
*The root note is C.&lt;br /&gt;
*The minor third above C is E♭.&lt;br /&gt;
*The diminished fifth above C is G♭.&lt;br /&gt;
So, the C diminished chord is made up of the notes C, E♭, and G♭.&lt;br /&gt;
&lt;br /&gt;
The diminished chord has a tense and unstable sound, making it useful for creating tension in music. It is often used in transitional passages, leading to a more stable chord. Additionally, diminished chords have a symmetrical structure, meaning that if you move any note up or down by a minor third, you still get a diminished chord.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:CSharpAugmentedChord.png|450px]]&lt;br /&gt;
&lt;br /&gt;
In This Example, &lt;br /&gt;
*the E# goes up a half step, but since there is no black key after it, it simply goes to F&lt;br /&gt;
*the Gx goes up two half steps, which means G --&amp;gt; G# --&amp;gt; A&lt;br /&gt;
Therefore, the '''in-game answer''' for C# Augmented Chord is '''C♯, F, A'''&lt;br /&gt;
&lt;br /&gt;
~End of Nerd Music Stuff~&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Example of the Chords===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: left;&amp;quot; width=&amp;quot;700px&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:3em; padding:10px;&amp;quot; |Chord&lt;br /&gt;
! style=&amp;quot;width:3em; padding:10px;&amp;quot; |Notes / Keys in-game&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C major&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C, E, G&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C major 7th&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C, E, G, B&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C sharp major&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C#, F, G#&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C minor&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C, Eb, G&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C sharp minor&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C#, E, G#&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C sharp minor 7th&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C#, E, G#, B&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C-sharp Augmented&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C#, F, A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C diminished 7th&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C, Eb, Gb, A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |D minor&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |D, F, A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |E Augmented&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |E, G#, C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |E diminished&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |E, G, Bb&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |E-flat major&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Eb, G, Bb&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |E-flat dominant 7th&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Eb, G, Bb, Db&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |E-flat diminished 7th&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Eb, Gb, A, C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |F-sharp major&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |F#, A#, C#&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |F-sharp dominant 7th&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |F#, A#, C#, E&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |F-sharp diminished 7th&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |F#, A, C, Eb&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |F minor&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |F, Ab, C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |F minor 7th&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |F, Ab, C, Eb&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |G Dominant 7th&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |G, B, D, F&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |G minor 7th&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |G, Bb, D, F&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A minor&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A, C, E&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A Flat Major 7th&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Ab, C, Eb, G&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A Flat minor&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Ab, B, Eb&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A Diminished 7th&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A, C, Eb, Gb.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A Flat Augmented&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Ab, C, E&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A Flat Diminished&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Ab, B, D&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A-sharp diminished 7th&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A#, C#, E, G&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A Augmented&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A, C#, F&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A Diminished&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A, C, Eb&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |B augmented&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |B, D#, G&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |B minor&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |B, D, F#&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |B minor 7th&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |B, D, F#, A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |B Flat Dominant 7th&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Bb, D, F, Ab&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |B Flat minor&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Bb, Db, F&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |B-flat diminished &lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Bb, Db, E&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After successfully completing 4 sets of chords, the Piano tells you to find the Ferre again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
13. She is at Pay_Fild10 (193,39). Use the Ferre's Playground Warp to quickly get to her. Rotating the screen allows you to see her easily.&lt;br /&gt;
Select &amp;quot;Yes&amp;quot; to open the instance. Make sure you are ready since you will be immediately warped inside!&lt;br /&gt;
&lt;br /&gt;
[[File:13FerreMap.png]] [[File:13FerreInstance.png|350px]] [[File:13FerreDialogue.png|250px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At this point you have unlocked the instance and can run it as many times as you'd like.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
14. In Room 4 of the instance, talk to the bard to send him back to town. He is located in the upper left corner of the room.&lt;br /&gt;
&lt;br /&gt;
You have the option to keep going or go back with him, either choice will make him spawn in town.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
15. Talk to the bard at Payon (202,120) to get:&lt;br /&gt;
*Costume Diabolic Headphones&lt;br /&gt;
[[File:15FerreHeadphones.png]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
16. Warp to Ferre's Playground (Pay_Fild10), and talk to the Ferre at (181,40) to get:&lt;br /&gt;
*2 Pumpkin Candy Holders&lt;br /&gt;
[[File:16FerrePumpkin.png]] &lt;br /&gt;
&lt;br /&gt;
There may be additional rewards but it will vary each time. See the reward section down below.&lt;br /&gt;
&lt;br /&gt;
==Instance Info==&lt;br /&gt;
&lt;br /&gt;
Note: the first 4 rooms can be completed by well-equipped non-trans lv 80 characters, or a duo of only moderately geared trans characters. &lt;br /&gt;
&lt;br /&gt;
===Room 1===&lt;br /&gt;
Look at all these plants! I wonder if there is a special one among them all... perhaps a Playful one?&lt;br /&gt;
&lt;br /&gt;
===Room 2===&lt;br /&gt;
What's this? a message from the Ferre?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well done finding me before! Let's see if you can find me again! Tag! You're it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I wonder if I can just AoE them all, what's the worst that could happen?&lt;br /&gt;
&lt;br /&gt;
===Room 3===&lt;br /&gt;
Another message from the Ferre...&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You found me again! That was lots of fun! Let's go again, this time I'll be it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I think I can see the goal on the other side of the room, but man They run fast!&lt;br /&gt;
&lt;br /&gt;
===Room 4===&lt;br /&gt;
Looks like the Ferre wants to play more... she even brought a Piano with her!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
...Wait is that the bard who went missing?&lt;br /&gt;
&lt;br /&gt;
Looks like he can find his own way back, or I can go with him. I am curious about what games the Ferre has though...&lt;br /&gt;
&lt;br /&gt;
(If you talk to the Bard, he'll warp you back to Payon and give you the quest reward, Costume Diabolic Headphones. You can use the warper to go back to the instance if you wish, or go find him on your own in Payon after you've finished exploring the instance.)&lt;br /&gt;
&lt;br /&gt;
===Room 5===&lt;br /&gt;
&lt;br /&gt;
Note: From this point onward, the difficulty of the instance is designed for a team of trans characters. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Room 6===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Room 7===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Room 8===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Room 9===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Room 10===&lt;br /&gt;
&lt;br /&gt;
The Ferre left another message...&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I had my friend who worked in a haunted house set us up with this one! They even upgraded the functions of the system!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Looks like Boo had a ton of fun with this one...&lt;br /&gt;
&lt;br /&gt;
===Room 11===&lt;br /&gt;
&lt;br /&gt;
Dancing is not my forte, but this looks fun!&lt;br /&gt;
&lt;br /&gt;
===Room 12===&lt;br /&gt;
&lt;br /&gt;
What was that? The Ferre wanted to take a few Giant Steps?&lt;br /&gt;
&lt;br /&gt;
What the- That's Huge! How loud can they be?!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Room 13===&lt;br /&gt;
&lt;br /&gt;
Ooh! I know this one! We played this back in payon!&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
Talk to one of the Ferre at the entrance to pick up your reward after you've exited the instance.&lt;br /&gt;
&lt;br /&gt;
For defeating Room 4, you may get 1 of the following:&lt;br /&gt;
* 25% to get 1 Pumpkin Candy Holder&lt;br /&gt;
* 25% to get 1 Small Elunium Box&lt;br /&gt;
* 25% to get 1 Small Oridecon Box&lt;br /&gt;
* 25% to get 5 Faeheim Reputation Points&lt;br /&gt;
&lt;br /&gt;
For defeating Room 8, you may get 1 of the following:&lt;br /&gt;
* 30% to get 5 Faeheim Reputation Points&lt;br /&gt;
* 30% to get 1 Pumpkin Mojo&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Rhythmic_Dancer's_Ribbon Rhythmic Dancer's Ribbon]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Zeny's_Duet Zeny's Duet]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Piercing_Crescendo Piercing Crescendo]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Mage's_Elegy Mage's Elegy]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Flare_Cadence Flare Cadence]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Demon's_Libretto Demon's Libretto]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Huuma_Shining_Aria Huuma Shining Aria]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Rite_Robe Spirit's Harmonics]&lt;br /&gt;
&lt;br /&gt;
For defeating Room 12, you may get 1 of the following:&lt;br /&gt;
* 25% to get 5 Faeheim Reputation Points&lt;br /&gt;
* 30% to get 1 [https://hero-server-db.herokuapp.com/item-search/Past_Halloween_Gear_Box Past Halloween Gear Box]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Rhythmic_Dancer's_Ribbon Rhythmic Dancer's Ribbon]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Zeny's_Duet Zeny's Duet]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Piercing_Crescendo Piercing Crescendo]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Mage's_Elegy Mage's Elegy]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Flare_Cadence Flare Cadence]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Demon's_Libretto Demon's Libretto]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Huuma_Shining_Aria Huuma Shining Aria]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Rite_Robe Spirit's Harmonics]&lt;br /&gt;
* 5% to get 1 Costume Diabolic Guitar&lt;br /&gt;
&lt;br /&gt;
For defeating Room 13, you may get 1 of the following:&lt;br /&gt;
* 50% to get 5 Faeheim Reputation Points&lt;br /&gt;
* 20% to get 1 [https://hero-server-db.herokuapp.com/item-search/Past_Halloween_Gear_Box Past Halloween Gear Box]&lt;br /&gt;
* 10% to get 1 [https://hero-server-db.herokuapp.com/item-search/Resting_Swan Resting Swan] (previously Art Contest exclusive)&lt;br /&gt;
* 10% to get 1 [https://hero-server-db.herokuapp.com/item-search/Minstrel_Song_Hat/ Minstrel Song Hat] (previously Art Contest exclusive)&lt;br /&gt;
* 10% to get 1 Costume Diabolic Guitar&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
All rewards are cumulative and every party member earns their individual reward! Defeat the instance with a large party and everyone will be rewarded handsomely!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During heRO's belated Halloween celebration, you also get additional items. You may get 1 item out of either the common, uncommon or rare item pool. The chance to get an item from each pool varies depending on how far you have gone in the instance (minimum defeating Room 4.) The chance of common, uncommon and rare distribution are as follows:&lt;br /&gt;
&lt;br /&gt;
* Defeating Room 4: 90%-9%-1%&lt;br /&gt;
* Defeating Room 8: 75%-23%-2%&lt;br /&gt;
* Defeating Room 12: 50%-47%-3%&lt;br /&gt;
* Defeating Room 13: 30%-63%-7%&lt;br /&gt;
&lt;br /&gt;
The items in each pool are:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Common:&lt;br /&gt;
* 2 Old Green Box&lt;br /&gt;
* 1 Gold&lt;br /&gt;
* 5 Allegiance Token&lt;br /&gt;
* 1 Bloody Branch&lt;br /&gt;
* 5 Old Purple Box&lt;br /&gt;
&lt;br /&gt;
Uncommon:&lt;br /&gt;
* 1 Past Halloween Gear Box&lt;br /&gt;
* 1 Zombie Card&lt;br /&gt;
* 1 Pumpkin Mojo&lt;br /&gt;
* 1 Halloween Pet Box&lt;br /&gt;
&lt;br /&gt;
Rare:&lt;br /&gt;
* 1 Costume Diabolic Rock Guitar&lt;br /&gt;
* 1 Gold Bullion&lt;br /&gt;
* 1 OCA&lt;/div&gt;</summary>
		<author><name>Aerisviel</name></author>	</entry>

	<entry>
		<id>https://pandoraonline.net/heRO_wiki/index.php/Ferre%27s_Playground</id>
		<title>Ferre's Playground</title>
		<link rel="alternate" type="text/html" href="https://pandoraonline.net/heRO_wiki/index.php/Ferre%27s_Playground"/>
				<updated>2023-12-27T13:56:29Z</updated>
		
		<summary type="html">&lt;p&gt;Aerisviel: /* Example of the Chords */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quest&lt;br /&gt;
| levelreq = 1 (lv 80+ as a party recommended)&lt;br /&gt;
| joblevelreq = 1&lt;br /&gt;
| classreq = Any Class&lt;br /&gt;
| skillreq =&lt;br /&gt;
| partyreq = No (Need to be in a party but can be a party of 1)&lt;br /&gt;
| itemreq = &lt;br /&gt;
| nitemreq =&lt;br /&gt;
| zenyreq = &lt;br /&gt;
| questsreq = None&lt;br /&gt;
| questscoreq = None&lt;br /&gt;
| baseexpreward = &lt;br /&gt;
| jobexpreward =&lt;br /&gt;
| itemreward = Costume Diabolic Headphones&lt;br /&gt;
&lt;br /&gt;
2 Pumpkin Candy Holder&lt;br /&gt;
&lt;br /&gt;
Additional reward may vary. See quest details.&lt;br /&gt;
 &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Basic Info==&lt;br /&gt;
&lt;br /&gt;
The starting point of this quest is in Tessera (134, 180). If you have 25 Faeheim Reputation Points, then you'll overhear 2 Fae children talking about fairies moving to the old, abandoned Hunter's Guild in Payon.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It's recommended to have Google on standby for part of the quest if you are not &amp;quot;musically inclined.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The quest will eventually lead you to have access to Ferre's Playground instance by the same name as the quest. You do NOT need to complete the entire instance to finish the quest. You need to defeat up to Room 4 out of 13 to rescue the Bard. Talk to him and he offers to lead you back to Payon to complete the quest. At this point, you no longer need to proceed further into the Instance for the quest. Be warned that Room 5 and beyond are substantially harder than the first 4 rooms, since they are not needed for quest completion. Rooms 5 to 13 are meant for high-end instance dungeons for their difficulty. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whenever you leave the dungeon, if you have defeated Room 4 or above, be sure to go back to the entrance of the Instance and talk to one of the Ferre's there. Ferre will give you additional rewards, based on how far you have entered the instance. This part of the reward is repeatable, once per opening of the instance.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quest Procedure==&lt;br /&gt;
1. Walk to the Fairy Children to trigger the dialogue.&lt;br /&gt;
&lt;br /&gt;
[[File:01FerreStart.png|350px]]&lt;br /&gt;
&lt;br /&gt;
The following Steps 2 - 5 are optional, but included for better flow. You can skip to step 6 for faster quest progress.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;text-align: left;margin:0px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:800px;&amp;quot; |Optional Steps&lt;br /&gt;
|- &lt;br /&gt;
|2. '''(Optional)''' Go to Payon (186,233) and enter the building, then enter the first room on the right.&lt;br /&gt;
&lt;br /&gt;
[[File:02FerreMap.png]] [[File:02PayonKeyA.png|250px]] [[File:02PayonKeyB.png|350px]]&lt;br /&gt;
|-&lt;br /&gt;
|3. '''(Optional)''' Talk to the NPC inside, they will tell you to find the Hunter Guildmaster.&lt;br /&gt;
&lt;br /&gt;
[[File:03PayonKeyC.png|350px]]&lt;br /&gt;
|-&lt;br /&gt;
|4. '''(Optional)''' Go to the Archer's guild at Payon Archer Village (142,162) and enter the room on the right to find the guildmaster.&lt;br /&gt;
&lt;br /&gt;
[[File:04FerreMap.png]]&lt;br /&gt;
|-&lt;br /&gt;
|5. '''(Optional)''' The Guildmaster will ask you for &amp;quot;evidence&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:05EvidenceOrder.png|350px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
6. Go to Payon Town and gather the &amp;quot;evidence&amp;quot; from the following NPCs:&lt;br /&gt;
*Drunkard at Payon (210,110)&lt;br /&gt;
[[File:06Drunk.png|350px]]&lt;br /&gt;
*Woman at Payon (249,156)&lt;br /&gt;
[[File:06Woman.png|350px]]&lt;br /&gt;
*Young man at Payon (134,211)&lt;br /&gt;
[[File:06YoungMan.png|350px]]&lt;br /&gt;
&lt;br /&gt;
After talking to all 3 of them you will get  a dialogue box saying you have gathered enough evidence&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
7. Return to the Guildmaster in Archer's Guild to get the Key&lt;br /&gt;
&lt;br /&gt;
[[File:07KeyFinally.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
8. Go to Pay_Fild10. &lt;br /&gt;
&lt;br /&gt;
[[File:08FerreGettingThere.png|350px]]&lt;br /&gt;
&lt;br /&gt;
If you have it unlocked (some people have a bug that unlocks it immediately) you can use warper service (Dungeons --&amp;gt; Ferre's Playground)&lt;br /&gt;
&lt;br /&gt;
There will be a signpost at (148,252). Click on it to enter the Old Hunter's Guild&lt;br /&gt;
&lt;br /&gt;
[[File:08FerreWarp.png|350px]] [[File:08FerreMap.png]] [[File:08OldHunterGuild.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9. Once inside, walk straight until you see a desk. You need to trigger dialogue box on 3 spots&lt;br /&gt;
*Go to the desk on the left&lt;br /&gt;
[[File:09Left.png|350px]]&lt;br /&gt;
*Approach the boxes in the Center&lt;br /&gt;
[[File:09Boxes.png|350px]]&lt;br /&gt;
*Go to the desk on the right&lt;br /&gt;
[[File:09Right.png|350px]]&lt;br /&gt;
&lt;br /&gt;
Once done with all 3, walk back towards the exit and talk to the Ferre there&lt;br /&gt;
&lt;br /&gt;
[[File:09Bottom.png|350px]]&lt;br /&gt;
&lt;br /&gt;
Pick &lt;br /&gt;
*&amp;quot;I'm looking for a missing Bard&amp;quot; &lt;br /&gt;
&lt;br /&gt;
and then &lt;br /&gt;
*&amp;quot;Yes&amp;quot; &lt;br /&gt;
&lt;br /&gt;
to play a game of Hide-and-seek with the Ferre.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
10. The Ferre Will be Hiding in a random spot in Pay_Fild10. You need to find her '''3 times''' to proceed to the next step.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
11. After finding her 3 times, go back to the Old Hunter's Guild Signpost and talk to the Ferre. Tell her &amp;quot;Sure, I guess&amp;quot; to proceed to the next step&lt;br /&gt;
&lt;br /&gt;
[[File:11FerreGame2.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
12. Go to Pay_Fild10 (273,324) and talk to the Piano.&lt;br /&gt;
&lt;br /&gt;
[[File:12PianoMap.png]] [[File:12PianoFerre.png|350px]]&lt;br /&gt;
&lt;br /&gt;
The Game is as follows:&lt;br /&gt;
*The Ferres surrounding the pianos all represent a single musical note/key&lt;br /&gt;
*The piano will tell you a musical chord&lt;br /&gt;
*You pick which musical note/key is involved in the chord, and tell the respective Ferre to play the note&lt;br /&gt;
*After you ask all the required Ferres to play, talk to the piano to finalize your answer&lt;br /&gt;
*You have to do this '''4 times''', and will need to '''redo from the start if you fail a chord'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: left;margin:0px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:800px;&amp;quot; |Nerdy Music Stuff&lt;br /&gt;
|- &lt;br /&gt;
|Musical Notes include seven basic note names: A, B, C, D, E, F, and G. After G, the sequence repeats.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class= style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: left;&amp;quot; width=&amp;quot;700px&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Musical Scales&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A musical scale is a series of notes arranged in ascending or descending order.&lt;br /&gt;
The most common scale is the &amp;quot;major scale,&amp;quot; which has a happy and bright sound. It follows a specific pattern of whole and half steps between notes.&lt;br /&gt;
For example, the C major scale consists of the notes: C, D, E, F, G, A, B, and then it repeats.&lt;br /&gt;
Another well-known scale is the &amp;quot;minor scale,&amp;quot; which has a sadder sound.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Chords&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A chord is a group of three or more notes played together to create harmony.&lt;br /&gt;
The most basic chord is the &amp;quot;triad,&amp;quot; which consists of three notes. The most common triads are major and minor chords.&lt;br /&gt;
A major chord has a happy and stable sound, while a minor chord has a sadder or more emotional sound.&lt;br /&gt;
For example, a C major chord is made up of the notes C, E, and G played together. A C minor chord would be C, E♭, and G.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Chords are often derived from scales. The notes of a chord are usually taken from a specific scale.&lt;br /&gt;
&lt;br /&gt;
For instance, the C major scale provides the notes for the C major chord (C, E, G), and the A minor chord (A, C, E) comes from the A minor scale.&lt;br /&gt;
&lt;br /&gt;
In summary, '''scales are a sequence of notes''', and '''chords are groups of notes played together to create harmony'''.&lt;br /&gt;
&lt;br /&gt;
Aside from Scales and Chords, we also have Sharp (♯) and Flat (♭)&lt;br /&gt;
&amp;lt;div class= style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: left;&amp;quot; width=&amp;quot;700px&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Sharp (♯)&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |When a note is &amp;quot;sharp,&amp;quot; it means you raise the pitch by a half step, or &amp;quot;'''one semitones'''&amp;quot;.&lt;br /&gt;
For example, if you take the note C and make it sharp (C♯), you move up by one half step, which is the next key on the piano (or the next fret on a guitar).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Flat (♭):&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |When a note is &amp;quot;flat,&amp;quot; it means you lower the pitch by a half step, or &amp;quot;'''one semitones'''&amp;quot;.&lt;br /&gt;
Using the note C again, if you make it flat (C♭), you move down by one half step.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Using a sharp or a flat twice raises or lowers the pitch by a step respectively (Symbol x for double sharp and 𝄫 for double flat)&lt;br /&gt;
An example for this is the C-sharp Augmented Chord, &lt;br /&gt;
&amp;lt;div class= style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: left;&amp;quot; width=&amp;quot;700px&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Augmented Chords&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |An augmented chord is a chord that consists of a root note, a major third (four semitones above the root), and an augmented fifth (eight semitones above the root). In the case of C sharp augmented (C♯ aug), the notes are as follows:&lt;br /&gt;
*C♯ (root)&lt;br /&gt;
&lt;br /&gt;
*E♯ (major third)&lt;br /&gt;
&lt;br /&gt;
*Gx (augmented fifth)&lt;br /&gt;
&lt;br /&gt;
Here, the &amp;quot;x&amp;quot; symbolizes a double sharp, indicating that the G has been raised by two semitones. Alternatively, you can think of Gx as being the same as A in this context, as they sound the same in equal temperament tuning.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Diminished Chords&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A diminished chord is a type of chord that consists of a root note, a minor third (three semitones above the root), and a diminished fifth (six semitones above the root). The symbol for a diminished chord is often &amp;quot;dim&amp;quot; or a small circle (°) placed after the chord's name.&lt;br /&gt;
&lt;br /&gt;
For example, let's take the C diminished chord:&lt;br /&gt;
&lt;br /&gt;
*The root note is C.&lt;br /&gt;
*The minor third above C is E♭.&lt;br /&gt;
*The diminished fifth above C is G♭.&lt;br /&gt;
So, the C diminished chord is made up of the notes C, E♭, and G♭.&lt;br /&gt;
&lt;br /&gt;
The diminished chord has a tense and unstable sound, making it useful for creating tension in music. It is often used in transitional passages, leading to a more stable chord. Additionally, diminished chords have a symmetrical structure, meaning that if you move any note up or down by a minor third, you still get a diminished chord.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:CSharpAugmentedChord.png|450px]]&lt;br /&gt;
&lt;br /&gt;
In This Example, &lt;br /&gt;
*the E# goes up a half step, but since there is no black key after it, it simply goes to F&lt;br /&gt;
*the Gx goes up two half steps, which means G --&amp;gt; G# --&amp;gt; A&lt;br /&gt;
Therefore, the '''in-game answer''' for C# Augmented Chord is '''C♯, F, A'''&lt;br /&gt;
&lt;br /&gt;
~End of Nerd Music Stuff~&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Example of the Chords===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: left;&amp;quot; width=&amp;quot;700px&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:3em; padding:10px;&amp;quot; |Chord&lt;br /&gt;
! style=&amp;quot;width:3em; padding:10px;&amp;quot; |Notes / Keys in-game&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C major&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C, E, G&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C major 7th&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C, E, G, B&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C sharp major&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C#, F, G#&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C minor&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C, Eb, G&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C sharp minor&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C#, E, G#&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C sharp minor 7th&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C#, E, G#, B&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C-sharp Augmented&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C#, F, A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C diminished 7th&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C, Eb, Gb, A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |D minor&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |D, F, A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |E Augmented&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |E, G#, C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |E diminished&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |E, G, Bb&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |E-flat major&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Eb, G, Bb&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |E-flat dominant 7th&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Eb, G, Bb, Db&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |E-flat diminished 7th&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Eb, Gb, A, C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |F-sharp major&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |F#, A#, C#&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |F-sharp dominant 7th&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |F#, A#, C#, E&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |F-sharp diminished 7th&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |F#, A, C, Eb&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |F minor chord&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |F, Ab, C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |F minor 7th chord&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |F, Ab, C, Eb&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |G Dominant 7&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |G, B, D, F&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |G minor 7th&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |G, Bb, D, F&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A minor&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A, C, E&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A Flat Major 7&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Ab, C, Eb, G&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A Flat minor&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Ab, B, Eb&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A Diminished 7th&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A, C, Eb, Gb.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A Flat Augmented&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Ab, C, E&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A Flat Diminished&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Ab, B, D&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A-sharp diminished 7th&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A#, C#, E, G&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A Augmented&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A, C#, F&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A Diminished&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A, C, Eb&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |B augmented&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |B, D#, G&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |B minor&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |B, D, F#, A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |B Flat Dominant 7&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Bb, D, F, Ab&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |B Flat minor&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Bb, Db, F&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |B-flat diminished &lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Bb, Db, E&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After successfully completing 4 sets of chords, the Piano tells you to find the Ferre again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
13. She is at Pay_Fild10 (193,39). Use the Ferre's Playground Warp to quickly get to her. Rotating the screen allows you to see her easily.&lt;br /&gt;
Select &amp;quot;Yes&amp;quot; to open the instance. Make sure you are ready since you will be immediately warped inside!&lt;br /&gt;
&lt;br /&gt;
[[File:13FerreMap.png]] [[File:13FerreInstance.png|350px]] [[File:13FerreDialogue.png|250px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At this point you have unlocked the instance and can run it as many times as you'd like.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
14. In Room 4 of the instance, talk to the bard to send him back to town. He is located in the upper left corner of the room.&lt;br /&gt;
&lt;br /&gt;
You have the option to keep going or go back with him, either choice will make him spawn in town.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
15. Talk to the bard at Payon (202,120) to get:&lt;br /&gt;
*Costume Diabolic Headphones&lt;br /&gt;
[[File:15FerreHeadphones.png]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
16. Warp to Ferre's Playground (Pay_Fild10), and talk to the Ferre at (181,40) to get:&lt;br /&gt;
*2 Pumpkin Candy Holders&lt;br /&gt;
[[File:16FerrePumpkin.png]] &lt;br /&gt;
&lt;br /&gt;
There may be additional rewards but it will vary each time. See the reward section down below.&lt;br /&gt;
&lt;br /&gt;
==Instance Info==&lt;br /&gt;
&lt;br /&gt;
Note: the first 4 rooms can be completed by well-equipped non-trans lv 80 characters, or a duo of only moderately geared trans characters. &lt;br /&gt;
&lt;br /&gt;
===Room 1===&lt;br /&gt;
Look at all these plants! I wonder if there is a special one among them all... perhaps a Playful one?&lt;br /&gt;
&lt;br /&gt;
===Room 2===&lt;br /&gt;
What's this? a message from the Ferre?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well done finding me before! Let's see if you can find me again! Tag! You're it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I wonder if I can just AoE them all, what's the worst that could happen?&lt;br /&gt;
&lt;br /&gt;
===Room 3===&lt;br /&gt;
Another message from the Ferre...&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You found me again! That was lots of fun! Let's go again, this time I'll be it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I think I can see the goal on the other side of the room, but man They run fast!&lt;br /&gt;
&lt;br /&gt;
===Room 4===&lt;br /&gt;
Looks like the Ferre wants to play more... she even brought a Piano with her!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
...Wait is that the bard who went missing?&lt;br /&gt;
&lt;br /&gt;
Looks like he can find his own way back, or I can go with him. I am curious about what games the Ferre has though...&lt;br /&gt;
&lt;br /&gt;
(If you talk to the Bard, he'll warp you back to Payon and give you the quest reward, Costume Diabolic Headphones. You can use the warper to go back to the instance if you wish, or go find him on your own in Payon after you've finished exploring the instance.)&lt;br /&gt;
&lt;br /&gt;
===Room 5===&lt;br /&gt;
&lt;br /&gt;
Note: From this point onward, the difficulty of the instance is designed for a team of trans characters. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Room 6===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Room 7===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Room 8===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Room 9===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Room 10===&lt;br /&gt;
&lt;br /&gt;
The Ferre left another message...&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I had my friend who worked in a haunted house set us up with this one! They even upgraded the functions of the system!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Looks like Boo had a ton of fun with this one...&lt;br /&gt;
&lt;br /&gt;
===Room 11===&lt;br /&gt;
&lt;br /&gt;
Dancing is not my forte, but this looks fun!&lt;br /&gt;
&lt;br /&gt;
===Room 12===&lt;br /&gt;
&lt;br /&gt;
What was that? The Ferre wanted to take a few Giant Steps?&lt;br /&gt;
&lt;br /&gt;
What the- That's Huge! How loud can they be?!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Room 13===&lt;br /&gt;
&lt;br /&gt;
Ooh! I know this one! We played this back in payon!&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
Talk to one of the Ferre at the entrance to pick up your reward after you've exited the instance.&lt;br /&gt;
&lt;br /&gt;
For defeating Room 4, you may get 1 of the following:&lt;br /&gt;
* 25% to get 1 Pumpkin Candy Holder&lt;br /&gt;
* 25% to get 1 Small Elunium Box&lt;br /&gt;
* 25% to get 1 Small Oridecon Box&lt;br /&gt;
* 25% to get 5 Faeheim Reputation Points&lt;br /&gt;
&lt;br /&gt;
For defeating Room 8, you may get 1 of the following:&lt;br /&gt;
* 30% to get 5 Faeheim Reputation Points&lt;br /&gt;
* 30% to get 1 Pumpkin Mojo&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Rhythmic_Dancer's_Ribbon Rhythmic Dancer's Ribbon]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Zeny's_Duet Zeny's Duet]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Piercing_Crescendo Piercing Crescendo]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Mage's_Elegy Mage's Elegy]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Flare_Cadence Flare Cadence]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Demon's_Libretto Demon's Libretto]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Huuma_Shining_Aria Huuma Shining Aria]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Rite_Robe Spirit's Harmonics]&lt;br /&gt;
&lt;br /&gt;
For defeating Room 12, you may get 1 of the following:&lt;br /&gt;
* 25% to get 5 Faeheim Reputation Points&lt;br /&gt;
* 30% to get 1 [https://hero-server-db.herokuapp.com/item-search/Past_Halloween_Gear_Box Past Halloween Gear Box]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Rhythmic_Dancer's_Ribbon Rhythmic Dancer's Ribbon]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Zeny's_Duet Zeny's Duet]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Piercing_Crescendo Piercing Crescendo]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Mage's_Elegy Mage's Elegy]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Flare_Cadence Flare Cadence]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Demon's_Libretto Demon's Libretto]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Huuma_Shining_Aria Huuma Shining Aria]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Rite_Robe Spirit's Harmonics]&lt;br /&gt;
* 5% to get 1 Costume Diabolic Guitar&lt;br /&gt;
&lt;br /&gt;
For defeating Room 13, you may get 1 of the following:&lt;br /&gt;
* 50% to get 5 Faeheim Reputation Points&lt;br /&gt;
* 20% to get 1 [https://hero-server-db.herokuapp.com/item-search/Past_Halloween_Gear_Box Past Halloween Gear Box]&lt;br /&gt;
* 10% to get 1 [https://hero-server-db.herokuapp.com/item-search/Resting_Swan Resting Swan] (previously Art Contest exclusive)&lt;br /&gt;
* 10% to get 1 [https://hero-server-db.herokuapp.com/item-search/Minstrel_Song_Hat/ Minstrel Song Hat] (previously Art Contest exclusive)&lt;br /&gt;
* 10% to get 1 Costume Diabolic Guitar&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
All rewards are cumulative and every party member earns their individual reward! Defeat the instance with a large party and everyone will be rewarded handsomely!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During heRO's belated Halloween celebration, you also get additional items. You may get 1 item out of either the common, uncommon or rare item pool. The chance to get an item from each pool varies depending on how far you have gone in the instance (minimum defeating Room 4.) The chance of common, uncommon and rare distribution are as follows:&lt;br /&gt;
&lt;br /&gt;
* Defeating Room 4: 90%-9%-1%&lt;br /&gt;
* Defeating Room 8: 75%-23%-2%&lt;br /&gt;
* Defeating Room 12: 50%-47%-3%&lt;br /&gt;
* Defeating Room 13: 30%-63%-7%&lt;br /&gt;
&lt;br /&gt;
The items in each pool are:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Common:&lt;br /&gt;
* 2 Old Green Box&lt;br /&gt;
* 1 Gold&lt;br /&gt;
* 5 Allegiance Token&lt;br /&gt;
* 1 Bloody Branch&lt;br /&gt;
* 5 Old Purple Box&lt;br /&gt;
&lt;br /&gt;
Uncommon:&lt;br /&gt;
* 1 Past Halloween Gear Box&lt;br /&gt;
* 1 Zombie Card&lt;br /&gt;
* 1 Pumpkin Mojo&lt;br /&gt;
* 1 Halloween Pet Box&lt;br /&gt;
&lt;br /&gt;
Rare:&lt;br /&gt;
* 1 Costume Diabolic Rock Guitar&lt;br /&gt;
* 1 Gold Bullion&lt;br /&gt;
* 1 OCA&lt;/div&gt;</summary>
		<author><name>Aerisviel</name></author>	</entry>

	<entry>
		<id>https://pandoraonline.net/heRO_wiki/index.php/Ferre%27s_Playground</id>
		<title>Ferre's Playground</title>
		<link rel="alternate" type="text/html" href="https://pandoraonline.net/heRO_wiki/index.php/Ferre%27s_Playground"/>
				<updated>2023-12-27T13:55:38Z</updated>
		
		<summary type="html">&lt;p&gt;Aerisviel: /* Example of the Chords */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quest&lt;br /&gt;
| levelreq = 1 (lv 80+ as a party recommended)&lt;br /&gt;
| joblevelreq = 1&lt;br /&gt;
| classreq = Any Class&lt;br /&gt;
| skillreq =&lt;br /&gt;
| partyreq = No (Need to be in a party but can be a party of 1)&lt;br /&gt;
| itemreq = &lt;br /&gt;
| nitemreq =&lt;br /&gt;
| zenyreq = &lt;br /&gt;
| questsreq = None&lt;br /&gt;
| questscoreq = None&lt;br /&gt;
| baseexpreward = &lt;br /&gt;
| jobexpreward =&lt;br /&gt;
| itemreward = Costume Diabolic Headphones&lt;br /&gt;
&lt;br /&gt;
2 Pumpkin Candy Holder&lt;br /&gt;
&lt;br /&gt;
Additional reward may vary. See quest details.&lt;br /&gt;
 &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Basic Info==&lt;br /&gt;
&lt;br /&gt;
The starting point of this quest is in Tessera (134, 180). If you have 25 Faeheim Reputation Points, then you'll overhear 2 Fae children talking about fairies moving to the old, abandoned Hunter's Guild in Payon.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It's recommended to have Google on standby for part of the quest if you are not &amp;quot;musically inclined.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The quest will eventually lead you to have access to Ferre's Playground instance by the same name as the quest. You do NOT need to complete the entire instance to finish the quest. You need to defeat up to Room 4 out of 13 to rescue the Bard. Talk to him and he offers to lead you back to Payon to complete the quest. At this point, you no longer need to proceed further into the Instance for the quest. Be warned that Room 5 and beyond are substantially harder than the first 4 rooms, since they are not needed for quest completion. Rooms 5 to 13 are meant for high-end instance dungeons for their difficulty. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whenever you leave the dungeon, if you have defeated Room 4 or above, be sure to go back to the entrance of the Instance and talk to one of the Ferre's there. Ferre will give you additional rewards, based on how far you have entered the instance. This part of the reward is repeatable, once per opening of the instance.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quest Procedure==&lt;br /&gt;
1. Walk to the Fairy Children to trigger the dialogue.&lt;br /&gt;
&lt;br /&gt;
[[File:01FerreStart.png|350px]]&lt;br /&gt;
&lt;br /&gt;
The following Steps 2 - 5 are optional, but included for better flow. You can skip to step 6 for faster quest progress.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;text-align: left;margin:0px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:800px;&amp;quot; |Optional Steps&lt;br /&gt;
|- &lt;br /&gt;
|2. '''(Optional)''' Go to Payon (186,233) and enter the building, then enter the first room on the right.&lt;br /&gt;
&lt;br /&gt;
[[File:02FerreMap.png]] [[File:02PayonKeyA.png|250px]] [[File:02PayonKeyB.png|350px]]&lt;br /&gt;
|-&lt;br /&gt;
|3. '''(Optional)''' Talk to the NPC inside, they will tell you to find the Hunter Guildmaster.&lt;br /&gt;
&lt;br /&gt;
[[File:03PayonKeyC.png|350px]]&lt;br /&gt;
|-&lt;br /&gt;
|4. '''(Optional)''' Go to the Archer's guild at Payon Archer Village (142,162) and enter the room on the right to find the guildmaster.&lt;br /&gt;
&lt;br /&gt;
[[File:04FerreMap.png]]&lt;br /&gt;
|-&lt;br /&gt;
|5. '''(Optional)''' The Guildmaster will ask you for &amp;quot;evidence&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:05EvidenceOrder.png|350px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
6. Go to Payon Town and gather the &amp;quot;evidence&amp;quot; from the following NPCs:&lt;br /&gt;
*Drunkard at Payon (210,110)&lt;br /&gt;
[[File:06Drunk.png|350px]]&lt;br /&gt;
*Woman at Payon (249,156)&lt;br /&gt;
[[File:06Woman.png|350px]]&lt;br /&gt;
*Young man at Payon (134,211)&lt;br /&gt;
[[File:06YoungMan.png|350px]]&lt;br /&gt;
&lt;br /&gt;
After talking to all 3 of them you will get  a dialogue box saying you have gathered enough evidence&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
7. Return to the Guildmaster in Archer's Guild to get the Key&lt;br /&gt;
&lt;br /&gt;
[[File:07KeyFinally.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
8. Go to Pay_Fild10. &lt;br /&gt;
&lt;br /&gt;
[[File:08FerreGettingThere.png|350px]]&lt;br /&gt;
&lt;br /&gt;
If you have it unlocked (some people have a bug that unlocks it immediately) you can use warper service (Dungeons --&amp;gt; Ferre's Playground)&lt;br /&gt;
&lt;br /&gt;
There will be a signpost at (148,252). Click on it to enter the Old Hunter's Guild&lt;br /&gt;
&lt;br /&gt;
[[File:08FerreWarp.png|350px]] [[File:08FerreMap.png]] [[File:08OldHunterGuild.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9. Once inside, walk straight until you see a desk. You need to trigger dialogue box on 3 spots&lt;br /&gt;
*Go to the desk on the left&lt;br /&gt;
[[File:09Left.png|350px]]&lt;br /&gt;
*Approach the boxes in the Center&lt;br /&gt;
[[File:09Boxes.png|350px]]&lt;br /&gt;
*Go to the desk on the right&lt;br /&gt;
[[File:09Right.png|350px]]&lt;br /&gt;
&lt;br /&gt;
Once done with all 3, walk back towards the exit and talk to the Ferre there&lt;br /&gt;
&lt;br /&gt;
[[File:09Bottom.png|350px]]&lt;br /&gt;
&lt;br /&gt;
Pick &lt;br /&gt;
*&amp;quot;I'm looking for a missing Bard&amp;quot; &lt;br /&gt;
&lt;br /&gt;
and then &lt;br /&gt;
*&amp;quot;Yes&amp;quot; &lt;br /&gt;
&lt;br /&gt;
to play a game of Hide-and-seek with the Ferre.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
10. The Ferre Will be Hiding in a random spot in Pay_Fild10. You need to find her '''3 times''' to proceed to the next step.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
11. After finding her 3 times, go back to the Old Hunter's Guild Signpost and talk to the Ferre. Tell her &amp;quot;Sure, I guess&amp;quot; to proceed to the next step&lt;br /&gt;
&lt;br /&gt;
[[File:11FerreGame2.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
12. Go to Pay_Fild10 (273,324) and talk to the Piano.&lt;br /&gt;
&lt;br /&gt;
[[File:12PianoMap.png]] [[File:12PianoFerre.png|350px]]&lt;br /&gt;
&lt;br /&gt;
The Game is as follows:&lt;br /&gt;
*The Ferres surrounding the pianos all represent a single musical note/key&lt;br /&gt;
*The piano will tell you a musical chord&lt;br /&gt;
*You pick which musical note/key is involved in the chord, and tell the respective Ferre to play the note&lt;br /&gt;
*After you ask all the required Ferres to play, talk to the piano to finalize your answer&lt;br /&gt;
*You have to do this '''4 times''', and will need to '''redo from the start if you fail a chord'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: left;margin:0px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:800px;&amp;quot; |Nerdy Music Stuff&lt;br /&gt;
|- &lt;br /&gt;
|Musical Notes include seven basic note names: A, B, C, D, E, F, and G. After G, the sequence repeats.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class= style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: left;&amp;quot; width=&amp;quot;700px&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Musical Scales&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A musical scale is a series of notes arranged in ascending or descending order.&lt;br /&gt;
The most common scale is the &amp;quot;major scale,&amp;quot; which has a happy and bright sound. It follows a specific pattern of whole and half steps between notes.&lt;br /&gt;
For example, the C major scale consists of the notes: C, D, E, F, G, A, B, and then it repeats.&lt;br /&gt;
Another well-known scale is the &amp;quot;minor scale,&amp;quot; which has a sadder sound.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Chords&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A chord is a group of three or more notes played together to create harmony.&lt;br /&gt;
The most basic chord is the &amp;quot;triad,&amp;quot; which consists of three notes. The most common triads are major and minor chords.&lt;br /&gt;
A major chord has a happy and stable sound, while a minor chord has a sadder or more emotional sound.&lt;br /&gt;
For example, a C major chord is made up of the notes C, E, and G played together. A C minor chord would be C, E♭, and G.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Chords are often derived from scales. The notes of a chord are usually taken from a specific scale.&lt;br /&gt;
&lt;br /&gt;
For instance, the C major scale provides the notes for the C major chord (C, E, G), and the A minor chord (A, C, E) comes from the A minor scale.&lt;br /&gt;
&lt;br /&gt;
In summary, '''scales are a sequence of notes''', and '''chords are groups of notes played together to create harmony'''.&lt;br /&gt;
&lt;br /&gt;
Aside from Scales and Chords, we also have Sharp (♯) and Flat (♭)&lt;br /&gt;
&amp;lt;div class= style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: left;&amp;quot; width=&amp;quot;700px&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Sharp (♯)&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |When a note is &amp;quot;sharp,&amp;quot; it means you raise the pitch by a half step, or &amp;quot;'''one semitones'''&amp;quot;.&lt;br /&gt;
For example, if you take the note C and make it sharp (C♯), you move up by one half step, which is the next key on the piano (or the next fret on a guitar).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Flat (♭):&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |When a note is &amp;quot;flat,&amp;quot; it means you lower the pitch by a half step, or &amp;quot;'''one semitones'''&amp;quot;.&lt;br /&gt;
Using the note C again, if you make it flat (C♭), you move down by one half step.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Using a sharp or a flat twice raises or lowers the pitch by a step respectively (Symbol x for double sharp and 𝄫 for double flat)&lt;br /&gt;
An example for this is the C-sharp Augmented Chord, &lt;br /&gt;
&amp;lt;div class= style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: left;&amp;quot; width=&amp;quot;700px&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Augmented Chords&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |An augmented chord is a chord that consists of a root note, a major third (four semitones above the root), and an augmented fifth (eight semitones above the root). In the case of C sharp augmented (C♯ aug), the notes are as follows:&lt;br /&gt;
*C♯ (root)&lt;br /&gt;
&lt;br /&gt;
*E♯ (major third)&lt;br /&gt;
&lt;br /&gt;
*Gx (augmented fifth)&lt;br /&gt;
&lt;br /&gt;
Here, the &amp;quot;x&amp;quot; symbolizes a double sharp, indicating that the G has been raised by two semitones. Alternatively, you can think of Gx as being the same as A in this context, as they sound the same in equal temperament tuning.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Diminished Chords&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A diminished chord is a type of chord that consists of a root note, a minor third (three semitones above the root), and a diminished fifth (six semitones above the root). The symbol for a diminished chord is often &amp;quot;dim&amp;quot; or a small circle (°) placed after the chord's name.&lt;br /&gt;
&lt;br /&gt;
For example, let's take the C diminished chord:&lt;br /&gt;
&lt;br /&gt;
*The root note is C.&lt;br /&gt;
*The minor third above C is E♭.&lt;br /&gt;
*The diminished fifth above C is G♭.&lt;br /&gt;
So, the C diminished chord is made up of the notes C, E♭, and G♭.&lt;br /&gt;
&lt;br /&gt;
The diminished chord has a tense and unstable sound, making it useful for creating tension in music. It is often used in transitional passages, leading to a more stable chord. Additionally, diminished chords have a symmetrical structure, meaning that if you move any note up or down by a minor third, you still get a diminished chord.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:CSharpAugmentedChord.png|450px]]&lt;br /&gt;
&lt;br /&gt;
In This Example, &lt;br /&gt;
*the E# goes up a half step, but since there is no black key after it, it simply goes to F&lt;br /&gt;
*the Gx goes up two half steps, which means G --&amp;gt; G# --&amp;gt; A&lt;br /&gt;
Therefore, the '''in-game answer''' for C# Augmented Chord is '''C♯, F, A'''&lt;br /&gt;
&lt;br /&gt;
~End of Nerd Music Stuff~&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Example of the Chords===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: left;&amp;quot; width=&amp;quot;700px&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:3em; padding:10px;&amp;quot; |Chord&lt;br /&gt;
! style=&amp;quot;width:3em; padding:10px;&amp;quot; |Notes / Keys in-game&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C major&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C, E, G&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C major 7th&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C, E, G, B&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C sharp major&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C#, F, G#&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C minor&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C, Eb, G&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C sharp minor&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C#, E, G#&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C sharp minor 7th&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C#, E, G#, B&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C-sharp Augmented&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C#, F, A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C diminished 7th&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C, Eb, Gb, A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |D minor&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |D, F, A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |E Augmented&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |E, G#, C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |E diminished&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |E, G, Bb&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |E-flat major&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Eb, G, Bb&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |E-flat dominant 7th&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Eb, G, Bb, Db&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |E-flat diminished 7th&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Eb, Gb, A, C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |F-sharp major&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |F#, A#, C#&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |F-sharp dominant 7th&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |F#, A#, C#, E&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |F-sharp diminished 7th&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |F#, A, C, Eb&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |F minor chord&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |F, Ab, C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |F minor 7th chord&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |F, Ab, C, Eb&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |G Dominant&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |G, B, D, F&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |G minor 7th&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |G, Bb, D, F&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A minor&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A, C, E&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A Flat Major 7&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Ab, C, Eb, G&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A Flat minor&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Ab, B, Eb&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A Diminished 7th&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A, C, Eb, Gb.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A Flat Augmented&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Ab, C, E&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A Flat Diminished&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Ab, B, D&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A-sharp diminished 7th&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A#, C#, E, G&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A Augmented&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A, C#, F&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A Diminished&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A, C, Eb&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |B augmented&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |B, D#, G&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |B minor&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |B, D, F#, A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |B Flat Dominant 7&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Bb, D, F, Ab&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |B Flat minor&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Bb, Db, F&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |B-flat diminished &lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Bb, Db, E&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After successfully completing 4 sets of chords, the Piano tells you to find the Ferre again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
13. She is at Pay_Fild10 (193,39). Use the Ferre's Playground Warp to quickly get to her. Rotating the screen allows you to see her easily.&lt;br /&gt;
Select &amp;quot;Yes&amp;quot; to open the instance. Make sure you are ready since you will be immediately warped inside!&lt;br /&gt;
&lt;br /&gt;
[[File:13FerreMap.png]] [[File:13FerreInstance.png|350px]] [[File:13FerreDialogue.png|250px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At this point you have unlocked the instance and can run it as many times as you'd like.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
14. In Room 4 of the instance, talk to the bard to send him back to town. He is located in the upper left corner of the room.&lt;br /&gt;
&lt;br /&gt;
You have the option to keep going or go back with him, either choice will make him spawn in town.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
15. Talk to the bard at Payon (202,120) to get:&lt;br /&gt;
*Costume Diabolic Headphones&lt;br /&gt;
[[File:15FerreHeadphones.png]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
16. Warp to Ferre's Playground (Pay_Fild10), and talk to the Ferre at (181,40) to get:&lt;br /&gt;
*2 Pumpkin Candy Holders&lt;br /&gt;
[[File:16FerrePumpkin.png]] &lt;br /&gt;
&lt;br /&gt;
There may be additional rewards but it will vary each time. See the reward section down below.&lt;br /&gt;
&lt;br /&gt;
==Instance Info==&lt;br /&gt;
&lt;br /&gt;
Note: the first 4 rooms can be completed by well-equipped non-trans lv 80 characters, or a duo of only moderately geared trans characters. &lt;br /&gt;
&lt;br /&gt;
===Room 1===&lt;br /&gt;
Look at all these plants! I wonder if there is a special one among them all... perhaps a Playful one?&lt;br /&gt;
&lt;br /&gt;
===Room 2===&lt;br /&gt;
What's this? a message from the Ferre?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well done finding me before! Let's see if you can find me again! Tag! You're it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I wonder if I can just AoE them all, what's the worst that could happen?&lt;br /&gt;
&lt;br /&gt;
===Room 3===&lt;br /&gt;
Another message from the Ferre...&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You found me again! That was lots of fun! Let's go again, this time I'll be it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I think I can see the goal on the other side of the room, but man They run fast!&lt;br /&gt;
&lt;br /&gt;
===Room 4===&lt;br /&gt;
Looks like the Ferre wants to play more... she even brought a Piano with her!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
...Wait is that the bard who went missing?&lt;br /&gt;
&lt;br /&gt;
Looks like he can find his own way back, or I can go with him. I am curious about what games the Ferre has though...&lt;br /&gt;
&lt;br /&gt;
(If you talk to the Bard, he'll warp you back to Payon and give you the quest reward, Costume Diabolic Headphones. You can use the warper to go back to the instance if you wish, or go find him on your own in Payon after you've finished exploring the instance.)&lt;br /&gt;
&lt;br /&gt;
===Room 5===&lt;br /&gt;
&lt;br /&gt;
Note: From this point onward, the difficulty of the instance is designed for a team of trans characters. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Room 6===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Room 7===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Room 8===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Room 9===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Room 10===&lt;br /&gt;
&lt;br /&gt;
The Ferre left another message...&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I had my friend who worked in a haunted house set us up with this one! They even upgraded the functions of the system!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Looks like Boo had a ton of fun with this one...&lt;br /&gt;
&lt;br /&gt;
===Room 11===&lt;br /&gt;
&lt;br /&gt;
Dancing is not my forte, but this looks fun!&lt;br /&gt;
&lt;br /&gt;
===Room 12===&lt;br /&gt;
&lt;br /&gt;
What was that? The Ferre wanted to take a few Giant Steps?&lt;br /&gt;
&lt;br /&gt;
What the- That's Huge! How loud can they be?!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Room 13===&lt;br /&gt;
&lt;br /&gt;
Ooh! I know this one! We played this back in payon!&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
Talk to one of the Ferre at the entrance to pick up your reward after you've exited the instance.&lt;br /&gt;
&lt;br /&gt;
For defeating Room 4, you may get 1 of the following:&lt;br /&gt;
* 25% to get 1 Pumpkin Candy Holder&lt;br /&gt;
* 25% to get 1 Small Elunium Box&lt;br /&gt;
* 25% to get 1 Small Oridecon Box&lt;br /&gt;
* 25% to get 5 Faeheim Reputation Points&lt;br /&gt;
&lt;br /&gt;
For defeating Room 8, you may get 1 of the following:&lt;br /&gt;
* 30% to get 5 Faeheim Reputation Points&lt;br /&gt;
* 30% to get 1 Pumpkin Mojo&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Rhythmic_Dancer's_Ribbon Rhythmic Dancer's Ribbon]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Zeny's_Duet Zeny's Duet]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Piercing_Crescendo Piercing Crescendo]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Mage's_Elegy Mage's Elegy]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Flare_Cadence Flare Cadence]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Demon's_Libretto Demon's Libretto]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Huuma_Shining_Aria Huuma Shining Aria]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Rite_Robe Spirit's Harmonics]&lt;br /&gt;
&lt;br /&gt;
For defeating Room 12, you may get 1 of the following:&lt;br /&gt;
* 25% to get 5 Faeheim Reputation Points&lt;br /&gt;
* 30% to get 1 [https://hero-server-db.herokuapp.com/item-search/Past_Halloween_Gear_Box Past Halloween Gear Box]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Rhythmic_Dancer's_Ribbon Rhythmic Dancer's Ribbon]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Zeny's_Duet Zeny's Duet]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Piercing_Crescendo Piercing Crescendo]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Mage's_Elegy Mage's Elegy]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Flare_Cadence Flare Cadence]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Demon's_Libretto Demon's Libretto]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Huuma_Shining_Aria Huuma Shining Aria]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Rite_Robe Spirit's Harmonics]&lt;br /&gt;
* 5% to get 1 Costume Diabolic Guitar&lt;br /&gt;
&lt;br /&gt;
For defeating Room 13, you may get 1 of the following:&lt;br /&gt;
* 50% to get 5 Faeheim Reputation Points&lt;br /&gt;
* 20% to get 1 [https://hero-server-db.herokuapp.com/item-search/Past_Halloween_Gear_Box Past Halloween Gear Box]&lt;br /&gt;
* 10% to get 1 [https://hero-server-db.herokuapp.com/item-search/Resting_Swan Resting Swan] (previously Art Contest exclusive)&lt;br /&gt;
* 10% to get 1 [https://hero-server-db.herokuapp.com/item-search/Minstrel_Song_Hat/ Minstrel Song Hat] (previously Art Contest exclusive)&lt;br /&gt;
* 10% to get 1 Costume Diabolic Guitar&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
All rewards are cumulative and every party member earns their individual reward! Defeat the instance with a large party and everyone will be rewarded handsomely!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During heRO's belated Halloween celebration, you also get additional items. You may get 1 item out of either the common, uncommon or rare item pool. The chance to get an item from each pool varies depending on how far you have gone in the instance (minimum defeating Room 4.) The chance of common, uncommon and rare distribution are as follows:&lt;br /&gt;
&lt;br /&gt;
* Defeating Room 4: 90%-9%-1%&lt;br /&gt;
* Defeating Room 8: 75%-23%-2%&lt;br /&gt;
* Defeating Room 12: 50%-47%-3%&lt;br /&gt;
* Defeating Room 13: 30%-63%-7%&lt;br /&gt;
&lt;br /&gt;
The items in each pool are:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Common:&lt;br /&gt;
* 2 Old Green Box&lt;br /&gt;
* 1 Gold&lt;br /&gt;
* 5 Allegiance Token&lt;br /&gt;
* 1 Bloody Branch&lt;br /&gt;
* 5 Old Purple Box&lt;br /&gt;
&lt;br /&gt;
Uncommon:&lt;br /&gt;
* 1 Past Halloween Gear Box&lt;br /&gt;
* 1 Zombie Card&lt;br /&gt;
* 1 Pumpkin Mojo&lt;br /&gt;
* 1 Halloween Pet Box&lt;br /&gt;
&lt;br /&gt;
Rare:&lt;br /&gt;
* 1 Costume Diabolic Rock Guitar&lt;br /&gt;
* 1 Gold Bullion&lt;br /&gt;
* 1 OCA&lt;/div&gt;</summary>
		<author><name>Aerisviel</name></author>	</entry>

	<entry>
		<id>https://pandoraonline.net/heRO_wiki/index.php/Ferre%27s_Playground</id>
		<title>Ferre's Playground</title>
		<link rel="alternate" type="text/html" href="https://pandoraonline.net/heRO_wiki/index.php/Ferre%27s_Playground"/>
				<updated>2023-12-27T05:38:32Z</updated>
		
		<summary type="html">&lt;p&gt;Aerisviel: /* Instance Info */ flavor hints&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quest&lt;br /&gt;
| levelreq = 1 (lv 80+ as a party recommended)&lt;br /&gt;
| joblevelreq = 1&lt;br /&gt;
| classreq = Any Class&lt;br /&gt;
| skillreq =&lt;br /&gt;
| partyreq = No (Need to be in a party but can be a party of 1)&lt;br /&gt;
| itemreq = &lt;br /&gt;
| nitemreq =&lt;br /&gt;
| zenyreq = &lt;br /&gt;
| questsreq = None&lt;br /&gt;
| questscoreq = None&lt;br /&gt;
| baseexpreward = &lt;br /&gt;
| jobexpreward =&lt;br /&gt;
| itemreward = Costume Diabolic Headphones&lt;br /&gt;
&lt;br /&gt;
2 Pumpkin Candy Holder&lt;br /&gt;
&lt;br /&gt;
Additional reward may vary. See quest details.&lt;br /&gt;
 &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Basic Info==&lt;br /&gt;
&lt;br /&gt;
The starting point of this quest is in Tessera (134, 180). If you have 25 Faeheim Reputation Points, then you'll overhear 2 Fae children talking about fairies moving to the old, abandoned Hunter's Guild in Payon.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It's recommended to have Google on standby for part of the quest if you are not &amp;quot;musically inclined.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The quest will eventually lead you to have access to Ferre's Playground instance by the same name as the quest. You do NOT need to complete the entire instance to finish the quest. You need to defeat up to Room 4 out of 13 to rescue the Bard. Talk to him and he offers to lead you back to Payon to complete the quest. At this point, you no longer need to proceed further into the Instance for the quest. Be warned that Room 5 and beyond are substantially harder than the first 4 rooms, since they are not needed for quest completion. Rooms 5 to 13 are meant for high-end instance dungeons for their difficulty. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whenever you leave the dungeon, if you have defeated Room 4 or above, be sure to go back to the entrance of the Instance and talk to one of the Ferre's there. Ferre will give you additional rewards, based on how far you have entered the instance. This part of the reward is repeatable, once per opening of the instance.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quest Procedure==&lt;br /&gt;
1. Walk to the Fairy Children to trigger the dialogue.&lt;br /&gt;
&lt;br /&gt;
[[File:01FerreStart.png|350px]]&lt;br /&gt;
&lt;br /&gt;
The following Steps 2 - 5 are optional, but included for better flow. You can skip to step 6 for faster quest progress.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;text-align: left;margin:0px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:800px;&amp;quot; |Optional Steps&lt;br /&gt;
|- &lt;br /&gt;
|2. '''(Optional)''' Go to Payon (186,233) and enter the building, then enter the first room on the right.&lt;br /&gt;
&lt;br /&gt;
[[File:02FerreMap.png]] [[File:02PayonKeyA.png|250px]] [[File:02PayonKeyB.png|350px]]&lt;br /&gt;
|-&lt;br /&gt;
|3. '''(Optional)''' Talk to the NPC inside, they will tell you to find the Hunter Guildmaster.&lt;br /&gt;
&lt;br /&gt;
[[File:03PayonKeyC.png|350px]]&lt;br /&gt;
|-&lt;br /&gt;
|4. '''(Optional)''' Go to the Archer's guild at Payon Archer Village (142,162) and enter the room on the right to find the guildmaster.&lt;br /&gt;
&lt;br /&gt;
[[File:04FerreMap.png]]&lt;br /&gt;
|-&lt;br /&gt;
|5. '''(Optional)''' The Guildmaster will ask you for &amp;quot;evidence&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:05EvidenceOrder.png|350px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
6. Go to Payon Town and gather the &amp;quot;evidence&amp;quot; from the following NPCs:&lt;br /&gt;
*Drunkard at Payon (210,110)&lt;br /&gt;
[[File:06Drunk.png|350px]]&lt;br /&gt;
*Woman at Payon (249,156)&lt;br /&gt;
[[File:06Woman.png|350px]]&lt;br /&gt;
*Young man at Payon (134,211)&lt;br /&gt;
[[File:06YoungMan.png|350px]]&lt;br /&gt;
&lt;br /&gt;
After talking to all 3 of them you will get  a dialogue box saying you have gathered enough evidence&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
7. Return to the Guildmaster in Archer's Guild to get the Key&lt;br /&gt;
&lt;br /&gt;
[[File:07KeyFinally.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
8. Go to Pay_Fild10. &lt;br /&gt;
&lt;br /&gt;
[[File:08FerreGettingThere.png|350px]]&lt;br /&gt;
&lt;br /&gt;
If you have it unlocked (some people have a bug that unlocks it immediately) you can use warper service (Dungeons --&amp;gt; Ferre's Playground)&lt;br /&gt;
&lt;br /&gt;
There will be a signpost at (148,252). Click on it to enter the Old Hunter's Guild&lt;br /&gt;
&lt;br /&gt;
[[File:08FerreWarp.png|350px]] [[File:08FerreMap.png]] [[File:08OldHunterGuild.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9. Once inside, walk straight until you see a desk. You need to trigger dialogue box on 3 spots&lt;br /&gt;
*Go to the desk on the left&lt;br /&gt;
[[File:09Left.png|350px]]&lt;br /&gt;
*Approach the boxes in the Center&lt;br /&gt;
[[File:09Boxes.png|350px]]&lt;br /&gt;
*Go to the desk on the right&lt;br /&gt;
[[File:09Right.png|350px]]&lt;br /&gt;
&lt;br /&gt;
Once done with all 3, walk back towards the exit and talk to the Ferre there&lt;br /&gt;
&lt;br /&gt;
[[File:09Bottom.png|350px]]&lt;br /&gt;
&lt;br /&gt;
Pick &lt;br /&gt;
*&amp;quot;I'm looking for a missing Bard&amp;quot; &lt;br /&gt;
&lt;br /&gt;
and then &lt;br /&gt;
*&amp;quot;Yes&amp;quot; &lt;br /&gt;
&lt;br /&gt;
to play a game of Hide-and-seek with the Ferre.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
10. The Ferre Will be Hiding in a random spot in Pay_Fild10. You need to find her '''3 times''' to proceed to the next step.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
11. After finding her 3 times, go back to the Old Hunter's Guild Signpost and talk to the Ferre. Tell her &amp;quot;Sure, I guess&amp;quot; to proceed to the next step&lt;br /&gt;
&lt;br /&gt;
[[File:11FerreGame2.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
12. Go to Pay_Fild10 (273,324) and talk to the Piano.&lt;br /&gt;
&lt;br /&gt;
[[File:12PianoMap.png]] [[File:12PianoFerre.png|350px]]&lt;br /&gt;
&lt;br /&gt;
The Game is as follows:&lt;br /&gt;
*The Ferres surrounding the pianos all represent a single musical note/key&lt;br /&gt;
*The piano will tell you a musical chord&lt;br /&gt;
*You pick which musical note/key is involved in the chord, and tell the respective Ferre to play the note&lt;br /&gt;
*After you ask all the required Ferres to play, talk to the piano to finalize your answer&lt;br /&gt;
*You have to do this '''4 times''', and will need to '''redo from the start if you fail a chord'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: left;margin:0px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:800px;&amp;quot; |Nerdy Music Stuff&lt;br /&gt;
|- &lt;br /&gt;
|Musical Notes include seven basic note names: A, B, C, D, E, F, and G. After G, the sequence repeats.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class= style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: left;&amp;quot; width=&amp;quot;700px&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Musical Scales&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A musical scale is a series of notes arranged in ascending or descending order.&lt;br /&gt;
The most common scale is the &amp;quot;major scale,&amp;quot; which has a happy and bright sound. It follows a specific pattern of whole and half steps between notes.&lt;br /&gt;
For example, the C major scale consists of the notes: C, D, E, F, G, A, B, and then it repeats.&lt;br /&gt;
Another well-known scale is the &amp;quot;minor scale,&amp;quot; which has a sadder sound.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Chords&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A chord is a group of three or more notes played together to create harmony.&lt;br /&gt;
The most basic chord is the &amp;quot;triad,&amp;quot; which consists of three notes. The most common triads are major and minor chords.&lt;br /&gt;
A major chord has a happy and stable sound, while a minor chord has a sadder or more emotional sound.&lt;br /&gt;
For example, a C major chord is made up of the notes C, E, and G played together. A C minor chord would be C, E♭, and G.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Chords are often derived from scales. The notes of a chord are usually taken from a specific scale.&lt;br /&gt;
&lt;br /&gt;
For instance, the C major scale provides the notes for the C major chord (C, E, G), and the A minor chord (A, C, E) comes from the A minor scale.&lt;br /&gt;
&lt;br /&gt;
In summary, '''scales are a sequence of notes''', and '''chords are groups of notes played together to create harmony'''.&lt;br /&gt;
&lt;br /&gt;
Aside from Scales and Chords, we also have Sharp (♯) and Flat (♭)&lt;br /&gt;
&amp;lt;div class= style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: left;&amp;quot; width=&amp;quot;700px&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Sharp (♯)&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |When a note is &amp;quot;sharp,&amp;quot; it means you raise the pitch by a half step, or &amp;quot;'''one semitones'''&amp;quot;.&lt;br /&gt;
For example, if you take the note C and make it sharp (C♯), you move up by one half step, which is the next key on the piano (or the next fret on a guitar).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Flat (♭):&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |When a note is &amp;quot;flat,&amp;quot; it means you lower the pitch by a half step, or &amp;quot;'''one semitones'''&amp;quot;.&lt;br /&gt;
Using the note C again, if you make it flat (C♭), you move down by one half step.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Using a sharp or a flat twice raises or lowers the pitch by a step respectively (Symbol x for double sharp and 𝄫 for double flat)&lt;br /&gt;
An example for this is the C-sharp Augmented Chord, &lt;br /&gt;
&amp;lt;div class= style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: left;&amp;quot; width=&amp;quot;700px&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Augmented Chords&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |An augmented chord is a chord that consists of a root note, a major third (four semitones above the root), and an augmented fifth (eight semitones above the root). In the case of C sharp augmented (C♯ aug), the notes are as follows:&lt;br /&gt;
*C♯ (root)&lt;br /&gt;
&lt;br /&gt;
*E♯ (major third)&lt;br /&gt;
&lt;br /&gt;
*Gx (augmented fifth)&lt;br /&gt;
&lt;br /&gt;
Here, the &amp;quot;x&amp;quot; symbolizes a double sharp, indicating that the G has been raised by two semitones. Alternatively, you can think of Gx as being the same as A in this context, as they sound the same in equal temperament tuning.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Diminished Chords&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A diminished chord is a type of chord that consists of a root note, a minor third (three semitones above the root), and a diminished fifth (six semitones above the root). The symbol for a diminished chord is often &amp;quot;dim&amp;quot; or a small circle (°) placed after the chord's name.&lt;br /&gt;
&lt;br /&gt;
For example, let's take the C diminished chord:&lt;br /&gt;
&lt;br /&gt;
*The root note is C.&lt;br /&gt;
*The minor third above C is E♭.&lt;br /&gt;
*The diminished fifth above C is G♭.&lt;br /&gt;
So, the C diminished chord is made up of the notes C, E♭, and G♭.&lt;br /&gt;
&lt;br /&gt;
The diminished chord has a tense and unstable sound, making it useful for creating tension in music. It is often used in transitional passages, leading to a more stable chord. Additionally, diminished chords have a symmetrical structure, meaning that if you move any note up or down by a minor third, you still get a diminished chord.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:CSharpAugmentedChord.png|450px]]&lt;br /&gt;
&lt;br /&gt;
In This Example, &lt;br /&gt;
*the E# goes up a half step, but since there is no black key after it, it simply goes to F&lt;br /&gt;
*the Gx goes up two half steps, which means G --&amp;gt; G# --&amp;gt; A&lt;br /&gt;
Therefore, the '''in-game answer''' for C# Augmented Chord is '''C♯, F, A'''&lt;br /&gt;
&lt;br /&gt;
~End of Nerd Music Stuff~&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Example of the Chords===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: left;&amp;quot; width=&amp;quot;700px&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:3em; padding:10px;&amp;quot; |Chord&lt;br /&gt;
! style=&amp;quot;width:3em; padding:10px;&amp;quot; |Notes / Keys in-game&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C major&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C, E, G&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C sharp major&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C#, F, G#&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C minor&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C, Eb, G&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C sharp minor&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C#, E, G#, B&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C-sharp Augmented&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C#, F, A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C diminished 7th&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C, Eb, Gb, A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |D minor&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |D, F, A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |E Augmented&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |E, G#, C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |E diminished&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |E, G, Bb&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |E-flat major&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Eb, G, Bb&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |E-flat diminished 7th&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Eb, Gb, A, C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |F-sharp diminished 7th&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |F#, A, C, Eb&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |F minor chord&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |F, Ab, C, Eb&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |G Dominant&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |G, B, D, F&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |G minor 7th&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |G, Bb, D, F&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A minor&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A, C, E&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A Flat Major 7&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Ab, C, Eb, G&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A Diminished 7th&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A, C, Eb, Gb.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A Flat Diminished&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Ab, B, D&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A-sharp diminished 7th&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A#, C#, E, G&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A Augmented&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A, C#, F&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A Diminished&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A, C, Eb&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |B augmented&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |B, D#, G&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |B minor&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |B, D, F#, A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |B Flat Dominant 7&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Bb, D, F, Ab&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |B Flat minor&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Bb, Db, F&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |B-flat diminished &lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Bb, Db, E&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After successfully completing 4 sets of chords, the Piano tells you to find the Ferre again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
13. She is at Pay_Fild10 (193,39). Use the Ferre's Playground Warp to quickly get to her. Rotating the screen allows you to see her easily.&lt;br /&gt;
Select &amp;quot;Yes&amp;quot; to open the instance. Make sure you are ready since you will be immediately warped inside!&lt;br /&gt;
&lt;br /&gt;
[[File:13FerreMap.png]] [[File:13FerreInstance.png|350px]] [[File:13FerreDialogue.png|250px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At this point you have unlocked the instance and can run it as many times as you'd like.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
14. In Room 4 of the instance, talk to the bard to send him back to town. He is located in the upper left corner of the room.&lt;br /&gt;
&lt;br /&gt;
You have the option to keep going or go back with him, either choice will make him spawn in town.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
15. Talk to the bard at Payon (202,120) to get:&lt;br /&gt;
*Costume Diabolic Headphones&lt;br /&gt;
[[File:15FerreHeadphones.png]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
16. Warp to Ferre's Playground (Pay_Fild10), and talk to the Ferre at (181,40) to get:&lt;br /&gt;
*2 Pumpkin Candy Holders&lt;br /&gt;
[[File:16FerrePumpkin.png]] &lt;br /&gt;
&lt;br /&gt;
There may be additional rewards but it will vary each time. See the reward section down below.&lt;br /&gt;
&lt;br /&gt;
==Instance Info==&lt;br /&gt;
&lt;br /&gt;
Note: the first 4 rooms can be completed by well-equipped non-trans lv 80 characters, or a duo of only moderately geared trans characters. &lt;br /&gt;
&lt;br /&gt;
===Room 1===&lt;br /&gt;
Look at all these plants! I wonder if there is a special one among them all... perhaps a Playful one?&lt;br /&gt;
&lt;br /&gt;
===Room 2===&lt;br /&gt;
What's this? a message from the Ferre?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well done finding me before! Let's see if you can find me again! Tag! You're it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I wonder if I can just AoE them all, what's the worst that could happen?&lt;br /&gt;
&lt;br /&gt;
===Room 3===&lt;br /&gt;
Another message from the Ferre...&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You found me again! That was lots of fun! Let's go again, this time I'll be it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I think I can see the goal on the other side of the room, but man They run fast!&lt;br /&gt;
&lt;br /&gt;
===Room 4===&lt;br /&gt;
Looks like the Ferre wants to play more... she even brought a Piano with her!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
...Wait is that the bard who went missing?&lt;br /&gt;
&lt;br /&gt;
Looks like he can find his own way back, or I can go with him. I am curious about what games the Ferre has though...&lt;br /&gt;
&lt;br /&gt;
(If you talk to the Bard, he'll warp you back to Payon and give you the quest reward, Costume Diabolic Headphones. You can use the warper to go back to the instance if you wish, or go find him on your own in Payon after you've finished exploring the instance.)&lt;br /&gt;
&lt;br /&gt;
===Room 5===&lt;br /&gt;
&lt;br /&gt;
Note: From this point onward, the difficulty of the instance is designed for a team of trans characters. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Room 6===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Room 7===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Room 8===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Room 9===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Room 10===&lt;br /&gt;
&lt;br /&gt;
The Ferre left another message...&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I had my friend who worked in a haunted house set us up with this one! They even upgraded the functions of the system!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Looks like Boo had a ton of fun with this one...&lt;br /&gt;
&lt;br /&gt;
===Room 11===&lt;br /&gt;
&lt;br /&gt;
Dancing is not my forte, but this looks fun!&lt;br /&gt;
&lt;br /&gt;
===Room 12===&lt;br /&gt;
&lt;br /&gt;
What was that? The Ferre wanted to take a few Giant Steps?&lt;br /&gt;
&lt;br /&gt;
What the- That's Huge! How loud can they be?!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Room 13===&lt;br /&gt;
&lt;br /&gt;
Ooh! I know this one! We played this back in payon!&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
Talk to one of the Ferre at the entrance to pick up your reward after you've exited the instance.&lt;br /&gt;
&lt;br /&gt;
For defeating Room 4, you may get 1 of the following:&lt;br /&gt;
* 25% to get 1 Pumpkin Candy Holder&lt;br /&gt;
* 25% to get 1 Small Elunium Box&lt;br /&gt;
* 25% to get 1 Small Oridecon Box&lt;br /&gt;
* 25% to get 5 Faeheim Reputation Points&lt;br /&gt;
&lt;br /&gt;
For defeating Room 8, you may get 1 of the following:&lt;br /&gt;
* 30% to get 5 Faeheim Reputation Points&lt;br /&gt;
* 30% to get 1 Pumpkin Mojo&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Rhythmic_Dancer's_Ribbon Rhythmic Dancer's Ribbon]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Zeny's_Duet Zeny's Duet]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Piercing_Crescendo Piercing Crescendo]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Mage's_Elegy Mage's Elegy]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Flare_Cadence Flare Cadence]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Demon's_Libretto Demon's Libretto]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Huuma_Shining_Aria Huuma Shining Aria]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Rite_Robe Spirit's Harmonics]&lt;br /&gt;
&lt;br /&gt;
For defeating Room 12, you may get 1 of the following:&lt;br /&gt;
* 25% to get 5 Faeheim Reputation Points&lt;br /&gt;
* 30% to get 1 [https://hero-server-db.herokuapp.com/item-search/Past_Halloween_Gear_Box Past Halloween Gear Box]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Rhythmic_Dancer's_Ribbon Rhythmic Dancer's Ribbon]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Zeny's_Duet Zeny's Duet]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Piercing_Crescendo Piercing Crescendo]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Mage's_Elegy Mage's Elegy]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Flare_Cadence Flare Cadence]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Demon's_Libretto Demon's Libretto]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Huuma_Shining_Aria Huuma Shining Aria]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Rite_Robe Spirit's Harmonics]&lt;br /&gt;
* 5% to get 1 Costume Diabolic Guitar&lt;br /&gt;
&lt;br /&gt;
For defeating Room 13, you may get 1 of the following:&lt;br /&gt;
* 50% to get 5 Faeheim Reputation Points&lt;br /&gt;
* 20% to get 1 [https://hero-server-db.herokuapp.com/item-search/Past_Halloween_Gear_Box Past Halloween Gear Box]&lt;br /&gt;
* 10% to get 1 [https://hero-server-db.herokuapp.com/item-search/Resting_Swan Resting Swan] (previously Art Contest exclusive)&lt;br /&gt;
* 10% to get 1 [https://hero-server-db.herokuapp.com/item-search/Minstrel_Song_Hat/ Minstrel Song Hat] (previously Art Contest exclusive)&lt;br /&gt;
* 10% to get 1 Costume Diabolic Guitar&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
All rewards are cumulative and every party member earns their individual reward! Defeat the instance with a large party and everyone will be rewarded handsomely!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During heRO's belated Halloween celebration, you also get additional items. You may get 1 item out of either the common, uncommon or rare item pool. The chance to get an item from each pool varies depending on how far you have gone in the instance (minimum defeating Room 4.) The chance of common, uncommon and rare distribution are as follows:&lt;br /&gt;
&lt;br /&gt;
* Defeating Room 4: 90%-9%-1%&lt;br /&gt;
* Defeating Room 8: 75%-23%-2%&lt;br /&gt;
* Defeating Room 12: 50%-47%-3%&lt;br /&gt;
* Defeating Room 13: 30%-63%-7%&lt;br /&gt;
&lt;br /&gt;
The items in each pool are:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Common:&lt;br /&gt;
* 2 Old Green Box&lt;br /&gt;
* 1 Gold&lt;br /&gt;
* 5 Allegiance Token&lt;br /&gt;
* 1 Bloody Branch&lt;br /&gt;
* 5 Old Purple Box&lt;br /&gt;
&lt;br /&gt;
Uncommon:&lt;br /&gt;
* 1 Past Halloween Gear Box&lt;br /&gt;
* 1 Zombie Card&lt;br /&gt;
* 1 Pumpkin Mojo&lt;br /&gt;
* 1 Halloween Pet Box&lt;br /&gt;
&lt;br /&gt;
Rare:&lt;br /&gt;
* 1 Costume Diabolic Rock Guitar&lt;br /&gt;
* 1 Gold Bullion&lt;br /&gt;
* 1 OCA&lt;/div&gt;</summary>
		<author><name>Aerisviel</name></author>	</entry>

	<entry>
		<id>https://pandoraonline.net/heRO_wiki/index.php/Ferre%27s_Playground</id>
		<title>Ferre's Playground</title>
		<link rel="alternate" type="text/html" href="https://pandoraonline.net/heRO_wiki/index.php/Ferre%27s_Playground"/>
				<updated>2023-12-27T02:55:57Z</updated>
		
		<summary type="html">&lt;p&gt;Aerisviel: /* Quest Procedure */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quest&lt;br /&gt;
| levelreq = 1 (lv 80+ as a party recommended)&lt;br /&gt;
| joblevelreq = 1&lt;br /&gt;
| classreq = Any Class&lt;br /&gt;
| skillreq =&lt;br /&gt;
| partyreq = No (Need to be in a party but can be a party of 1)&lt;br /&gt;
| itemreq = &lt;br /&gt;
| nitemreq =&lt;br /&gt;
| zenyreq = &lt;br /&gt;
| questsreq = None&lt;br /&gt;
| questscoreq = None&lt;br /&gt;
| baseexpreward = &lt;br /&gt;
| jobexpreward =&lt;br /&gt;
| itemreward = Costume Diabolic Headphones&lt;br /&gt;
&lt;br /&gt;
2 Pumpkin Candy Holder&lt;br /&gt;
&lt;br /&gt;
Additional reward may vary. See quest details.&lt;br /&gt;
 &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Basic Info==&lt;br /&gt;
&lt;br /&gt;
The starting point of this quest is in Tessera (134, 180). If you have 25 Faeheim Reputation Points, then you'll overhear 2 Fae children talking about fairies moving to the old, abandoned Hunter's Guild in Payon.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It's recommended to have Google on standby for part of the quest if you are not &amp;quot;musically inclined.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The quest will eventually lead you to have access to Ferre's Playground instance by the same name as the quest. You do NOT need to complete the entire instance to finish the quest. You need to defeat up to Room 4 out of 13 to rescue the Bard. Talk to him and he offers to lead you back to Payon to complete the quest. At this point, you no longer need to proceed further into the Instance for the quest. Be warned that Room 5 and beyond are substantially harder than the first 4 rooms, since they are not needed for quest completion. Rooms 5 to 13 are meant for high-end instance dungeons for their difficulty. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whenever you leave the dungeon, if you have defeated Room 4 or above, be sure to go back to the entrance of the Instance and talk to one of the Ferre's there. Ferre will give you additional rewards, based on how far you have entered the instance. This part of the reward is repeatable, once per opening of the instance.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quest Procedure==&lt;br /&gt;
1. Walk to the Fairy Children to trigger the dialogue.&lt;br /&gt;
&lt;br /&gt;
[[File:01FerreStart.png|350px]]&lt;br /&gt;
&lt;br /&gt;
The following Steps 2 - 5 are optional, but included for better flow. You can skip to step 6 for faster quest progress.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;text-align: left;margin:0px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:800px;&amp;quot; |Optional Steps&lt;br /&gt;
|- &lt;br /&gt;
|2. '''(Optional)''' Go to Payon (186,233) and enter the building, then enter the first room on the right.&lt;br /&gt;
&lt;br /&gt;
[[File:02FerreMap.png]] [[File:02PayonKeyA.png|250px]] [[File:02PayonKeyB.png|350px]]&lt;br /&gt;
|-&lt;br /&gt;
|3. '''(Optional)''' Talk to the NPC inside, they will tell you to find the Hunter Guildmaster.&lt;br /&gt;
&lt;br /&gt;
[[File:03PayonKeyC.png|350px]]&lt;br /&gt;
|-&lt;br /&gt;
|4. '''(Optional)''' Go to the Archer's guild at Payon Archer Village (142,162) and enter the room on the right to find the guildmaster.&lt;br /&gt;
&lt;br /&gt;
[[File:04FerreMap.png]]&lt;br /&gt;
|-&lt;br /&gt;
|5. '''(Optional)''' The Guildmaster will ask you for &amp;quot;evidence&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:05EvidenceOrder.png|350px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
6. Go to Payon Town and gather the &amp;quot;evidence&amp;quot; from the following NPCs:&lt;br /&gt;
*Drunkard at Payon (210,110)&lt;br /&gt;
[[File:06Drunk.png|350px]]&lt;br /&gt;
*Woman at Payon (249,156)&lt;br /&gt;
[[File:06Woman.png|350px]]&lt;br /&gt;
*Young man at Payon (134,211)&lt;br /&gt;
[[File:06YoungMan.png|350px]]&lt;br /&gt;
&lt;br /&gt;
After talking to all 3 of them you will get  a dialogue box saying you have gathered enough evidence&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
7. Return to the Guildmaster in Archer's Guild to get the Key&lt;br /&gt;
&lt;br /&gt;
[[File:07KeyFinally.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
8. Go to Pay_Fild10. &lt;br /&gt;
&lt;br /&gt;
[[File:08FerreGettingThere.png|350px]]&lt;br /&gt;
&lt;br /&gt;
If you have it unlocked (some people have a bug that unlocks it immediately) you can use warper service (Dungeons --&amp;gt; Ferre's Playground)&lt;br /&gt;
&lt;br /&gt;
There will be a signpost at (148,252). Click on it to enter the Old Hunter's Guild&lt;br /&gt;
&lt;br /&gt;
[[File:08FerreWarp.png|350px]] [[File:08FerreMap.png]] [[File:08OldHunterGuild.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9. Once inside, walk straight until you see a desk. You need to trigger dialogue box on 3 spots&lt;br /&gt;
*Go to the desk on the left&lt;br /&gt;
[[File:09Left.png|350px]]&lt;br /&gt;
*Approach the boxes in the Center&lt;br /&gt;
[[File:09Boxes.png|350px]]&lt;br /&gt;
*Go to the desk on the right&lt;br /&gt;
[[File:09Right.png|350px]]&lt;br /&gt;
&lt;br /&gt;
Once done with all 3, walk back towards the exit and talk to the Ferre there&lt;br /&gt;
&lt;br /&gt;
[[File:09Bottom.png|350px]]&lt;br /&gt;
&lt;br /&gt;
Pick &lt;br /&gt;
*&amp;quot;I'm looking for a missing Bard&amp;quot; &lt;br /&gt;
&lt;br /&gt;
and then &lt;br /&gt;
*&amp;quot;Yes&amp;quot; &lt;br /&gt;
&lt;br /&gt;
to play a game of Hide-and-seek with the Ferre.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
10. The Ferre Will be Hiding in a random spot in Pay_Fild10. You need to find her '''3 times''' to proceed to the next step.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
11. After finding her 3 times, go back to the Old Hunter's Guild Signpost and talk to the Ferre. Tell her &amp;quot;Sure, I guess&amp;quot; to proceed to the next step&lt;br /&gt;
&lt;br /&gt;
[[File:11FerreGame2.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
12. Go to Pay_Fild10 (273,324) and talk to the Piano.&lt;br /&gt;
&lt;br /&gt;
[[File:12PianoMap.png]] [[File:12PianoFerre.png|350px]]&lt;br /&gt;
&lt;br /&gt;
The Game is as follows:&lt;br /&gt;
*The Ferres surrounding the pianos all represent a single musical note/key&lt;br /&gt;
*The piano will tell you a musical chord&lt;br /&gt;
*You pick which musical note/key is involved in the chord, and tell the respective Ferre to play the note&lt;br /&gt;
*After you ask all the required Ferres to play, talk to the piano to finalize your answer&lt;br /&gt;
*You have to do this '''4 times''', and will need to '''redo from the start if you fail a chord'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: left;margin:0px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:800px;&amp;quot; |Nerdy Music Stuff&lt;br /&gt;
|- &lt;br /&gt;
|Musical Notes include seven basic note names: A, B, C, D, E, F, and G. After G, the sequence repeats.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class= style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: left;&amp;quot; width=&amp;quot;700px&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Musical Scales&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A musical scale is a series of notes arranged in ascending or descending order.&lt;br /&gt;
The most common scale is the &amp;quot;major scale,&amp;quot; which has a happy and bright sound. It follows a specific pattern of whole and half steps between notes.&lt;br /&gt;
For example, the C major scale consists of the notes: C, D, E, F, G, A, B, and then it repeats.&lt;br /&gt;
Another well-known scale is the &amp;quot;minor scale,&amp;quot; which has a sadder sound.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Chords&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A chord is a group of three or more notes played together to create harmony.&lt;br /&gt;
The most basic chord is the &amp;quot;triad,&amp;quot; which consists of three notes. The most common triads are major and minor chords.&lt;br /&gt;
A major chord has a happy and stable sound, while a minor chord has a sadder or more emotional sound.&lt;br /&gt;
For example, a C major chord is made up of the notes C, E, and G played together. A C minor chord would be C, E♭, and G.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Chords are often derived from scales. The notes of a chord are usually taken from a specific scale.&lt;br /&gt;
&lt;br /&gt;
For instance, the C major scale provides the notes for the C major chord (C, E, G), and the A minor chord (A, C, E) comes from the A minor scale.&lt;br /&gt;
&lt;br /&gt;
In summary, '''scales are a sequence of notes''', and '''chords are groups of notes played together to create harmony'''.&lt;br /&gt;
&lt;br /&gt;
Aside from Scales and Chords, we also have Sharp (♯) and Flat (♭)&lt;br /&gt;
&amp;lt;div class= style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: left;&amp;quot; width=&amp;quot;700px&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Sharp (♯)&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |When a note is &amp;quot;sharp,&amp;quot; it means you raise the pitch by a half step, or &amp;quot;'''one semitones'''&amp;quot;.&lt;br /&gt;
For example, if you take the note C and make it sharp (C♯), you move up by one half step, which is the next key on the piano (or the next fret on a guitar).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Flat (♭):&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |When a note is &amp;quot;flat,&amp;quot; it means you lower the pitch by a half step, or &amp;quot;'''one semitones'''&amp;quot;.&lt;br /&gt;
Using the note C again, if you make it flat (C♭), you move down by one half step.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Using a sharp or a flat twice raises or lowers the pitch by a step respectively (Symbol x for double sharp and 𝄫 for double flat)&lt;br /&gt;
An example for this is the C-sharp Augmented Chord, &lt;br /&gt;
&amp;lt;div class= style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: left;&amp;quot; width=&amp;quot;700px&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Augmented Chords&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |An augmented chord is a chord that consists of a root note, a major third (four semitones above the root), and an augmented fifth (eight semitones above the root). In the case of C sharp augmented (C♯ aug), the notes are as follows:&lt;br /&gt;
*C♯ (root)&lt;br /&gt;
&lt;br /&gt;
*E♯ (major third)&lt;br /&gt;
&lt;br /&gt;
*Gx (augmented fifth)&lt;br /&gt;
&lt;br /&gt;
Here, the &amp;quot;x&amp;quot; symbolizes a double sharp, indicating that the G has been raised by two semitones. Alternatively, you can think of Gx as being the same as A in this context, as they sound the same in equal temperament tuning.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Diminished Chords&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A diminished chord is a type of chord that consists of a root note, a minor third (three semitones above the root), and a diminished fifth (six semitones above the root). The symbol for a diminished chord is often &amp;quot;dim&amp;quot; or a small circle (°) placed after the chord's name.&lt;br /&gt;
&lt;br /&gt;
For example, let's take the C diminished chord:&lt;br /&gt;
&lt;br /&gt;
*The root note is C.&lt;br /&gt;
*The minor third above C is E♭.&lt;br /&gt;
*The diminished fifth above C is G♭.&lt;br /&gt;
So, the C diminished chord is made up of the notes C, E♭, and G♭.&lt;br /&gt;
&lt;br /&gt;
The diminished chord has a tense and unstable sound, making it useful for creating tension in music. It is often used in transitional passages, leading to a more stable chord. Additionally, diminished chords have a symmetrical structure, meaning that if you move any note up or down by a minor third, you still get a diminished chord.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:CSharpAugmentedChord.png|450px]]&lt;br /&gt;
&lt;br /&gt;
In This Example, &lt;br /&gt;
*the E# goes up a half step, but since there is no black key after it, it simply goes to F&lt;br /&gt;
*the Gx goes up two half steps, which means G --&amp;gt; G# --&amp;gt; A&lt;br /&gt;
Therefore, the '''in-game answer''' for C# Augmented Chord is '''C♯, F, A'''&lt;br /&gt;
&lt;br /&gt;
~End of Nerd Music Stuff~&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Example of the Chords===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: left;&amp;quot; width=&amp;quot;700px&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:3em; padding:10px;&amp;quot; |Chord&lt;br /&gt;
! style=&amp;quot;width:3em; padding:10px;&amp;quot; |Notes / Keys in-game&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C major&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C, E, G&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C sharp major&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C#, F, G#&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C minor&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C, Eb, G&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C sharp minor&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C#, E, G#, B&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C-sharp Augmented&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C#, F, A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C diminished 7th&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C, Eb, Gb, A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |D minor&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |D, F, A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |E Augmented&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |E, G#, C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |E diminished&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |E, G, Bb&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |E-flat major&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Eb, G, Bb&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |E-flat diminished 7th&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Eb, Gb, A, C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |F-sharp diminished 7th&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |F#, A, C, Eb&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |F minor chord&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |F, Ab, C, Eb&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |G Dominant&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |G, B, D, F&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |G minor 7th&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |G, Bb, D, F&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A minor&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A, C, E&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A Flat Major 7&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Ab, C, Eb, G&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A Diminished 7th&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A, C, Eb, Gb.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A Flat Diminished&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Ab, B, D&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A-sharp diminished 7th&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A#, C#, E, G&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A Augmented&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A, C#, F&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A Diminished&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A, C, Eb&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |B augmented&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |B, D#, G&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |B minor&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |B, D, F#, A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |B Flat Dominant 7&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Bb, D, F, Ab&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |B Flat minor&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Bb, Db, F&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |B-flat diminished &lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Bb, Db, E&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After successfully completing 4 sets of chords, the Piano tells you to find the Ferre again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
13. She is at Pay_Fild10 (193,39). Use the Ferre's Playground Warp to quickly get to her. Rotating the screen allows you to see her easily.&lt;br /&gt;
Select &amp;quot;Yes&amp;quot; to open the instance. Make sure you are ready since you will be immediately warped inside!&lt;br /&gt;
&lt;br /&gt;
[[File:13FerreMap.png]] [[File:13FerreInstance.png|350px]] [[File:13FerreDialogue.png|250px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At this point you have unlocked the instance and can run it as many times as you'd like.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
14. In Room 4 of the instance, talk to the bard to send him back to town. He is located in the upper left corner of the room.&lt;br /&gt;
&lt;br /&gt;
You have the option to keep going or go back with him, either choice will make him spawn in town.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
15. Talk to the bard at Payon (202,120) to get:&lt;br /&gt;
*Costume Diabolic Headphones&lt;br /&gt;
[[File:15FerreHeadphones.png]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
16. Warp to Ferre's Playground (Pay_Fild10), and talk to the Ferre at (181,40) to get:&lt;br /&gt;
*2 Pumpkin Candy Holders&lt;br /&gt;
[[File:16FerrePumpkin.png]] &lt;br /&gt;
&lt;br /&gt;
There may be additional rewards but it will vary each time. See the reward section down below.&lt;br /&gt;
&lt;br /&gt;
==Instance Info==&lt;br /&gt;
&lt;br /&gt;
Note: the first 4 rooms can be completed by well-equipped non-trans lv 80 characters, or a duo of only moderately geared trans characters. &lt;br /&gt;
&lt;br /&gt;
===Room 1===&lt;br /&gt;
Look at all these plants! I wonder if there is a special one among them all... perhaps a Playful one?&lt;br /&gt;
&lt;br /&gt;
===Room 2===&lt;br /&gt;
What's this? a message from the Ferre?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well done finding me before! Let's see if you can find me again! Tag! You're it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I wonder if I can just AoE them all, what's the worst that could happen?&lt;br /&gt;
&lt;br /&gt;
===Room 3===&lt;br /&gt;
Another message from the Ferre...&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You found me again! That was lots of fun! Let's go again, this time I'll be it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I think I can see the goal on the other side of the room, but man They run fast!&lt;br /&gt;
&lt;br /&gt;
===Room 4===&lt;br /&gt;
Wait is that the bard who went missing?&lt;br /&gt;
&lt;br /&gt;
Looks like he can find his own way back, or I can go with him. I am curious about what games the Ferre has though...&lt;br /&gt;
&lt;br /&gt;
(If you talk to the Bard, he'll warp you back to Payon and give you the quest reward, Costume Diabolic Headphones. You can use the warper to go back to the instance if you wish, or go find him on your own in Payon after you've finished exploring the instance.)&lt;br /&gt;
&lt;br /&gt;
===Room 5===&lt;br /&gt;
&lt;br /&gt;
Note: From this point onward, the difficulty of the instance is designed for a team of trans characters. &lt;br /&gt;
===Room 6===&lt;br /&gt;
===Room 7===&lt;br /&gt;
===Room 8===&lt;br /&gt;
===Room 9===&lt;br /&gt;
===Room 10===&lt;br /&gt;
===Room 11===&lt;br /&gt;
===Room 12===&lt;br /&gt;
===Room 13===&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
Talk to one of the Ferre at the entrance to pick up your reward after you've exited the instance.&lt;br /&gt;
&lt;br /&gt;
For defeating Room 4, you may get 1 of the following:&lt;br /&gt;
* 25% to get 1 Pumpkin Candy Holder&lt;br /&gt;
* 25% to get 1 Small Elunium Box&lt;br /&gt;
* 25% to get 1 Small Oridecon Box&lt;br /&gt;
* 25% to get 5 Faeheim Reputation Points&lt;br /&gt;
&lt;br /&gt;
For defeating Room 8, you may get 1 of the following:&lt;br /&gt;
* 30% to get 5 Faeheim Reputation Points&lt;br /&gt;
* 30% to get 1 Pumpkin Mojo&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Rhythmic_Dancer's_Ribbon Rhythmic Dancer's Ribbon]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Zeny's_Duet Zeny's Duet]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Piercing_Crescendo Piercing Crescendo]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Mage's_Elegy Mage's Elegy]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Flare_Cadence Flare Cadence]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Demon's_Libretto Demon's Libretto]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Huuma_Shining_Aria Huuma Shining Aria]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Rite_Robe Spirit's Harmonics]&lt;br /&gt;
&lt;br /&gt;
For defeating Room 12, you may get 1 of the following:&lt;br /&gt;
* 25% to get 5 Faeheim Reputation Points&lt;br /&gt;
* 30% to get 1 [https://hero-server-db.herokuapp.com/item-search/Past_Halloween_Gear_Box Past Halloween Gear Box]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Rhythmic_Dancer's_Ribbon Rhythmic Dancer's Ribbon]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Zeny's_Duet Zeny's Duet]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Piercing_Crescendo Piercing Crescendo]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Mage's_Elegy Mage's Elegy]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Flare_Cadence Flare Cadence]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Demon's_Libretto Demon's Libretto]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Huuma_Shining_Aria Huuma Shining Aria]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Rite_Robe Spirit's Harmonics]&lt;br /&gt;
* 5% to get 1 Costume Diabolic Guitar&lt;br /&gt;
&lt;br /&gt;
For defeating Room 13, you may get 1 of the following:&lt;br /&gt;
* 50% to get 5 Faeheim Reputation Points&lt;br /&gt;
* 20% to get 1 [https://hero-server-db.herokuapp.com/item-search/Past_Halloween_Gear_Box Past Halloween Gear Box]&lt;br /&gt;
* 10% to get 1 [https://hero-server-db.herokuapp.com/item-search/Resting_Swan Resting Swan] (previously Art Contest exclusive)&lt;br /&gt;
* 10% to get 1 [https://hero-server-db.herokuapp.com/item-search/Minstrel_Song_Hat/ Minstrel Song Hat] (previously Art Contest exclusive)&lt;br /&gt;
* 10% to get 1 Costume Diabolic Guitar&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
All rewards are cumulative and every party member earns their individual reward! Defeat the instance with a large party and everyone will be rewarded handsomely!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During heRO's belated Halloween celebration, you also get additional items. You may get 1 item out of either the common, uncommon or rare item pool. The chance to get an item from each pool varies depending on how far you have gone in the instance (minimum defeating Room 4.) The chance of common, uncommon and rare distribution are as follows:&lt;br /&gt;
&lt;br /&gt;
* Defeating Room 4: 90%-9%-1%&lt;br /&gt;
* Defeating Room 8: 75%-23%-2%&lt;br /&gt;
* Defeating Room 12: 50%-47%-3%&lt;br /&gt;
* Defeating Room 13: 30%-63%-7%&lt;br /&gt;
&lt;br /&gt;
The items in each pool are:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Common:&lt;br /&gt;
* 2 Old Green Box&lt;br /&gt;
* 1 Gold&lt;br /&gt;
* 5 Allegiance Token&lt;br /&gt;
* 1 Bloody Branch&lt;br /&gt;
* 5 Old Purple Box&lt;br /&gt;
&lt;br /&gt;
Uncommon:&lt;br /&gt;
* 1 Past Halloween Gear Box&lt;br /&gt;
* 1 Zombie Card&lt;br /&gt;
* 1 Pumpkin Mojo&lt;br /&gt;
* 1 Halloween Pet Box&lt;br /&gt;
&lt;br /&gt;
Rare:&lt;br /&gt;
* 1 Costume Diabolic Rock Guitar&lt;br /&gt;
* 1 Gold Bullion&lt;br /&gt;
* 1 OCA&lt;/div&gt;</summary>
		<author><name>Aerisviel</name></author>	</entry>

	<entry>
		<id>https://pandoraonline.net/heRO_wiki/index.php/Ferre%27s_Playground</id>
		<title>Ferre's Playground</title>
		<link rel="alternate" type="text/html" href="https://pandoraonline.net/heRO_wiki/index.php/Ferre%27s_Playground"/>
				<updated>2023-12-26T15:02:42Z</updated>
		
		<summary type="html">&lt;p&gt;Aerisviel: /* Quest Procedure */ line break for #16&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quest&lt;br /&gt;
| levelreq = 1 (lv 80+ as a party recommended)&lt;br /&gt;
| joblevelreq = 1&lt;br /&gt;
| classreq = Any Class&lt;br /&gt;
| skillreq =&lt;br /&gt;
| partyreq = No (Need to be in a party but can be a party of 1)&lt;br /&gt;
| itemreq = &lt;br /&gt;
| nitemreq =&lt;br /&gt;
| zenyreq = &lt;br /&gt;
| questsreq = None&lt;br /&gt;
| questscoreq = None&lt;br /&gt;
| baseexpreward = &lt;br /&gt;
| jobexpreward =&lt;br /&gt;
| itemreward = Costume Diabolic Headphones&lt;br /&gt;
&lt;br /&gt;
2 Pumpkin Candy Holder&lt;br /&gt;
&lt;br /&gt;
Additional reward may vary. See quest details.&lt;br /&gt;
 &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Basic Info==&lt;br /&gt;
&lt;br /&gt;
The starting point of this quest is in Tessera (134, 180). If you have 25 Faeheim Reputation Points, then you'll overhear 2 Fae children talking about fairies moving to the old, abandoned Hunter's Guild in Payon.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It's recommended to have Google on standby for part of the quest if you are not &amp;quot;musically inclined.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The quest will eventually lead you to have access to Ferre's Playground instance by the same name as the quest. You do NOT need to complete the entire instance to finish the quest. You need to defeat up to Room 4 out of 13 to rescue the Bard. Talk to him and he offers to lead you back to Payon to complete the quest. At this point, you no longer need to proceed further into the Instance for the quest. Be warned that Room 5 and beyond are substantially harder than the first 4 rooms, since they are not needed for quest completion. Rooms 5 to 13 are meant for high-end instance dungeons for their difficulty. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whenever you leave the dungeon, if you have defeated Room 4 or above, be sure to go back to the entrance of the Instance and talk to one of the Ferre's there. Ferre will give you additional rewards, based on how far you have entered the instance. This part of the reward is repeatable, once per opening of the instance.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quest Procedure==&lt;br /&gt;
1. Walk to the Fairy Children to trigger the dialogue.&lt;br /&gt;
&lt;br /&gt;
[[File:01FerreStart.png|350px]]&lt;br /&gt;
&lt;br /&gt;
The following Steps 2 - 5 are optional, but included for better flow. You can skip to step 6 for faster quest progress.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;text-align: left;margin:0px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:800px;&amp;quot; |Optional Steps&lt;br /&gt;
|- &lt;br /&gt;
|2. '''(Optional)''' Go to Payon (186,233) and enter the building, then enter the first room on the right.&lt;br /&gt;
&lt;br /&gt;
[[File:02FerreMap.png]] [[File:02PayonKeyA.png|250px]] [[File:02PayonKeyB.png|350px]]&lt;br /&gt;
|-&lt;br /&gt;
|3. '''(Optional)''' Talk to the NPC inside, they will tell you to find the Hunter Guildmaster.&lt;br /&gt;
&lt;br /&gt;
[[File:03PayonKeyC.png|350px]]&lt;br /&gt;
|-&lt;br /&gt;
|4. '''(Optional)''' Go to the Archer's guild at Payon Archer Village (142,162) and enter the room on the right to find the guildmaster.&lt;br /&gt;
&lt;br /&gt;
[[File:04FerreMap.png]]&lt;br /&gt;
|-&lt;br /&gt;
|5. '''(Optional)''' The Guildmaster will ask you for &amp;quot;evidence&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:05EvidenceOrder.png|350px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
6. Go to Payon Town and gather the &amp;quot;evidence&amp;quot; from the following NPCs:&lt;br /&gt;
*Drunkard at Payon (210,110)&lt;br /&gt;
[[File:06Drunk.png|350px]]&lt;br /&gt;
*Woman at Payon (249,156)&lt;br /&gt;
[[File:06Woman.png|350px]]&lt;br /&gt;
*Young man at Payon (134,211)&lt;br /&gt;
[[File:06YoungMan.png|350px]]&lt;br /&gt;
&lt;br /&gt;
After talking to all 3 of them you will get  a dialogue box saying you have gathered enough evidence&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
7. Return to the Guildmaster in Archer's Guild to get the Key&lt;br /&gt;
&lt;br /&gt;
[[File:07KeyFinally.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
8. Go to Pay_Fild10. &lt;br /&gt;
&lt;br /&gt;
[[File:08FerreGettingThere.png|350px]]&lt;br /&gt;
&lt;br /&gt;
If you have it unlocked (some people have a bug that unlocks it immediately) you can use warper service (Dungeons --&amp;gt; Ferre's Playground)&lt;br /&gt;
&lt;br /&gt;
There will be a signpost at (148,252). Click on it to enter the Old Hunter's Guild&lt;br /&gt;
&lt;br /&gt;
[[File:08FerreWarp.png|350px]] [[File:08FerreMap.png]] [[File:08OldHunterGuild.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9. Once inside, walk straight until you see a desk. You need to trigger dialogue box on 3 spots&lt;br /&gt;
*Go to the desk on the left&lt;br /&gt;
[[File:09Left.png|350px]]&lt;br /&gt;
*Approach the boxes in the Center&lt;br /&gt;
[[File:09Boxes.png|350px]]&lt;br /&gt;
*Go to the desk on the right&lt;br /&gt;
[[File:09Right.png|350px]]&lt;br /&gt;
&lt;br /&gt;
Once done with all 3, walk back towards the exit and talk to the Ferre there&lt;br /&gt;
&lt;br /&gt;
[[File:09Bottom.png|350px]]&lt;br /&gt;
&lt;br /&gt;
Pick &lt;br /&gt;
*&amp;quot;I'm looking for a missing Bard&amp;quot; &lt;br /&gt;
&lt;br /&gt;
and then &lt;br /&gt;
*&amp;quot;Yes&amp;quot; &lt;br /&gt;
&lt;br /&gt;
to play a game of Hide-and-seek with the Ferre.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
10. The Ferre Will be Hiding in a random spot in Pay_Fild10. You need to find her '''3 times''' to proceed to the next step.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
11. After finding her 3 times, go back to the Old Hunter's Guild Signpost and talk to the Ferre. Tell her &amp;quot;Sure, I guess&amp;quot; to proceed to the next step&lt;br /&gt;
&lt;br /&gt;
[[File:11FerreGame2.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
12. Go to Pay_Fild10 (273,324) and talk to the Piano.&lt;br /&gt;
&lt;br /&gt;
[[File:12PianoMap.png]] [[File:12PianoFerre.png|350px]]&lt;br /&gt;
&lt;br /&gt;
The Game is as follows:&lt;br /&gt;
*The Ferres surrounding the pianos all represent a single musical note/key&lt;br /&gt;
*The piano will tell you a musical chord&lt;br /&gt;
*You pick which musical note/key is involved in the chord, and tell the respective Ferre to play the note&lt;br /&gt;
*After you ask all the required Ferres to play, talk to the piano to finalize your answer&lt;br /&gt;
*You have to do this '''4 times''', and will need to '''redo from the start if you fail a chord'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: left;margin:0px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:800px;&amp;quot; |Nerdy Music Stuff&lt;br /&gt;
|- &lt;br /&gt;
|Musical Notes include seven basic note names: A, B, C, D, E, F, and G. After G, the sequence repeats.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class= style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: left;&amp;quot; width=&amp;quot;700px&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Musical Scales&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A musical scale is a series of notes arranged in ascending or descending order.&lt;br /&gt;
The most common scale is the &amp;quot;major scale,&amp;quot; which has a happy and bright sound. It follows a specific pattern of whole and half steps between notes.&lt;br /&gt;
For example, the C major scale consists of the notes: C, D, E, F, G, A, B, and then it repeats.&lt;br /&gt;
Another well-known scale is the &amp;quot;minor scale,&amp;quot; which has a sadder sound.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Chords&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A chord is a group of three or more notes played together to create harmony.&lt;br /&gt;
The most basic chord is the &amp;quot;triad,&amp;quot; which consists of three notes. The most common triads are major and minor chords.&lt;br /&gt;
A major chord has a happy and stable sound, while a minor chord has a sadder or more emotional sound.&lt;br /&gt;
For example, a C major chord is made up of the notes C, E, and G played together. A C minor chord would be C, E♭, and G.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Chords are often derived from scales. The notes of a chord are usually taken from a specific scale.&lt;br /&gt;
&lt;br /&gt;
For instance, the C major scale provides the notes for the C major chord (C, E, G), and the A minor chord (A, C, E) comes from the A minor scale.&lt;br /&gt;
&lt;br /&gt;
In summary, '''scales are a sequence of notes''', and '''chords are groups of notes played together to create harmony'''.&lt;br /&gt;
&lt;br /&gt;
Aside from Scales and Chords, we also have Sharp (♯) and Flat (♭)&lt;br /&gt;
&amp;lt;div class= style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: left;&amp;quot; width=&amp;quot;700px&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Sharp (♯)&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |When a note is &amp;quot;sharp,&amp;quot; it means you raise the pitch by a half step, or &amp;quot;'''one semitones'''&amp;quot;.&lt;br /&gt;
For example, if you take the note C and make it sharp (C♯), you move up by one half step, which is the next key on the piano (or the next fret on a guitar).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Flat (♭):&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |When a note is &amp;quot;flat,&amp;quot; it means you lower the pitch by a half step, or &amp;quot;'''one semitones'''&amp;quot;.&lt;br /&gt;
Using the note C again, if you make it flat (C♭), you move down by one half step.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Using a sharp or a flat twice raises or lowers the pitch by a step respectively (Symbol x for double sharp and 𝄫 for double flat)&lt;br /&gt;
An example for this is the C-sharp Augmented Chord, &lt;br /&gt;
&amp;lt;div class= style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: left;&amp;quot; width=&amp;quot;700px&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Augmented Chords&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |An augmented chord is a chord that consists of a root note, a major third (four semitones above the root), and an augmented fifth (eight semitones above the root). In the case of C sharp augmented (C♯ aug), the notes are as follows:&lt;br /&gt;
*C♯ (root)&lt;br /&gt;
&lt;br /&gt;
*E♯ (major third)&lt;br /&gt;
&lt;br /&gt;
*Gx (augmented fifth)&lt;br /&gt;
&lt;br /&gt;
Here, the &amp;quot;x&amp;quot; symbolizes a double sharp, indicating that the G has been raised by two semitones. Alternatively, you can think of Gx as being the same as A in this context, as they sound the same in equal temperament tuning.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Diminished Chords&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A diminished chord is a type of chord that consists of a root note, a minor third (three semitones above the root), and a diminished fifth (six semitones above the root). The symbol for a diminished chord is often &amp;quot;dim&amp;quot; or a small circle (°) placed after the chord's name.&lt;br /&gt;
&lt;br /&gt;
For example, let's take the C diminished chord:&lt;br /&gt;
&lt;br /&gt;
*The root note is C.&lt;br /&gt;
*The minor third above C is E♭.&lt;br /&gt;
*The diminished fifth above C is G♭.&lt;br /&gt;
So, the C diminished chord is made up of the notes C, E♭, and G♭.&lt;br /&gt;
&lt;br /&gt;
The diminished chord has a tense and unstable sound, making it useful for creating tension in music. It is often used in transitional passages, leading to a more stable chord. Additionally, diminished chords have a symmetrical structure, meaning that if you move any note up or down by a minor third, you still get a diminished chord.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:CSharpAugmentedChord.png|450px]]&lt;br /&gt;
&lt;br /&gt;
In This Example, &lt;br /&gt;
*the E# goes up a half step, but since there is no black key after it, it simply goes to F&lt;br /&gt;
*the Gx goes up two half steps, which means G --&amp;gt; G# --&amp;gt; A&lt;br /&gt;
Therefore, the '''in-game answer''' for C# Augmented Chord is '''C♯, F, A'''&lt;br /&gt;
&lt;br /&gt;
~End of Nerd Music Stuff~&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example of the Chords&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: left;&amp;quot; width=&amp;quot;700px&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:3em; padding:10px;&amp;quot; |Chord&lt;br /&gt;
! style=&amp;quot;width:3em; padding:10px;&amp;quot; |Notes / Keys in-game&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C major&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C, E, G&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C sharp major&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C#, F, G#&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C minor&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C, Eb, G&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C sharp minor&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C#, E, G#, B&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C-sharp Augmented&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C#, F, A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |D minor&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |D, F, A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |E Augmented&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |E, G#, C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |E diminished&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |E, G, Bb&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |E-flat diminished 7th&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Eb, Gb, A, C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |F-sharp diminished 7th&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |F#, A, C, Eb&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |F minor chord&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |F, Ab, C, Eb&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |G Dominant&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |G, B, D, F&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A minor&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A, C, E&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A Flat Major 7&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Ab, C, Eb, G&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A Flat Diminished&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Ab, B, D&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A-sharp diminished 7th&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A#, C#, E, G&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A Augmented&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A, C#, F&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A Diminished&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A, C, Eb&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |B augmented&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |B, D#, G&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |B minor&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |B, D, F#, A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |B Flat Dominant 7&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Bb, D, F, Ab&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |B Flat minor&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Bb, Db, F&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After successfully completing 4 sets of chords, the Piano tells you to find the Ferre again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
13. She is at Pay_Fild10 (193,39). Use the Ferre's Playground Warp to quickly get to her. Rotating the screen allows you to see her easily.&lt;br /&gt;
Select &amp;quot;Yes&amp;quot; to open the instance. Make sure you are ready since you will be immediately warped inside!&lt;br /&gt;
&lt;br /&gt;
[[File:13FerreMap.png]] [[File:13FerreInstance.png|350px]] [[File:13FerreDialogue.png|250px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At this point you have unlocked the instance and can run it as many times as you'd like.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
14. In Room 4 of the instance, talk to the bard to send him back to town. He is located in the upper left corner of the room.&lt;br /&gt;
&lt;br /&gt;
You have the option to keep going or go back with him, either choice will make him spawn in town.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
15. Talk to the bard at Payon (202,120) to get:&lt;br /&gt;
*Costume Diabolic Headphones&lt;br /&gt;
[[File:15FerreHeadphones.png]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
16. Warp to Ferre's Playground (Pay_Fild10), and talk to the Ferre at (181,40) to get:&lt;br /&gt;
*2 Pumpkin Candy Holders&lt;br /&gt;
[[File:16FerrePumpkin.png]] &lt;br /&gt;
&lt;br /&gt;
There may be additional rewards but it will vary each time. See the reward section down below.&lt;br /&gt;
&lt;br /&gt;
==Instance Info==&lt;br /&gt;
&lt;br /&gt;
Note: the first 4 rooms can be completed by well-equipped non-trans lv 80 characters, or a duo of only moderately geared trans characters. &lt;br /&gt;
&lt;br /&gt;
===Room 1===&lt;br /&gt;
Look at all these plants! I wonder if there is a special one among them all... perhaps a Playful one?&lt;br /&gt;
&lt;br /&gt;
===Room 2===&lt;br /&gt;
What's this? a message from the Ferre?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well done finding me before! Let's see if you can find me again! Tag! You're it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I wonder if I can just AoE them all, what's the worst that could happen?&lt;br /&gt;
&lt;br /&gt;
===Room 3===&lt;br /&gt;
Another message from the Ferre...&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You found me again! That was lots of fun! Let's go again, this time I'll be it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I think I can see the goal on the other side of the room, but man They run fast!&lt;br /&gt;
&lt;br /&gt;
===Room 4===&lt;br /&gt;
Wait is that the bard who went missing?&lt;br /&gt;
&lt;br /&gt;
Looks like he can find his own way back, or I can go with him. I am curious about what games the Ferre has though...&lt;br /&gt;
&lt;br /&gt;
(If you talk to the Bard, he'll warp you back to Payon and give you the quest reward, Costume Diabolic Headphones. You can use the warper to go back to the instance if you wish, or go find him on your own in Payon after you've finished exploring the instance.)&lt;br /&gt;
&lt;br /&gt;
===Room 5===&lt;br /&gt;
&lt;br /&gt;
Note: From this point onward, the difficulty of the instance is designed for a team of trans characters. &lt;br /&gt;
===Room 6===&lt;br /&gt;
===Room 7===&lt;br /&gt;
===Room 8===&lt;br /&gt;
===Room 9===&lt;br /&gt;
===Room 10===&lt;br /&gt;
===Room 11===&lt;br /&gt;
===Room 12===&lt;br /&gt;
===Room 13===&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
Talk to one of the Ferre at the entrance to pick up your reward after you've exited the instance.&lt;br /&gt;
&lt;br /&gt;
For defeating Room 4, you may get 1 of the following:&lt;br /&gt;
* 25% to get 1 Pumpkin Candy Holder&lt;br /&gt;
* 25% to get 1 Small Elunium Box&lt;br /&gt;
* 25% to get 1 Small Oridecon Box&lt;br /&gt;
* 25% to get 5 Faeheim Reputation Points&lt;br /&gt;
&lt;br /&gt;
For defeating Room 8, you may get 1 of the following:&lt;br /&gt;
* 30% to get 5 Faeheim Reputation Points&lt;br /&gt;
* 30% to get 1 Pumpkin Mojo&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Rhythmic_Dancer's_Ribbon Rhythmic Dancer's Ribbon]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Zeny's_Duet Zeny's Duet]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Piercing_Crescendo Piercing Crescendo]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Mage's_Elegy Mage's Elegy]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Flare_Cadence Flare Cadence]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Demon's_Libretto Demon's Libretto]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Huuma_Shining_Aria Huuma Shining Aria]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Rite_Robe Spirit's Harmonics]&lt;br /&gt;
&lt;br /&gt;
For defeating Room 12, you may get 1 of the following:&lt;br /&gt;
* 25% to get 5 Faeheim Reputation Points&lt;br /&gt;
* 30% to get 1 [https://hero-server-db.herokuapp.com/item-search/Past_Halloween_Gear_Box Past Halloween Gear Box]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Rhythmic_Dancer's_Ribbon Rhythmic Dancer's Ribbon]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Zeny's_Duet Zeny's Duet]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Piercing_Crescendo Piercing Crescendo]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Mage's_Elegy Mage's Elegy]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Flare_Cadence Flare Cadence]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Demon's_Libretto Demon's Libretto]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Huuma_Shining_Aria Huuma Shining Aria]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Rite_Robe Spirit's Harmonics]&lt;br /&gt;
* 5% to get 1 Costume Diabolic Guitar&lt;br /&gt;
&lt;br /&gt;
For defeating Room 13, you may get 1 of the following:&lt;br /&gt;
* 50% to get 5 Faeheim Reputation Points&lt;br /&gt;
* 20% to get 1 [https://hero-server-db.herokuapp.com/item-search/Past_Halloween_Gear_Box Past Halloween Gear Box]&lt;br /&gt;
* 10% to get 1 [https://hero-server-db.herokuapp.com/item-search/Resting_Swan Resting Swan] (previously Art Contest exclusive)&lt;br /&gt;
* 10% to get 1 [https://hero-server-db.herokuapp.com/item-search/Minstrel_Song_Hat/ Minstrel Song Hat] (previously Art Contest exclusive)&lt;br /&gt;
* 10% to get 1 Costume Diabolic Guitar&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
All rewards are cumulative and every party member earns their individual reward! Defeat the instance with a large party and everyone will be rewarded handsomely!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During heRO's belated Halloween celebration, you also get additional items. You may get 1 item out of either the common, uncommon or rare item pool. The chance to get an item from each pool varies depending on how far you have gone in the instance (minimum defeating Room 4.) The chance of common, uncommon and rare distribution are as follows:&lt;br /&gt;
&lt;br /&gt;
* Defeating Room 4: 90%-9%-1%&lt;br /&gt;
* Defeating Room 8: 75%-23%-2%&lt;br /&gt;
* Defeating Room 12: 50%-47%-3%&lt;br /&gt;
* Defeating Room 13: 30%-63%-7%&lt;br /&gt;
&lt;br /&gt;
The items in each pool are:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Common:&lt;br /&gt;
* 2 Old Green Box&lt;br /&gt;
* 1 Gold&lt;br /&gt;
* 5 Allegiance Token&lt;br /&gt;
* 1 Bloody Branch&lt;br /&gt;
* 5 Old Purple Box&lt;br /&gt;
&lt;br /&gt;
Uncommon:&lt;br /&gt;
* 1 Past Halloween Gear Box&lt;br /&gt;
* 1 Zombie Card&lt;br /&gt;
* 1 Pumpkin Mojo&lt;br /&gt;
* 1 Halloween Pet Box&lt;br /&gt;
&lt;br /&gt;
Rare:&lt;br /&gt;
* 1 Costume Diabolic Rock Guitar&lt;br /&gt;
* 1 Gold Bullion&lt;br /&gt;
* 1 OCA&lt;/div&gt;</summary>
		<author><name>Aerisviel</name></author>	</entry>

	<entry>
		<id>https://pandoraonline.net/heRO_wiki/index.php/Ferre%27s_Playground</id>
		<title>Ferre's Playground</title>
		<link rel="alternate" type="text/html" href="https://pandoraonline.net/heRO_wiki/index.php/Ferre%27s_Playground"/>
				<updated>2023-12-26T14:59:57Z</updated>
		
		<summary type="html">&lt;p&gt;Aerisviel: /* Quest Procedure */ tidying up order of example chords in table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quest&lt;br /&gt;
| levelreq = 1 (lv 80+ as a party recommended)&lt;br /&gt;
| joblevelreq = 1&lt;br /&gt;
| classreq = Any Class&lt;br /&gt;
| skillreq =&lt;br /&gt;
| partyreq = No (Need to be in a party but can be a party of 1)&lt;br /&gt;
| itemreq = &lt;br /&gt;
| nitemreq =&lt;br /&gt;
| zenyreq = &lt;br /&gt;
| questsreq = None&lt;br /&gt;
| questscoreq = None&lt;br /&gt;
| baseexpreward = &lt;br /&gt;
| jobexpreward =&lt;br /&gt;
| itemreward = Costume Diabolic Headphones&lt;br /&gt;
&lt;br /&gt;
2 Pumpkin Candy Holder&lt;br /&gt;
&lt;br /&gt;
Additional reward may vary. See quest details.&lt;br /&gt;
 &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Basic Info==&lt;br /&gt;
&lt;br /&gt;
The starting point of this quest is in Tessera (134, 180). If you have 25 Faeheim Reputation Points, then you'll overhear 2 Fae children talking about fairies moving to the old, abandoned Hunter's Guild in Payon.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It's recommended to have Google on standby for part of the quest if you are not &amp;quot;musically inclined.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The quest will eventually lead you to have access to Ferre's Playground instance by the same name as the quest. You do NOT need to complete the entire instance to finish the quest. You need to defeat up to Room 4 out of 13 to rescue the Bard. Talk to him and he offers to lead you back to Payon to complete the quest. At this point, you no longer need to proceed further into the Instance for the quest. Be warned that Room 5 and beyond are substantially harder than the first 4 rooms, since they are not needed for quest completion. Rooms 5 to 13 are meant for high-end instance dungeons for their difficulty. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whenever you leave the dungeon, if you have defeated Room 4 or above, be sure to go back to the entrance of the Instance and talk to one of the Ferre's there. Ferre will give you additional rewards, based on how far you have entered the instance. This part of the reward is repeatable, once per opening of the instance.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quest Procedure==&lt;br /&gt;
1. Walk to the Fairy Children to trigger the dialogue.&lt;br /&gt;
&lt;br /&gt;
[[File:01FerreStart.png|350px]]&lt;br /&gt;
&lt;br /&gt;
The following Steps 2 - 5 are optional, but included for better flow. You can skip to step 6 for faster quest progress.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;text-align: left;margin:0px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:800px;&amp;quot; |Optional Steps&lt;br /&gt;
|- &lt;br /&gt;
|2. '''(Optional)''' Go to Payon (186,233) and enter the building, then enter the first room on the right.&lt;br /&gt;
&lt;br /&gt;
[[File:02FerreMap.png]] [[File:02PayonKeyA.png|250px]] [[File:02PayonKeyB.png|350px]]&lt;br /&gt;
|-&lt;br /&gt;
|3. '''(Optional)''' Talk to the NPC inside, they will tell you to find the Hunter Guildmaster.&lt;br /&gt;
&lt;br /&gt;
[[File:03PayonKeyC.png|350px]]&lt;br /&gt;
|-&lt;br /&gt;
|4. '''(Optional)''' Go to the Archer's guild at Payon Archer Village (142,162) and enter the room on the right to find the guildmaster.&lt;br /&gt;
&lt;br /&gt;
[[File:04FerreMap.png]]&lt;br /&gt;
|-&lt;br /&gt;
|5. '''(Optional)''' The Guildmaster will ask you for &amp;quot;evidence&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:05EvidenceOrder.png|350px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
6. Go to Payon Town and gather the &amp;quot;evidence&amp;quot; from the following NPCs:&lt;br /&gt;
*Drunkard at Payon (210,110)&lt;br /&gt;
[[File:06Drunk.png|350px]]&lt;br /&gt;
*Woman at Payon (249,156)&lt;br /&gt;
[[File:06Woman.png|350px]]&lt;br /&gt;
*Young man at Payon (134,211)&lt;br /&gt;
[[File:06YoungMan.png|350px]]&lt;br /&gt;
&lt;br /&gt;
After talking to all 3 of them you will get  a dialogue box saying you have gathered enough evidence&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
7. Return to the Guildmaster in Archer's Guild to get the Key&lt;br /&gt;
&lt;br /&gt;
[[File:07KeyFinally.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
8. Go to Pay_Fild10. &lt;br /&gt;
&lt;br /&gt;
[[File:08FerreGettingThere.png|350px]]&lt;br /&gt;
&lt;br /&gt;
If you have it unlocked (some people have a bug that unlocks it immediately) you can use warper service (Dungeons --&amp;gt; Ferre's Playground)&lt;br /&gt;
&lt;br /&gt;
There will be a signpost at (148,252). Click on it to enter the Old Hunter's Guild&lt;br /&gt;
&lt;br /&gt;
[[File:08FerreWarp.png|350px]] [[File:08FerreMap.png]] [[File:08OldHunterGuild.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9. Once inside, walk straight until you see a desk. You need to trigger dialogue box on 3 spots&lt;br /&gt;
*Go to the desk on the left&lt;br /&gt;
[[File:09Left.png|350px]]&lt;br /&gt;
*Approach the boxes in the Center&lt;br /&gt;
[[File:09Boxes.png|350px]]&lt;br /&gt;
*Go to the desk on the right&lt;br /&gt;
[[File:09Right.png|350px]]&lt;br /&gt;
&lt;br /&gt;
Once done with all 3, walk back towards the exit and talk to the Ferre there&lt;br /&gt;
&lt;br /&gt;
[[File:09Bottom.png|350px]]&lt;br /&gt;
&lt;br /&gt;
Pick &lt;br /&gt;
*&amp;quot;I'm looking for a missing Bard&amp;quot; &lt;br /&gt;
&lt;br /&gt;
and then &lt;br /&gt;
*&amp;quot;Yes&amp;quot; &lt;br /&gt;
&lt;br /&gt;
to play a game of Hide-and-seek with the Ferre.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
10. The Ferre Will be Hiding in a random spot in Pay_Fild10. You need to find her '''3 times''' to proceed to the next step.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
11. After finding her 3 times, go back to the Old Hunter's Guild Signpost and talk to the Ferre. Tell her &amp;quot;Sure, I guess&amp;quot; to proceed to the next step&lt;br /&gt;
&lt;br /&gt;
[[File:11FerreGame2.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
12. Go to Pay_Fild10 (273,324) and talk to the Piano.&lt;br /&gt;
&lt;br /&gt;
[[File:12PianoMap.png]] [[File:12PianoFerre.png|350px]]&lt;br /&gt;
&lt;br /&gt;
The Game is as follows:&lt;br /&gt;
*The Ferres surrounding the pianos all represent a single musical note/key&lt;br /&gt;
*The piano will tell you a musical chord&lt;br /&gt;
*You pick which musical note/key is involved in the chord, and tell the respective Ferre to play the note&lt;br /&gt;
*After you ask all the required Ferres to play, talk to the piano to finalize your answer&lt;br /&gt;
*You have to do this '''4 times''', and will need to '''redo from the start if you fail a chord'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: left;margin:0px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:800px;&amp;quot; |Nerdy Music Stuff&lt;br /&gt;
|- &lt;br /&gt;
|Musical Notes include seven basic note names: A, B, C, D, E, F, and G. After G, the sequence repeats.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class= style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: left;&amp;quot; width=&amp;quot;700px&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Musical Scales&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A musical scale is a series of notes arranged in ascending or descending order.&lt;br /&gt;
The most common scale is the &amp;quot;major scale,&amp;quot; which has a happy and bright sound. It follows a specific pattern of whole and half steps between notes.&lt;br /&gt;
For example, the C major scale consists of the notes: C, D, E, F, G, A, B, and then it repeats.&lt;br /&gt;
Another well-known scale is the &amp;quot;minor scale,&amp;quot; which has a sadder sound.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Chords&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A chord is a group of three or more notes played together to create harmony.&lt;br /&gt;
The most basic chord is the &amp;quot;triad,&amp;quot; which consists of three notes. The most common triads are major and minor chords.&lt;br /&gt;
A major chord has a happy and stable sound, while a minor chord has a sadder or more emotional sound.&lt;br /&gt;
For example, a C major chord is made up of the notes C, E, and G played together. A C minor chord would be C, E♭, and G.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Chords are often derived from scales. The notes of a chord are usually taken from a specific scale.&lt;br /&gt;
&lt;br /&gt;
For instance, the C major scale provides the notes for the C major chord (C, E, G), and the A minor chord (A, C, E) comes from the A minor scale.&lt;br /&gt;
&lt;br /&gt;
In summary, '''scales are a sequence of notes''', and '''chords are groups of notes played together to create harmony'''.&lt;br /&gt;
&lt;br /&gt;
Aside from Scales and Chords, we also have Sharp (♯) and Flat (♭)&lt;br /&gt;
&amp;lt;div class= style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: left;&amp;quot; width=&amp;quot;700px&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Sharp (♯)&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |When a note is &amp;quot;sharp,&amp;quot; it means you raise the pitch by a half step, or &amp;quot;'''one semitones'''&amp;quot;.&lt;br /&gt;
For example, if you take the note C and make it sharp (C♯), you move up by one half step, which is the next key on the piano (or the next fret on a guitar).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Flat (♭):&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |When a note is &amp;quot;flat,&amp;quot; it means you lower the pitch by a half step, or &amp;quot;'''one semitones'''&amp;quot;.&lt;br /&gt;
Using the note C again, if you make it flat (C♭), you move down by one half step.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Using a sharp or a flat twice raises or lowers the pitch by a step respectively (Symbol x for double sharp and 𝄫 for double flat)&lt;br /&gt;
An example for this is the C-sharp Augmented Chord, &lt;br /&gt;
&amp;lt;div class= style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: left;&amp;quot; width=&amp;quot;700px&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Augmented Chords&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |An augmented chord is a chord that consists of a root note, a major third (four semitones above the root), and an augmented fifth (eight semitones above the root). In the case of C sharp augmented (C♯ aug), the notes are as follows:&lt;br /&gt;
*C♯ (root)&lt;br /&gt;
&lt;br /&gt;
*E♯ (major third)&lt;br /&gt;
&lt;br /&gt;
*Gx (augmented fifth)&lt;br /&gt;
&lt;br /&gt;
Here, the &amp;quot;x&amp;quot; symbolizes a double sharp, indicating that the G has been raised by two semitones. Alternatively, you can think of Gx as being the same as A in this context, as they sound the same in equal temperament tuning.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Diminished Chords&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A diminished chord is a type of chord that consists of a root note, a minor third (three semitones above the root), and a diminished fifth (six semitones above the root). The symbol for a diminished chord is often &amp;quot;dim&amp;quot; or a small circle (°) placed after the chord's name.&lt;br /&gt;
&lt;br /&gt;
For example, let's take the C diminished chord:&lt;br /&gt;
&lt;br /&gt;
*The root note is C.&lt;br /&gt;
*The minor third above C is E♭.&lt;br /&gt;
*The diminished fifth above C is G♭.&lt;br /&gt;
So, the C diminished chord is made up of the notes C, E♭, and G♭.&lt;br /&gt;
&lt;br /&gt;
The diminished chord has a tense and unstable sound, making it useful for creating tension in music. It is often used in transitional passages, leading to a more stable chord. Additionally, diminished chords have a symmetrical structure, meaning that if you move any note up or down by a minor third, you still get a diminished chord.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:CSharpAugmentedChord.png|450px]]&lt;br /&gt;
&lt;br /&gt;
In This Example, &lt;br /&gt;
*the E# goes up a half step, but since there is no black key after it, it simply goes to F&lt;br /&gt;
*the Gx goes up two half steps, which means G --&amp;gt; G# --&amp;gt; A&lt;br /&gt;
Therefore, the '''in-game answer''' for C# Augmented Chord is '''C♯, F, A'''&lt;br /&gt;
&lt;br /&gt;
~End of Nerd Music Stuff~&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example of the Chords&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: left;&amp;quot; width=&amp;quot;700px&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:3em; padding:10px;&amp;quot; |Chord&lt;br /&gt;
! style=&amp;quot;width:3em; padding:10px;&amp;quot; |Notes / Keys in-game&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C major&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C, E, G&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C sharp major&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C#, F, G#&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C minor&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C, Eb, G&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C sharp minor&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C#, E, G#, B&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C-sharp Augmented&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C#, F, A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |D minor&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |D, F, A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |E Augmented&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |E, G#, C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |E diminished&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |E, G, Bb&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |E-flat diminished 7th&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Eb, Gb, A, C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |F-sharp diminished 7th&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |F#, A, C, Eb&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |F minor chord&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |F, Ab, C, Eb&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |G Dominant&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |G, B, D, F&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A minor&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A, C, E&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A Flat Major 7&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Ab, C, Eb, G&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A Flat Diminished&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Ab, B, D&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A-sharp diminished 7th&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A#, C#, E, G&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A Augmented&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A, C#, F&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A Diminished&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A, C, Eb&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |B augmented&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |B, D#, G&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |B minor&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |B, D, F#, A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |B Flat Dominant 7&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Bb, D, F, Ab&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |B Flat minor&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Bb, Db, F&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After successfully completing 4 sets of chords, the Piano tells you to find the Ferre again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
13. She is at Pay_Fild10 (193,39). Use the Ferre's Playground Warp to quickly get to her. Rotating the screen allows you to see her easily.&lt;br /&gt;
Select &amp;quot;Yes&amp;quot; to open the instance. Make sure you are ready since you will be immediately warped inside!&lt;br /&gt;
&lt;br /&gt;
[[File:13FerreMap.png]] [[File:13FerreInstance.png|350px]] [[File:13FerreDialogue.png|250px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At this point you have unlocked the instance and can run it as many times as you'd like.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
14. In Room 4 of the instance, talk to the bard to send him back to town. He is located in the upper left corner of the room.&lt;br /&gt;
&lt;br /&gt;
You have the option to keep going or go back with him, either choice will make him spawn in town.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
15. Talk to the bard at Payon (202,120) to get:&lt;br /&gt;
*Costume Diabolic Headphones&lt;br /&gt;
[[File:15FerreHeadphones.png]] &lt;br /&gt;
&lt;br /&gt;
16. Warp to Ferre's Playground (Pay_Fild10), and talk to the Ferre at (181,40) to get:&lt;br /&gt;
*2 Pumpkin Candy Holders&lt;br /&gt;
[[File:16FerrePumpkin.png]] &lt;br /&gt;
&lt;br /&gt;
There may be additional rewards but it will vary each time. See the reward section down below.&lt;br /&gt;
&lt;br /&gt;
==Instance Info==&lt;br /&gt;
&lt;br /&gt;
Note: the first 4 rooms can be completed by well-equipped non-trans lv 80 characters, or a duo of only moderately geared trans characters. &lt;br /&gt;
&lt;br /&gt;
===Room 1===&lt;br /&gt;
Look at all these plants! I wonder if there is a special one among them all... perhaps a Playful one?&lt;br /&gt;
&lt;br /&gt;
===Room 2===&lt;br /&gt;
What's this? a message from the Ferre?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well done finding me before! Let's see if you can find me again! Tag! You're it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I wonder if I can just AoE them all, what's the worst that could happen?&lt;br /&gt;
&lt;br /&gt;
===Room 3===&lt;br /&gt;
Another message from the Ferre...&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You found me again! That was lots of fun! Let's go again, this time I'll be it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I think I can see the goal on the other side of the room, but man They run fast!&lt;br /&gt;
&lt;br /&gt;
===Room 4===&lt;br /&gt;
Wait is that the bard who went missing?&lt;br /&gt;
&lt;br /&gt;
Looks like he can find his own way back, or I can go with him. I am curious about what games the Ferre has though...&lt;br /&gt;
&lt;br /&gt;
(If you talk to the Bard, he'll warp you back to Payon and give you the quest reward, Costume Diabolic Headphones. You can use the warper to go back to the instance if you wish, or go find him on your own in Payon after you've finished exploring the instance.)&lt;br /&gt;
&lt;br /&gt;
===Room 5===&lt;br /&gt;
&lt;br /&gt;
Note: From this point onward, the difficulty of the instance is designed for a team of trans characters. &lt;br /&gt;
===Room 6===&lt;br /&gt;
===Room 7===&lt;br /&gt;
===Room 8===&lt;br /&gt;
===Room 9===&lt;br /&gt;
===Room 10===&lt;br /&gt;
===Room 11===&lt;br /&gt;
===Room 12===&lt;br /&gt;
===Room 13===&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
Talk to one of the Ferre at the entrance to pick up your reward after you've exited the instance.&lt;br /&gt;
&lt;br /&gt;
For defeating Room 4, you may get 1 of the following:&lt;br /&gt;
* 25% to get 1 Pumpkin Candy Holder&lt;br /&gt;
* 25% to get 1 Small Elunium Box&lt;br /&gt;
* 25% to get 1 Small Oridecon Box&lt;br /&gt;
* 25% to get 5 Faeheim Reputation Points&lt;br /&gt;
&lt;br /&gt;
For defeating Room 8, you may get 1 of the following:&lt;br /&gt;
* 30% to get 5 Faeheim Reputation Points&lt;br /&gt;
* 30% to get 1 Pumpkin Mojo&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Rhythmic_Dancer's_Ribbon Rhythmic Dancer's Ribbon]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Zeny's_Duet Zeny's Duet]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Piercing_Crescendo Piercing Crescendo]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Mage's_Elegy Mage's Elegy]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Flare_Cadence Flare Cadence]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Demon's_Libretto Demon's Libretto]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Huuma_Shining_Aria Huuma Shining Aria]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Rite_Robe Spirit's Harmonics]&lt;br /&gt;
&lt;br /&gt;
For defeating Room 12, you may get 1 of the following:&lt;br /&gt;
* 25% to get 5 Faeheim Reputation Points&lt;br /&gt;
* 30% to get 1 [https://hero-server-db.herokuapp.com/item-search/Past_Halloween_Gear_Box Past Halloween Gear Box]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Rhythmic_Dancer's_Ribbon Rhythmic Dancer's Ribbon]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Zeny's_Duet Zeny's Duet]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Piercing_Crescendo Piercing Crescendo]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Mage's_Elegy Mage's Elegy]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Flare_Cadence Flare Cadence]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Demon's_Libretto Demon's Libretto]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Huuma_Shining_Aria Huuma Shining Aria]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Rite_Robe Spirit's Harmonics]&lt;br /&gt;
* 5% to get 1 Costume Diabolic Guitar&lt;br /&gt;
&lt;br /&gt;
For defeating Room 13, you may get 1 of the following:&lt;br /&gt;
* 50% to get 5 Faeheim Reputation Points&lt;br /&gt;
* 20% to get 1 [https://hero-server-db.herokuapp.com/item-search/Past_Halloween_Gear_Box Past Halloween Gear Box]&lt;br /&gt;
* 10% to get 1 [https://hero-server-db.herokuapp.com/item-search/Resting_Swan Resting Swan] (previously Art Contest exclusive)&lt;br /&gt;
* 10% to get 1 [https://hero-server-db.herokuapp.com/item-search/Minstrel_Song_Hat/ Minstrel Song Hat] (previously Art Contest exclusive)&lt;br /&gt;
* 10% to get 1 Costume Diabolic Guitar&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
All rewards are cumulative and every party member earns their individual reward! Defeat the instance with a large party and everyone will be rewarded handsomely!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During heRO's belated Halloween celebration, you also get additional items. You may get 1 item out of either the common, uncommon or rare item pool. The chance to get an item from each pool varies depending on how far you have gone in the instance (minimum defeating Room 4.) The chance of common, uncommon and rare distribution are as follows:&lt;br /&gt;
&lt;br /&gt;
* Defeating Room 4: 90%-9%-1%&lt;br /&gt;
* Defeating Room 8: 75%-23%-2%&lt;br /&gt;
* Defeating Room 12: 50%-47%-3%&lt;br /&gt;
* Defeating Room 13: 30%-63%-7%&lt;br /&gt;
&lt;br /&gt;
The items in each pool are:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Common:&lt;br /&gt;
* 2 Old Green Box&lt;br /&gt;
* 1 Gold&lt;br /&gt;
* 5 Allegiance Token&lt;br /&gt;
* 1 Bloody Branch&lt;br /&gt;
* 5 Old Purple Box&lt;br /&gt;
&lt;br /&gt;
Uncommon:&lt;br /&gt;
* 1 Past Halloween Gear Box&lt;br /&gt;
* 1 Zombie Card&lt;br /&gt;
* 1 Pumpkin Mojo&lt;br /&gt;
* 1 Halloween Pet Box&lt;br /&gt;
&lt;br /&gt;
Rare:&lt;br /&gt;
* 1 Costume Diabolic Rock Guitar&lt;br /&gt;
* 1 Gold Bullion&lt;br /&gt;
* 1 OCA&lt;/div&gt;</summary>
		<author><name>Aerisviel</name></author>	</entry>

	<entry>
		<id>https://pandoraonline.net/heRO_wiki/index.php/Ferre%27s_Playground</id>
		<title>Ferre's Playground</title>
		<link rel="alternate" type="text/html" href="https://pandoraonline.net/heRO_wiki/index.php/Ferre%27s_Playground"/>
				<updated>2023-12-25T07:53:14Z</updated>
		
		<summary type="html">&lt;p&gt;Aerisviel: /* Instance Info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quest&lt;br /&gt;
| levelreq = 1 (lv 80+ as a party recommended)&lt;br /&gt;
| joblevelreq = 1&lt;br /&gt;
| classreq = Any Class&lt;br /&gt;
| skillreq =&lt;br /&gt;
| partyreq = No (Need to be in a party but can be a party of 1)&lt;br /&gt;
| itemreq = &lt;br /&gt;
| nitemreq =&lt;br /&gt;
| zenyreq = &lt;br /&gt;
| questsreq = None&lt;br /&gt;
| questscoreq = None&lt;br /&gt;
| baseexpreward = &lt;br /&gt;
| jobexpreward =&lt;br /&gt;
| itemreward = Costume Diabolic Headphones&lt;br /&gt;
&lt;br /&gt;
2 Pumpkin Candy Holder&lt;br /&gt;
&lt;br /&gt;
Additional reward may vary. See quest details.&lt;br /&gt;
 &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Basic Info==&lt;br /&gt;
&lt;br /&gt;
The starting point of this quest is in Tessera (134, 180). If you have 25 Faeheim Reputation Points, then you'll overhear 2 Fae children talking about fairies moving to the old, abandoned Hunter's Guild in Payon.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It's recommended to have Google on standby for part of the quest if you are not &amp;quot;musically inclined.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The quest will eventually lead you to have access to Ferre's Playground instance by the same name as the quest. You do NOT need to complete the entire instance to finish the quest. You need to defeat up to Room 4 out of 13 to rescue the Bard. Talk to him and he offers to lead you back to Payon to complete the quest. At this point, you no longer need to proceed further into the Instance for the quest. Be warned that Room 5 and beyond are substantially harder than the first 4 rooms, since they are not needed for quest completion. Rooms 5 to 13 are meant for high-end instance dungeons for their difficulty. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whenever you leave the dungeon, if you have defeated Room 4 or above, be sure to go back to the entrance of the Instance and talk to one of the Ferre's there. Ferre will give you additional rewards, based on how far you have entered the instance. This part of the reward is repeatable, once per opening of the instance.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quest Procedure==&lt;br /&gt;
1. Walk to the Fairy Children to trigger the dialogue.&lt;br /&gt;
&lt;br /&gt;
[[File:01FerreStart.png|350px]]&lt;br /&gt;
&lt;br /&gt;
The following Steps 2 - 5 are optional, but included for better flow. You can skip to step 6 for faster quest progress.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;text-align: left;margin:0px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:800px;&amp;quot; |Optional Steps&lt;br /&gt;
|- &lt;br /&gt;
|2. '''(Optional)''' Go to Payon (186,233) and enter the building, then enter the first room on the right.&lt;br /&gt;
&lt;br /&gt;
[[File:02FerreMap.png]] [[File:02PayonKeyA.png|250px]] [[File:02PayonKeyB.png|350px]]&lt;br /&gt;
|-&lt;br /&gt;
|3. '''(Optional)''' Talk to the NPC inside, they will tell you to find the Hunter Guildmaster.&lt;br /&gt;
&lt;br /&gt;
[[File:03PayonKeyC.png|350px]]&lt;br /&gt;
|-&lt;br /&gt;
|4. '''(Optional)''' Go to the Archer's guild at Payon Archer Village (142,162) and enter the room on the right to find the guildmaster.&lt;br /&gt;
&lt;br /&gt;
[[File:04FerreMap.png]]&lt;br /&gt;
|-&lt;br /&gt;
|5. '''(Optional)''' The Guildmaster will ask you for &amp;quot;evidence&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:05EvidenceOrder.png|350px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
6. Go to Payon Town and gather the &amp;quot;evidence&amp;quot; from the following NPCs:&lt;br /&gt;
*Drunkard at Payon (210,110)&lt;br /&gt;
[[File:06Drunk.png|350px]]&lt;br /&gt;
*Woman at Payon (249,156)&lt;br /&gt;
[[File:06Woman.png|350px]]&lt;br /&gt;
*Young man at Payon (134,211)&lt;br /&gt;
[[File:06YoungMan.png|350px]]&lt;br /&gt;
&lt;br /&gt;
After talking to all 3 of them you will get  a dialogue box saying you have gathered enough evidence&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
7. Return to the Guildmaster in Archer's Guild to get the Key&lt;br /&gt;
&lt;br /&gt;
[[File:07KeyFinally.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
8. Go to Pay_Fild10. &lt;br /&gt;
&lt;br /&gt;
[[File:08FerreGettingThere.png|350px]]&lt;br /&gt;
&lt;br /&gt;
If you have it unlocked (some people have a bug that unlocks it immediately) you can use warper service (Dungeons --&amp;gt; Ferre's Playground)&lt;br /&gt;
&lt;br /&gt;
There will be a signpost at (148,252). Click on it to enter the Old Hunter's Guild&lt;br /&gt;
&lt;br /&gt;
[[File:08FerreWarp.png|350px]] [[File:08FerreMap.png]] [[File:08OldHunterGuild.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9. Once inside, walk straight until you see a desk. You need to trigger dialogue box on 3 spots&lt;br /&gt;
*Go to the desk on the left&lt;br /&gt;
[[File:09Left.png|350px]]&lt;br /&gt;
*Approach the boxes in the Center&lt;br /&gt;
[[File:09Boxes.png|350px]]&lt;br /&gt;
*Go to the desk on the right&lt;br /&gt;
[[File:09Right.png|350px]]&lt;br /&gt;
&lt;br /&gt;
Once done with all 3, walk back towards the exit and talk to the Ferre there&lt;br /&gt;
&lt;br /&gt;
[[File:09Bottom.png|350px]]&lt;br /&gt;
&lt;br /&gt;
Pick &lt;br /&gt;
*&amp;quot;I'm looking for a missing Bard&amp;quot; &lt;br /&gt;
&lt;br /&gt;
and then &lt;br /&gt;
*&amp;quot;Yes&amp;quot; &lt;br /&gt;
&lt;br /&gt;
to play a game of Hide-and-seek with the Ferre.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
10. The Ferre Will be Hiding in a random spot in Pay_Fild10. You need to find her '''3 times''' to proceed to the next step.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
11. After finding her 3 times, go back to the Old Hunter's Guild Signpost and talk to the Ferre. Tell her &amp;quot;Sure, I guess&amp;quot; to proceed to the next step&lt;br /&gt;
&lt;br /&gt;
[[File:11FerreGame2.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
12. Go to Pay_Fild10 (273,324) and talk to the Piano.&lt;br /&gt;
&lt;br /&gt;
[[File:12PianoMap.png]] [[File:12PianoFerre.png|350px]]&lt;br /&gt;
&lt;br /&gt;
The Game is as follows:&lt;br /&gt;
*The Ferres surrounding the pianos all represent a single musical note/key&lt;br /&gt;
*The piano will tell you a musical chord&lt;br /&gt;
*You pick which musical note/key is involved in the chord, and tell the respective Ferre to play the note&lt;br /&gt;
*After you ask all the required Ferres to play, talk to the piano to finalize your answer&lt;br /&gt;
*You have to do this '''4 times''', and will need to '''redo from the start if you fail a chord'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: left;margin:0px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:800px;&amp;quot; |Nerdy Music Stuff&lt;br /&gt;
|- &lt;br /&gt;
|Musical Notes include seven basic note names: A, B, C, D, E, F, and G. After G, the sequence repeats.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class= style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: left;&amp;quot; width=&amp;quot;700px&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Musical Scales&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A musical scale is a series of notes arranged in ascending or descending order.&lt;br /&gt;
The most common scale is the &amp;quot;major scale,&amp;quot; which has a happy and bright sound. It follows a specific pattern of whole and half steps between notes.&lt;br /&gt;
For example, the C major scale consists of the notes: C, D, E, F, G, A, B, and then it repeats.&lt;br /&gt;
Another well-known scale is the &amp;quot;minor scale,&amp;quot; which has a sadder sound.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Chords&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A chord is a group of three or more notes played together to create harmony.&lt;br /&gt;
The most basic chord is the &amp;quot;triad,&amp;quot; which consists of three notes. The most common triads are major and minor chords.&lt;br /&gt;
A major chord has a happy and stable sound, while a minor chord has a sadder or more emotional sound.&lt;br /&gt;
For example, a C major chord is made up of the notes C, E, and G played together. A C minor chord would be C, E♭, and G.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Chords are often derived from scales. The notes of a chord are usually taken from a specific scale.&lt;br /&gt;
&lt;br /&gt;
For instance, the C major scale provides the notes for the C major chord (C, E, G), and the A minor chord (A, C, E) comes from the A minor scale.&lt;br /&gt;
&lt;br /&gt;
In summary, '''scales are a sequence of notes''', and '''chords are groups of notes played together to create harmony'''.&lt;br /&gt;
&lt;br /&gt;
Aside from Scales and Chords, we also have Sharp (♯) and Flat (♭)&lt;br /&gt;
&amp;lt;div class= style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: left;&amp;quot; width=&amp;quot;700px&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Sharp (♯)&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |When a note is &amp;quot;sharp,&amp;quot; it means you raise the pitch by a half step, or &amp;quot;'''one semitones'''&amp;quot;.&lt;br /&gt;
For example, if you take the note C and make it sharp (C♯), you move up by one half step, which is the next key on the piano (or the next fret on a guitar).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Flat (♭):&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |When a note is &amp;quot;flat,&amp;quot; it means you lower the pitch by a half step, or &amp;quot;'''one semitones'''&amp;quot;.&lt;br /&gt;
Using the note C again, if you make it flat (C♭), you move down by one half step.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Using a sharp or a flat twice raises or lowers the pitch by a step respectively (Symbol x for double sharp and 𝄫 for double flat)&lt;br /&gt;
An example for this is the C-sharp Augmented Chord, &lt;br /&gt;
&amp;lt;div class= style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: left;&amp;quot; width=&amp;quot;700px&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Augmented Chords&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |An augmented chord is a chord that consists of a root note, a major third (four semitones above the root), and an augmented fifth (eight semitones above the root). In the case of C sharp augmented (C♯ aug), the notes are as follows:&lt;br /&gt;
*C♯ (root)&lt;br /&gt;
&lt;br /&gt;
*E♯ (major third)&lt;br /&gt;
&lt;br /&gt;
*Gx (augmented fifth)&lt;br /&gt;
&lt;br /&gt;
Here, the &amp;quot;x&amp;quot; symbolizes a double sharp, indicating that the G has been raised by two semitones. Alternatively, you can think of Gx as being the same as A in this context, as they sound the same in equal temperament tuning.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Diminished Chords&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A diminished chord is a type of chord that consists of a root note, a minor third (three semitones above the root), and a diminished fifth (six semitones above the root). The symbol for a diminished chord is often &amp;quot;dim&amp;quot; or a small circle (°) placed after the chord's name.&lt;br /&gt;
&lt;br /&gt;
For example, let's take the C diminished chord:&lt;br /&gt;
&lt;br /&gt;
*The root note is C.&lt;br /&gt;
*The minor third above C is E♭.&lt;br /&gt;
*The diminished fifth above C is G♭.&lt;br /&gt;
So, the C diminished chord is made up of the notes C, E♭, and G♭.&lt;br /&gt;
&lt;br /&gt;
The diminished chord has a tense and unstable sound, making it useful for creating tension in music. It is often used in transitional passages, leading to a more stable chord. Additionally, diminished chords have a symmetrical structure, meaning that if you move any note up or down by a minor third, you still get a diminished chord.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:CSharpAugmentedChord.png|450px]]&lt;br /&gt;
&lt;br /&gt;
In This Example, &lt;br /&gt;
*the E# goes up a half step, but since there is no black key after it, it simply goes to F&lt;br /&gt;
*the Gx goes up two half steps, which means G --&amp;gt; G# --&amp;gt; A&lt;br /&gt;
Therefore, the '''in-game answer''' for C# Augmented Chord is '''C♯, F, A'''&lt;br /&gt;
&lt;br /&gt;
~End of Nerd Music Stuff~&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example of the Chords&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: left;&amp;quot; width=&amp;quot;700px&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:3em; padding:10px;&amp;quot; |Chord&lt;br /&gt;
! style=&amp;quot;width:3em; padding:10px;&amp;quot; |Notes / Keys in-game&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C major&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C, E, G&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C minor&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C, Eb, G&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A minor&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A, C, E&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C-sharp Augmented&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C#, F, A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |F-sharp diminished 7th&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |F#, A, C, Eb&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |D minor&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |D, F, A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |E diminished&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |E, G, Bb&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |B augmented&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |B, D#, G&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A-sharp diminished 7th&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A#, C#, E, G&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |E-flat diminished 7th&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Eb, Gb, A, C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |F minor chord&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |F, Ab, C, Eb&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |B minor&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |B, D, F#, A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A Flat Diminished&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Ab, B, D&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A Diminished&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A, C, Eb&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A Flat Major 7&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Ab, C, Eb, G&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After successfully completing 4 sets of chords, the Piano tells you to find the Ferre again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
13. She is at Pay_Fild10 (193,39). Use the Ferre's Playground Warp to quickly get to her. Rotating the screen allows you to see her easily.&lt;br /&gt;
Select &amp;quot;Yes&amp;quot; to open the instance. Make sure you are ready since you will be immediately warped inside!&lt;br /&gt;
&lt;br /&gt;
[[File:13FerreMap.png]] [[File:13FerreInstance.png|350px]] [[File:13FerreDialogue.png|250px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At this point you have unlocked the instance and can run it as many times as you'd like.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
14. In Room 4 of the instance, talk to the bard to send him back to town. He is located in the upper left corner of the room.&lt;br /&gt;
&lt;br /&gt;
You have the option to keep going or go back with him, either choice will make him spawn in town.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
15. Talk to the bard at Payon (202,120) to get:&lt;br /&gt;
*Costume Diabolic Headphones&lt;br /&gt;
[[File:15FerreHeadphones.png]] &lt;br /&gt;
&lt;br /&gt;
16. Warp to Ferre's Playground (Pay_Fild10), and talk to the Ferre at (181,40) to get:&lt;br /&gt;
*2 Pumpkin Candy Holders&lt;br /&gt;
[[File:16FerrePumpkin.png]] &lt;br /&gt;
&lt;br /&gt;
There may be additional rewards but it will vary each time. See the reward section down below.&lt;br /&gt;
&lt;br /&gt;
==Instance Info==&lt;br /&gt;
&lt;br /&gt;
Note: the first 4 rooms can be completed by well-equipped non-trans lv 80 characters, or a duo of only moderately geared trans characters. &lt;br /&gt;
&lt;br /&gt;
===Room 1===&lt;br /&gt;
Look at all these plants! I wonder if there is a special one among them all... perhaps a Playful one?&lt;br /&gt;
&lt;br /&gt;
===Room 2===&lt;br /&gt;
What's this? a message from the Ferre?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well done finding me before! Let's see if you can find me again! Tag! You're it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I wonder if I can just AoE them all, what's the worst that could happen?&lt;br /&gt;
&lt;br /&gt;
===Room 3===&lt;br /&gt;
Another message from the Ferre...&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You found me again! That was lots of fun! Let's go again, this time I'll be it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I think I can see the goal on the other side of the room, but man They run fast!&lt;br /&gt;
&lt;br /&gt;
===Room 4===&lt;br /&gt;
Wait is that the bard who went missing?&lt;br /&gt;
&lt;br /&gt;
Looks like he can find his own way back, or I can go with him. I am curious about what games the Ferre has though...&lt;br /&gt;
&lt;br /&gt;
(If you talk to the Bard, he'll warp you back to Payon and give you the quest reward, Costume Diabolic Headphones. You can use the warper to go back to the instance if you wish, or go find him on your own in Payon after you've finished exploring the instance.)&lt;br /&gt;
&lt;br /&gt;
===Room 5===&lt;br /&gt;
&lt;br /&gt;
Note: From this point onward, the difficulty of the instance is designed for a team of trans characters. &lt;br /&gt;
===Room 6===&lt;br /&gt;
===Room 7===&lt;br /&gt;
===Room 8===&lt;br /&gt;
===Room 9===&lt;br /&gt;
===Room 10===&lt;br /&gt;
===Room 11===&lt;br /&gt;
===Room 12===&lt;br /&gt;
===Room 13===&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
Talk to one of the Ferre at the entrance to pick up your reward after you've exited the instance.&lt;br /&gt;
&lt;br /&gt;
For defeating Room 4, you may get 1 of the following:&lt;br /&gt;
* 25% to get 1 Pumpkin Candy Holder&lt;br /&gt;
* 25% to get 1 Small Elunium Box&lt;br /&gt;
* 25% to get 1 Small Oridecon Box&lt;br /&gt;
* 25% to get 5 Faeheim Reputation Points&lt;br /&gt;
&lt;br /&gt;
For defeating Room 8, you may get 1 of the following:&lt;br /&gt;
* 30% to get 5 Faeheim Reputation Points&lt;br /&gt;
* 30% to get 1 Pumpkin Mojo&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Rhythmic_Dancer's_Ribbon Rhythmic Dancer's Ribbon]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Zeny's_Duet Zeny's Duet]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Piercing_Crescendo Piercing Crescendo]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Mage's_Elegy Mage's Elegy]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Flare_Cadence Flare Cadence]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Demon's_Libretto Demon's Libretto]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Huuma_Shining_Aria Huuma Shining Aria]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Rite_Robe Spirit's Harmonics]&lt;br /&gt;
&lt;br /&gt;
For defeating Room 12, you may get 1 of the following:&lt;br /&gt;
* 25% to get 5 Faeheim Reputation Points&lt;br /&gt;
* 30% to get 1 [https://hero-server-db.herokuapp.com/item-search/Past_Halloween_Gear_Box Past Halloween Gear Box]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Rhythmic_Dancer's_Ribbon Rhythmic Dancer's Ribbon]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Zeny's_Duet Zeny's Duet]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Piercing_Crescendo Piercing Crescendo]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Mage's_Elegy Mage's Elegy]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Flare_Cadence Flare Cadence]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Demon's_Libretto Demon's Libretto]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Huuma_Shining_Aria Huuma Shining Aria]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Rite_Robe Spirit's Harmonics]&lt;br /&gt;
* 5% to get 1 Costume Diabolic Guitar&lt;br /&gt;
&lt;br /&gt;
For defeating Room 13, you may get 1 of the following:&lt;br /&gt;
* 50% to get 5 Faeheim Reputation Points&lt;br /&gt;
* 20% to get 1 [https://hero-server-db.herokuapp.com/item-search/Past_Halloween_Gear_Box Past Halloween Gear Box]&lt;br /&gt;
* 10% to get 1 [https://hero-server-db.herokuapp.com/item-search/Resting_Swan Resting Swan] (previously Art Contest exclusive)&lt;br /&gt;
* 10% to get 1 [https://hero-server-db.herokuapp.com/item-search/Minstrel_Song_Hat/ Minstrel Song Hat] (previously Art Contest exclusive)&lt;br /&gt;
* 10% to get 1 Costume Diabolic Guitar&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
All rewards are cumulative and every party member earns their individual reward! Defeat the instance with a large party and everyone will be rewarded handsomely!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During heRO's belated Halloween celebration, you also get additional items. You may get 1 item out of either the common, uncommon or rare item pool. The chance to get an item from each pool varies depending on how far you have gone in the instance (minimum defeating Room 4.) The chance of common, uncommon and rare distribution are as follows:&lt;br /&gt;
&lt;br /&gt;
* Defeating Room 4: 90%-9%-1%&lt;br /&gt;
* Defeating Room 8: 75%-23%-2%&lt;br /&gt;
* Defeating Room 12: 50%-47%-3%&lt;br /&gt;
* Defeating Room 13: 30%-63%-7%&lt;br /&gt;
&lt;br /&gt;
The items in each pool are:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Common:&lt;br /&gt;
* 2 Old Green Box&lt;br /&gt;
* 1 Gold&lt;br /&gt;
* 5 Allegiance Token&lt;br /&gt;
* 1 Bloody Branch&lt;br /&gt;
* 5 Old Purple Box&lt;br /&gt;
&lt;br /&gt;
Uncommon:&lt;br /&gt;
* 1 Past Halloween Gear Box&lt;br /&gt;
* 1 Zombie Card&lt;br /&gt;
* 1 Pumpkin Mojo&lt;br /&gt;
* 1 Halloween Pet Box&lt;br /&gt;
&lt;br /&gt;
Rare:&lt;br /&gt;
* 1 Costume Diabolic Rock Guitar&lt;br /&gt;
* 1 Gold Bullion&lt;br /&gt;
* 1 OCA&lt;/div&gt;</summary>
		<author><name>Aerisviel</name></author>	</entry>

	<entry>
		<id>https://pandoraonline.net/heRO_wiki/index.php/Ferre%27s_Playground</id>
		<title>Ferre's Playground</title>
		<link rel="alternate" type="text/html" href="https://pandoraonline.net/heRO_wiki/index.php/Ferre%27s_Playground"/>
				<updated>2023-12-25T03:33:23Z</updated>
		
		<summary type="html">&lt;p&gt;Aerisviel: /* Instance Info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quest&lt;br /&gt;
| levelreq = 1 (lv 80+ as a party recommended)&lt;br /&gt;
| joblevelreq = 1&lt;br /&gt;
| classreq = Any Class&lt;br /&gt;
| skillreq =&lt;br /&gt;
| partyreq = No (Need to be in a party but can be a party of 1)&lt;br /&gt;
| itemreq = &lt;br /&gt;
| nitemreq =&lt;br /&gt;
| zenyreq = &lt;br /&gt;
| questsreq = None&lt;br /&gt;
| questscoreq = None&lt;br /&gt;
| baseexpreward = &lt;br /&gt;
| jobexpreward =&lt;br /&gt;
| itemreward = Costume Diabolic Headphones&lt;br /&gt;
&lt;br /&gt;
2 Pumpkin Candy Holder&lt;br /&gt;
&lt;br /&gt;
Additional reward may vary. See quest details.&lt;br /&gt;
 &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Basic Info==&lt;br /&gt;
&lt;br /&gt;
The starting point of this quest is in Tessera (134, 180). If you have 25 Faeheim Reputation Points, then you'll overhear 2 Fae children talking about fairies moving to the old, abandoned Hunter's Guild in Payon.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It's recommended to have Google on standby for part of the quest if you are not &amp;quot;musically inclined.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The quest will eventually lead you to have access to Ferre's Playground instance by the same name as the quest. You do NOT need to complete the entire instance to finish the quest. You need to defeat up to Room 4 out of 13 to rescue the Bard. Talk to him and he offers to lead you back to Payon to complete the quest. At this point, you no longer need to proceed further into the Instance for the quest. Be warned that Room 5 and beyond are substantially harder than the first 4 rooms, since they are not needed for quest completion. Rooms 5 to 13 are meant for high-end instance dungeons for their difficulty. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whenever you leave the dungeon, if you have defeated Room 4 or above, be sure to go back to the entrance of the Instance and talk to one of the Ferre's there. Ferre will give you additional rewards, based on how far you have entered the instance. This part of the reward is repeatable, once per opening of the instance.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quest Procedure==&lt;br /&gt;
1. Walk to the Fairy Children to trigger the dialogue.&lt;br /&gt;
&lt;br /&gt;
[[File:01FerreStart.png|350px]]&lt;br /&gt;
&lt;br /&gt;
The following Steps 2 - 5 are optional, but included for better flow. You can skip to step 6 for faster quest progress.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;text-align: left;margin:0px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:800px;&amp;quot; |Optional Steps&lt;br /&gt;
|- &lt;br /&gt;
|2. '''(Optional)''' Go to Payon (186,233) and enter the building, then enter the first room on the right.&lt;br /&gt;
&lt;br /&gt;
[[File:02FerreMap.png]] [[File:02PayonKeyA.png|250px]] [[File:02PayonKeyB.png|350px]]&lt;br /&gt;
|-&lt;br /&gt;
|3. '''(Optional)''' Talk to the NPC inside, they will tell you to find the Hunter Guildmaster.&lt;br /&gt;
&lt;br /&gt;
[[File:03PayonKeyC.png|350px]]&lt;br /&gt;
|-&lt;br /&gt;
|4. '''(Optional)''' Go to the Archer's guild at Payon Archer Village (142,162) and enter the room on the right to find the guildmaster.&lt;br /&gt;
&lt;br /&gt;
[[File:04FerreMap.png]]&lt;br /&gt;
|-&lt;br /&gt;
|5. '''(Optional)''' The Guildmaster will ask you for &amp;quot;evidence&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:05EvidenceOrder.png|350px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
6. Go to Payon Town and gather the &amp;quot;evidence&amp;quot; from the following NPCs:&lt;br /&gt;
*Drunkard at Payon (210,110)&lt;br /&gt;
[[File:06Drunk.png|350px]]&lt;br /&gt;
*Woman at Payon (249,156)&lt;br /&gt;
[[File:06Woman.png|350px]]&lt;br /&gt;
*Young man at Payon (134,211)&lt;br /&gt;
[[File:06YoungMan.png|350px]]&lt;br /&gt;
&lt;br /&gt;
After talking to all 3 of them you will get  a dialogue box saying you have gathered enough evidence&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
7. Return to the Guildmaster in Archer's Guild to get the Key&lt;br /&gt;
&lt;br /&gt;
[[File:07KeyFinally.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
8. Go to Pay_Fild10. &lt;br /&gt;
&lt;br /&gt;
[[File:08FerreGettingThere.png|350px]]&lt;br /&gt;
&lt;br /&gt;
If you have it unlocked (some people have a bug that unlocks it immediately) you can use warper service (Dungeons --&amp;gt; Ferre's Playground)&lt;br /&gt;
&lt;br /&gt;
There will be a signpost at (148,252). Click on it to enter the Old Hunter's Guild&lt;br /&gt;
&lt;br /&gt;
[[File:08FerreWarp.png|350px]] [[File:08FerreMap.png]] [[File:08OldHunterGuild.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9. Once inside, walk straight until you see a desk. You need to trigger dialogue box on 3 spots&lt;br /&gt;
*Go to the desk on the left&lt;br /&gt;
[[File:09Left.png|350px]]&lt;br /&gt;
*Approach the boxes in the Center&lt;br /&gt;
[[File:09Boxes.png|350px]]&lt;br /&gt;
*Go to the desk on the right&lt;br /&gt;
[[File:09Right.png|350px]]&lt;br /&gt;
&lt;br /&gt;
Once done with all 3, walk back towards the exit and talk to the Ferre there&lt;br /&gt;
&lt;br /&gt;
[[File:09Bottom.png|350px]]&lt;br /&gt;
&lt;br /&gt;
Pick &lt;br /&gt;
*&amp;quot;I'm looking for a missing Bard&amp;quot; &lt;br /&gt;
&lt;br /&gt;
and then &lt;br /&gt;
*&amp;quot;Yes&amp;quot; &lt;br /&gt;
&lt;br /&gt;
to play a game of Hide-and-seek with the Ferre.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
10. The Ferre Will be Hiding in a random spot in Pay_Fild10. You need to find her '''3 times''' to proceed to the next step.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
11. After finding her 3 times, go back to the Old Hunter's Guild Signpost and talk to the Ferre. Tell her &amp;quot;Sure, I guess&amp;quot; to proceed to the next step&lt;br /&gt;
&lt;br /&gt;
[[File:11FerreGame2.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
12. Go to Pay_Fild10 (273,324) and talk to the Piano.&lt;br /&gt;
&lt;br /&gt;
[[File:12PianoMap.png]] [[File:12PianoFerre.png|350px]]&lt;br /&gt;
&lt;br /&gt;
The Game is as follows:&lt;br /&gt;
*The Ferres surrounding the pianos all represent a single musical note/key&lt;br /&gt;
*The piano will tell you a musical chord&lt;br /&gt;
*You pick which musical note/key is involved in the chord, and tell the respective Ferre to play the note&lt;br /&gt;
*After you ask all the required Ferres to play, talk to the piano to finalize your answer&lt;br /&gt;
*You have to do this '''4 times''', and will need to '''redo from the start if you fail a chord'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: left;margin:0px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:800px;&amp;quot; |Nerdy Music Stuff&lt;br /&gt;
|- &lt;br /&gt;
|Musical Notes include seven basic note names: A, B, C, D, E, F, and G. After G, the sequence repeats.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class= style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: left;&amp;quot; width=&amp;quot;700px&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Musical Scales&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A musical scale is a series of notes arranged in ascending or descending order.&lt;br /&gt;
The most common scale is the &amp;quot;major scale,&amp;quot; which has a happy and bright sound. It follows a specific pattern of whole and half steps between notes.&lt;br /&gt;
For example, the C major scale consists of the notes: C, D, E, F, G, A, B, and then it repeats.&lt;br /&gt;
Another well-known scale is the &amp;quot;minor scale,&amp;quot; which has a sadder sound.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Chords&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A chord is a group of three or more notes played together to create harmony.&lt;br /&gt;
The most basic chord is the &amp;quot;triad,&amp;quot; which consists of three notes. The most common triads are major and minor chords.&lt;br /&gt;
A major chord has a happy and stable sound, while a minor chord has a sadder or more emotional sound.&lt;br /&gt;
For example, a C major chord is made up of the notes C, E, and G played together. A C minor chord would be C, E♭, and G.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Chords are often derived from scales. The notes of a chord are usually taken from a specific scale.&lt;br /&gt;
&lt;br /&gt;
For instance, the C major scale provides the notes for the C major chord (C, E, G), and the A minor chord (A, C, E) comes from the A minor scale.&lt;br /&gt;
&lt;br /&gt;
In summary, '''scales are a sequence of notes''', and '''chords are groups of notes played together to create harmony'''.&lt;br /&gt;
&lt;br /&gt;
Aside from Scales and Chords, we also have Sharp (♯) and Flat (♭)&lt;br /&gt;
&amp;lt;div class= style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: left;&amp;quot; width=&amp;quot;700px&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Sharp (♯)&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |When a note is &amp;quot;sharp,&amp;quot; it means you raise the pitch by a half step, or &amp;quot;'''one semitones'''&amp;quot;.&lt;br /&gt;
For example, if you take the note C and make it sharp (C♯), you move up by one half step, which is the next key on the piano (or the next fret on a guitar).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Flat (♭):&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |When a note is &amp;quot;flat,&amp;quot; it means you lower the pitch by a half step, or &amp;quot;'''one semitones'''&amp;quot;.&lt;br /&gt;
Using the note C again, if you make it flat (C♭), you move down by one half step.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Using a sharp or a flat twice raises or lowers the pitch by a step respectively (Symbol x for double sharp and 𝄫 for double flat)&lt;br /&gt;
An example for this is the C-sharp Augmented Chord, &lt;br /&gt;
&amp;lt;div class= style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: left;&amp;quot; width=&amp;quot;700px&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Augmented Chords&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |An augmented chord is a chord that consists of a root note, a major third (four semitones above the root), and an augmented fifth (eight semitones above the root). In the case of C sharp augmented (C♯ aug), the notes are as follows:&lt;br /&gt;
*C♯ (root)&lt;br /&gt;
&lt;br /&gt;
*E♯ (major third)&lt;br /&gt;
&lt;br /&gt;
*Gx (augmented fifth)&lt;br /&gt;
&lt;br /&gt;
Here, the &amp;quot;x&amp;quot; symbolizes a double sharp, indicating that the G has been raised by two semitones. Alternatively, you can think of Gx as being the same as A in this context, as they sound the same in equal temperament tuning.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Diminished Chords&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A diminished chord is a type of chord that consists of a root note, a minor third (three semitones above the root), and a diminished fifth (six semitones above the root). The symbol for a diminished chord is often &amp;quot;dim&amp;quot; or a small circle (°) placed after the chord's name.&lt;br /&gt;
&lt;br /&gt;
For example, let's take the C diminished chord:&lt;br /&gt;
&lt;br /&gt;
*The root note is C.&lt;br /&gt;
*The minor third above C is E♭.&lt;br /&gt;
*The diminished fifth above C is G♭.&lt;br /&gt;
So, the C diminished chord is made up of the notes C, E♭, and G♭.&lt;br /&gt;
&lt;br /&gt;
The diminished chord has a tense and unstable sound, making it useful for creating tension in music. It is often used in transitional passages, leading to a more stable chord. Additionally, diminished chords have a symmetrical structure, meaning that if you move any note up or down by a minor third, you still get a diminished chord.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:CSharpAugmentedChord.png|450px]]&lt;br /&gt;
&lt;br /&gt;
In This Example, &lt;br /&gt;
*the E# goes up a half step, but since there is no black key after it, it simply goes to F&lt;br /&gt;
*the Gx goes up two half steps, which means G --&amp;gt; G# --&amp;gt; A&lt;br /&gt;
Therefore, the '''in-game answer''' for C# Augmented Chord is '''C♯, F, A'''&lt;br /&gt;
&lt;br /&gt;
~End of Nerd Music Stuff~&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example of the Chords&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: left;&amp;quot; width=&amp;quot;700px&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:3em; padding:10px;&amp;quot; |Chord&lt;br /&gt;
! style=&amp;quot;width:3em; padding:10px;&amp;quot; |Notes / Keys in-game&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C major&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C, E, G&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C minor&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C, Eb, G&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A minor&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A, C, E&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C-sharp Augmented&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C#, F, A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |F-sharp diminished 7th&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |F#, A, C, Eb&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |D minor&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |D, F, A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |E diminished&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |E, G, Bb&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |B augmented&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |B, D#, G&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A-sharp diminished 7th&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A#, C#, E, G&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |E-flat diminished 7th&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Eb, Gb, A, C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |F minor chord&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |F, Ab, C, Eb&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |B minor&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |B, D, F#, A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A Flat Diminished&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Ab, B, D&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A Diminished&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A, C, Eb&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A Flat Major 7&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Ab, C, Eb, G&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After successfully completing 4 sets of chords, the Piano tells you to find the Ferre again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
13. She is at Pay_Fild10 (193,39). Use the Ferre's Playground Warp to quickly get to her. Rotating the screen allows you to see her easily.&lt;br /&gt;
Select &amp;quot;Yes&amp;quot; to open the instance. Make sure you are ready since you will be immediately warped inside!&lt;br /&gt;
&lt;br /&gt;
[[File:13FerreMap.png]] [[File:13FerreInstance.png|350px]] [[File:13FerreDialogue.png|250px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At this point you have unlocked the instance and can run it as many times as you'd like.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
14. In Room 4 of the instance, talk to the bard to send him back to town. He is located in the upper left corner of the room.&lt;br /&gt;
&lt;br /&gt;
You have the option to keep going or go back with him, either choice will make him spawn in town.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
15. Talk to the bard at Payon (202,120) to get:&lt;br /&gt;
*Costume Diabolic Headphones&lt;br /&gt;
[[File:15FerreHeadphones.png]] &lt;br /&gt;
&lt;br /&gt;
16. Warp to Ferre's Playground (Pay_Fild10), and talk to the Ferre at (181,40) to get:&lt;br /&gt;
*2 Pumpkin Candy Holders&lt;br /&gt;
[[File:16FerrePumpkin.png]] &lt;br /&gt;
&lt;br /&gt;
There may be additional rewards but it will vary each time. See the reward section down below.&lt;br /&gt;
&lt;br /&gt;
==Instance Info==&lt;br /&gt;
&lt;br /&gt;
Note: the first 4 rooms can be completed by well-equipped non-trans lv 80 characters, or a duo of only moderately geared trans characters. &lt;br /&gt;
&lt;br /&gt;
===Room 1===&lt;br /&gt;
Look at all these plants! I wonder if there is a special one among them all... perhaps a Playful one?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Room 2===&lt;br /&gt;
What's this? a message from the Ferre?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well done finding me before! Let's see if you can find me again! Tag! You're it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I wonder if I can just AoE them all, what's the worst that could happen?&lt;br /&gt;
&lt;br /&gt;
===Room 3===&lt;br /&gt;
Another message from the Ferre...&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You found me again! That was lots of fun! Let's go again, this time I'll be it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I think I can see the goal on the other side of the room, but man They run fast!&lt;br /&gt;
&lt;br /&gt;
===Room 4===&lt;br /&gt;
Wait is that the bard who went missing?&lt;br /&gt;
&lt;br /&gt;
If you talk to the Bard, he'll warp you back to Payon and give you the quest reward, Costume Diabolic Headphones. You can use the warper to go back to the instance if you wish, or go find him on your own in Payon after you've finished exploring the instance.&lt;br /&gt;
&lt;br /&gt;
===Room 5===&lt;br /&gt;
&lt;br /&gt;
Note: From this point onward, the difficulty of the instance is designed for a team of trans characters. &lt;br /&gt;
===Room 6===&lt;br /&gt;
===Room 7===&lt;br /&gt;
===Room 8===&lt;br /&gt;
===Room 9===&lt;br /&gt;
===Room 10===&lt;br /&gt;
===Room 11===&lt;br /&gt;
===Room 12===&lt;br /&gt;
===Room 13===&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
Talk to one of the Ferre at the entrance to pick up your reward after you've exited the instance.&lt;br /&gt;
&lt;br /&gt;
For defeating Room 4, you may get 1 of the following:&lt;br /&gt;
* 25% to get 1 Pumpkin Candy Holder&lt;br /&gt;
* 25% to get 1 Small Elunium Box&lt;br /&gt;
* 25% to get 1 Small Oridecon Box&lt;br /&gt;
* 25% to get 5 Faeheim Reputation Points&lt;br /&gt;
&lt;br /&gt;
For defeating Room 8, you may get 1 of the following:&lt;br /&gt;
* 30% to get 5 Faeheim Reputation Points&lt;br /&gt;
* 30% to get 1 Pumpkin Mojo&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Rhythmic_Dancer's_Ribbon Rhythmic Dancer's Ribbon]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Zeny's_Duet Zeny's Duet]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Piercing_Crescendo Piercing Crescendo]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Mage's_Elegy Mage's Elegy]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Flare_Cadence Flare Cadence]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Demon's_Libretto Demon's Libretto]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Huuma_Shining_Aria Huuma Shining Aria]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Rite_Robe Spirit's Harmonics]&lt;br /&gt;
&lt;br /&gt;
For defeating Room 12, you may get 1 of the following:&lt;br /&gt;
* 25% to get 5 Faeheim Reputation Points&lt;br /&gt;
* 30% to get 1 [https://hero-server-db.herokuapp.com/item-search/Past_Halloween_Gear_Box Past Halloween Gear Box]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Rhythmic_Dancer's_Ribbon Rhythmic Dancer's Ribbon]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Zeny's_Duet Zeny's Duet]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Piercing_Crescendo Piercing Crescendo]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Mage's_Elegy Mage's Elegy]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Flare_Cadence Flare Cadence]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Demon's_Libretto Demon's Libretto]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Huuma_Shining_Aria Huuma Shining Aria]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Rite_Robe Spirit's Harmonics]&lt;br /&gt;
* 5% to get 1 Costume Diabolic Guitar&lt;br /&gt;
&lt;br /&gt;
For defeating Room 13, you may get 1 of the following:&lt;br /&gt;
* 50% to get 5 Faeheim Reputation Points&lt;br /&gt;
* 20% to get 1 [https://hero-server-db.herokuapp.com/item-search/Past_Halloween_Gear_Box Past Halloween Gear Box]&lt;br /&gt;
* 10% to get 1 [https://hero-server-db.herokuapp.com/item-search/Resting_Swan Resting Swan] (previously Art Contest exclusive)&lt;br /&gt;
* 10% to get 1 [https://hero-server-db.herokuapp.com/item-search/Minstrel_Song_Hat/ Minstrel Song Hat] (previously Art Contest exclusive)&lt;br /&gt;
* 10% to get 1 Costume Diabolic Guitar&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
All rewards are cumulative and every party member earns their individual reward! Defeat the instance with a large party and everyone will be rewarded handsomely!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During heRO's belated Halloween celebration, you also get additional items. You may get 1 item out of either the common, uncommon or rare item pool. The chance to get an item from each pool varies depending on how far you have gone in the instance (minimum defeating Room 4.) The chance of common, uncommon and rare distribution are as follows:&lt;br /&gt;
&lt;br /&gt;
* Defeating Room 4: 90%-9%-1%&lt;br /&gt;
* Defeating Room 8: 75%-23%-2%&lt;br /&gt;
* Defeating Room 12: 50%-47%-3%&lt;br /&gt;
* Defeating Room 13: 30%-63%-7%&lt;br /&gt;
&lt;br /&gt;
The items in each pool are:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Common:&lt;br /&gt;
* 2 Old Green Box&lt;br /&gt;
* 1 Gold&lt;br /&gt;
* 5 Allegiance Token&lt;br /&gt;
* 1 Bloody Branch&lt;br /&gt;
* 5 Old Purple Box&lt;br /&gt;
&lt;br /&gt;
Uncommon:&lt;br /&gt;
* 1 Past Halloween Gear Box&lt;br /&gt;
* 1 Zombie Card&lt;br /&gt;
* 1 Pumpkin Mojo&lt;br /&gt;
* 1 Halloween Pet Box&lt;br /&gt;
&lt;br /&gt;
Rare:&lt;br /&gt;
* 1 Costume Diabolic Rock Guitar&lt;br /&gt;
* 1 Gold Bullion&lt;br /&gt;
* 1 OCA&lt;/div&gt;</summary>
		<author><name>Aerisviel</name></author>	</entry>

	<entry>
		<id>https://pandoraonline.net/heRO_wiki/index.php/Ferre%27s_Playground</id>
		<title>Ferre's Playground</title>
		<link rel="alternate" type="text/html" href="https://pandoraonline.net/heRO_wiki/index.php/Ferre%27s_Playground"/>
				<updated>2023-12-25T03:33:01Z</updated>
		
		<summary type="html">&lt;p&gt;Aerisviel: /* Instance Info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quest&lt;br /&gt;
| levelreq = 1 (lv 80+ as a party recommended)&lt;br /&gt;
| joblevelreq = 1&lt;br /&gt;
| classreq = Any Class&lt;br /&gt;
| skillreq =&lt;br /&gt;
| partyreq = No (Need to be in a party but can be a party of 1)&lt;br /&gt;
| itemreq = &lt;br /&gt;
| nitemreq =&lt;br /&gt;
| zenyreq = &lt;br /&gt;
| questsreq = None&lt;br /&gt;
| questscoreq = None&lt;br /&gt;
| baseexpreward = &lt;br /&gt;
| jobexpreward =&lt;br /&gt;
| itemreward = Costume Diabolic Headphones&lt;br /&gt;
&lt;br /&gt;
2 Pumpkin Candy Holder&lt;br /&gt;
&lt;br /&gt;
Additional reward may vary. See quest details.&lt;br /&gt;
 &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Basic Info==&lt;br /&gt;
&lt;br /&gt;
The starting point of this quest is in Tessera (134, 180). If you have 25 Faeheim Reputation Points, then you'll overhear 2 Fae children talking about fairies moving to the old, abandoned Hunter's Guild in Payon.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It's recommended to have Google on standby for part of the quest if you are not &amp;quot;musically inclined.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The quest will eventually lead you to have access to Ferre's Playground instance by the same name as the quest. You do NOT need to complete the entire instance to finish the quest. You need to defeat up to Room 4 out of 13 to rescue the Bard. Talk to him and he offers to lead you back to Payon to complete the quest. At this point, you no longer need to proceed further into the Instance for the quest. Be warned that Room 5 and beyond are substantially harder than the first 4 rooms, since they are not needed for quest completion. Rooms 5 to 13 are meant for high-end instance dungeons for their difficulty. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whenever you leave the dungeon, if you have defeated Room 4 or above, be sure to go back to the entrance of the Instance and talk to one of the Ferre's there. Ferre will give you additional rewards, based on how far you have entered the instance. This part of the reward is repeatable, once per opening of the instance.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quest Procedure==&lt;br /&gt;
1. Walk to the Fairy Children to trigger the dialogue.&lt;br /&gt;
&lt;br /&gt;
[[File:01FerreStart.png|350px]]&lt;br /&gt;
&lt;br /&gt;
The following Steps 2 - 5 are optional, but included for better flow. You can skip to step 6 for faster quest progress.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;text-align: left;margin:0px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:800px;&amp;quot; |Optional Steps&lt;br /&gt;
|- &lt;br /&gt;
|2. '''(Optional)''' Go to Payon (186,233) and enter the building, then enter the first room on the right.&lt;br /&gt;
&lt;br /&gt;
[[File:02FerreMap.png]] [[File:02PayonKeyA.png|250px]] [[File:02PayonKeyB.png|350px]]&lt;br /&gt;
|-&lt;br /&gt;
|3. '''(Optional)''' Talk to the NPC inside, they will tell you to find the Hunter Guildmaster.&lt;br /&gt;
&lt;br /&gt;
[[File:03PayonKeyC.png|350px]]&lt;br /&gt;
|-&lt;br /&gt;
|4. '''(Optional)''' Go to the Archer's guild at Payon Archer Village (142,162) and enter the room on the right to find the guildmaster.&lt;br /&gt;
&lt;br /&gt;
[[File:04FerreMap.png]]&lt;br /&gt;
|-&lt;br /&gt;
|5. '''(Optional)''' The Guildmaster will ask you for &amp;quot;evidence&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:05EvidenceOrder.png|350px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
6. Go to Payon Town and gather the &amp;quot;evidence&amp;quot; from the following NPCs:&lt;br /&gt;
*Drunkard at Payon (210,110)&lt;br /&gt;
[[File:06Drunk.png|350px]]&lt;br /&gt;
*Woman at Payon (249,156)&lt;br /&gt;
[[File:06Woman.png|350px]]&lt;br /&gt;
*Young man at Payon (134,211)&lt;br /&gt;
[[File:06YoungMan.png|350px]]&lt;br /&gt;
&lt;br /&gt;
After talking to all 3 of them you will get  a dialogue box saying you have gathered enough evidence&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
7. Return to the Guildmaster in Archer's Guild to get the Key&lt;br /&gt;
&lt;br /&gt;
[[File:07KeyFinally.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
8. Go to Pay_Fild10. &lt;br /&gt;
&lt;br /&gt;
[[File:08FerreGettingThere.png|350px]]&lt;br /&gt;
&lt;br /&gt;
If you have it unlocked (some people have a bug that unlocks it immediately) you can use warper service (Dungeons --&amp;gt; Ferre's Playground)&lt;br /&gt;
&lt;br /&gt;
There will be a signpost at (148,252). Click on it to enter the Old Hunter's Guild&lt;br /&gt;
&lt;br /&gt;
[[File:08FerreWarp.png|350px]] [[File:08FerreMap.png]] [[File:08OldHunterGuild.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9. Once inside, walk straight until you see a desk. You need to trigger dialogue box on 3 spots&lt;br /&gt;
*Go to the desk on the left&lt;br /&gt;
[[File:09Left.png|350px]]&lt;br /&gt;
*Approach the boxes in the Center&lt;br /&gt;
[[File:09Boxes.png|350px]]&lt;br /&gt;
*Go to the desk on the right&lt;br /&gt;
[[File:09Right.png|350px]]&lt;br /&gt;
&lt;br /&gt;
Once done with all 3, walk back towards the exit and talk to the Ferre there&lt;br /&gt;
&lt;br /&gt;
[[File:09Bottom.png|350px]]&lt;br /&gt;
&lt;br /&gt;
Pick &lt;br /&gt;
*&amp;quot;I'm looking for a missing Bard&amp;quot; &lt;br /&gt;
&lt;br /&gt;
and then &lt;br /&gt;
*&amp;quot;Yes&amp;quot; &lt;br /&gt;
&lt;br /&gt;
to play a game of Hide-and-seek with the Ferre.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
10. The Ferre Will be Hiding in a random spot in Pay_Fild10. You need to find her '''3 times''' to proceed to the next step.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
11. After finding her 3 times, go back to the Old Hunter's Guild Signpost and talk to the Ferre. Tell her &amp;quot;Sure, I guess&amp;quot; to proceed to the next step&lt;br /&gt;
&lt;br /&gt;
[[File:11FerreGame2.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
12. Go to Pay_Fild10 (273,324) and talk to the Piano.&lt;br /&gt;
&lt;br /&gt;
[[File:12PianoMap.png]] [[File:12PianoFerre.png|350px]]&lt;br /&gt;
&lt;br /&gt;
The Game is as follows:&lt;br /&gt;
*The Ferres surrounding the pianos all represent a single musical note/key&lt;br /&gt;
*The piano will tell you a musical chord&lt;br /&gt;
*You pick which musical note/key is involved in the chord, and tell the respective Ferre to play the note&lt;br /&gt;
*After you ask all the required Ferres to play, talk to the piano to finalize your answer&lt;br /&gt;
*You have to do this '''4 times''', and will need to '''redo from the start if you fail a chord'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: left;margin:0px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:800px;&amp;quot; |Nerdy Music Stuff&lt;br /&gt;
|- &lt;br /&gt;
|Musical Notes include seven basic note names: A, B, C, D, E, F, and G. After G, the sequence repeats.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class= style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: left;&amp;quot; width=&amp;quot;700px&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Musical Scales&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A musical scale is a series of notes arranged in ascending or descending order.&lt;br /&gt;
The most common scale is the &amp;quot;major scale,&amp;quot; which has a happy and bright sound. It follows a specific pattern of whole and half steps between notes.&lt;br /&gt;
For example, the C major scale consists of the notes: C, D, E, F, G, A, B, and then it repeats.&lt;br /&gt;
Another well-known scale is the &amp;quot;minor scale,&amp;quot; which has a sadder sound.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Chords&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A chord is a group of three or more notes played together to create harmony.&lt;br /&gt;
The most basic chord is the &amp;quot;triad,&amp;quot; which consists of three notes. The most common triads are major and minor chords.&lt;br /&gt;
A major chord has a happy and stable sound, while a minor chord has a sadder or more emotional sound.&lt;br /&gt;
For example, a C major chord is made up of the notes C, E, and G played together. A C minor chord would be C, E♭, and G.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Chords are often derived from scales. The notes of a chord are usually taken from a specific scale.&lt;br /&gt;
&lt;br /&gt;
For instance, the C major scale provides the notes for the C major chord (C, E, G), and the A minor chord (A, C, E) comes from the A minor scale.&lt;br /&gt;
&lt;br /&gt;
In summary, '''scales are a sequence of notes''', and '''chords are groups of notes played together to create harmony'''.&lt;br /&gt;
&lt;br /&gt;
Aside from Scales and Chords, we also have Sharp (♯) and Flat (♭)&lt;br /&gt;
&amp;lt;div class= style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: left;&amp;quot; width=&amp;quot;700px&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Sharp (♯)&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |When a note is &amp;quot;sharp,&amp;quot; it means you raise the pitch by a half step, or &amp;quot;'''one semitones'''&amp;quot;.&lt;br /&gt;
For example, if you take the note C and make it sharp (C♯), you move up by one half step, which is the next key on the piano (or the next fret on a guitar).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Flat (♭):&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |When a note is &amp;quot;flat,&amp;quot; it means you lower the pitch by a half step, or &amp;quot;'''one semitones'''&amp;quot;.&lt;br /&gt;
Using the note C again, if you make it flat (C♭), you move down by one half step.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Using a sharp or a flat twice raises or lowers the pitch by a step respectively (Symbol x for double sharp and 𝄫 for double flat)&lt;br /&gt;
An example for this is the C-sharp Augmented Chord, &lt;br /&gt;
&amp;lt;div class= style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: left;&amp;quot; width=&amp;quot;700px&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Augmented Chords&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |An augmented chord is a chord that consists of a root note, a major third (four semitones above the root), and an augmented fifth (eight semitones above the root). In the case of C sharp augmented (C♯ aug), the notes are as follows:&lt;br /&gt;
*C♯ (root)&lt;br /&gt;
&lt;br /&gt;
*E♯ (major third)&lt;br /&gt;
&lt;br /&gt;
*Gx (augmented fifth)&lt;br /&gt;
&lt;br /&gt;
Here, the &amp;quot;x&amp;quot; symbolizes a double sharp, indicating that the G has been raised by two semitones. Alternatively, you can think of Gx as being the same as A in this context, as they sound the same in equal temperament tuning.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Diminished Chords&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A diminished chord is a type of chord that consists of a root note, a minor third (three semitones above the root), and a diminished fifth (six semitones above the root). The symbol for a diminished chord is often &amp;quot;dim&amp;quot; or a small circle (°) placed after the chord's name.&lt;br /&gt;
&lt;br /&gt;
For example, let's take the C diminished chord:&lt;br /&gt;
&lt;br /&gt;
*The root note is C.&lt;br /&gt;
*The minor third above C is E♭.&lt;br /&gt;
*The diminished fifth above C is G♭.&lt;br /&gt;
So, the C diminished chord is made up of the notes C, E♭, and G♭.&lt;br /&gt;
&lt;br /&gt;
The diminished chord has a tense and unstable sound, making it useful for creating tension in music. It is often used in transitional passages, leading to a more stable chord. Additionally, diminished chords have a symmetrical structure, meaning that if you move any note up or down by a minor third, you still get a diminished chord.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:CSharpAugmentedChord.png|450px]]&lt;br /&gt;
&lt;br /&gt;
In This Example, &lt;br /&gt;
*the E# goes up a half step, but since there is no black key after it, it simply goes to F&lt;br /&gt;
*the Gx goes up two half steps, which means G --&amp;gt; G# --&amp;gt; A&lt;br /&gt;
Therefore, the '''in-game answer''' for C# Augmented Chord is '''C♯, F, A'''&lt;br /&gt;
&lt;br /&gt;
~End of Nerd Music Stuff~&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example of the Chords&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: left;&amp;quot; width=&amp;quot;700px&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:3em; padding:10px;&amp;quot; |Chord&lt;br /&gt;
! style=&amp;quot;width:3em; padding:10px;&amp;quot; |Notes / Keys in-game&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C major&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C, E, G&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C minor&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C, Eb, G&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A minor&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A, C, E&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C-sharp Augmented&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C#, F, A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |F-sharp diminished 7th&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |F#, A, C, Eb&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |D minor&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |D, F, A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |E diminished&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |E, G, Bb&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |B augmented&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |B, D#, G&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A-sharp diminished 7th&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A#, C#, E, G&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |E-flat diminished 7th&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Eb, Gb, A, C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |F minor chord&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |F, Ab, C, Eb&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |B minor&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |B, D, F#, A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A Flat Diminished&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Ab, B, D&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A Diminished&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A, C, Eb&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A Flat Major 7&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Ab, C, Eb, G&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After successfully completing 4 sets of chords, the Piano tells you to find the Ferre again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
13. She is at Pay_Fild10 (193,39). Use the Ferre's Playground Warp to quickly get to her. Rotating the screen allows you to see her easily.&lt;br /&gt;
Select &amp;quot;Yes&amp;quot; to open the instance. Make sure you are ready since you will be immediately warped inside!&lt;br /&gt;
&lt;br /&gt;
[[File:13FerreMap.png]] [[File:13FerreInstance.png|350px]] [[File:13FerreDialogue.png|250px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At this point you have unlocked the instance and can run it as many times as you'd like.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
14. In Room 4 of the instance, talk to the bard to send him back to town. He is located in the upper left corner of the room.&lt;br /&gt;
&lt;br /&gt;
You have the option to keep going or go back with him, either choice will make him spawn in town.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
15. Talk to the bard at Payon (202,120) to get:&lt;br /&gt;
*Costume Diabolic Headphones&lt;br /&gt;
[[File:15FerreHeadphones.png]] &lt;br /&gt;
&lt;br /&gt;
16. Warp to Ferre's Playground (Pay_Fild10), and talk to the Ferre at (181,40) to get:&lt;br /&gt;
*2 Pumpkin Candy Holders&lt;br /&gt;
[[File:16FerrePumpkin.png]] &lt;br /&gt;
&lt;br /&gt;
There may be additional rewards but it will vary each time. See the reward section down below.&lt;br /&gt;
&lt;br /&gt;
==Instance Info==&lt;br /&gt;
&lt;br /&gt;
Note: the first 4 rooms can be completed by well-equipped non-trans lv 80 characters, or a duo of only moderately geared trans characters. &lt;br /&gt;
&lt;br /&gt;
===Room 1===&lt;br /&gt;
Look at all these plants! I wonder if there is a special one among them all... perhaps a Playful one?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Room 2===&lt;br /&gt;
What's this? a message from the Ferre?&lt;br /&gt;
&amp;quot;Well done finding me before! Let's see if you can find me again! Tag! You're it!&amp;quot;&lt;br /&gt;
I wonder if I can just AoE them all, what's the worst that could happen?&lt;br /&gt;
&lt;br /&gt;
===Room 3===&lt;br /&gt;
Another message from the Ferre...&lt;br /&gt;
&amp;quot;You found me again! That was lots of fun! Let's go again, this time I'll be it!&amp;quot;&lt;br /&gt;
I think I can see the goal on the other side of the room, but man They run fast!&lt;br /&gt;
&lt;br /&gt;
===Room 4===&lt;br /&gt;
Wait is that the bard who went missing?&lt;br /&gt;
If you talk to the Bard, he'll warp you back to Payon and give you the quest reward, Costume Diabolic Headphones. You can use the warper to go back to the instance if you wish, or go find him on your own in Payon after you've finished exploring the instance.&lt;br /&gt;
&lt;br /&gt;
===Room 5===&lt;br /&gt;
&lt;br /&gt;
Note: From this point onward, the difficulty of the instance is designed for a team of trans characters. &lt;br /&gt;
===Room 6===&lt;br /&gt;
===Room 7===&lt;br /&gt;
===Room 8===&lt;br /&gt;
===Room 9===&lt;br /&gt;
===Room 10===&lt;br /&gt;
===Room 11===&lt;br /&gt;
===Room 12===&lt;br /&gt;
===Room 13===&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
Talk to one of the Ferre at the entrance to pick up your reward after you've exited the instance.&lt;br /&gt;
&lt;br /&gt;
For defeating Room 4, you may get 1 of the following:&lt;br /&gt;
* 25% to get 1 Pumpkin Candy Holder&lt;br /&gt;
* 25% to get 1 Small Elunium Box&lt;br /&gt;
* 25% to get 1 Small Oridecon Box&lt;br /&gt;
* 25% to get 5 Faeheim Reputation Points&lt;br /&gt;
&lt;br /&gt;
For defeating Room 8, you may get 1 of the following:&lt;br /&gt;
* 30% to get 5 Faeheim Reputation Points&lt;br /&gt;
* 30% to get 1 Pumpkin Mojo&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Rhythmic_Dancer's_Ribbon Rhythmic Dancer's Ribbon]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Zeny's_Duet Zeny's Duet]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Piercing_Crescendo Piercing Crescendo]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Mage's_Elegy Mage's Elegy]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Flare_Cadence Flare Cadence]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Demon's_Libretto Demon's Libretto]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Huuma_Shining_Aria Huuma Shining Aria]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Rite_Robe Spirit's Harmonics]&lt;br /&gt;
&lt;br /&gt;
For defeating Room 12, you may get 1 of the following:&lt;br /&gt;
* 25% to get 5 Faeheim Reputation Points&lt;br /&gt;
* 30% to get 1 [https://hero-server-db.herokuapp.com/item-search/Past_Halloween_Gear_Box Past Halloween Gear Box]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Rhythmic_Dancer's_Ribbon Rhythmic Dancer's Ribbon]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Zeny's_Duet Zeny's Duet]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Piercing_Crescendo Piercing Crescendo]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Mage's_Elegy Mage's Elegy]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Flare_Cadence Flare Cadence]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Demon's_Libretto Demon's Libretto]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Huuma_Shining_Aria Huuma Shining Aria]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Rite_Robe Spirit's Harmonics]&lt;br /&gt;
* 5% to get 1 Costume Diabolic Guitar&lt;br /&gt;
&lt;br /&gt;
For defeating Room 13, you may get 1 of the following:&lt;br /&gt;
* 50% to get 5 Faeheim Reputation Points&lt;br /&gt;
* 20% to get 1 [https://hero-server-db.herokuapp.com/item-search/Past_Halloween_Gear_Box Past Halloween Gear Box]&lt;br /&gt;
* 10% to get 1 [https://hero-server-db.herokuapp.com/item-search/Resting_Swan Resting Swan] (previously Art Contest exclusive)&lt;br /&gt;
* 10% to get 1 [https://hero-server-db.herokuapp.com/item-search/Minstrel_Song_Hat/ Minstrel Song Hat] (previously Art Contest exclusive)&lt;br /&gt;
* 10% to get 1 Costume Diabolic Guitar&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
All rewards are cumulative and every party member earns their individual reward! Defeat the instance with a large party and everyone will be rewarded handsomely!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During heRO's belated Halloween celebration, you also get additional items. You may get 1 item out of either the common, uncommon or rare item pool. The chance to get an item from each pool varies depending on how far you have gone in the instance (minimum defeating Room 4.) The chance of common, uncommon and rare distribution are as follows:&lt;br /&gt;
&lt;br /&gt;
* Defeating Room 4: 90%-9%-1%&lt;br /&gt;
* Defeating Room 8: 75%-23%-2%&lt;br /&gt;
* Defeating Room 12: 50%-47%-3%&lt;br /&gt;
* Defeating Room 13: 30%-63%-7%&lt;br /&gt;
&lt;br /&gt;
The items in each pool are:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Common:&lt;br /&gt;
* 2 Old Green Box&lt;br /&gt;
* 1 Gold&lt;br /&gt;
* 5 Allegiance Token&lt;br /&gt;
* 1 Bloody Branch&lt;br /&gt;
* 5 Old Purple Box&lt;br /&gt;
&lt;br /&gt;
Uncommon:&lt;br /&gt;
* 1 Past Halloween Gear Box&lt;br /&gt;
* 1 Zombie Card&lt;br /&gt;
* 1 Pumpkin Mojo&lt;br /&gt;
* 1 Halloween Pet Box&lt;br /&gt;
&lt;br /&gt;
Rare:&lt;br /&gt;
* 1 Costume Diabolic Rock Guitar&lt;br /&gt;
* 1 Gold Bullion&lt;br /&gt;
* 1 OCA&lt;/div&gt;</summary>
		<author><name>Aerisviel</name></author>	</entry>

	<entry>
		<id>https://pandoraonline.net/heRO_wiki/index.php/Ferre%27s_Playground</id>
		<title>Ferre's Playground</title>
		<link rel="alternate" type="text/html" href="https://pandoraonline.net/heRO_wiki/index.php/Ferre%27s_Playground"/>
				<updated>2023-12-24T06:49:56Z</updated>
		
		<summary type="html">&lt;p&gt;Aerisviel: /* Quest Procedure */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quest&lt;br /&gt;
| levelreq = 1 (lv 80+ as a party recommended)&lt;br /&gt;
| joblevelreq = 1&lt;br /&gt;
| classreq = Any Class&lt;br /&gt;
| skillreq =&lt;br /&gt;
| partyreq = No (Need to be in a party but can be a party of 1)&lt;br /&gt;
| itemreq = &lt;br /&gt;
| nitemreq =&lt;br /&gt;
| zenyreq = &lt;br /&gt;
| questsreq = None&lt;br /&gt;
| questscoreq = None&lt;br /&gt;
| baseexpreward = &lt;br /&gt;
| jobexpreward =&lt;br /&gt;
| itemreward = Costume Diabolic Headphones&lt;br /&gt;
&lt;br /&gt;
2 Pumpkin Candy Holder&lt;br /&gt;
&lt;br /&gt;
Additional reward may vary. See quest details.&lt;br /&gt;
 &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Basic Info==&lt;br /&gt;
&lt;br /&gt;
The starting point of this quest is in Tessera (134, 180). If you have 25 Faeheim Reputation Points, then you'll overhear 2 Fae children talking about fairies moving to the old, abandoned Hunter's Guild in Payon.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It's recommended to have Google on standby for part of the quest if you are not &amp;quot;musically inclined.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The quest will eventually lead you to have access to Ferre's Playground instance by the same name as the quest. You do NOT need to complete the entire instance to finish the quest. You need to defeat up to Room 4 out of 13 to rescue the Bard. Talk to him and he offers to lead you back to Payon to complete the quest. At this point, you no longer need to proceed further into the Instance for the quest. Be warned that Room 5 and beyond are substantially harder than the first 4 rooms, since they are not needed for quest completion. Rooms 5 to 13 are meant for high-end instance dungeons for their difficulty. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whenever you leave the dungeon, if you have defeated Room 4 or above, be sure to go back to the entrance of the Instance and talk to one of the Ferre's there. Ferre will give you additional rewards, based on how far you have entered the instance. This part of the reward is repeatable, once per opening of the instance.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quest Procedure==&lt;br /&gt;
1. Walk to the Fairy Children to trigger the dialogue.&lt;br /&gt;
&lt;br /&gt;
[[File:01FerreStart.png|350px]]&lt;br /&gt;
&lt;br /&gt;
The following Steps 2 - 5 are optional, but included for better flow. You can skip to step 6 for faster quest progress.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;text-align: left;margin:0px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:800px;&amp;quot; |Optional Steps&lt;br /&gt;
|- &lt;br /&gt;
|2. '''(Optional)''' Go to Payon (186,233) and enter the building, then enter the first room on the right.&lt;br /&gt;
&lt;br /&gt;
[[File:02FerreMap.png]] [[File:02PayonKeyA.png|250px]] [[File:02PayonKeyB.png|350px]]&lt;br /&gt;
|-&lt;br /&gt;
|3. '''(Optional)''' Talk to the NPC inside, they will tell you to find the Hunter Guildmaster.&lt;br /&gt;
&lt;br /&gt;
[[File:03PayonKeyC.png|350px]]&lt;br /&gt;
|-&lt;br /&gt;
|4. '''(Optional)''' Go to the Archer's guild at Payon Archer Village (142,162) and enter the room on the right to find the guildmaster.&lt;br /&gt;
&lt;br /&gt;
[[File:04FerreMap.png]]&lt;br /&gt;
|-&lt;br /&gt;
|5. '''(Optional)''' The Guildmaster will ask you for &amp;quot;evidence&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:05EvidenceOrder.png|350px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
6. Go to Payon Town and gather the &amp;quot;evidence&amp;quot; from the following NPCs:&lt;br /&gt;
*Drunkard at Payon (210,110)&lt;br /&gt;
[[File:06Drunk.png|350px]]&lt;br /&gt;
*Woman at Payon (249,156)&lt;br /&gt;
[[File:06Woman.png|350px]]&lt;br /&gt;
*Young man at Payon (134,211)&lt;br /&gt;
[[File:06YoungMan.png|350px]]&lt;br /&gt;
&lt;br /&gt;
After talking to all 3 of them you will get  a dialogue box saying you have gathered enough evidence&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
7. Return to the Guildmaster in Archer's Guild to get the Key&lt;br /&gt;
&lt;br /&gt;
[[File:07KeyFinally.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
8. Go to Pay_Fild10. &lt;br /&gt;
&lt;br /&gt;
[[File:08FerreGettingThere.png|350px]]&lt;br /&gt;
&lt;br /&gt;
If you have it unlocked (some people have a bug that unlocks it immediately) you can use warper service (Dungeons --&amp;gt; Ferre's Playground)&lt;br /&gt;
&lt;br /&gt;
There will be a signpost at (148,252). Click on it to enter the Old Hunter's Guild&lt;br /&gt;
&lt;br /&gt;
[[File:08FerreWarp.png|350px]] [[File:08FerreMap.png]] [[File:08OldHunterGuild.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9. Once inside, walk straight until you see a desk. You need to trigger dialogue box on 3 spots&lt;br /&gt;
*Go to the desk on the left&lt;br /&gt;
[[File:09Left.png|350px]]&lt;br /&gt;
*Approach the boxes in the Center&lt;br /&gt;
[[File:09Boxes.png|350px]]&lt;br /&gt;
*Go to the desk on the right&lt;br /&gt;
[[File:09Right.png|350px]]&lt;br /&gt;
&lt;br /&gt;
Once done with all 3, walk back towards the exit and talk to the Ferre there&lt;br /&gt;
&lt;br /&gt;
[[File:09Bottom.png|350px]]&lt;br /&gt;
&lt;br /&gt;
Pick &lt;br /&gt;
*&amp;quot;I'm looking for a missing Bard&amp;quot; &lt;br /&gt;
&lt;br /&gt;
and then &lt;br /&gt;
*&amp;quot;Yes&amp;quot; &lt;br /&gt;
&lt;br /&gt;
to play a game of Hide-and-seek with the Ferre.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
10. The Ferre Will be Hiding in a random spot in Pay_Fild10. You need to find her '''3 times''' to proceed to the next step.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
11. After finding her 3 times, go back to the Old Hunter's Guild Signpost and talk to the Ferre. Tell her &amp;quot;Sure, I guess&amp;quot; to proceed to the next step&lt;br /&gt;
&lt;br /&gt;
[[File:11FerreGame2.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
12. Go to Pay_Fild10 (273,324) and talk to the Piano.&lt;br /&gt;
&lt;br /&gt;
[[File:12PianoMap.png]] [[File:12PianoFerre.png|350px]]&lt;br /&gt;
&lt;br /&gt;
The Game is as follows:&lt;br /&gt;
*The Ferres surrounding the pianos all represent a single musical note/key&lt;br /&gt;
*The piano will tell you a musical chord&lt;br /&gt;
*You pick which musical note/key is involved in the chord, and tell the respective Ferre to play the note&lt;br /&gt;
*After you ask all the required Ferres to play, talk to the piano to finalize your answer&lt;br /&gt;
*You have to do this '''4 times''', and will need to '''redo from the start if you fail a chord'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: left;margin:0px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:800px;&amp;quot; |Nerdy Music Stuff&lt;br /&gt;
|- &lt;br /&gt;
|Musical Notes include seven basic note names: A, B, C, D, E, F, and G. After G, the sequence repeats.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class= style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: left;&amp;quot; width=&amp;quot;700px&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Musical Scales&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A musical scale is a series of notes arranged in ascending or descending order.&lt;br /&gt;
The most common scale is the &amp;quot;major scale,&amp;quot; which has a happy and bright sound. It follows a specific pattern of whole and half steps between notes.&lt;br /&gt;
For example, the C major scale consists of the notes: C, D, E, F, G, A, B, and then it repeats.&lt;br /&gt;
Another well-known scale is the &amp;quot;minor scale,&amp;quot; which has a sadder sound.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Chords&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A chord is a group of three or more notes played together to create harmony.&lt;br /&gt;
The most basic chord is the &amp;quot;triad,&amp;quot; which consists of three notes. The most common triads are major and minor chords.&lt;br /&gt;
A major chord has a happy and stable sound, while a minor chord has a sadder or more emotional sound.&lt;br /&gt;
For example, a C major chord is made up of the notes C, E, and G played together. A C minor chord would be C, E♭, and G.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Chords are often derived from scales. The notes of a chord are usually taken from a specific scale.&lt;br /&gt;
&lt;br /&gt;
For instance, the C major scale provides the notes for the C major chord (C, E, G), and the A minor chord (A, C, E) comes from the A minor scale.&lt;br /&gt;
&lt;br /&gt;
In summary, '''scales are a sequence of notes''', and '''chords are groups of notes played together to create harmony'''.&lt;br /&gt;
&lt;br /&gt;
Aside from Scales and Chords, we also have Sharp (♯) and Flat (♭)&lt;br /&gt;
&amp;lt;div class= style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: left;&amp;quot; width=&amp;quot;700px&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Sharp (♯)&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |When a note is &amp;quot;sharp,&amp;quot; it means you raise the pitch by a half step, or &amp;quot;'''one semitones'''&amp;quot;.&lt;br /&gt;
For example, if you take the note C and make it sharp (C♯), you move up by one half step, which is the next key on the piano (or the next fret on a guitar).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Flat (♭):&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |When a note is &amp;quot;flat,&amp;quot; it means you lower the pitch by a half step, or &amp;quot;'''one semitones'''&amp;quot;.&lt;br /&gt;
Using the note C again, if you make it flat (C♭), you move down by one half step.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Using a sharp or a flat twice raises or lowers the pitch by a step respectively (Symbol x for double sharp and 𝄫 for double flat)&lt;br /&gt;
An example for this is the C-sharp Augmented Chord, &lt;br /&gt;
&amp;lt;div class= style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: left;&amp;quot; width=&amp;quot;700px&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Augmented Chords&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |An augmented chord is a chord that consists of a root note, a major third (four semitones above the root), and an augmented fifth (eight semitones above the root). In the case of C sharp augmented (C♯ aug), the notes are as follows:&lt;br /&gt;
*C♯ (root)&lt;br /&gt;
&lt;br /&gt;
*E♯ (major third)&lt;br /&gt;
&lt;br /&gt;
*Gx (augmented fifth)&lt;br /&gt;
&lt;br /&gt;
Here, the &amp;quot;x&amp;quot; symbolizes a double sharp, indicating that the G has been raised by two semitones. Alternatively, you can think of Gx as being the same as A in this context, as they sound the same in equal temperament tuning.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Diminished Chords&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A diminished chord is a type of chord that consists of a root note, a minor third (three semitones above the root), and a diminished fifth (six semitones above the root). The symbol for a diminished chord is often &amp;quot;dim&amp;quot; or a small circle (°) placed after the chord's name.&lt;br /&gt;
&lt;br /&gt;
For example, let's take the C diminished chord:&lt;br /&gt;
&lt;br /&gt;
*The root note is C.&lt;br /&gt;
*The minor third above C is E♭.&lt;br /&gt;
*The diminished fifth above C is G♭.&lt;br /&gt;
So, the C diminished chord is made up of the notes C, E♭, and G♭.&lt;br /&gt;
&lt;br /&gt;
The diminished chord has a tense and unstable sound, making it useful for creating tension in music. It is often used in transitional passages, leading to a more stable chord. Additionally, diminished chords have a symmetrical structure, meaning that if you move any note up or down by a minor third, you still get a diminished chord.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:CSharpAugmentedChord.png|450px]]&lt;br /&gt;
&lt;br /&gt;
In This Example, &lt;br /&gt;
*the E# goes up a half step, but since there is no black key after it, it simply goes to F&lt;br /&gt;
*the Gx goes up two half steps, which means G --&amp;gt; G# --&amp;gt; A&lt;br /&gt;
Therefore, the '''in-game answer''' for C# Augmented Chord is '''C♯, F, A'''&lt;br /&gt;
&lt;br /&gt;
~End of Nerd Music Stuff~&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example of the Chords&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: left;&amp;quot; width=&amp;quot;700px&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:3em; padding:10px;&amp;quot; |Chord&lt;br /&gt;
! style=&amp;quot;width:3em; padding:10px;&amp;quot; |Notes / Keys in-game&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C major&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C, E, G&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C minor&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C, Eb, G&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A minor&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A, C, E&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C-sharp Augmented&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C#, F, A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |F-sharp diminished 7th&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |F#, A, C, Eb&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |D minor&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |D, F, A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |E diminished&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |E, G, Bb&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |B augmented&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |B, D#, G&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A-sharp diminished 7th&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A#, C#, E, G&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |E-flat diminished 7th&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Eb, Gb, A, C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |F minor chord&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |F, Ab, C, Eb&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |B minor&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |B, D, F#, A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A Flat Diminished&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Ab, B, D&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A Diminished&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A, C, Eb&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A Flat Major 7&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Ab, C, Eb, G&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After successfully completing 4 sets of chords, the Piano tells you to find the Ferre again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
13. She is at Pay_Fild10 (193,39). Use the Ferre's Playground Warp to quickly get to her. Rotating the screen allows you to see her easily.&lt;br /&gt;
Select &amp;quot;Yes&amp;quot; to open the instance. Make sure you are ready since you will be immediately warped inside!&lt;br /&gt;
&lt;br /&gt;
[[File:13FerreMap.png]] [[File:13FerreInstance.png|350px]] [[File:13FerreDialogue.png|250px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At this point you have unlocked the instance and can run it as many times as you'd like.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
14. In Room 4 of the instance, talk to the bard to send him back to town. He is located in the upper left corner of the room.&lt;br /&gt;
&lt;br /&gt;
You have the option to keep going or go back with him, either choice will make him spawn in town.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
15. Talk to the bard at Payon (202,120) to get:&lt;br /&gt;
*Costume Diabolic Headphones&lt;br /&gt;
[[File:15FerreHeadphones.png]] &lt;br /&gt;
&lt;br /&gt;
16. Warp to Ferre's Playground (Pay_Fild10), and talk to the Ferre at (181,40) to get:&lt;br /&gt;
*2 Pumpkin Candy Holders&lt;br /&gt;
[[File:16FerrePumpkin.png]] &lt;br /&gt;
&lt;br /&gt;
There may be additional rewards but it will vary each time. See the reward section down below.&lt;br /&gt;
&lt;br /&gt;
==Instance Info==&lt;br /&gt;
&lt;br /&gt;
Note: the first 4 rooms can be completed by well-equipped non-trans lv 80 characters, or a duo of only moderately geared trans characters. &lt;br /&gt;
&lt;br /&gt;
===Room 1===&lt;br /&gt;
Room 1 is to find the Right Ferre disguising as plants, and slay(?) it&lt;br /&gt;
&lt;br /&gt;
Note : need confirmation on whether slaying is required, or simply finding will do&lt;br /&gt;
&lt;br /&gt;
===Room 2===&lt;br /&gt;
Room 2 is to find the right Ferre from all the &amp;quot;Ferre?&amp;quot; mobs. The right mob's name is &amp;quot;Playful Ferre&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Room 3===&lt;br /&gt;
Room 3 is to avoid being touched by the superspeed Ferres and reach the portal on the top left side of the room.&lt;br /&gt;
The Ferres avoid attacks, but can be frozen (storm gust), or bound (spiderweb). There are other ways to go through this room, Good luck and have fun!&lt;br /&gt;
&lt;br /&gt;
===Room 4===&lt;br /&gt;
&lt;br /&gt;
If you talk to the Bard, he'll warp you back to Payon and give you the quest reward, Costume Diabolic Headphones. You can use the warper to go back to the instance if you wish, or go find him on your own in Payon after you've finished exploring the instance.&lt;br /&gt;
&lt;br /&gt;
===Room 5===&lt;br /&gt;
&lt;br /&gt;
Note: From this point onward, the difficulty of the instance is designed for a team of trans characters. &lt;br /&gt;
===Room 6===&lt;br /&gt;
===Room 7===&lt;br /&gt;
===Room 8===&lt;br /&gt;
===Room 9===&lt;br /&gt;
===Room 10===&lt;br /&gt;
===Room 11===&lt;br /&gt;
===Room 12===&lt;br /&gt;
===Room 13===&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
Talk to one of the Ferre at the entrance to pick up your reward after you've exited the instance.&lt;br /&gt;
&lt;br /&gt;
For defeating Room 4, you may get 1 of the following:&lt;br /&gt;
* 25% to get 1 Pumpkin Candy Holder&lt;br /&gt;
* 25% to get 1 Small Elunium Box&lt;br /&gt;
* 25% to get 1 Small Oridecon Box&lt;br /&gt;
* 25% to get 5 Faeheim Reputation Points&lt;br /&gt;
&lt;br /&gt;
For defeating Room 8, you may get 1 of the following:&lt;br /&gt;
* 30% to get 5 Faeheim Reputation Points&lt;br /&gt;
* 30% to get 1 Pumpkin Mojo&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Rhythmic_Dancer's_Ribbon Rhythmic Dancer's Ribbon]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Zeny's_Duet Zeny's Duet]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Piercing_Crescendo Piercing Crescendo]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Mage's_Elegy Mage's Elegy]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Flare_Cadence Flare Cadence]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Demon's_Libretto Demon's Libretto]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Huuma_Shining_Aria Huuma Shining Aria]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Rite_Robe Spirit's Harmonics]&lt;br /&gt;
&lt;br /&gt;
For defeating Room 12, you may get 1 of the following:&lt;br /&gt;
* 25% to get 5 Faeheim Reputation Points&lt;br /&gt;
* 30% to get 1 [https://hero-server-db.herokuapp.com/item-search/Past_Halloween_Gear_Box Past Halloween Gear Box]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Rhythmic_Dancer's_Ribbon Rhythmic Dancer's Ribbon]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Zeny's_Duet Zeny's Duet]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Piercing_Crescendo Piercing Crescendo]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Mage's_Elegy Mage's Elegy]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Flare_Cadence Flare Cadence]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Demon's_Libretto Demon's Libretto]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Huuma_Shining_Aria Huuma Shining Aria]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Rite_Robe Spirit's Harmonics]&lt;br /&gt;
* 5% to get 1 Costume Diabolic Guitar&lt;br /&gt;
&lt;br /&gt;
For defeating Room 13, you may get 1 of the following:&lt;br /&gt;
* 50% to get 5 Faeheim Reputation Points&lt;br /&gt;
* 20% to get 1 [https://hero-server-db.herokuapp.com/item-search/Past_Halloween_Gear_Box Past Halloween Gear Box]&lt;br /&gt;
* 10% to get 1 [https://hero-server-db.herokuapp.com/item-search/Resting_Swan Resting Swan] (previously Art Contest exclusive)&lt;br /&gt;
* 10% to get 1 [https://hero-server-db.herokuapp.com/item-search/Minstrel_Song_Hat/ Minstrel Song Hat] (previously Art Contest exclusive)&lt;br /&gt;
* 10% to get 1 Costume Diabolic Guitar&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
All rewards are cumulative and every party member earns their individual reward! Defeat the instance with a large party and everyone will be rewarded handsomely!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During heRO's belated Halloween celebration, you also get additional items. You may get 1 item out of either the common, uncommon or rare item pool. The chance to get an item from each pool varies depending on how far you have gone in the instance (minimum defeating Room 4.) The chance of common, uncommon and rare distribution are as follows:&lt;br /&gt;
&lt;br /&gt;
* Defeating Room 4: 90%-9%-1%&lt;br /&gt;
* Defeating Room 8: 75%-23%-2%&lt;br /&gt;
* Defeating Room 12: 50%-47%-3%&lt;br /&gt;
* Defeating Room 13: 30%-63%-7%&lt;br /&gt;
&lt;br /&gt;
The items in each pool are:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Common:&lt;br /&gt;
* 2 Old Green Box&lt;br /&gt;
* 1 Gold&lt;br /&gt;
* 5 Allegiance Token&lt;br /&gt;
* 1 Bloody Branch&lt;br /&gt;
* 5 Old Purple Box&lt;br /&gt;
&lt;br /&gt;
Uncommon:&lt;br /&gt;
* 1 Past Halloween Gear Box&lt;br /&gt;
* 1 Zombie Card&lt;br /&gt;
* 1 Pumpkin Mojo&lt;br /&gt;
* 1 Halloween Pet Box&lt;br /&gt;
&lt;br /&gt;
Rare:&lt;br /&gt;
* 1 Costume Diabolic Rock Guitar&lt;br /&gt;
* 1 Gold Bullion&lt;br /&gt;
* 1 OCA&lt;/div&gt;</summary>
		<author><name>Aerisviel</name></author>	</entry>

	<entry>
		<id>https://pandoraonline.net/heRO_wiki/index.php/Ferre%27s_Playground</id>
		<title>Ferre's Playground</title>
		<link rel="alternate" type="text/html" href="https://pandoraonline.net/heRO_wiki/index.php/Ferre%27s_Playground"/>
				<updated>2023-12-24T03:16:52Z</updated>
		
		<summary type="html">&lt;p&gt;Aerisviel: /* Instance Info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quest&lt;br /&gt;
| levelreq = 1 (lv 80+ as a party recommended)&lt;br /&gt;
| joblevelreq = 1&lt;br /&gt;
| classreq = Any Class&lt;br /&gt;
| skillreq =&lt;br /&gt;
| partyreq = No (Need to be in a party but can be a party of 1)&lt;br /&gt;
| itemreq = &lt;br /&gt;
| nitemreq =&lt;br /&gt;
| zenyreq = &lt;br /&gt;
| questsreq = None&lt;br /&gt;
| questscoreq = None&lt;br /&gt;
| baseexpreward = &lt;br /&gt;
| jobexpreward =&lt;br /&gt;
| itemreward = Costume Diabolic Headphones&lt;br /&gt;
&lt;br /&gt;
2 Pumpkin Candy Holder&lt;br /&gt;
&lt;br /&gt;
Additional reward may vary. See quest details.&lt;br /&gt;
 &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Basic Info==&lt;br /&gt;
&lt;br /&gt;
The starting point of this quest is in Tessera (134, 180). If you have 25 Faeheim Reputation Points, then you'll overhear 2 Fae children talking about fairies moving to the old, abandoned Hunter's Guild in Payon.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It's recommended to have Google on standby for part of the quest if you are not &amp;quot;musically inclined.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The quest will eventually lead you to have access to Ferre's Playground instance by the same name as the quest. You do NOT need to complete the entire instance to finish the quest. You need to defeat up to Room 4 out of 13 to rescue the Bard. Talk to him and he offers to lead you back to Payon to complete the quest. At this point, you no longer need to proceed further into the Instance for the quest. Be warned that Room 5 and beyond are substantially harder than the first 4 rooms, since they are not needed for quest completion. Rooms 5 to 13 are meant for high-end instance dungeons for their difficulty. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whenever you leave the dungeon, if you have defeated Room 4 or above, be sure to go back to the entrance of the Instance and talk to one of the Ferre's there. Ferre will give you additional rewards, based on how far you have entered the instance. This part of the reward is repeatable, once per opening of the instance.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quest Procedure==&lt;br /&gt;
1. Walk to the Fairy Children to trigger the dialogue.&lt;br /&gt;
&lt;br /&gt;
[[File:01FerreStart.png|350px]]&lt;br /&gt;
&lt;br /&gt;
The following Steps 2 - 5 are optional, but included for better flow. You can skip to step 6 for faster quest progress.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;text-align: left;margin:0px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:800px;&amp;quot; |Optional Steps&lt;br /&gt;
|- &lt;br /&gt;
|2. '''(Optional)''' Go to Payon (186,233) and enter the building, then enter the first room on the right.&lt;br /&gt;
&lt;br /&gt;
[[File:02FerreMap.png]] [[File:02PayonKeyA.png|250px]] [[File:02PayonKeyB.png|350px]]&lt;br /&gt;
|-&lt;br /&gt;
|3. '''(Optional)''' Talk to the NPC inside, they will tell you to find the Hunter Guildmaster.&lt;br /&gt;
&lt;br /&gt;
[[File:03PayonKeyC.png|350px]]&lt;br /&gt;
|-&lt;br /&gt;
|4. '''(Optional)''' Go to the Archer's guild at Payon Archer Village (142,162) and enter the room on the right to find the guildmaster.&lt;br /&gt;
&lt;br /&gt;
[[File:04FerreMap.png]]&lt;br /&gt;
|-&lt;br /&gt;
|5. '''(Optional)''' The Guildmaster will ask you for &amp;quot;evidence&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:05EvidenceOrder.png|350px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
6. Go to Payon Town and gather the &amp;quot;evidence&amp;quot; from the following NPCs:&lt;br /&gt;
*Drunkard at Payon (210,110)&lt;br /&gt;
[[File:06Drunk.png|350px]]&lt;br /&gt;
*Woman at Payon (249,156)&lt;br /&gt;
[[File:06Woman.png|350px]]&lt;br /&gt;
*Young man at Payon (134,211)&lt;br /&gt;
[[File:06YoungMan.png|350px]]&lt;br /&gt;
&lt;br /&gt;
After talking to all 3 of them you will get  a dialogue box saying you have gathered enough evidence&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
7. Return to the Guildmaster in Archer's Guild to get the Key&lt;br /&gt;
&lt;br /&gt;
[[File:07KeyFinally.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
8. Go to Pay_Fild10. &lt;br /&gt;
&lt;br /&gt;
[[File:08FerreGettingThere.png|350px]]&lt;br /&gt;
&lt;br /&gt;
If you have it unlocked (some people have a bug that unlocks it immediately) you can use warper service (Dungeons --&amp;gt; Ferre's Playground)&lt;br /&gt;
&lt;br /&gt;
There will be a signpost at (148,252). Click on it to enter the Old Hunter's Guild&lt;br /&gt;
&lt;br /&gt;
[[File:08FerreWarp.png|350px]] [[File:08FerreMap.png]] [[File:08OldHunterGuild.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9. Once inside, walk straight until you see a desk. You need to trigger dialogue box on 3 spots&lt;br /&gt;
*Go to the desk on the left&lt;br /&gt;
[[File:09Left.png|350px]]&lt;br /&gt;
*Approach the boxes in the Center&lt;br /&gt;
[[File:09Boxes.png|350px]]&lt;br /&gt;
*Go to the desk on the right&lt;br /&gt;
[[File:09Right.png|350px]]&lt;br /&gt;
&lt;br /&gt;
Once done with all 3, walk back towards the exit and talk to the Ferre there&lt;br /&gt;
&lt;br /&gt;
[[File:09Bottom.png|350px]]&lt;br /&gt;
&lt;br /&gt;
Pick &lt;br /&gt;
*&amp;quot;I'm looking for a missing Bard&amp;quot; &lt;br /&gt;
&lt;br /&gt;
and then &lt;br /&gt;
*&amp;quot;Yes&amp;quot; &lt;br /&gt;
&lt;br /&gt;
to play a game of Hide-and-seek with the Ferre.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
10. The Ferre Will be Hiding in a random spot in Pay_Fild10. You need to find her '''3 times''' to proceed to the next step.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
11. After finding her 3 times, go back to the Old Hunter's Guild Signpost and talk to the Ferre. Tell her &amp;quot;Sure, I guess&amp;quot; to proceed to the next step&lt;br /&gt;
&lt;br /&gt;
[[File:11FerreGame2.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
12. Go to Pay_Fild10 (273,324) and talk to the Piano.&lt;br /&gt;
&lt;br /&gt;
[[File:12PianoMap.png]] [[File:12PianoFerre.png|350px]]&lt;br /&gt;
&lt;br /&gt;
The Game is as follows:&lt;br /&gt;
*The Ferres surrounding the pianos all represent a single musical note/key&lt;br /&gt;
*The piano will tell you a musical chord&lt;br /&gt;
*You pick which musical note/key is involved in the chord, and tell the respective Ferre to play the note&lt;br /&gt;
*After you ask all the required Ferres to play, talk to the piano to finalize your answer&lt;br /&gt;
*You have to do this '''4 times''', and will need to '''redo from the start if you fail a chord'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: left;margin:0px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:800px;&amp;quot; |Nerdy Music Stuff&lt;br /&gt;
|- &lt;br /&gt;
|Musical Notes include seven basic note names: A, B, C, D, E, F, and G. After G, the sequence repeats.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class= style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: left;&amp;quot; width=&amp;quot;700px&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Musical Scales&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A musical scale is a series of notes arranged in ascending or descending order.&lt;br /&gt;
The most common scale is the &amp;quot;major scale,&amp;quot; which has a happy and bright sound. It follows a specific pattern of whole and half steps between notes.&lt;br /&gt;
For example, the C major scale consists of the notes: C, D, E, F, G, A, B, and then it repeats.&lt;br /&gt;
Another well-known scale is the &amp;quot;minor scale,&amp;quot; which has a sadder sound.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Chords&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A chord is a group of three or more notes played together to create harmony.&lt;br /&gt;
The most basic chord is the &amp;quot;triad,&amp;quot; which consists of three notes. The most common triads are major and minor chords.&lt;br /&gt;
A major chord has a happy and stable sound, while a minor chord has a sadder or more emotional sound.&lt;br /&gt;
For example, a C major chord is made up of the notes C, E, and G played together. A C minor chord would be C, E♭, and G.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Chords are often derived from scales. The notes of a chord are usually taken from a specific scale.&lt;br /&gt;
&lt;br /&gt;
For instance, the C major scale provides the notes for the C major chord (C, E, G), and the A minor chord (A, C, E) comes from the A minor scale.&lt;br /&gt;
&lt;br /&gt;
In summary, '''scales are a sequence of notes''', and '''chords are groups of notes played together to create harmony'''.&lt;br /&gt;
&lt;br /&gt;
Aside from Scales and Chords, we also have Sharp (♯) and Flat (♭)&lt;br /&gt;
&amp;lt;div class= style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: left;&amp;quot; width=&amp;quot;700px&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Sharp (♯)&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |When a note is &amp;quot;sharp,&amp;quot; it means you raise the pitch by a half step, or &amp;quot;'''one semitones'''&amp;quot;.&lt;br /&gt;
For example, if you take the note C and make it sharp (C♯), you move up by one half step, which is the next key on the piano (or the next fret on a guitar).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Flat (♭):&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |When a note is &amp;quot;flat,&amp;quot; it means you lower the pitch by a half step, or &amp;quot;'''one semitones'''&amp;quot;.&lt;br /&gt;
Using the note C again, if you make it flat (C♭), you move down by one half step.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Using a sharp or a flat twice raises or lowers the pitch by a step respectively (Symbol x for double sharp and 𝄫 for double flat)&lt;br /&gt;
An example for this is the C-sharp Augmented Chord, &lt;br /&gt;
&amp;lt;div class= style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: left;&amp;quot; width=&amp;quot;700px&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Augmented Chords&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |An augmented chord is a chord that consists of a root note, a major third (four semitones above the root), and an augmented fifth (eight semitones above the root). In the case of C sharp augmented (C♯ aug), the notes are as follows:&lt;br /&gt;
*C♯ (root)&lt;br /&gt;
&lt;br /&gt;
*E♯ (major third)&lt;br /&gt;
&lt;br /&gt;
*Gx (augmented fifth)&lt;br /&gt;
&lt;br /&gt;
Here, the &amp;quot;x&amp;quot; symbolizes a double sharp, indicating that the G has been raised by two semitones. Alternatively, you can think of Gx as being the same as A in this context, as they sound the same in equal temperament tuning.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Diminished Chords&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A diminished chord is a type of chord that consists of a root note, a minor third (three semitones above the root), and a diminished fifth (six semitones above the root). The symbol for a diminished chord is often &amp;quot;dim&amp;quot; or a small circle (°) placed after the chord's name.&lt;br /&gt;
&lt;br /&gt;
For example, let's take the C diminished chord:&lt;br /&gt;
&lt;br /&gt;
*The root note is C.&lt;br /&gt;
*The minor third above C is E♭.&lt;br /&gt;
*The diminished fifth above C is G♭.&lt;br /&gt;
So, the C diminished chord is made up of the notes C, E♭, and G♭.&lt;br /&gt;
&lt;br /&gt;
The diminished chord has a tense and unstable sound, making it useful for creating tension in music. It is often used in transitional passages, leading to a more stable chord. Additionally, diminished chords have a symmetrical structure, meaning that if you move any note up or down by a minor third, you still get a diminished chord.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:CSharpAugmentedChord.png|450px]]&lt;br /&gt;
&lt;br /&gt;
In This Example, &lt;br /&gt;
*the E# goes up a half step, but since there is no black key after it, it simply goes to F&lt;br /&gt;
*the Gx goes up two half steps, which means G --&amp;gt; G# --&amp;gt; A&lt;br /&gt;
Therefore, the '''in-game answer''' for C# Augmented Chord is '''C♯, F, A'''&lt;br /&gt;
&lt;br /&gt;
~End of Nerd Music Stuff~&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example of the Chords&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: left;&amp;quot; width=&amp;quot;700px&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:3em; padding:10px;&amp;quot; |Chord&lt;br /&gt;
! style=&amp;quot;width:3em; padding:10px;&amp;quot; |Notes / Keys in-game&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C major&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C, E, G&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A minor&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A, C, E&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C-sharp Augmented&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C#, F, A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |F-sharp diminished 7th&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |F#, A, C, Eb&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |D minor&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |D, F, A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |E diminished&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |E, G, Bb&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |B augmented&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |B, D#, G&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A-sharp diminished 7th&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A#, C#, E, G&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |E-flat diminished 7th&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Eb, Gb, A, C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |F minor chord&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |F, Ab, C, Eb&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |B minor&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |B, D, F#, A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After successfully completing 4 sets of chords, the Piano tells you to find the Ferre again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
13. She is at Pay_Fild10 (193,39). Use the Ferre's Playground Warp to quickly get to her. Rotating the screen allows you to see her easily.&lt;br /&gt;
Select &amp;quot;Yes&amp;quot; to open the instance. Make sure you are ready since you will be immediately warped inside!&lt;br /&gt;
&lt;br /&gt;
[[File:13FerreMap.png]] [[File:13FerreInstance.png|350px]] [[File:13FerreDialogue.png|250px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At this point you have unlocked the instance and can run it as many times as you'd like.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
14. In Room 4 of the instance, talk to the bard to send him back to town. He is located in the upper left corner of the room.&lt;br /&gt;
&lt;br /&gt;
You have the option to keep going or go back with him, either choice will make him spawn in town.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
15. Talk to the bard at Payon (202,120) to get:&lt;br /&gt;
*Costume Diabolic Headphones&lt;br /&gt;
[[File:15FerreHeadphones.png]] &lt;br /&gt;
*1 Gold&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
16. Warp to Ferre's Playground (Pay_Fild10), and talk to the Ferre at (181,40) to get:&lt;br /&gt;
*2 Pumpkin Candy Holders&lt;br /&gt;
[[File:16FerrePumpkin.png]] &lt;br /&gt;
*1 Bloody Branch&lt;br /&gt;
*1 Small Oridecon Box&lt;br /&gt;
&lt;br /&gt;
==Instance Info==&lt;br /&gt;
&lt;br /&gt;
Note: the first 4 rooms can be completed by well-equipped non-trans lv 80 characters, or a duo of only moderately geared trans characters. &lt;br /&gt;
&lt;br /&gt;
===Room 1===&lt;br /&gt;
Room 1 is to find the Right Ferre disguising as plants, and slay(?) it&lt;br /&gt;
&lt;br /&gt;
Note : need confirmation on whether slaying is required, or simply finding will do&lt;br /&gt;
&lt;br /&gt;
===Room 2===&lt;br /&gt;
Room 2 is to find the right Ferre from all the &amp;quot;Ferre?&amp;quot; mobs. The right mob's name is &amp;quot;Playful Ferre&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Room 3===&lt;br /&gt;
Room 3 is to avoid being touched by the superspeed Ferres and reach the portal on the top left side of the room.&lt;br /&gt;
The Ferres avoid attacks, but can be frozen (storm gust), or bound (spiderweb). There are other ways to go through this room, Good luck and have fun!&lt;br /&gt;
&lt;br /&gt;
===Room 4===&lt;br /&gt;
&lt;br /&gt;
If you talk to the Bard, he'll warp you back to Payon and give you the quest reward, Costume Diabolic Headphones. You can use the warper to go back to the instance if you wish, or go find him on your own in Payon after you've finished exploring the instance.&lt;br /&gt;
&lt;br /&gt;
===Room 5===&lt;br /&gt;
&lt;br /&gt;
Note: From this point onward, the difficulty of the instance is designed for a team of trans characters. &lt;br /&gt;
===Room 6===&lt;br /&gt;
===Room 7===&lt;br /&gt;
===Room 8===&lt;br /&gt;
===Room 9===&lt;br /&gt;
===Room 10===&lt;br /&gt;
===Room 11===&lt;br /&gt;
===Room 12===&lt;br /&gt;
===Room 13===&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
Talk to one of the Ferre at the entrance to pick up your reward after you've exited the instance.&lt;br /&gt;
&lt;br /&gt;
For defeating Room 4, you may get 1 of the following:&lt;br /&gt;
* 25% to get 1 Pumpkin Candy Holder&lt;br /&gt;
* 25% to get 1 Small Elunium Box&lt;br /&gt;
* 25% to get 1 Small Oridecon Box&lt;br /&gt;
* 25% to get 5 Faeheim Reputation Points&lt;br /&gt;
&lt;br /&gt;
For defeating Room 8, you may get 1 of the following:&lt;br /&gt;
* 30% to get 5 Faeheim Reputation Points&lt;br /&gt;
* 30% to get 1 Pumpkin Mojo&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Rhythmic_Dancer's_Ribbon Rhythmic Dancer's Ribbon]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Zeny's_Duet Zeny's Duet]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Piercing_Crescendo Piercing Crescendo]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Mage's_Elegy Mage's Elegy]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Flare_Cadence Flare Cadence]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Demon's_Libretto Demon's Libretto]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Huuma_Shining_Aria Huuma Shining Aria]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Rite_Robe Spirit's Harmonics]&lt;br /&gt;
&lt;br /&gt;
For defeating Room 12, you may get 1 of the following:&lt;br /&gt;
* 25% to get 5 Faeheim Reputation Points&lt;br /&gt;
* 30% to get 1 [https://hero-server-db.herokuapp.com/item-search/Past_Halloween_Gear_Box Past Halloween Gear Box]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Rhythmic_Dancer's_Ribbon Rhythmic Dancer's Ribbon]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Zeny's_Duet Zeny's Duet]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Piercing_Crescendo Piercing Crescendo]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Mage's_Elegy Mage's Elegy]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Flare_Cadence Flare Cadence]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Demon's_Libretto Demon's Libretto]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Huuma_Shining_Aria Huuma Shining Aria]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Rite_Robe Spirit's Harmonics]&lt;br /&gt;
* 5% to get 1 Costume Diabolic Guitar&lt;br /&gt;
&lt;br /&gt;
For defeating Room 13, you may get 1 of the following:&lt;br /&gt;
* 50% to get 5 Faeheim Reputation Points&lt;br /&gt;
* 20% to get 1 [https://hero-server-db.herokuapp.com/item-search/Past_Halloween_Gear_Box Past Halloween Gear Box]&lt;br /&gt;
* 10% to get 1 [https://hero-server-db.herokuapp.com/item-search/Resting_Swan Resting Swan] (previously Art Contest exclusive)&lt;br /&gt;
* 10% to get 1 [https://hero-server-db.herokuapp.com/item-search/Minstrel_Song_Hat/ Minstrel Song Hat] (previously Art Contest exclusive)&lt;br /&gt;
* 10% to get 1 Costume Diabolic Guitar&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
All rewards are cumulative and every party member earns their individual reward! Defeat the instance with a large party and everyone will be rewarded handsomely!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During heRO's belated Halloween celebration, you also get additional items. You may get 1 item out of either the common, uncommon or rare item pool. The chance to get an item from each pool varies depending on how far you have gone in the instance (minimum defeating Room 4.) The chance of common, uncommon and rare distribution are as follows:&lt;br /&gt;
&lt;br /&gt;
* Defeating Room 4: 90%-9%-1%&lt;br /&gt;
* Defeating Room 8: 75%-23%-2%&lt;br /&gt;
* Defeating Room 12: 50%-47%-3%&lt;br /&gt;
* Defeating Room 13: 30%-63%-7%&lt;br /&gt;
&lt;br /&gt;
The items in each pool are:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Common:&lt;br /&gt;
* 2 Old Green Box&lt;br /&gt;
* 1 Gold&lt;br /&gt;
* 5 Allegiance Token&lt;br /&gt;
* 1 Bloody Branch&lt;br /&gt;
* 5 Old Purple Box&lt;br /&gt;
&lt;br /&gt;
Uncommon:&lt;br /&gt;
* 1 Past Halloween Gear Box&lt;br /&gt;
* 1 Zombie Card&lt;br /&gt;
* 1 Pumpkin Mojo&lt;br /&gt;
* 1 Halloween Pet Box&lt;br /&gt;
&lt;br /&gt;
Rare:&lt;br /&gt;
* 1 Costume Diabolic Rock Guitar&lt;br /&gt;
* 1 Gold Bullion&lt;br /&gt;
* 1 OCA&lt;/div&gt;</summary>
		<author><name>Aerisviel</name></author>	</entry>

	<entry>
		<id>https://pandoraonline.net/heRO_wiki/index.php/File:15FerreHeadphones.png</id>
		<title>File:15FerreHeadphones.png</title>
		<link rel="alternate" type="text/html" href="https://pandoraonline.net/heRO_wiki/index.php/File:15FerreHeadphones.png"/>
				<updated>2023-12-24T03:13:55Z</updated>
		
		<summary type="html">&lt;p&gt;Aerisviel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Aerisviel</name></author>	</entry>

	<entry>
		<id>https://pandoraonline.net/heRO_wiki/index.php/File:16FerrePumpkin.png</id>
		<title>File:16FerrePumpkin.png</title>
		<link rel="alternate" type="text/html" href="https://pandoraonline.net/heRO_wiki/index.php/File:16FerrePumpkin.png"/>
				<updated>2023-12-24T03:13:50Z</updated>
		
		<summary type="html">&lt;p&gt;Aerisviel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Aerisviel</name></author>	</entry>

	<entry>
		<id>https://pandoraonline.net/heRO_wiki/index.php/Ferre%27s_Playground</id>
		<title>Ferre's Playground</title>
		<link rel="alternate" type="text/html" href="https://pandoraonline.net/heRO_wiki/index.php/Ferre%27s_Playground"/>
				<updated>2023-12-24T03:13:34Z</updated>
		
		<summary type="html">&lt;p&gt;Aerisviel: /* Quest Procedure */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quest&lt;br /&gt;
| levelreq = 1 (lv 80+ as a party recommended)&lt;br /&gt;
| joblevelreq = 1&lt;br /&gt;
| classreq = Any Class&lt;br /&gt;
| skillreq =&lt;br /&gt;
| partyreq = No (Need to be in a party but can be a party of 1)&lt;br /&gt;
| itemreq = &lt;br /&gt;
| nitemreq =&lt;br /&gt;
| zenyreq = &lt;br /&gt;
| questsreq = None&lt;br /&gt;
| questscoreq = None&lt;br /&gt;
| baseexpreward = &lt;br /&gt;
| jobexpreward =&lt;br /&gt;
| itemreward = Costume Diabolic Headphones&lt;br /&gt;
&lt;br /&gt;
2 Pumpkin Candy Holder&lt;br /&gt;
&lt;br /&gt;
Additional reward may vary. See quest details.&lt;br /&gt;
 &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Basic Info==&lt;br /&gt;
&lt;br /&gt;
The starting point of this quest is in Tessera (134, 180). If you have 25 Faeheim Reputation Points, then you'll overhear 2 Fae children talking about fairies moving to the old, abandoned Hunter's Guild in Payon.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It's recommended to have Google on standby for part of the quest if you are not &amp;quot;musically inclined.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The quest will eventually lead you to have access to Ferre's Playground instance by the same name as the quest. You do NOT need to complete the entire instance to finish the quest. You need to defeat up to Room 4 out of 13 to rescue the Bard. Talk to him and he offers to lead you back to Payon to complete the quest. At this point, you no longer need to proceed further into the Instance for the quest. Be warned that Room 5 and beyond are substantially harder than the first 4 rooms, since they are not needed for quest completion. Rooms 5 to 13 are meant for high-end instance dungeons for their difficulty. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whenever you leave the dungeon, if you have defeated Room 4 or above, be sure to go back to the entrance of the Instance and talk to one of the Ferre's there. Ferre will give you additional rewards, based on how far you have entered the instance. This part of the reward is repeatable, once per opening of the instance.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quest Procedure==&lt;br /&gt;
1. Walk to the Fairy Children to trigger the dialogue.&lt;br /&gt;
&lt;br /&gt;
[[File:01FerreStart.png|350px]]&lt;br /&gt;
&lt;br /&gt;
The following Steps 2 - 5 are optional, but included for better flow. You can skip to step 6 for faster quest progress.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;text-align: left;margin:0px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:800px;&amp;quot; |Optional Steps&lt;br /&gt;
|- &lt;br /&gt;
|2. '''(Optional)''' Go to Payon (186,233) and enter the building, then enter the first room on the right.&lt;br /&gt;
&lt;br /&gt;
[[File:02FerreMap.png]] [[File:02PayonKeyA.png|250px]] [[File:02PayonKeyB.png|350px]]&lt;br /&gt;
|-&lt;br /&gt;
|3. '''(Optional)''' Talk to the NPC inside, they will tell you to find the Hunter Guildmaster.&lt;br /&gt;
&lt;br /&gt;
[[File:03PayonKeyC.png|350px]]&lt;br /&gt;
|-&lt;br /&gt;
|4. '''(Optional)''' Go to the Archer's guild at Payon Archer Village (142,162) and enter the room on the right to find the guildmaster.&lt;br /&gt;
&lt;br /&gt;
[[File:04FerreMap.png]]&lt;br /&gt;
|-&lt;br /&gt;
|5. '''(Optional)''' The Guildmaster will ask you for &amp;quot;evidence&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:05EvidenceOrder.png|350px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
6. Go to Payon Town and gather the &amp;quot;evidence&amp;quot; from the following NPCs:&lt;br /&gt;
*Drunkard at Payon (210,110)&lt;br /&gt;
[[File:06Drunk.png|350px]]&lt;br /&gt;
*Woman at Payon (249,156)&lt;br /&gt;
[[File:06Woman.png|350px]]&lt;br /&gt;
*Young man at Payon (134,211)&lt;br /&gt;
[[File:06YoungMan.png|350px]]&lt;br /&gt;
&lt;br /&gt;
After talking to all 3 of them you will get  a dialogue box saying you have gathered enough evidence&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
7. Return to the Guildmaster in Archer's Guild to get the Key&lt;br /&gt;
&lt;br /&gt;
[[File:07KeyFinally.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
8. Go to Pay_Fild10. &lt;br /&gt;
&lt;br /&gt;
[[File:08FerreGettingThere.png|350px]]&lt;br /&gt;
&lt;br /&gt;
If you have it unlocked (some people have a bug that unlocks it immediately) you can use warper service (Dungeons --&amp;gt; Ferre's Playground)&lt;br /&gt;
&lt;br /&gt;
There will be a signpost at (148,252). Click on it to enter the Old Hunter's Guild&lt;br /&gt;
&lt;br /&gt;
[[File:08FerreWarp.png|350px]] [[File:08FerreMap.png]] [[File:08OldHunterGuild.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9. Once inside, walk straight until you see a desk. You need to trigger dialogue box on 3 spots&lt;br /&gt;
*Go to the desk on the left&lt;br /&gt;
[[File:09Left.png|350px]]&lt;br /&gt;
*Approach the boxes in the Center&lt;br /&gt;
[[File:09Boxes.png|350px]]&lt;br /&gt;
*Go to the desk on the right&lt;br /&gt;
[[File:09Right.png|350px]]&lt;br /&gt;
&lt;br /&gt;
Once done with all 3, walk back towards the exit and talk to the Ferre there&lt;br /&gt;
&lt;br /&gt;
[[File:09Bottom.png|350px]]&lt;br /&gt;
&lt;br /&gt;
Pick &lt;br /&gt;
*&amp;quot;I'm looking for a missing Bard&amp;quot; &lt;br /&gt;
&lt;br /&gt;
and then &lt;br /&gt;
*&amp;quot;Yes&amp;quot; &lt;br /&gt;
&lt;br /&gt;
to play a game of Hide-and-seek with the Ferre.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
10. The Ferre Will be Hiding in a random spot in Pay_Fild10. You need to find her '''3 times''' to proceed to the next step.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
11. After finding her 3 times, go back to the Old Hunter's Guild Signpost and talk to the Ferre. Tell her &amp;quot;Sure, I guess&amp;quot; to proceed to the next step&lt;br /&gt;
&lt;br /&gt;
[[File:11FerreGame2.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
12. Go to Pay_Fild10 (273,324) and talk to the Piano.&lt;br /&gt;
&lt;br /&gt;
[[File:12PianoMap.png]] [[File:12PianoFerre.png|350px]]&lt;br /&gt;
&lt;br /&gt;
The Game is as follows:&lt;br /&gt;
*The Ferres surrounding the pianos all represent a single musical note/key&lt;br /&gt;
*The piano will tell you a musical chord&lt;br /&gt;
*You pick which musical note/key is involved in the chord, and tell the respective Ferre to play the note&lt;br /&gt;
*After you ask all the required Ferres to play, talk to the piano to finalize your answer&lt;br /&gt;
*You have to do this '''4 times''', and will need to '''redo from the start if you fail a chord'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: left;margin:0px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:800px;&amp;quot; |Nerdy Music Stuff&lt;br /&gt;
|- &lt;br /&gt;
|Musical Notes include seven basic note names: A, B, C, D, E, F, and G. After G, the sequence repeats.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class= style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: left;&amp;quot; width=&amp;quot;700px&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Musical Scales&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A musical scale is a series of notes arranged in ascending or descending order.&lt;br /&gt;
The most common scale is the &amp;quot;major scale,&amp;quot; which has a happy and bright sound. It follows a specific pattern of whole and half steps between notes.&lt;br /&gt;
For example, the C major scale consists of the notes: C, D, E, F, G, A, B, and then it repeats.&lt;br /&gt;
Another well-known scale is the &amp;quot;minor scale,&amp;quot; which has a sadder sound.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Chords&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A chord is a group of three or more notes played together to create harmony.&lt;br /&gt;
The most basic chord is the &amp;quot;triad,&amp;quot; which consists of three notes. The most common triads are major and minor chords.&lt;br /&gt;
A major chord has a happy and stable sound, while a minor chord has a sadder or more emotional sound.&lt;br /&gt;
For example, a C major chord is made up of the notes C, E, and G played together. A C minor chord would be C, E♭, and G.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Chords are often derived from scales. The notes of a chord are usually taken from a specific scale.&lt;br /&gt;
&lt;br /&gt;
For instance, the C major scale provides the notes for the C major chord (C, E, G), and the A minor chord (A, C, E) comes from the A minor scale.&lt;br /&gt;
&lt;br /&gt;
In summary, '''scales are a sequence of notes''', and '''chords are groups of notes played together to create harmony'''.&lt;br /&gt;
&lt;br /&gt;
Aside from Scales and Chords, we also have Sharp (♯) and Flat (♭)&lt;br /&gt;
&amp;lt;div class= style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: left;&amp;quot; width=&amp;quot;700px&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Sharp (♯)&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |When a note is &amp;quot;sharp,&amp;quot; it means you raise the pitch by a half step, or &amp;quot;'''one semitones'''&amp;quot;.&lt;br /&gt;
For example, if you take the note C and make it sharp (C♯), you move up by one half step, which is the next key on the piano (or the next fret on a guitar).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Flat (♭):&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |When a note is &amp;quot;flat,&amp;quot; it means you lower the pitch by a half step, or &amp;quot;'''one semitones'''&amp;quot;.&lt;br /&gt;
Using the note C again, if you make it flat (C♭), you move down by one half step.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Using a sharp or a flat twice raises or lowers the pitch by a step respectively (Symbol x for double sharp and 𝄫 for double flat)&lt;br /&gt;
An example for this is the C-sharp Augmented Chord, &lt;br /&gt;
&amp;lt;div class= style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: left;&amp;quot; width=&amp;quot;700px&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Augmented Chords&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |An augmented chord is a chord that consists of a root note, a major third (four semitones above the root), and an augmented fifth (eight semitones above the root). In the case of C sharp augmented (C♯ aug), the notes are as follows:&lt;br /&gt;
*C♯ (root)&lt;br /&gt;
&lt;br /&gt;
*E♯ (major third)&lt;br /&gt;
&lt;br /&gt;
*Gx (augmented fifth)&lt;br /&gt;
&lt;br /&gt;
Here, the &amp;quot;x&amp;quot; symbolizes a double sharp, indicating that the G has been raised by two semitones. Alternatively, you can think of Gx as being the same as A in this context, as they sound the same in equal temperament tuning.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Diminished Chords&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A diminished chord is a type of chord that consists of a root note, a minor third (three semitones above the root), and a diminished fifth (six semitones above the root). The symbol for a diminished chord is often &amp;quot;dim&amp;quot; or a small circle (°) placed after the chord's name.&lt;br /&gt;
&lt;br /&gt;
For example, let's take the C diminished chord:&lt;br /&gt;
&lt;br /&gt;
*The root note is C.&lt;br /&gt;
*The minor third above C is E♭.&lt;br /&gt;
*The diminished fifth above C is G♭.&lt;br /&gt;
So, the C diminished chord is made up of the notes C, E♭, and G♭.&lt;br /&gt;
&lt;br /&gt;
The diminished chord has a tense and unstable sound, making it useful for creating tension in music. It is often used in transitional passages, leading to a more stable chord. Additionally, diminished chords have a symmetrical structure, meaning that if you move any note up or down by a minor third, you still get a diminished chord.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:CSharpAugmentedChord.png|450px]]&lt;br /&gt;
&lt;br /&gt;
In This Example, &lt;br /&gt;
*the E# goes up a half step, but since there is no black key after it, it simply goes to F&lt;br /&gt;
*the Gx goes up two half steps, which means G --&amp;gt; G# --&amp;gt; A&lt;br /&gt;
Therefore, the '''in-game answer''' for C# Augmented Chord is '''C♯, F, A'''&lt;br /&gt;
&lt;br /&gt;
~End of Nerd Music Stuff~&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example of the Chords&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: left;&amp;quot; width=&amp;quot;700px&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:3em; padding:10px;&amp;quot; |Chord&lt;br /&gt;
! style=&amp;quot;width:3em; padding:10px;&amp;quot; |Notes / Keys in-game&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C major&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C, E, G&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A minor&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A, C, E&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C-sharp Augmented&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C#, F, A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |F-sharp diminished 7th&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |F#, A, C, Eb&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |D minor&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |D, F, A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |E diminished&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |E, G, Bb&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |B augmented&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |B, D#, G&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A-sharp diminished 7th&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A#, C#, E, G&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |E-flat diminished 7th&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Eb, Gb, A, C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |F minor chord&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |F, Ab, C, Eb&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |B minor&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |B, D, F#, A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After successfully completing 4 sets of chords, the Piano tells you to find the Ferre again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
13. She is at Pay_Fild10 (193,39). Use the Ferre's Playground Warp to quickly get to her. Rotating the screen allows you to see her easily.&lt;br /&gt;
Select &amp;quot;Yes&amp;quot; to open the instance. Make sure you are ready since you will be immediately warped inside!&lt;br /&gt;
&lt;br /&gt;
[[File:13FerreMap.png]] [[File:13FerreInstance.png|350px]] [[File:13FerreDialogue.png|250px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At this point you have unlocked the instance and can run it as many times as you'd like.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
14. In Room 4 of the instance, talk to the bard to send him back to town. He is located in the upper left corner of the room.&lt;br /&gt;
&lt;br /&gt;
You have the option to keep going or go back with him, either choice will make him spawn in town.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
15. Talk to the bard at Payon (202,120) to get:&lt;br /&gt;
*Costume Diabolic Headphones&lt;br /&gt;
[[File:15FerreHeadphones.png]] &lt;br /&gt;
*1 Gold&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
16. Warp to Ferre's Playground (Pay_Fild10), and talk to the Ferre at (181,40) to get:&lt;br /&gt;
*2 Pumpkin Candy Holders&lt;br /&gt;
[[File:16FerrePumpkin.png]] &lt;br /&gt;
*1 Bloody Branch&lt;br /&gt;
*1 Small Oridecon Box&lt;br /&gt;
&lt;br /&gt;
==Instance Info==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: the first 4 rooms can be completed by well-equipped non-trans lv 80 characters, or a duo of only moderately geared trans characters. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Room 1===&lt;br /&gt;
Room 1 is to find the Right Ferre disguising as plants, and slay(?) it&lt;br /&gt;
&lt;br /&gt;
Note : need confirmation on whether slaying is required, or simply finding will do&lt;br /&gt;
&lt;br /&gt;
===Room 2===&lt;br /&gt;
Room 2 is to find the right Ferre from all the &amp;quot;Ferre?&amp;quot; mobs&lt;br /&gt;
&lt;br /&gt;
===Room 3===&lt;br /&gt;
Room 3 is to avoid being touched by the superspeed Ferres and reach the portal on the top left side of the room.&lt;br /&gt;
The Ferres avoid all attacks, physical and magical&lt;br /&gt;
&lt;br /&gt;
===Room 4===&lt;br /&gt;
&lt;br /&gt;
If you talk to the Bard, he'll warp you back to Payon and give you the quest reward, Costume Diabolic Headphones. You can use the warper to go back to the instance if you wish, or go find him on your own in Payon after you've finished exploring the instance.&lt;br /&gt;
&lt;br /&gt;
===Room 5===&lt;br /&gt;
&lt;br /&gt;
Note: From this point onward, the difficulty of the instance is designed for a team of trans characters. &lt;br /&gt;
===Room 6===&lt;br /&gt;
===Room 7===&lt;br /&gt;
===Room 8===&lt;br /&gt;
===Room 9===&lt;br /&gt;
===Room 10===&lt;br /&gt;
===Room 11===&lt;br /&gt;
===Room 12===&lt;br /&gt;
===Room 13===&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
Talk to one of the Ferre at the entrance to pick up your reward after you've exited the instance.&lt;br /&gt;
&lt;br /&gt;
For defeating Room 4, you may get 1 of the following:&lt;br /&gt;
* 25% to get 1 Pumpkin Candy Holder&lt;br /&gt;
* 25% to get 1 Small Elunium Box&lt;br /&gt;
* 25% to get 1 Small Oridecon Box&lt;br /&gt;
* 25% to get 5 Faeheim Reputation Points&lt;br /&gt;
&lt;br /&gt;
For defeating Room 8, you may get 1 of the following:&lt;br /&gt;
* 30% to get 5 Faeheim Reputation Points&lt;br /&gt;
* 30% to get 1 Pumpkin Mojo&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Rhythmic_Dancer's_Ribbon Rhythmic Dancer's Ribbon]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Zeny's_Duet Zeny's Duet]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Piercing_Crescendo Piercing Crescendo]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Mage's_Elegy Mage's Elegy]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Flare_Cadence Flare Cadence]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Demon's_Libretto Demon's Libretto]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Huuma_Shining_Aria Huuma Shining Aria]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Rite_Robe Spirit's Harmonics]&lt;br /&gt;
&lt;br /&gt;
For defeating Room 12, you may get 1 of the following:&lt;br /&gt;
* 25% to get 5 Faeheim Reputation Points&lt;br /&gt;
* 30% to get 1 [https://hero-server-db.herokuapp.com/item-search/Past_Halloween_Gear_Box Past Halloween Gear Box]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Rhythmic_Dancer's_Ribbon Rhythmic Dancer's Ribbon]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Zeny's_Duet Zeny's Duet]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Piercing_Crescendo Piercing Crescendo]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Mage's_Elegy Mage's Elegy]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Flare_Cadence Flare Cadence]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Demon's_Libretto Demon's Libretto]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Huuma_Shining_Aria Huuma Shining Aria]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Rite_Robe Spirit's Harmonics]&lt;br /&gt;
* 5% to get 1 Costume Diabolic Guitar&lt;br /&gt;
&lt;br /&gt;
For defeating Room 13, you may get 1 of the following:&lt;br /&gt;
* 50% to get 5 Faeheim Reputation Points&lt;br /&gt;
* 20% to get 1 [https://hero-server-db.herokuapp.com/item-search/Past_Halloween_Gear_Box Past Halloween Gear Box]&lt;br /&gt;
* 10% to get 1 [https://hero-server-db.herokuapp.com/item-search/Resting_Swan Resting Swan] (previously Art Contest exclusive)&lt;br /&gt;
* 10% to get 1 [https://hero-server-db.herokuapp.com/item-search/Minstrel_Song_Hat/ Minstrel Song Hat] (previously Art Contest exclusive)&lt;br /&gt;
* 10% to get 1 Costume Diabolic Guitar&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
All rewards are cumulative and every party member earns their individual reward! Defeat the instance with a large party and everyone will be rewarded handsomely!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During heRO's belated Halloween celebration, you also get additional items. You may get 1 item out of either the common, uncommon or rare item pool. The chance to get an item from each pool varies depending on how far you have gone in the instance (minimum defeating Room 4.) The chance of common, uncommon and rare distribution are as follows:&lt;br /&gt;
&lt;br /&gt;
* Defeating Room 4: 90%-9%-1%&lt;br /&gt;
* Defeating Room 8: 75%-23%-2%&lt;br /&gt;
* Defeating Room 12: 50%-47%-3%&lt;br /&gt;
* Defeating Room 13: 30%-63%-7%&lt;br /&gt;
&lt;br /&gt;
The items in each pool are:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Common:&lt;br /&gt;
* 2 Old Green Box&lt;br /&gt;
* 1 Gold&lt;br /&gt;
* 5 Allegiance Token&lt;br /&gt;
* 1 Bloody Branch&lt;br /&gt;
* 5 Old Purple Box&lt;br /&gt;
&lt;br /&gt;
Uncommon:&lt;br /&gt;
* 1 Past Halloween Gear Box&lt;br /&gt;
* 1 Zombie Card&lt;br /&gt;
* 1 Pumpkin Mojo&lt;br /&gt;
* 1 Halloween Pet Box&lt;br /&gt;
&lt;br /&gt;
Rare:&lt;br /&gt;
* 1 Costume Diabolic Rock Guitar&lt;br /&gt;
* 1 Gold Bullion&lt;br /&gt;
* 1 OCA&lt;/div&gt;</summary>
		<author><name>Aerisviel</name></author>	</entry>

	<entry>
		<id>https://pandoraonline.net/heRO_wiki/index.php/Ferre%27s_Playground</id>
		<title>Ferre's Playground</title>
		<link rel="alternate" type="text/html" href="https://pandoraonline.net/heRO_wiki/index.php/Ferre%27s_Playground"/>
				<updated>2023-12-24T03:11:13Z</updated>
		
		<summary type="html">&lt;p&gt;Aerisviel: /* Quest Procedure */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quest&lt;br /&gt;
| levelreq = 1 (lv 80+ as a party recommended)&lt;br /&gt;
| joblevelreq = 1&lt;br /&gt;
| classreq = Any Class&lt;br /&gt;
| skillreq =&lt;br /&gt;
| partyreq = No (Need to be in a party but can be a party of 1)&lt;br /&gt;
| itemreq = &lt;br /&gt;
| nitemreq =&lt;br /&gt;
| zenyreq = &lt;br /&gt;
| questsreq = None&lt;br /&gt;
| questscoreq = None&lt;br /&gt;
| baseexpreward = &lt;br /&gt;
| jobexpreward =&lt;br /&gt;
| itemreward = Costume Diabolic Headphones&lt;br /&gt;
&lt;br /&gt;
2 Pumpkin Candy Holder&lt;br /&gt;
&lt;br /&gt;
Additional reward may vary. See quest details.&lt;br /&gt;
 &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Basic Info==&lt;br /&gt;
&lt;br /&gt;
The starting point of this quest is in Tessera (134, 180). If you have 25 Faeheim Reputation Points, then you'll overhear 2 Fae children talking about fairies moving to the old, abandoned Hunter's Guild in Payon.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It's recommended to have Google on standby for part of the quest if you are not &amp;quot;musically inclined.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The quest will eventually lead you to have access to Ferre's Playground instance by the same name as the quest. You do NOT need to complete the entire instance to finish the quest. You need to defeat up to Room 4 out of 13 to rescue the Bard. Talk to him and he offers to lead you back to Payon to complete the quest. At this point, you no longer need to proceed further into the Instance for the quest. Be warned that Room 5 and beyond are substantially harder than the first 4 rooms, since they are not needed for quest completion. Rooms 5 to 13 are meant for high-end instance dungeons for their difficulty. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whenever you leave the dungeon, if you have defeated Room 4 or above, be sure to go back to the entrance of the Instance and talk to one of the Ferre's there. Ferre will give you additional rewards, based on how far you have entered the instance. This part of the reward is repeatable, once per opening of the instance.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quest Procedure==&lt;br /&gt;
1. Walk to the Fairy Children to trigger the dialogue.&lt;br /&gt;
&lt;br /&gt;
[[File:01FerreStart.png|350px]]&lt;br /&gt;
&lt;br /&gt;
The following Steps 2 - 5 are optional, but included for better flow. You can skip to step 6 for faster quest progress.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;text-align: left;margin:0px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:800px;&amp;quot; |Optional Steps&lt;br /&gt;
|- &lt;br /&gt;
|2. '''(Optional)''' Go to Payon (186,233) and enter the building, then enter the first room on the right.&lt;br /&gt;
&lt;br /&gt;
[[File:02FerreMap.png]] [[File:02PayonKeyA.png|250px]] [[File:02PayonKeyB.png|350px]]&lt;br /&gt;
|-&lt;br /&gt;
|3. '''(Optional)''' Talk to the NPC inside, they will tell you to find the Hunter Guildmaster.&lt;br /&gt;
&lt;br /&gt;
[[File:03PayonKeyC.png|350px]]&lt;br /&gt;
|-&lt;br /&gt;
|4. '''(Optional)''' Go to the Archer's guild at Payon Archer Village (142,162) and enter the room on the right to find the guildmaster.&lt;br /&gt;
&lt;br /&gt;
[[File:04FerreMap.png]]&lt;br /&gt;
|-&lt;br /&gt;
|5. '''(Optional)''' The Guildmaster will ask you for &amp;quot;evidence&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:05EvidenceOrder.png|350px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
6. Go to Payon Town and gather the &amp;quot;evidence&amp;quot; from the following NPCs:&lt;br /&gt;
*Drunkard at Payon (210,110)&lt;br /&gt;
[[File:06Drunk.png|350px]]&lt;br /&gt;
*Woman at Payon (249,156)&lt;br /&gt;
[[File:06Woman.png|350px]]&lt;br /&gt;
*Young man at Payon (134,211)&lt;br /&gt;
[[File:06YoungMan.png|350px]]&lt;br /&gt;
&lt;br /&gt;
After talking to all 3 of them you will get  a dialogue box saying you have gathered enough evidence&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
7. Return to the Guildmaster in Archer's Guild to get the Key&lt;br /&gt;
&lt;br /&gt;
[[File:07KeyFinally.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
8. Go to Pay_Fild10. &lt;br /&gt;
&lt;br /&gt;
[[File:08FerreGettingThere.png|350px]]&lt;br /&gt;
&lt;br /&gt;
If you have it unlocked (some people have a bug that unlocks it immediately) you can use warper service (Dungeons --&amp;gt; Ferre's Playground)&lt;br /&gt;
&lt;br /&gt;
There will be a signpost at (148,252). Click on it to enter the Old Hunter's Guild&lt;br /&gt;
&lt;br /&gt;
[[File:08FerreWarp.png|350px]] [[File:08FerreMap.png]] [[File:08OldHunterGuild.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9. Once inside, walk straight until you see a desk. You need to trigger dialogue box on 3 spots&lt;br /&gt;
*Go to the desk on the left&lt;br /&gt;
[[File:09Left.png|350px]]&lt;br /&gt;
*Approach the boxes in the Center&lt;br /&gt;
[[File:09Boxes.png|350px]]&lt;br /&gt;
*Go to the desk on the right&lt;br /&gt;
[[File:09Right.png|350px]]&lt;br /&gt;
&lt;br /&gt;
Once done with all 3, walk back towards the exit and talk to the Ferre there&lt;br /&gt;
&lt;br /&gt;
[[File:09Bottom.png|350px]]&lt;br /&gt;
&lt;br /&gt;
Pick &lt;br /&gt;
*&amp;quot;I'm looking for a missing Bard&amp;quot; &lt;br /&gt;
&lt;br /&gt;
and then &lt;br /&gt;
*&amp;quot;Yes&amp;quot; &lt;br /&gt;
&lt;br /&gt;
to play a game of Hide-and-seek with the Ferre.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
10. The Ferre Will be Hiding in a random spot in Pay_Fild10. You need to find her '''3 times''' to proceed to the next step.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
11. After finding her 3 times, go back to the Old Hunter's Guild Signpost and talk to the Ferre. Tell her &amp;quot;Sure, I guess&amp;quot; to proceed to the next step&lt;br /&gt;
&lt;br /&gt;
[[File:11FerreGame2.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
12. Go to Pay_Fild10 (273,324) and talk to the Piano.&lt;br /&gt;
&lt;br /&gt;
[[File:12PianoMap.png]] [[File:12PianoFerre.png|350px]]&lt;br /&gt;
&lt;br /&gt;
The Game is as follows:&lt;br /&gt;
*The Ferres surrounding the pianos all represent a single musical note/key&lt;br /&gt;
*The piano will tell you a musical chord&lt;br /&gt;
*You pick which musical note/key is involved in the chord, and tell the respective Ferre to play the note&lt;br /&gt;
*After you ask all the required Ferres to play, talk to the piano to finalize your answer&lt;br /&gt;
*You have to do this '''4 times''', and will need to '''redo from the start if you fail a chord'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: left;margin:0px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:800px;&amp;quot; |Nerdy Music Stuff&lt;br /&gt;
|- &lt;br /&gt;
|Musical Notes include seven basic note names: A, B, C, D, E, F, and G. After G, the sequence repeats.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class= style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: left;&amp;quot; width=&amp;quot;700px&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Musical Scales&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A musical scale is a series of notes arranged in ascending or descending order.&lt;br /&gt;
The most common scale is the &amp;quot;major scale,&amp;quot; which has a happy and bright sound. It follows a specific pattern of whole and half steps between notes.&lt;br /&gt;
For example, the C major scale consists of the notes: C, D, E, F, G, A, B, and then it repeats.&lt;br /&gt;
Another well-known scale is the &amp;quot;minor scale,&amp;quot; which has a sadder sound.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Chords&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A chord is a group of three or more notes played together to create harmony.&lt;br /&gt;
The most basic chord is the &amp;quot;triad,&amp;quot; which consists of three notes. The most common triads are major and minor chords.&lt;br /&gt;
A major chord has a happy and stable sound, while a minor chord has a sadder or more emotional sound.&lt;br /&gt;
For example, a C major chord is made up of the notes C, E, and G played together. A C minor chord would be C, E♭, and G.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Chords are often derived from scales. The notes of a chord are usually taken from a specific scale.&lt;br /&gt;
&lt;br /&gt;
For instance, the C major scale provides the notes for the C major chord (C, E, G), and the A minor chord (A, C, E) comes from the A minor scale.&lt;br /&gt;
&lt;br /&gt;
In summary, '''scales are a sequence of notes''', and '''chords are groups of notes played together to create harmony'''.&lt;br /&gt;
&lt;br /&gt;
Aside from Scales and Chords, we also have Sharp (♯) and Flat (♭)&lt;br /&gt;
&amp;lt;div class= style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: left;&amp;quot; width=&amp;quot;700px&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Sharp (♯)&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |When a note is &amp;quot;sharp,&amp;quot; it means you raise the pitch by a half step, or &amp;quot;'''one semitones'''&amp;quot;.&lt;br /&gt;
For example, if you take the note C and make it sharp (C♯), you move up by one half step, which is the next key on the piano (or the next fret on a guitar).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Flat (♭):&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |When a note is &amp;quot;flat,&amp;quot; it means you lower the pitch by a half step, or &amp;quot;'''one semitones'''&amp;quot;.&lt;br /&gt;
Using the note C again, if you make it flat (C♭), you move down by one half step.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Using a sharp or a flat twice raises or lowers the pitch by a step respectively (Symbol x for double sharp and 𝄫 for double flat)&lt;br /&gt;
An example for this is the C-sharp Augmented Chord, &lt;br /&gt;
&amp;lt;div class= style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: left;&amp;quot; width=&amp;quot;700px&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Augmented Chords&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |An augmented chord is a chord that consists of a root note, a major third (four semitones above the root), and an augmented fifth (eight semitones above the root). In the case of C sharp augmented (C♯ aug), the notes are as follows:&lt;br /&gt;
*C♯ (root)&lt;br /&gt;
&lt;br /&gt;
*E♯ (major third)&lt;br /&gt;
&lt;br /&gt;
*Gx (augmented fifth)&lt;br /&gt;
&lt;br /&gt;
Here, the &amp;quot;x&amp;quot; symbolizes a double sharp, indicating that the G has been raised by two semitones. Alternatively, you can think of Gx as being the same as A in this context, as they sound the same in equal temperament tuning.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Diminished Chords&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A diminished chord is a type of chord that consists of a root note, a minor third (three semitones above the root), and a diminished fifth (six semitones above the root). The symbol for a diminished chord is often &amp;quot;dim&amp;quot; or a small circle (°) placed after the chord's name.&lt;br /&gt;
&lt;br /&gt;
For example, let's take the C diminished chord:&lt;br /&gt;
&lt;br /&gt;
*The root note is C.&lt;br /&gt;
*The minor third above C is E♭.&lt;br /&gt;
*The diminished fifth above C is G♭.&lt;br /&gt;
So, the C diminished chord is made up of the notes C, E♭, and G♭.&lt;br /&gt;
&lt;br /&gt;
The diminished chord has a tense and unstable sound, making it useful for creating tension in music. It is often used in transitional passages, leading to a more stable chord. Additionally, diminished chords have a symmetrical structure, meaning that if you move any note up or down by a minor third, you still get a diminished chord.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:CSharpAugmentedChord.png|450px]]&lt;br /&gt;
&lt;br /&gt;
In This Example, &lt;br /&gt;
*the E# goes up a half step, but since there is no black key after it, it simply goes to F&lt;br /&gt;
*the Gx goes up two half steps, which means G --&amp;gt; G# --&amp;gt; A&lt;br /&gt;
Therefore, the '''in-game answer''' for C# Augmented Chord is '''C♯, F, A'''&lt;br /&gt;
&lt;br /&gt;
~End of Nerd Music Stuff~&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example of the Chords&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: left;&amp;quot; width=&amp;quot;700px&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:3em; padding:10px;&amp;quot; |Chord&lt;br /&gt;
! style=&amp;quot;width:3em; padding:10px;&amp;quot; |Notes / Keys in-game&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C major&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C, E, G&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A minor&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A, C, E&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C-sharp Augmented&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C#, F, A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |F-sharp diminished 7th&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |F#, A, C, Eb&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |D minor&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |D, F, A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |E diminished&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |E, G, Bb&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |B augmented&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |B, D#, G&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A-sharp diminished 7th&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A#, C#, E, G&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |E-flat diminished 7th&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Eb, Gb, A, C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |F minor chord&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |F, Ab, C, Eb&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |B minor&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |B, D, F#, A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After successfully completing 4 sets of chords, the Piano tells you to find the Ferre again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
13. She is at Pay_Fild10 (193,39). Use the Ferre's Playground Warp to quickly get to her. Rotating the screen allows you to see her easily.&lt;br /&gt;
Select &amp;quot;Yes&amp;quot; to open the instance. Make sure you are ready since you will be immediately warped inside!&lt;br /&gt;
&lt;br /&gt;
[[File:13FerreMap.png]] [[File:13FerreInstance.png|350px]] [[File:13FerreDialogue.png|250px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At this point you have unlocked the instance and can run it as many times as you'd like.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
14. In Room 4 of the instance, talk to the bard to send him back to town. He is located in the upper left corner of the room.&lt;br /&gt;
&lt;br /&gt;
You have the option to keep going or go back with him, either choice will make him spawn in town.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
15. Talk to the bard at Payon (202,120) to get:&lt;br /&gt;
*Costume Diabolic Headphones&lt;br /&gt;
*1 Gold&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
16. Warp to Ferre's Playground (Pay_Fild10), and talk to the Ferre at (181,40) to get:&lt;br /&gt;
*2 Pumpkin Candy Holders&lt;br /&gt;
*1 Bloody Branch&lt;br /&gt;
*1 Small Oridecon Box&lt;br /&gt;
&lt;br /&gt;
==Instance Info==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: the first 4 rooms can be completed by well-equipped non-trans lv 80 characters, or a duo of only moderately geared trans characters. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Room 1===&lt;br /&gt;
Room 1 is to find the Right Ferre disguising as plants, and slay(?) it&lt;br /&gt;
&lt;br /&gt;
Note : need confirmation on whether slaying is required, or simply finding will do&lt;br /&gt;
&lt;br /&gt;
===Room 2===&lt;br /&gt;
Room 2 is to find the right Ferre from all the &amp;quot;Ferre?&amp;quot; mobs&lt;br /&gt;
&lt;br /&gt;
===Room 3===&lt;br /&gt;
Room 3 is to avoid being touched by the superspeed Ferres and reach the portal on the top left side of the room.&lt;br /&gt;
The Ferres avoid all attacks, physical and magical&lt;br /&gt;
&lt;br /&gt;
===Room 4===&lt;br /&gt;
&lt;br /&gt;
If you talk to the Bard, he'll warp you back to Payon and give you the quest reward, Costume Diabolic Headphones. You can use the warper to go back to the instance if you wish, or go find him on your own in Payon after you've finished exploring the instance.&lt;br /&gt;
&lt;br /&gt;
===Room 5===&lt;br /&gt;
&lt;br /&gt;
Note: From this point onward, the difficulty of the instance is designed for a team of trans characters. &lt;br /&gt;
===Room 6===&lt;br /&gt;
===Room 7===&lt;br /&gt;
===Room 8===&lt;br /&gt;
===Room 9===&lt;br /&gt;
===Room 10===&lt;br /&gt;
===Room 11===&lt;br /&gt;
===Room 12===&lt;br /&gt;
===Room 13===&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
Talk to one of the Ferre at the entrance to pick up your reward after you've exited the instance.&lt;br /&gt;
&lt;br /&gt;
For defeating Room 4, you may get 1 of the following:&lt;br /&gt;
* 25% to get 1 Pumpkin Candy Holder&lt;br /&gt;
* 25% to get 1 Small Elunium Box&lt;br /&gt;
* 25% to get 1 Small Oridecon Box&lt;br /&gt;
* 25% to get 5 Faeheim Reputation Points&lt;br /&gt;
&lt;br /&gt;
For defeating Room 8, you may get 1 of the following:&lt;br /&gt;
* 30% to get 5 Faeheim Reputation Points&lt;br /&gt;
* 30% to get 1 Pumpkin Mojo&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Rhythmic_Dancer's_Ribbon Rhythmic Dancer's Ribbon]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Zeny's_Duet Zeny's Duet]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Piercing_Crescendo Piercing Crescendo]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Mage's_Elegy Mage's Elegy]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Flare_Cadence Flare Cadence]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Demon's_Libretto Demon's Libretto]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Huuma_Shining_Aria Huuma Shining Aria]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Rite_Robe Spirit's Harmonics]&lt;br /&gt;
&lt;br /&gt;
For defeating Room 12, you may get 1 of the following:&lt;br /&gt;
* 25% to get 5 Faeheim Reputation Points&lt;br /&gt;
* 30% to get 1 [https://hero-server-db.herokuapp.com/item-search/Past_Halloween_Gear_Box Past Halloween Gear Box]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Rhythmic_Dancer's_Ribbon Rhythmic Dancer's Ribbon]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Zeny's_Duet Zeny's Duet]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Piercing_Crescendo Piercing Crescendo]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Mage's_Elegy Mage's Elegy]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Flare_Cadence Flare Cadence]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Demon's_Libretto Demon's Libretto]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Huuma_Shining_Aria Huuma Shining Aria]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Rite_Robe Spirit's Harmonics]&lt;br /&gt;
* 5% to get 1 Costume Diabolic Guitar&lt;br /&gt;
&lt;br /&gt;
For defeating Room 13, you may get 1 of the following:&lt;br /&gt;
* 50% to get 5 Faeheim Reputation Points&lt;br /&gt;
* 20% to get 1 [https://hero-server-db.herokuapp.com/item-search/Past_Halloween_Gear_Box Past Halloween Gear Box]&lt;br /&gt;
* 10% to get 1 [https://hero-server-db.herokuapp.com/item-search/Resting_Swan Resting Swan] (previously Art Contest exclusive)&lt;br /&gt;
* 10% to get 1 [https://hero-server-db.herokuapp.com/item-search/Minstrel_Song_Hat/ Minstrel Song Hat] (previously Art Contest exclusive)&lt;br /&gt;
* 10% to get 1 Costume Diabolic Guitar&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
All rewards are cumulative and every party member earns their individual reward! Defeat the instance with a large party and everyone will be rewarded handsomely!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During heRO's belated Halloween celebration, you also get additional items. You may get 1 item out of either the common, uncommon or rare item pool. The chance to get an item from each pool varies depending on how far you have gone in the instance (minimum defeating Room 4.) The chance of common, uncommon and rare distribution are as follows:&lt;br /&gt;
&lt;br /&gt;
* Defeating Room 4: 90%-9%-1%&lt;br /&gt;
* Defeating Room 8: 75%-23%-2%&lt;br /&gt;
* Defeating Room 12: 50%-47%-3%&lt;br /&gt;
* Defeating Room 13: 30%-63%-7%&lt;br /&gt;
&lt;br /&gt;
The items in each pool are:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Common:&lt;br /&gt;
* 2 Old Green Box&lt;br /&gt;
* 1 Gold&lt;br /&gt;
* 5 Allegiance Token&lt;br /&gt;
* 1 Bloody Branch&lt;br /&gt;
* 5 Old Purple Box&lt;br /&gt;
&lt;br /&gt;
Uncommon:&lt;br /&gt;
* 1 Past Halloween Gear Box&lt;br /&gt;
* 1 Zombie Card&lt;br /&gt;
* 1 Pumpkin Mojo&lt;br /&gt;
* 1 Halloween Pet Box&lt;br /&gt;
&lt;br /&gt;
Rare:&lt;br /&gt;
* 1 Costume Diabolic Rock Guitar&lt;br /&gt;
* 1 Gold Bullion&lt;br /&gt;
* 1 OCA&lt;/div&gt;</summary>
		<author><name>Aerisviel</name></author>	</entry>

	<entry>
		<id>https://pandoraonline.net/heRO_wiki/index.php/Ferre%27s_Playground</id>
		<title>Ferre's Playground</title>
		<link rel="alternate" type="text/html" href="https://pandoraonline.net/heRO_wiki/index.php/Ferre%27s_Playground"/>
				<updated>2023-12-24T01:54:11Z</updated>
		
		<summary type="html">&lt;p&gt;Aerisviel: /* Quest Procedure */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quest&lt;br /&gt;
| levelreq = 1 (lv 80+ as a party recommended)&lt;br /&gt;
| joblevelreq = 1&lt;br /&gt;
| classreq = Any Class&lt;br /&gt;
| skillreq =&lt;br /&gt;
| partyreq = No (Need to be in a party but can be a party of 1)&lt;br /&gt;
| itemreq = &lt;br /&gt;
| nitemreq =&lt;br /&gt;
| zenyreq = &lt;br /&gt;
| questsreq = None&lt;br /&gt;
| questscoreq = None&lt;br /&gt;
| baseexpreward = &lt;br /&gt;
| jobexpreward =&lt;br /&gt;
| itemreward = Costume Diabolic Headphones&lt;br /&gt;
&lt;br /&gt;
2 Pumpkin Candy Holder&lt;br /&gt;
&lt;br /&gt;
Additional reward may vary. See quest details.&lt;br /&gt;
 &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Basic Info==&lt;br /&gt;
&lt;br /&gt;
The starting point of this quest is in Tessera (134, 180). If you have 25 Faeheim Reputation Points, then you'll overhear 2 Fae children talking about fairies moving to the old, abandoned Hunter's Guild in Payon.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It's recommended to have Google on standby for part of the quest if you are not &amp;quot;musically inclined.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The quest will eventually lead you to have access to Ferre's Playground instance by the same name as the quest. You do NOT need to complete the entire instance to finish the quest. You need to defeat up to Room 4 out of 13 to rescue the Bard. Talk to him and he offers to lead you back to Payon to complete the quest. At this point, you no longer need to proceed further into the Instance for the quest. Be warned that Room 5 and beyond are substantially harder than the first 4 rooms, since they are not needed for quest completion. Rooms 5 to 13 are meant for high-end instance dungeons for their difficulty. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whenever you leave the dungeon, if you have defeated Room 4 or above, be sure to go back to the entrance of the Instance and talk to one of the Ferre's there. Ferre will give you additional rewards, based on how far you have entered the instance. This part of the reward is repeatable, once per opening of the instance.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quest Procedure==&lt;br /&gt;
1. Walk to the Fairy Children to trigger the dialogue.&lt;br /&gt;
&lt;br /&gt;
[[File:01FerreStart.png|350px]]&lt;br /&gt;
&lt;br /&gt;
The following Steps 2 - 5 are optional, but included for better flow. You can skip to step 6 for faster quest progress.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;text-align: left;margin:0px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:800px;&amp;quot; |Optional Steps&lt;br /&gt;
|- &lt;br /&gt;
|2. '''(Optional)''' Go to Payon (186,233) and enter the building, then enter the first room on the right.&lt;br /&gt;
&lt;br /&gt;
[[File:02FerreMap.png]] [[File:02PayonKeyA.png|250px]] [[File:02PayonKeyB.png|350px]]&lt;br /&gt;
|-&lt;br /&gt;
|3. '''(Optional)''' Talk to the NPC inside, they will tell you to find the Hunter Guildmaster.&lt;br /&gt;
&lt;br /&gt;
[[File:03PayonKeyC.png|350px]]&lt;br /&gt;
|-&lt;br /&gt;
|4. '''(Optional)''' Go to the Archer's guild at Payon Archer Village (142,162) and enter the room on the right to find the guildmaster.&lt;br /&gt;
&lt;br /&gt;
[[File:04FerreMap.png]]&lt;br /&gt;
|-&lt;br /&gt;
|5. '''(Optional)''' The Guildmaster will ask you for &amp;quot;evidence&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:05EvidenceOrder.png|350px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
6. Go to Payon Town and gather the &amp;quot;evidence&amp;quot; from the following NPCs:&lt;br /&gt;
*Drunkard at Payon (210,110)&lt;br /&gt;
[[File:06Drunk.png|350px]]&lt;br /&gt;
*Woman at Payon (249,156)&lt;br /&gt;
[[File:06Woman.png|350px]]&lt;br /&gt;
*Young man at Payon (134,211)&lt;br /&gt;
[[File:06YoungMan.png|350px]]&lt;br /&gt;
&lt;br /&gt;
After talking to all 3 of them you will get  a dialogue box saying you have gathered enough evidence&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
7. Return to the Guildmaster in Archer's Guild to get the Key&lt;br /&gt;
&lt;br /&gt;
[[File:07KeyFinally.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
8. Go to Pay_Fild10. &lt;br /&gt;
&lt;br /&gt;
[[File:08FerreGettingThere.png|350px]]&lt;br /&gt;
&lt;br /&gt;
If you have it unlocked (some people have a bug that unlocks it immediately) you can use warper service (Dungeons --&amp;gt; Ferre's Playground)&lt;br /&gt;
&lt;br /&gt;
There will be a signpost at (148,252). Click on it to enter the Old Hunter's Guild&lt;br /&gt;
&lt;br /&gt;
[[File:08FerreWarp.png|350px]] [[File:08FerreMap.png]] [[File:08OldHunterGuild.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9. Once inside, walk straight until you see a desk. You need to trigger dialogue box on 3 spots&lt;br /&gt;
*Go to the desk on the left&lt;br /&gt;
[[File:09Left.png|350px]]&lt;br /&gt;
*Approach the boxes in the Center&lt;br /&gt;
[[File:09Boxes.png|350px]]&lt;br /&gt;
*Go to the desk on the right&lt;br /&gt;
[[File:09Right.png|350px]]&lt;br /&gt;
&lt;br /&gt;
Once done with all 3, walk back towards the exit and talk to the Ferre there&lt;br /&gt;
&lt;br /&gt;
[[File:09Bottom.png|350px]]&lt;br /&gt;
&lt;br /&gt;
Pick &lt;br /&gt;
*&amp;quot;I'm looking for a missing Bard&amp;quot; &lt;br /&gt;
&lt;br /&gt;
and then &lt;br /&gt;
*&amp;quot;Yes&amp;quot; &lt;br /&gt;
&lt;br /&gt;
to play a game of Hide-and-seek with the Ferre.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
10. The Ferre Will be Hiding in a random spot in Pay_Fild10. You need to find her '''3 times''' to proceed to the next step.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
11. After finding her 3 times, go back to the Old Hunter's Guild Signpost and talk to the Ferre. Tell her &amp;quot;Sure, I guess&amp;quot; to proceed to the next step&lt;br /&gt;
&lt;br /&gt;
[[File:11FerreGame2.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
12. Go to Pay_Fild10 (273,324) and talk to the Piano.&lt;br /&gt;
&lt;br /&gt;
[[File:12PianoMap.png]] [[File:12PianoFerre.png|350px]]&lt;br /&gt;
&lt;br /&gt;
The Game is as follows:&lt;br /&gt;
*The Ferres surrounding the pianos all represent a single musical note/key&lt;br /&gt;
*The piano will tell you a musical chord&lt;br /&gt;
*You pick which musical note/key is involved in the chord, and tell the respective Ferre to play the note&lt;br /&gt;
*After you ask all the required Ferres to play, talk to the piano to finalize your answer&lt;br /&gt;
*You have to do this '''4 times''', and will need to '''redo from the start if you fail a chord'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: left;margin:0px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:800px;&amp;quot; |Nerdy Music Stuff&lt;br /&gt;
|- &lt;br /&gt;
|Musical Notes include seven basic note names: A, B, C, D, E, F, and G. After G, the sequence repeats.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class= style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: left;&amp;quot; width=&amp;quot;700px&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Musical Scales&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A musical scale is a series of notes arranged in ascending or descending order.&lt;br /&gt;
The most common scale is the &amp;quot;major scale,&amp;quot; which has a happy and bright sound. It follows a specific pattern of whole and half steps between notes.&lt;br /&gt;
For example, the C major scale consists of the notes: C, D, E, F, G, A, B, and then it repeats.&lt;br /&gt;
Another well-known scale is the &amp;quot;minor scale,&amp;quot; which has a sadder sound.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Chords&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A chord is a group of three or more notes played together to create harmony.&lt;br /&gt;
The most basic chord is the &amp;quot;triad,&amp;quot; which consists of three notes. The most common triads are major and minor chords.&lt;br /&gt;
A major chord has a happy and stable sound, while a minor chord has a sadder or more emotional sound.&lt;br /&gt;
For example, a C major chord is made up of the notes C, E, and G played together. A C minor chord would be C, E♭, and G.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Chords are often derived from scales. The notes of a chord are usually taken from a specific scale.&lt;br /&gt;
&lt;br /&gt;
For instance, the C major scale provides the notes for the C major chord (C, E, G), and the A minor chord (A, C, E) comes from the A minor scale.&lt;br /&gt;
&lt;br /&gt;
In summary, '''scales are a sequence of notes''', and '''chords are groups of notes played together to create harmony'''.&lt;br /&gt;
&lt;br /&gt;
Aside from Scales and Chords, we also have Sharp (♯) and Flat (♭)&lt;br /&gt;
&amp;lt;div class= style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: left;&amp;quot; width=&amp;quot;700px&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Sharp (♯)&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |When a note is &amp;quot;sharp,&amp;quot; it means you raise the pitch by a half step, or &amp;quot;'''one semitones'''&amp;quot;.&lt;br /&gt;
For example, if you take the note C and make it sharp (C♯), you move up by one half step, which is the next key on the piano (or the next fret on a guitar).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Flat (♭):&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |When a note is &amp;quot;flat,&amp;quot; it means you lower the pitch by a half step, or &amp;quot;'''one semitones'''&amp;quot;.&lt;br /&gt;
Using the note C again, if you make it flat (C♭), you move down by one half step.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Using a sharp or a flat twice raises or lowers the pitch by a step respectively (Symbol x for double sharp and 𝄫 for double flat)&lt;br /&gt;
An example for this is the C-sharp Augmented Chord, &lt;br /&gt;
&amp;lt;div class= style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: left;&amp;quot; width=&amp;quot;700px&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Augmented Chords&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |An augmented chord is a chord that consists of a root note, a major third (four semitones above the root), and an augmented fifth (eight semitones above the root). In the case of C sharp augmented (C♯ aug), the notes are as follows:&lt;br /&gt;
*C♯ (root)&lt;br /&gt;
&lt;br /&gt;
*E♯ (major third)&lt;br /&gt;
&lt;br /&gt;
*Gx (augmented fifth)&lt;br /&gt;
&lt;br /&gt;
Here, the &amp;quot;x&amp;quot; symbolizes a double sharp, indicating that the G has been raised by two semitones. Alternatively, you can think of Gx as being the same as A in this context, as they sound the same in equal temperament tuning.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Diminished Chords&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A diminished chord is a type of chord that consists of a root note, a minor third (three semitones above the root), and a diminished fifth (six semitones above the root). The symbol for a diminished chord is often &amp;quot;dim&amp;quot; or a small circle (°) placed after the chord's name.&lt;br /&gt;
&lt;br /&gt;
For example, let's take the C diminished chord:&lt;br /&gt;
&lt;br /&gt;
*The root note is C.&lt;br /&gt;
*The minor third above C is E♭.&lt;br /&gt;
*The diminished fifth above C is G♭.&lt;br /&gt;
So, the C diminished chord is made up of the notes C, E♭, and G♭.&lt;br /&gt;
&lt;br /&gt;
The diminished chord has a tense and unstable sound, making it useful for creating tension in music. It is often used in transitional passages, leading to a more stable chord. Additionally, diminished chords have a symmetrical structure, meaning that if you move any note up or down by a minor third, you still get a diminished chord.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:CSharpAugmentedChord.png|450px]]&lt;br /&gt;
&lt;br /&gt;
In This Example, &lt;br /&gt;
*the E# goes up a half step, but since there is no black key after it, it simply goes to F&lt;br /&gt;
*the Gx goes up two half steps, which means G --&amp;gt; G# --&amp;gt; A&lt;br /&gt;
Therefore, the '''in-game answer''' for C# Augmented Chord is '''C♯, F, A'''&lt;br /&gt;
&lt;br /&gt;
~End of Nerd Music Stuff~&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example of the Chords&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: left;&amp;quot; width=&amp;quot;700px&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:3em; padding:10px;&amp;quot; |Chord&lt;br /&gt;
! style=&amp;quot;width:3em; padding:10px;&amp;quot; |Notes / Keys in-game&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C major&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C, E, G&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A minor&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A, C, E&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C-sharp Augmented&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C#, F, A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |F-sharp diminished 7th&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |F#, A, C, Eb&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |D minor&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |D, F, A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |E diminished&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |E, G, Bb&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |B augmented&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |B, D#, G&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A-sharp diminished 7th&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A#, C#, E, G&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |E-flat diminished 7th&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Eb, Gb, A, C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |F minor chord&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |F, Ab, C, Eb&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |B minor&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |B, D, F#, A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After successfully completing 4 sets of chords, the Piano tells you to find the Ferre again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
13. She is at Pay_Fild10 (193,39). Use the Ferre's Playground Warp to quickly get to her. Rotating the screen allows you to see her easily.&lt;br /&gt;
Select &amp;quot;Yes&amp;quot; to open the instance. Make sure you are ready since you will be immediately warped inside!&lt;br /&gt;
&lt;br /&gt;
[[File:13FerreMap.png]] [[File:13FerreInstance.png|350px]] [[File:13FerreDialogue.png|250px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At this point you have unlocked the instance and can run it as many times as you'd like.&lt;br /&gt;
&lt;br /&gt;
==Instance Info==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: the first 4 rooms can be completed by well-equipped non-trans lv 80 characters, or a duo of only moderately geared trans characters. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Room 1===&lt;br /&gt;
Room 1 is to find the Right Ferre disguising as plants, and slay(?) it&lt;br /&gt;
&lt;br /&gt;
Note : need confirmation on whether slaying is required, or simply finding will do&lt;br /&gt;
&lt;br /&gt;
===Room 2===&lt;br /&gt;
Room 2 is to find the right Ferre from all the &amp;quot;Ferre?&amp;quot; mobs&lt;br /&gt;
&lt;br /&gt;
===Room 3===&lt;br /&gt;
Room 3 is to avoid being touched by the superspeed Ferres and reach the portal on the top left side of the room.&lt;br /&gt;
The Ferres avoid all attacks, physical and magical&lt;br /&gt;
&lt;br /&gt;
===Room 4===&lt;br /&gt;
&lt;br /&gt;
If you talk to the Bard, he'll warp you back to Payon and give you the quest reward, Costume Diabolic Headphones. You can use the warper to go back to the instance if you wish, or go find him on your own in Payon after you've finished exploring the instance.&lt;br /&gt;
&lt;br /&gt;
===Room 5===&lt;br /&gt;
&lt;br /&gt;
Note: From this point onward, the difficulty of the instance is designed for a team of trans characters. &lt;br /&gt;
===Room 6===&lt;br /&gt;
===Room 7===&lt;br /&gt;
===Room 8===&lt;br /&gt;
===Room 9===&lt;br /&gt;
===Room 10===&lt;br /&gt;
===Room 11===&lt;br /&gt;
===Room 12===&lt;br /&gt;
===Room 13===&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
Talk to one of the Ferre at the entrance to pick up your reward after you've exited the instance.&lt;br /&gt;
&lt;br /&gt;
For defeating Room 4, you may get 1 of the following:&lt;br /&gt;
* 25% to get 1 Pumpkin Candy Holder&lt;br /&gt;
* 25% to get 1 Small Elunium Box&lt;br /&gt;
* 25% to get 1 Small Oridecon Box&lt;br /&gt;
* 25% to get 5 Faeheim Reputation Points&lt;br /&gt;
&lt;br /&gt;
For defeating Room 8, you may get 1 of the following:&lt;br /&gt;
* 30% to get 5 Faeheim Reputation Points&lt;br /&gt;
* 30% to get 1 Pumpkin Mojo&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Rhythmic_Dancer's_Ribbon Rhythmic Dancer's Ribbon]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Zeny's_Duet Zeny's Duet]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Piercing_Crescendo Piercing Crescendo]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Mage's_Elegy Mage's Elegy]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Flare_Cadence Flare Cadence]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Demon's_Libretto Demon's Libretto]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Huuma_Shining_Aria Huuma Shining Aria]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Rite_Robe Spirit's Harmonics]&lt;br /&gt;
&lt;br /&gt;
For defeating Room 12, you may get 1 of the following:&lt;br /&gt;
* 25% to get 5 Faeheim Reputation Points&lt;br /&gt;
* 30% to get 1 [https://hero-server-db.herokuapp.com/item-search/Past_Halloween_Gear_Box Past Halloween Gear Box]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Rhythmic_Dancer's_Ribbon Rhythmic Dancer's Ribbon]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Zeny's_Duet Zeny's Duet]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Piercing_Crescendo Piercing Crescendo]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Mage's_Elegy Mage's Elegy]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Flare_Cadence Flare Cadence]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Demon's_Libretto Demon's Libretto]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Huuma_Shining_Aria Huuma Shining Aria]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Rite_Robe Spirit's Harmonics]&lt;br /&gt;
* 5% to get 1 Costume Diabolic Guitar&lt;br /&gt;
&lt;br /&gt;
For defeating Room 13, you may get 1 of the following:&lt;br /&gt;
* 50% to get 5 Faeheim Reputation Points&lt;br /&gt;
* 20% to get 1 [https://hero-server-db.herokuapp.com/item-search/Past_Halloween_Gear_Box Past Halloween Gear Box]&lt;br /&gt;
* 10% to get 1 [https://hero-server-db.herokuapp.com/item-search/Resting_Swan Resting Swan] (previously Art Contest exclusive)&lt;br /&gt;
* 10% to get 1 [https://hero-server-db.herokuapp.com/item-search/Minstrel_Song_Hat/ Minstrel Song Hat] (previously Art Contest exclusive)&lt;br /&gt;
* 10% to get 1 Costume Diabolic Guitar&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
All rewards are cumulative and every party member earns their individual reward! Defeat the instance with a large party and everyone will be rewarded handsomely!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During heRO's belated Halloween celebration, you also get additional items. You may get 1 item out of either the common, uncommon or rare item pool. The chance to get an item from each pool varies depending on how far you have gone in the instance (minimum defeating Room 4.) The chance of common, uncommon and rare distribution are as follows:&lt;br /&gt;
&lt;br /&gt;
* Defeating Room 4: 90%-9%-1%&lt;br /&gt;
* Defeating Room 8: 75%-23%-2%&lt;br /&gt;
* Defeating Room 12: 50%-47%-3%&lt;br /&gt;
* Defeating Room 13: 30%-63%-7%&lt;br /&gt;
&lt;br /&gt;
The items in each pool are:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Common:&lt;br /&gt;
* 2 Old Green Box&lt;br /&gt;
* 1 Gold&lt;br /&gt;
* 5 Allegiance Token&lt;br /&gt;
* 1 Bloody Branch&lt;br /&gt;
* 5 Old Purple Box&lt;br /&gt;
&lt;br /&gt;
Uncommon:&lt;br /&gt;
* 1 Past Halloween Gear Box&lt;br /&gt;
* 1 Zombie Card&lt;br /&gt;
* 1 Pumpkin Mojo&lt;br /&gt;
* 1 Halloween Pet Box&lt;br /&gt;
&lt;br /&gt;
Rare:&lt;br /&gt;
* 1 Costume Diabolic Rock Guitar&lt;br /&gt;
* 1 Gold Bullion&lt;br /&gt;
* 1 OCA&lt;/div&gt;</summary>
		<author><name>Aerisviel</name></author>	</entry>

	<entry>
		<id>https://pandoraonline.net/heRO_wiki/index.php/Ferre%27s_Playground</id>
		<title>Ferre's Playground</title>
		<link rel="alternate" type="text/html" href="https://pandoraonline.net/heRO_wiki/index.php/Ferre%27s_Playground"/>
				<updated>2023-12-24T01:50:03Z</updated>
		
		<summary type="html">&lt;p&gt;Aerisviel: /* Quest Procedure */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quest&lt;br /&gt;
| levelreq = 1 (lv 80+ as a party recommended)&lt;br /&gt;
| joblevelreq = 1&lt;br /&gt;
| classreq = Any Class&lt;br /&gt;
| skillreq =&lt;br /&gt;
| partyreq = No (Need to be in a party but can be a party of 1)&lt;br /&gt;
| itemreq = &lt;br /&gt;
| nitemreq =&lt;br /&gt;
| zenyreq = &lt;br /&gt;
| questsreq = None&lt;br /&gt;
| questscoreq = None&lt;br /&gt;
| baseexpreward = &lt;br /&gt;
| jobexpreward =&lt;br /&gt;
| itemreward = Costume Diabolic Headphones&lt;br /&gt;
&lt;br /&gt;
2 Pumpkin Candy Holder&lt;br /&gt;
&lt;br /&gt;
Additional reward may vary. See quest details.&lt;br /&gt;
 &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Basic Info==&lt;br /&gt;
&lt;br /&gt;
The starting point of this quest is in Tessera (134, 180). If you have 25 Faeheim Reputation Points, then you'll overhear 2 Fae children talking about fairies moving to the old, abandoned Hunter's Guild in Payon.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It's recommended to have Google on standby for part of the quest if you are not &amp;quot;musically inclined.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The quest will eventually lead you to have access to Ferre's Playground instance by the same name as the quest. You do NOT need to complete the entire instance to finish the quest. You need to defeat up to Room 4 out of 13 to rescue the Bard. Talk to him and he offers to lead you back to Payon to complete the quest. At this point, you no longer need to proceed further into the Instance for the quest. Be warned that Room 5 and beyond are substantially harder than the first 4 rooms, since they are not needed for quest completion. Rooms 5 to 13 are meant for high-end instance dungeons for their difficulty. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whenever you leave the dungeon, if you have defeated Room 4 or above, be sure to go back to the entrance of the Instance and talk to one of the Ferre's there. Ferre will give you additional rewards, based on how far you have entered the instance. This part of the reward is repeatable, once per opening of the instance.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quest Procedure==&lt;br /&gt;
1. Walk to the Fairy Children to trigger the dialogue.&lt;br /&gt;
&lt;br /&gt;
[[File:01FerreStart.png|350px]]&lt;br /&gt;
&lt;br /&gt;
The following Steps 2 - 5 are optional, but included for better flow. You can skip to step 6 for faster quest progress.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;text-align: left;margin:0px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:800px;&amp;quot; |Optional Steps&lt;br /&gt;
|- &lt;br /&gt;
|2. '''(Optional)''' Go to Payon (186,233) and enter the building, then enter the first room on the right.&lt;br /&gt;
&lt;br /&gt;
[[File:02FerreMap.png]] [[File:02PayonKeyA.png|250px]] [[File:02PayonKeyB.png|350px]]&lt;br /&gt;
|-&lt;br /&gt;
|3. '''(Optional)''' Talk to the NPC inside, they will tell you to find the Hunter Guildmaster.&lt;br /&gt;
&lt;br /&gt;
[[File:03PayonKeyC.png|350px]]&lt;br /&gt;
|-&lt;br /&gt;
|4. '''(Optional)''' Go to the Archer's guild at Payon Archer Village (142,162) and enter the room on the right to find the guildmaster.&lt;br /&gt;
&lt;br /&gt;
[[File:04FerreMap.png]]&lt;br /&gt;
|-&lt;br /&gt;
|5. '''(Optional)''' The Guildmaster will ask you for &amp;quot;evidence&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:05EvidenceOrder.png|350px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
6. Go to Payon Town and gather the &amp;quot;evidence&amp;quot; from the following NPCs:&lt;br /&gt;
*Drunkard at Payon (210,110)&lt;br /&gt;
[[File:06Drunk.png|350px]]&lt;br /&gt;
*Woman at Payon (249,156)&lt;br /&gt;
[[File:06Woman.png|350px]]&lt;br /&gt;
*Young man at Payon (134,211)&lt;br /&gt;
[[File:06YoungMan.png|350px]]&lt;br /&gt;
&lt;br /&gt;
After talking to all 3 of them you will get  a dialogue box saying you have gathered enough evidence&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
7. Return to the Guildmaster in Archer's Guild to get the Key&lt;br /&gt;
&lt;br /&gt;
[[File:07KeyFinally.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
8. Go to Pay_Fild10. &lt;br /&gt;
&lt;br /&gt;
[[File:08FerreGettingThere.png|350px]]&lt;br /&gt;
&lt;br /&gt;
If you have it unlocked (some people have a bug that unlocks it immediately) you can use warper service (Dungeons --&amp;gt; Ferre's Playground)&lt;br /&gt;
&lt;br /&gt;
There will be a signpost at (148,252). Click on it to enter the Old Hunter's Guild&lt;br /&gt;
&lt;br /&gt;
[[File:08FerreWarp.png|350px]] [[File:08FerreMap.png]] [[File:08OldHunterGuild.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9. Once inside, walk straight until you see a desk. You need to trigger dialogue box on 3 spots&lt;br /&gt;
*Go to the desk on the left&lt;br /&gt;
[[File:09Left.png|350px]]&lt;br /&gt;
*Approach the boxes in the Center&lt;br /&gt;
[[File:09Boxes.png|350px]]&lt;br /&gt;
*Go to the desk on the right&lt;br /&gt;
[[File:09Right.png|350px]]&lt;br /&gt;
&lt;br /&gt;
Once done with all 3, walk back towards the exit and talk to the Ferre there&lt;br /&gt;
&lt;br /&gt;
[[File:09Bottom.png|350px]]&lt;br /&gt;
&lt;br /&gt;
Pick &lt;br /&gt;
*&amp;quot;I'm looking for a missing Bard&amp;quot; &lt;br /&gt;
&lt;br /&gt;
and then &lt;br /&gt;
*&amp;quot;Yes&amp;quot; &lt;br /&gt;
&lt;br /&gt;
to play a game of Hide-and-seek with the Ferre.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
10. The Ferre Will be Hiding in a random spot in Pay_Fild10. You need to find her '''3 times''' to proceed to the next step.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
11. After finding her 3 times, go back to the Old Hunter's Guild Signpost and talk to the Ferre. Tell her &amp;quot;Sure, I guess&amp;quot; to proceed to the next step&lt;br /&gt;
&lt;br /&gt;
[[File:11FerreGame2.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
12. Go to Pay_Fild10 (273,324) and talk to the Piano.&lt;br /&gt;
&lt;br /&gt;
[[File:12PianoMap.png]] [[File:12PianoFerre.png|350px]]&lt;br /&gt;
&lt;br /&gt;
The Game is as follows:&lt;br /&gt;
*The Ferres surrounding the pianos all represent a single musical note/key&lt;br /&gt;
*The piano will tell you a musical chord&lt;br /&gt;
*You pick which musical note/key is involved in the chord, and tell the respective Ferre to play the note&lt;br /&gt;
*After you ask all the required Ferres to play, talk to the piano to finalize your answer&lt;br /&gt;
*You have to do this '''4 times''', and will need to '''redo from the start if you fail a chord'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;text-align: left;margin:0px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:800px;&amp;quot; |Nerd Music Stuff&lt;br /&gt;
|- &lt;br /&gt;
|Musical Notes include seven basic note names: A, B, C, D, E, F, and G. After G, the sequence repeats.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class= style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: left;&amp;quot; width=&amp;quot;700px&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Musical Scales&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A musical scale is a series of notes arranged in ascending or descending order.&lt;br /&gt;
The most common scale is the &amp;quot;major scale,&amp;quot; which has a happy and bright sound. It follows a specific pattern of whole and half steps between notes.&lt;br /&gt;
For example, the C major scale consists of the notes: C, D, E, F, G, A, B, and then it repeats.&lt;br /&gt;
Another well-known scale is the &amp;quot;minor scale,&amp;quot; which has a sadder sound.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Chords&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A chord is a group of three or more notes played together to create harmony.&lt;br /&gt;
The most basic chord is the &amp;quot;triad,&amp;quot; which consists of three notes. The most common triads are major and minor chords.&lt;br /&gt;
A major chord has a happy and stable sound, while a minor chord has a sadder or more emotional sound.&lt;br /&gt;
For example, a C major chord is made up of the notes C, E, and G played together. A C minor chord would be C, E♭, and G.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Chords are often derived from scales. The notes of a chord are usually taken from a specific scale.&lt;br /&gt;
&lt;br /&gt;
For instance, the C major scale provides the notes for the C major chord (C, E, G), and the A minor chord (A, C, E) comes from the A minor scale.&lt;br /&gt;
&lt;br /&gt;
In summary, '''scales are a sequence of notes''', and '''chords are groups of notes played together to create harmony'''.&lt;br /&gt;
&lt;br /&gt;
Aside from Scales and Chords, we also have Sharp (♯) and Flat (♭)&lt;br /&gt;
&amp;lt;div class= style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: left;&amp;quot; width=&amp;quot;700px&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Sharp (♯)&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |When a note is &amp;quot;sharp,&amp;quot; it means you raise the pitch by a half step, or &amp;quot;'''one semitones'''&amp;quot;.&lt;br /&gt;
For example, if you take the note C and make it sharp (C♯), you move up by one half step, which is the next key on the piano (or the next fret on a guitar).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Flat (♭):&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |When a note is &amp;quot;flat,&amp;quot; it means you lower the pitch by a half step, or &amp;quot;'''one semitones'''&amp;quot;.&lt;br /&gt;
Using the note C again, if you make it flat (C♭), you move down by one half step.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Using a sharp or a flat twice raises or lowers the pitch by a step respectively (Symbol x for double sharp and 𝄫 for double flat)&lt;br /&gt;
An example for this is the C-sharp Augmented Chord, &lt;br /&gt;
&amp;lt;div class= style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: left;&amp;quot; width=&amp;quot;700px&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Augmented Chords&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |An augmented chord is a chord that consists of a root note, a major third (four semitones above the root), and an augmented fifth (eight semitones above the root). In the case of C sharp augmented (C♯ aug), the notes are as follows:&lt;br /&gt;
*C♯ (root)&lt;br /&gt;
&lt;br /&gt;
*E♯ (major third)&lt;br /&gt;
&lt;br /&gt;
*Gx (augmented fifth)&lt;br /&gt;
&lt;br /&gt;
Here, the &amp;quot;x&amp;quot; symbolizes a double sharp, indicating that the G has been raised by two semitones. Alternatively, you can think of Gx as being the same as A in this context, as they sound the same in equal temperament tuning.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Diminished Chords&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A diminished chord is a type of chord that consists of a root note, a minor third (three semitones above the root), and a diminished fifth (six semitones above the root). The symbol for a diminished chord is often &amp;quot;dim&amp;quot; or a small circle (°) placed after the chord's name.&lt;br /&gt;
&lt;br /&gt;
For example, let's take the C diminished chord:&lt;br /&gt;
&lt;br /&gt;
*The root note is C.&lt;br /&gt;
*The minor third above C is E♭.&lt;br /&gt;
*The diminished fifth above C is G♭.&lt;br /&gt;
So, the C diminished chord is made up of the notes C, E♭, and G♭.&lt;br /&gt;
&lt;br /&gt;
The diminished chord has a tense and unstable sound, making it useful for creating tension in music. It is often used in transitional passages, leading to a more stable chord. Additionally, diminished chords have a symmetrical structure, meaning that if you move any note up or down by a minor third, you still get a diminished chord.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:CSharpAugmentedChord.png|450px]]&lt;br /&gt;
&lt;br /&gt;
In This Example, &lt;br /&gt;
*the E# goes up a half step, but since there is no black key after it, it simply goes to F&lt;br /&gt;
*the Gx goes up two half steps, which means G --&amp;gt; G# --&amp;gt; A&lt;br /&gt;
Therefore, the '''in-game answer''' for C# Augmented Chord is '''C♯, F, A'''&lt;br /&gt;
&lt;br /&gt;
~End of Nerd Music Stuff~&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example of the Chords&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: left;&amp;quot; width=&amp;quot;700px&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:3em; padding:10px;&amp;quot; |Chord&lt;br /&gt;
! style=&amp;quot;width:3em; padding:10px;&amp;quot; |Notes / Keys in-game&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C major&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C, E, G&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A minor&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A, C, E&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C-sharp Augmented&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C#, F, A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |F-sharp diminished 7th&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |F#, A, C, Eb&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |D minor&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |D, F, A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |E diminished&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |E, G, Bb&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |B augmented&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |B, D#, G&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A-sharp diminished 7th&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A#, C#, E, G&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |E-flat diminished 7th&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Eb, Gb, A, C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |F minor chord&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |F, Ab, C, Eb&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |B minor&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |B, D, F#, A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After successfully completing 4 sets of chords, the Piano tells you to find the Ferre again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
13. She is at Pay_Fild10 (193,39). Use the Ferre's Playground Warp to quickly get to her. Rotating the screen allows you to see her easily.&lt;br /&gt;
Select &amp;quot;Yes&amp;quot; to open the instance. Make sure you are ready since you will be immediately warped inside!&lt;br /&gt;
&lt;br /&gt;
[[File:13FerreMap.png]] [[File:13FerreInstance.png|350px]] [[File:13FerreDialogue.png|250px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At this point you have unlocked the instance and can run it as many times as you'd like.&lt;br /&gt;
&lt;br /&gt;
==Instance Info==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: the first 4 rooms can be completed by well-equipped non-trans lv 80 characters, or a duo of only moderately geared trans characters. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Room 1===&lt;br /&gt;
Room 1 is to find the Right Ferre disguising as plants, and slay(?) it&lt;br /&gt;
&lt;br /&gt;
Note : need confirmation on whether slaying is required, or simply finding will do&lt;br /&gt;
&lt;br /&gt;
===Room 2===&lt;br /&gt;
Room 2 is to find the right Ferre from all the &amp;quot;Ferre?&amp;quot; mobs&lt;br /&gt;
&lt;br /&gt;
===Room 3===&lt;br /&gt;
Room 3 is to avoid being touched by the superspeed Ferres and reach the portal on the top left side of the room.&lt;br /&gt;
The Ferres avoid all attacks, physical and magical&lt;br /&gt;
&lt;br /&gt;
===Room 4===&lt;br /&gt;
&lt;br /&gt;
If you talk to the Bard, he'll warp you back to Payon and give you the quest reward, Costume Diabolic Headphones. You can use the warper to go back to the instance if you wish, or go find him on your own in Payon after you've finished exploring the instance.&lt;br /&gt;
&lt;br /&gt;
===Room 5===&lt;br /&gt;
&lt;br /&gt;
Note: From this point onward, the difficulty of the instance is designed for a team of trans characters. &lt;br /&gt;
===Room 6===&lt;br /&gt;
===Room 7===&lt;br /&gt;
===Room 8===&lt;br /&gt;
===Room 9===&lt;br /&gt;
===Room 10===&lt;br /&gt;
===Room 11===&lt;br /&gt;
===Room 12===&lt;br /&gt;
===Room 13===&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
Talk to one of the Ferre at the entrance to pick up your reward after you've exited the instance.&lt;br /&gt;
&lt;br /&gt;
For defeating Room 4, you may get 1 of the following:&lt;br /&gt;
* 25% to get 1 Pumpkin Candy Holder&lt;br /&gt;
* 25% to get 1 Small Elunium Box&lt;br /&gt;
* 25% to get 1 Small Oridecon Box&lt;br /&gt;
* 25% to get 5 Faeheim Reputation Points&lt;br /&gt;
&lt;br /&gt;
For defeating Room 8, you may get 1 of the following:&lt;br /&gt;
* 30% to get 5 Faeheim Reputation Points&lt;br /&gt;
* 30% to get 1 Pumpkin Mojo&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Rhythmic_Dancer's_Ribbon Rhythmic Dancer's Ribbon]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Zeny's_Duet Zeny's Duet]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Piercing_Crescendo Piercing Crescendo]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Mage's_Elegy Mage's Elegy]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Flare_Cadence Flare Cadence]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Demon's_Libretto Demon's Libretto]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Huuma_Shining_Aria Huuma Shining Aria]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Rite_Robe Spirit's Harmonics]&lt;br /&gt;
&lt;br /&gt;
For defeating Room 12, you may get 1 of the following:&lt;br /&gt;
* 25% to get 5 Faeheim Reputation Points&lt;br /&gt;
* 30% to get 1 [https://hero-server-db.herokuapp.com/item-search/Past_Halloween_Gear_Box Past Halloween Gear Box]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Rhythmic_Dancer's_Ribbon Rhythmic Dancer's Ribbon]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Zeny's_Duet Zeny's Duet]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Piercing_Crescendo Piercing Crescendo]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Mage's_Elegy Mage's Elegy]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Flare_Cadence Flare Cadence]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Demon's_Libretto Demon's Libretto]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Huuma_Shining_Aria Huuma Shining Aria]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Rite_Robe Spirit's Harmonics]&lt;br /&gt;
* 5% to get 1 Costume Diabolic Guitar&lt;br /&gt;
&lt;br /&gt;
For defeating Room 13, you may get 1 of the following:&lt;br /&gt;
* 50% to get 5 Faeheim Reputation Points&lt;br /&gt;
* 20% to get 1 [https://hero-server-db.herokuapp.com/item-search/Past_Halloween_Gear_Box Past Halloween Gear Box]&lt;br /&gt;
* 10% to get 1 [https://hero-server-db.herokuapp.com/item-search/Resting_Swan Resting Swan] (previously Art Contest exclusive)&lt;br /&gt;
* 10% to get 1 [https://hero-server-db.herokuapp.com/item-search/Minstrel_Song_Hat/ Minstrel Song Hat] (previously Art Contest exclusive)&lt;br /&gt;
* 10% to get 1 Costume Diabolic Guitar&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
All rewards are cumulative and every party member earns their individual reward! Defeat the instance with a large party and everyone will be rewarded handsomely!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During heRO's belated Halloween celebration, you also get additional items. You may get 1 item out of either the common, uncommon or rare item pool. The chance to get an item from each pool varies depending on how far you have gone in the instance (minimum defeating Room 4.) The chance of common, uncommon and rare distribution are as follows:&lt;br /&gt;
&lt;br /&gt;
* Defeating Room 4: 90%-9%-1%&lt;br /&gt;
* Defeating Room 8: 75%-23%-2%&lt;br /&gt;
* Defeating Room 12: 50%-47%-3%&lt;br /&gt;
* Defeating Room 13: 30%-63%-7%&lt;br /&gt;
&lt;br /&gt;
The items in each pool are:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Common:&lt;br /&gt;
* 2 Old Green Box&lt;br /&gt;
* 1 Gold&lt;br /&gt;
* 5 Allegiance Token&lt;br /&gt;
* 1 Bloody Branch&lt;br /&gt;
* 5 Old Purple Box&lt;br /&gt;
&lt;br /&gt;
Uncommon:&lt;br /&gt;
* 1 Past Halloween Gear Box&lt;br /&gt;
* 1 Zombie Card&lt;br /&gt;
* 1 Pumpkin Mojo&lt;br /&gt;
* 1 Halloween Pet Box&lt;br /&gt;
&lt;br /&gt;
Rare:&lt;br /&gt;
* 1 Costume Diabolic Rock Guitar&lt;br /&gt;
* 1 Gold Bullion&lt;br /&gt;
* 1 OCA&lt;/div&gt;</summary>
		<author><name>Aerisviel</name></author>	</entry>

	<entry>
		<id>https://pandoraonline.net/heRO_wiki/index.php/Ferre%27s_Playground</id>
		<title>Ferre's Playground</title>
		<link rel="alternate" type="text/html" href="https://pandoraonline.net/heRO_wiki/index.php/Ferre%27s_Playground"/>
				<updated>2023-12-24T01:44:27Z</updated>
		
		<summary type="html">&lt;p&gt;Aerisviel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quest&lt;br /&gt;
| levelreq = 1 (lv 80+ as a party recommended)&lt;br /&gt;
| joblevelreq = 1&lt;br /&gt;
| classreq = Any Class&lt;br /&gt;
| skillreq =&lt;br /&gt;
| partyreq = No (Need to be in a party but can be a party of 1)&lt;br /&gt;
| itemreq = &lt;br /&gt;
| nitemreq =&lt;br /&gt;
| zenyreq = &lt;br /&gt;
| questsreq = None&lt;br /&gt;
| questscoreq = None&lt;br /&gt;
| baseexpreward = &lt;br /&gt;
| jobexpreward =&lt;br /&gt;
| itemreward = Costume Diabolic Headphones&lt;br /&gt;
&lt;br /&gt;
2 Pumpkin Candy Holder&lt;br /&gt;
&lt;br /&gt;
Additional reward may vary. See quest details.&lt;br /&gt;
 &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Basic Info==&lt;br /&gt;
&lt;br /&gt;
The starting point of this quest is in Tessera (134, 180). If you have 25 Faeheim Reputation Points, then you'll overhear 2 Fae children talking about fairies moving to the old, abandoned Hunter's Guild in Payon.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It's recommended to have Google on standby for part of the quest if you are not &amp;quot;musically inclined.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The quest will eventually lead you to have access to Ferre's Playground instance by the same name as the quest. You do NOT need to complete the entire instance to finish the quest. You need to defeat up to Room 4 out of 13 to rescue the Bard. Talk to him and he offers to lead you back to Payon to complete the quest. At this point, you no longer need to proceed further into the Instance for the quest. Be warned that Room 5 and beyond are substantially harder than the first 4 rooms, since they are not needed for quest completion. Rooms 5 to 13 are meant for high-end instance dungeons for their difficulty. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whenever you leave the dungeon, if you have defeated Room 4 or above, be sure to go back to the entrance of the Instance and talk to one of the Ferre's there. Ferre will give you additional rewards, based on how far you have entered the instance. This part of the reward is repeatable, once per opening of the instance.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quest Procedure==&lt;br /&gt;
1. Walk to the Fairy Children to trigger the dialogue.&lt;br /&gt;
&lt;br /&gt;
[[File:01FerreStart.png|350px]]&lt;br /&gt;
&lt;br /&gt;
The following Steps 2 - 5 are optional, but included for better flow. You can skip to step 6 for faster quest progress.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;text-align: left;margin:0px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:800px;&amp;quot; |Optional Steps&lt;br /&gt;
|- &lt;br /&gt;
|2. '''(Optional)''' Go to Payon (186,233) and enter the building, then enter the first room on the right.&lt;br /&gt;
&lt;br /&gt;
[[File:02FerreMap.png]] [[File:02PayonKeyA.png|250px]] [[File:02PayonKeyB.png|350px]]&lt;br /&gt;
|-&lt;br /&gt;
|3. '''(Optional)''' Talk to the NPC inside, they will tell you to find the Hunter Guildmaster.&lt;br /&gt;
&lt;br /&gt;
[[File:03PayonKeyC.png|350px]]&lt;br /&gt;
|-&lt;br /&gt;
|4. '''(Optional)''' Go to the Archer's guild at Payon Archer Village (142,162) and enter the room on the right to find the guildmaster.&lt;br /&gt;
&lt;br /&gt;
[[File:04FerreMap.png]]&lt;br /&gt;
|-&lt;br /&gt;
|5. '''(Optional)''' The Guildmaster will ask you for &amp;quot;evidence&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:05EvidenceOrder.png|350px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
6. Go to Payon Town and gather the &amp;quot;evidence&amp;quot; from the following NPCs:&lt;br /&gt;
*Drunkard at Payon (210,110)&lt;br /&gt;
[[File:06Drunk.png|350px]]&lt;br /&gt;
*Woman at Payon (249,156)&lt;br /&gt;
[[File:06Woman.png|350px]]&lt;br /&gt;
*Young man at Payon (134,211)&lt;br /&gt;
[[File:06YoungMan.png|350px]]&lt;br /&gt;
&lt;br /&gt;
After talking to all 3 of them you will get  a dialogue box saying you have gathered enough evidence&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
7. Return to the Guildmaster in Archer's Guild to get the Key&lt;br /&gt;
&lt;br /&gt;
[[File:07KeyFinally.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
8. Go to Pay_Fild10. &lt;br /&gt;
&lt;br /&gt;
[[File:08FerreGettingThere.png|350px]]&lt;br /&gt;
&lt;br /&gt;
If you have it unlocked (some people have a bug that unlocks it immediately) you can use warper service (Dungeons --&amp;gt; Ferre's Playground)&lt;br /&gt;
&lt;br /&gt;
There will be a signpost at (148,252). Click on it to enter the Old Hunter's Guild&lt;br /&gt;
&lt;br /&gt;
[[File:08FerreWarp.png|350px]] [[File:08FerreMap.png]] [[File:08OldHunterGuild.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9. Once inside, walk straight until you see a desk. You need to trigger dialogue box on 3 spots&lt;br /&gt;
*Go to the desk on the left&lt;br /&gt;
[[File:09Left.png|350px]]&lt;br /&gt;
*Approach the boxes in the Center&lt;br /&gt;
[[File:09Boxes.png|350px]]&lt;br /&gt;
*Go to the desk on the right&lt;br /&gt;
[[File:09Right.png|350px]]&lt;br /&gt;
&lt;br /&gt;
Once done with all 3, walk back towards the exit and talk to the Ferre there&lt;br /&gt;
&lt;br /&gt;
[[File:09Bottom.png|350px]]&lt;br /&gt;
&lt;br /&gt;
Pick &lt;br /&gt;
*&amp;quot;I'm looking for a missing Bard&amp;quot; &lt;br /&gt;
&lt;br /&gt;
and then &lt;br /&gt;
*&amp;quot;Yes&amp;quot; &lt;br /&gt;
&lt;br /&gt;
to play a game of Hide-and-seek with the Ferre.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
10. The Ferre Will be Hiding in a random spot in Pay_Fild10. You need to find her '''3 times''' to proceed to the next step.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
11. After finding her 3 times, go back to the Old Hunter's Guild Signpost and talk to the Ferre. Tell her &amp;quot;Sure, I guess&amp;quot; to proceed to the next step&lt;br /&gt;
&lt;br /&gt;
[[File:11FerreGame2.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
12. Go to Pay_Fild10 (273,324) and talk to the Piano.&lt;br /&gt;
&lt;br /&gt;
[[File:12PianoMap.png]] [[File:12PianoFerre.png|350px]]&lt;br /&gt;
&lt;br /&gt;
The Game is as follows:&lt;br /&gt;
*The Ferres surrounding the pianos all represent a single musical note/key&lt;br /&gt;
*The piano will tell you a musical chord&lt;br /&gt;
*You pick which musical note/key is involved in the chord, and tell the respective Ferre to play the note&lt;br /&gt;
*After you ask all the required Ferres to play, talk to the piano to finalize your answer&lt;br /&gt;
*You have to do this '''4 times''', and will need to '''redo from the start if you fail a chord'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''Nerd Music Stuff:'''&lt;br /&gt;
&lt;br /&gt;
Musical Notes include seven basic note names: A, B, C, D, E, F, and G. After G, the sequence repeats.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: left;&amp;quot; width=&amp;quot;700px&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Musical Scales&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A musical scale is a series of notes arranged in ascending or descending order.&lt;br /&gt;
The most common scale is the &amp;quot;major scale,&amp;quot; which has a happy and bright sound. It follows a specific pattern of whole and half steps between notes.&lt;br /&gt;
For example, the C major scale consists of the notes: C, D, E, F, G, A, B, and then it repeats.&lt;br /&gt;
Another well-known scale is the &amp;quot;minor scale,&amp;quot; which has a sadder sound.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Chords&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A chord is a group of three or more notes played together to create harmony.&lt;br /&gt;
The most basic chord is the &amp;quot;triad,&amp;quot; which consists of three notes. The most common triads are major and minor chords.&lt;br /&gt;
A major chord has a happy and stable sound, while a minor chord has a sadder or more emotional sound.&lt;br /&gt;
For example, a C major chord is made up of the notes C, E, and G played together. A C minor chord would be C, E♭, and G.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Chords are often derived from scales. The notes of a chord are usually taken from a specific scale.&lt;br /&gt;
&lt;br /&gt;
For instance, the C major scale provides the notes for the C major chord (C, E, G), and the A minor chord (A, C, E) comes from the A minor scale.&lt;br /&gt;
&lt;br /&gt;
In summary, '''scales are a sequence of notes''', and '''chords are groups of notes played together to create harmony'''.&lt;br /&gt;
&lt;br /&gt;
Aside from Scales and Chords, we also have Sharp (♯) and Flat (♭)&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: left;&amp;quot; width=&amp;quot;700px&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Sharp (♯)&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |When a note is &amp;quot;sharp,&amp;quot; it means you raise the pitch by a half step, or &amp;quot;'''one semitones'''&amp;quot;.&lt;br /&gt;
For example, if you take the note C and make it sharp (C♯), you move up by one half step, which is the next key on the piano (or the next fret on a guitar).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Flat (♭):&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |When a note is &amp;quot;flat,&amp;quot; it means you lower the pitch by a half step, or &amp;quot;'''one semitones'''&amp;quot;.&lt;br /&gt;
Using the note C again, if you make it flat (C♭), you move down by one half step.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Using a sharp or a flat twice raises or lowers the pitch by a step respectively (Symbol x for double sharp and 𝄫 for double flat)&lt;br /&gt;
An example for this is the C-sharp Augmented Chord, &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: left;&amp;quot; width=&amp;quot;700px&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Augmented Chords&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |An augmented chord is a chord that consists of a root note, a major third (four semitones above the root), and an augmented fifth (eight semitones above the root). In the case of C sharp augmented (C♯ aug), the notes are as follows:&lt;br /&gt;
*C♯ (root)&lt;br /&gt;
&lt;br /&gt;
*E♯ (major third)&lt;br /&gt;
&lt;br /&gt;
*Gx (augmented fifth)&lt;br /&gt;
&lt;br /&gt;
Here, the &amp;quot;x&amp;quot; symbolizes a double sharp, indicating that the G has been raised by two semitones. Alternatively, you can think of Gx as being the same as A in this context, as they sound the same in equal temperament tuning.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Diminished Chords&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A diminished chord is a type of chord that consists of a root note, a minor third (three semitones above the root), and a diminished fifth (six semitones above the root). The symbol for a diminished chord is often &amp;quot;dim&amp;quot; or a small circle (°) placed after the chord's name.&lt;br /&gt;
&lt;br /&gt;
For example, let's take the C diminished chord:&lt;br /&gt;
&lt;br /&gt;
*The root note is C.&lt;br /&gt;
*The minor third above C is E♭.&lt;br /&gt;
*The diminished fifth above C is G♭.&lt;br /&gt;
So, the C diminished chord is made up of the notes C, E♭, and G♭.&lt;br /&gt;
&lt;br /&gt;
The diminished chord has a tense and unstable sound, making it useful for creating tension in music. It is often used in transitional passages, leading to a more stable chord. Additionally, diminished chords have a symmetrical structure, meaning that if you move any note up or down by a minor third, you still get a diminished chord.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:CSharpAugmentedChord.png|450px]]&lt;br /&gt;
&lt;br /&gt;
In This Example, &lt;br /&gt;
*the E# goes up a half step, but since there is no black key after it, it simply goes to F&lt;br /&gt;
*the Gx goes up two half steps, which means G --&amp;gt; G# --&amp;gt; A&lt;br /&gt;
Therefore, the '''in-game answer''' for C# Augmented Chord is '''C♯, F, A'''&lt;br /&gt;
&lt;br /&gt;
~End of Nerd Music Stuff~&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example of the Chords&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: left;&amp;quot; width=&amp;quot;700px&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:3em; padding:10px;&amp;quot; |Chord&lt;br /&gt;
! style=&amp;quot;width:3em; padding:10px;&amp;quot; |Notes / Keys in-game&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C major&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C, E, G&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A minor&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A, C, E&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C-sharp Augmented&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C#, F, A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |F-sharp diminished 7th&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |F#, A, C, Eb&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |D minor&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |D, F, A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |E diminished&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |E, G, Bb&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |B augmented&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |B, D#, G&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A-sharp diminished 7th&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A#, C#, E, G&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |E-flat diminished 7th&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Eb, Gb, A, C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |F minor chord&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |F, Ab, C, Eb&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |B minor&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |B, D, F#, A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After successfully completing 4 sets of chords, the Piano tells you to find the Ferre again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
13. She is at Pay_Fild10 (193,39). Use the Ferre's Playground Warp to quickly get to her. Rotating the screen allows you to see her easily.&lt;br /&gt;
Select &amp;quot;Yes&amp;quot; to open the instance. Make sure you are ready since you will be immediately warped inside!&lt;br /&gt;
&lt;br /&gt;
[[File:13FerreMap.png]] [[File:13FerreInstance.png|350px]] [[File:13FerreDialogue.png|250px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At this point you have unlocked the instance and can run it as many times as you'd like.&lt;br /&gt;
&lt;br /&gt;
==Instance Info==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: the first 4 rooms can be completed by well-equipped non-trans lv 80 characters, or a duo of only moderately geared trans characters. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Room 1===&lt;br /&gt;
Room 1 is to find the Right Ferre disguising as plants, and slay(?) it&lt;br /&gt;
&lt;br /&gt;
Note : need confirmation on whether slaying is required, or simply finding will do&lt;br /&gt;
&lt;br /&gt;
===Room 2===&lt;br /&gt;
Room 2 is to find the right Ferre from all the &amp;quot;Ferre?&amp;quot; mobs&lt;br /&gt;
&lt;br /&gt;
===Room 3===&lt;br /&gt;
Room 3 is to avoid being touched by the superspeed Ferres and reach the portal on the top left side of the room.&lt;br /&gt;
The Ferres avoid all attacks, physical and magical&lt;br /&gt;
&lt;br /&gt;
===Room 4===&lt;br /&gt;
&lt;br /&gt;
If you talk to the Bard, he'll warp you back to Payon and give you the quest reward, Costume Diabolic Headphones. You can use the warper to go back to the instance if you wish, or go find him on your own in Payon after you've finished exploring the instance.&lt;br /&gt;
&lt;br /&gt;
===Room 5===&lt;br /&gt;
&lt;br /&gt;
Note: From this point onward, the difficulty of the instance is designed for a team of trans characters. &lt;br /&gt;
===Room 6===&lt;br /&gt;
===Room 7===&lt;br /&gt;
===Room 8===&lt;br /&gt;
===Room 9===&lt;br /&gt;
===Room 10===&lt;br /&gt;
===Room 11===&lt;br /&gt;
===Room 12===&lt;br /&gt;
===Room 13===&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
Talk to one of the Ferre at the entrance to pick up your reward after you've exited the instance.&lt;br /&gt;
&lt;br /&gt;
For defeating Room 4, you may get 1 of the following:&lt;br /&gt;
* 25% to get 1 Pumpkin Candy Holder&lt;br /&gt;
* 25% to get 1 Small Elunium Box&lt;br /&gt;
* 25% to get 1 Small Oridecon Box&lt;br /&gt;
* 25% to get 5 Faeheim Reputation Points&lt;br /&gt;
&lt;br /&gt;
For defeating Room 8, you may get 1 of the following:&lt;br /&gt;
* 30% to get 5 Faeheim Reputation Points&lt;br /&gt;
* 30% to get 1 Pumpkin Mojo&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Rhythmic_Dancer's_Ribbon Rhythmic Dancer's Ribbon]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Zeny's_Duet Zeny's Duet]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Piercing_Crescendo Piercing Crescendo]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Mage's_Elegy Mage's Elegy]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Flare_Cadence Flare Cadence]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Demon's_Libretto Demon's Libretto]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Huuma_Shining_Aria Huuma Shining Aria]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Rite_Robe Spirit's Harmonics]&lt;br /&gt;
&lt;br /&gt;
For defeating Room 12, you may get 1 of the following:&lt;br /&gt;
* 25% to get 5 Faeheim Reputation Points&lt;br /&gt;
* 30% to get 1 [https://hero-server-db.herokuapp.com/item-search/Past_Halloween_Gear_Box Past Halloween Gear Box]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Rhythmic_Dancer's_Ribbon Rhythmic Dancer's Ribbon]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Zeny's_Duet Zeny's Duet]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Piercing_Crescendo Piercing Crescendo]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Mage's_Elegy Mage's Elegy]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Flare_Cadence Flare Cadence]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Demon's_Libretto Demon's Libretto]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Huuma_Shining_Aria Huuma Shining Aria]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Rite_Robe Spirit's Harmonics]&lt;br /&gt;
* 5% to get 1 Costume Diabolic Guitar&lt;br /&gt;
&lt;br /&gt;
For defeating Room 13, you may get 1 of the following:&lt;br /&gt;
* 50% to get 5 Faeheim Reputation Points&lt;br /&gt;
* 20% to get 1 [https://hero-server-db.herokuapp.com/item-search/Past_Halloween_Gear_Box Past Halloween Gear Box]&lt;br /&gt;
* 10% to get 1 [https://hero-server-db.herokuapp.com/item-search/Resting_Swan Resting Swan] (previously Art Contest exclusive)&lt;br /&gt;
* 10% to get 1 [https://hero-server-db.herokuapp.com/item-search/Minstrel_Song_Hat/ Minstrel Song Hat] (previously Art Contest exclusive)&lt;br /&gt;
* 10% to get 1 Costume Diabolic Guitar&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
All rewards are cumulative and every party member earns their individual reward! Defeat the instance with a large party and everyone will be rewarded handsomely!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During heRO's belated Halloween celebration, you also get additional items. You may get 1 item out of either the common, uncommon or rare item pool. The chance to get an item from each pool varies depending on how far you have gone in the instance (minimum defeating Room 4.) The chance of common, uncommon and rare distribution are as follows:&lt;br /&gt;
&lt;br /&gt;
* Defeating Room 4: 90%-9%-1%&lt;br /&gt;
* Defeating Room 8: 75%-23%-2%&lt;br /&gt;
* Defeating Room 12: 50%-47%-3%&lt;br /&gt;
* Defeating Room 13: 30%-63%-7%&lt;br /&gt;
&lt;br /&gt;
The items in each pool are:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Common:&lt;br /&gt;
* 2 Old Green Box&lt;br /&gt;
* 1 Gold&lt;br /&gt;
* 5 Allegiance Token&lt;br /&gt;
* 1 Bloody Branch&lt;br /&gt;
* 5 Old Purple Box&lt;br /&gt;
&lt;br /&gt;
Uncommon:&lt;br /&gt;
* 1 Past Halloween Gear Box&lt;br /&gt;
* 1 Zombie Card&lt;br /&gt;
* 1 Pumpkin Mojo&lt;br /&gt;
* 1 Halloween Pet Box&lt;br /&gt;
&lt;br /&gt;
Rare:&lt;br /&gt;
* 1 Costume Diabolic Rock Guitar&lt;br /&gt;
* 1 Gold Bullion&lt;br /&gt;
* 1 OCA&lt;/div&gt;</summary>
		<author><name>Aerisviel</name></author>	</entry>

	<entry>
		<id>https://pandoraonline.net/heRO_wiki/index.php/Ferre%27s_Playground</id>
		<title>Ferre's Playground</title>
		<link rel="alternate" type="text/html" href="https://pandoraonline.net/heRO_wiki/index.php/Ferre%27s_Playground"/>
				<updated>2023-12-24T01:24:29Z</updated>
		
		<summary type="html">&lt;p&gt;Aerisviel: /* Quest Procedure */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quest&lt;br /&gt;
| levelreq = 1 (lv 80+ as a party recommended)&lt;br /&gt;
| joblevelreq = 1&lt;br /&gt;
| classreq = Any Class&lt;br /&gt;
| skillreq =&lt;br /&gt;
| partyreq = No (Need to be in a party but can be a party of 1)&lt;br /&gt;
| itemreq = &lt;br /&gt;
| nitemreq =&lt;br /&gt;
| zenyreq = &lt;br /&gt;
| questsreq = None&lt;br /&gt;
| questscoreq = None&lt;br /&gt;
| baseexpreward = &lt;br /&gt;
| jobexpreward =&lt;br /&gt;
| itemreward = Costume Diabolic Headphones&lt;br /&gt;
&lt;br /&gt;
2 Pumpkin Candy Holder&lt;br /&gt;
&lt;br /&gt;
Additional reward may vary. See quest details.&lt;br /&gt;
 &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Basic Info==&lt;br /&gt;
&lt;br /&gt;
The starting point of this quest is in Tessera (134, 180). If you have 25 Faeheim Reputation Points, then you'll overhear 2 Fae children talking about fairies moving to the old, abandoned Hunter's Guild in Payon.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It's recommended to have Google on standby for part of the quest if you are not &amp;quot;musically inclined.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The quest will eventually lead you to have access to Ferre's Playground instance by the same name as the quest. You do NOT need to complete the entire instance to finish the quest. You need to defeat up to Room 4 out of 13 to rescue the Bard. Talk to him and he offers to lead you back to Payon to complete the quest. At this point, you no longer need to proceed further into the Instance for the quest. Be warned that Room 5 and beyond are substantially harder than the first 4 rooms, since they are not needed for quest completion. Rooms 5 to 13 are meant for high-end instance dungeons for their difficulty. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whenever you leave the dungeon, if you have defeated Room 4 or above, be sure to go back to the entrance of the Instance and talk to one of the Ferre's there. Ferre will give you additional rewards, based on how far you have entered the instance. This part of the reward is repeatable, once per opening of the instance.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quest Procedure==&lt;br /&gt;
1. Walk to the Fairy Children to trigger the dialogue.&lt;br /&gt;
&lt;br /&gt;
[[File:01FerreStart.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2. '''(Optional)''' Go to Payon (186,233) and enter the building, then enter the first room on the right.&lt;br /&gt;
&lt;br /&gt;
[[File:02FerreMap.png]] [[File:02PayonKeyA.png|250px]] [[File:02PayonKeyB.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3. '''(Optional)''' Talk to the NPC inside, they will tell you to find the Hunter Guildmaster.&lt;br /&gt;
&lt;br /&gt;
[[File:03PayonKeyC.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4. '''(Optional)''' Go to the Archer's guild at Payon Archer Village (142,162) and enter the room on the right to find the guildmaster.&lt;br /&gt;
&lt;br /&gt;
[[File:04FerreMap.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5. '''(Optional)''' The Guildmaster will ask you for &amp;quot;evidence&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:05EvidenceOrder.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
6. Go to Payon Town and gather the &amp;quot;evidence&amp;quot; from the following NPCs:&lt;br /&gt;
*Drunkard at Payon (210,110)&lt;br /&gt;
[[File:06Drunk.png|350px]]&lt;br /&gt;
*Woman at Payon (249,156)&lt;br /&gt;
[[File:06Woman.png|350px]]&lt;br /&gt;
*Young man at Payon (134,211)&lt;br /&gt;
[[File:06YoungMan.png|350px]]&lt;br /&gt;
&lt;br /&gt;
After talking to all 3 of them you will get  a dialogue box saying you have gathered enough evidence&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
7. Return to the Guildmaster in Archer's Guild to get the Key&lt;br /&gt;
&lt;br /&gt;
[[File:07KeyFinally.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
8. Go to Pay_Fild10. &lt;br /&gt;
&lt;br /&gt;
[[File:08FerreGettingThere.png|350px]]&lt;br /&gt;
&lt;br /&gt;
If you have it unlocked (some people have a bug that unlocks it immediately) you can use warper service (Dungeons --&amp;gt; Ferre's Playground)&lt;br /&gt;
&lt;br /&gt;
There will be a signpost at (148,252). Click on it to enter the Old Hunter's Guild&lt;br /&gt;
&lt;br /&gt;
[[File:08FerreWarp.png|350px]] [[File:08FerreMap.png]] [[File:08OldHunterGuild.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9. Once inside, walk straight until you see a desk. You need to trigger dialogue box on 3 spots&lt;br /&gt;
*Go to the desk on the left&lt;br /&gt;
[[File:09Left.png|350px]]&lt;br /&gt;
*Approach the boxes in the Center&lt;br /&gt;
[[File:09Boxes.png|350px]]&lt;br /&gt;
*Go to the desk on the right&lt;br /&gt;
[[File:09Right.png|350px]]&lt;br /&gt;
&lt;br /&gt;
Once done with all 3, walk back towards the exit and talk to the Ferre there&lt;br /&gt;
&lt;br /&gt;
[[File:09Bottom.png|350px]]&lt;br /&gt;
&lt;br /&gt;
Pick &lt;br /&gt;
*&amp;quot;I'm looking for a missing Bard&amp;quot; &lt;br /&gt;
&lt;br /&gt;
and then &lt;br /&gt;
*&amp;quot;Yes&amp;quot; &lt;br /&gt;
&lt;br /&gt;
to play a game of Hide-and-seek with the Ferre.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
10. The Ferre Will be Hiding in a random spot in Pay_Fild10. You need to find her '''3 times''' to proceed to the next step.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
11. After finding her 3 times, go back to the Old Hunter's Guild Signpost and talk to the Ferre. Tell her &amp;quot;Sure, I guess&amp;quot; to proceed to the next step&lt;br /&gt;
&lt;br /&gt;
[[File:11FerreGame2.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
12. Go to Pay_Fild10 (273,324) and talk to the Piano.&lt;br /&gt;
&lt;br /&gt;
[[File:12PianoMap.png]] [[File:12PianoFerre.png|350px]]&lt;br /&gt;
&lt;br /&gt;
The Game is as follows:&lt;br /&gt;
*The Ferres surrounding the pianos all represent a single musical note/key&lt;br /&gt;
*The piano will tell you a musical chord&lt;br /&gt;
*You pick which musical note/key is involved in the chord, and tell the respective Ferre to play the note&lt;br /&gt;
*After you ask all the required Ferres to play, talk to the piano to finalize your answer&lt;br /&gt;
*You have to do this '''4 times''', and will need to '''redo from the start if you fail a chord'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''Nerd Music Stuff:'''&lt;br /&gt;
&lt;br /&gt;
Musical Notes include seven basic note names: A, B, C, D, E, F, and G. After G, the sequence repeats.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: left;&amp;quot; width=&amp;quot;700px&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Musical Scales&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A musical scale is a series of notes arranged in ascending or descending order.&lt;br /&gt;
The most common scale is the &amp;quot;major scale,&amp;quot; which has a happy and bright sound. It follows a specific pattern of whole and half steps between notes.&lt;br /&gt;
For example, the C major scale consists of the notes: C, D, E, F, G, A, B, and then it repeats.&lt;br /&gt;
Another well-known scale is the &amp;quot;minor scale,&amp;quot; which has a sadder sound.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Chords&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A chord is a group of three or more notes played together to create harmony.&lt;br /&gt;
The most basic chord is the &amp;quot;triad,&amp;quot; which consists of three notes. The most common triads are major and minor chords.&lt;br /&gt;
A major chord has a happy and stable sound, while a minor chord has a sadder or more emotional sound.&lt;br /&gt;
For example, a C major chord is made up of the notes C, E, and G played together. A C minor chord would be C, E♭, and G.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Chords are often derived from scales. The notes of a chord are usually taken from a specific scale.&lt;br /&gt;
&lt;br /&gt;
For instance, the C major scale provides the notes for the C major chord (C, E, G), and the A minor chord (A, C, E) comes from the A minor scale.&lt;br /&gt;
&lt;br /&gt;
In summary, '''scales are a sequence of notes''', and '''chords are groups of notes played together to create harmony'''.&lt;br /&gt;
&lt;br /&gt;
Aside from Scales and Chords, we also have Sharp (♯) and Flat (♭)&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: left;&amp;quot; width=&amp;quot;700px&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Sharp (♯)&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |When a note is &amp;quot;sharp,&amp;quot; it means you raise the pitch by a half step, or &amp;quot;'''one semitones'''&amp;quot;.&lt;br /&gt;
For example, if you take the note C and make it sharp (C♯), you move up by one half step, which is the next key on the piano (or the next fret on a guitar).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Flat (♭):&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |When a note is &amp;quot;flat,&amp;quot; it means you lower the pitch by a half step, or &amp;quot;'''one semitones'''&amp;quot;.&lt;br /&gt;
Using the note C again, if you make it flat (C♭), you move down by one half step.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Using a sharp or a flat twice raises or lowers the pitch by a step respectively (Symbol x for double sharp and 𝄫 for double flat)&lt;br /&gt;
An example for this is the C-sharp Augmented Chord, &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: left;&amp;quot; width=&amp;quot;700px&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Augmented Chords&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |An augmented chord is a chord that consists of a root note, a major third (four semitones above the root), and an augmented fifth (eight semitones above the root). In the case of C sharp augmented (C♯ aug), the notes are as follows:&lt;br /&gt;
*C♯ (root)&lt;br /&gt;
&lt;br /&gt;
*E♯ (major third)&lt;br /&gt;
&lt;br /&gt;
*Gx (augmented fifth)&lt;br /&gt;
&lt;br /&gt;
Here, the &amp;quot;x&amp;quot; symbolizes a double sharp, indicating that the G has been raised by two semitones. Alternatively, you can think of Gx as being the same as A in this context, as they sound the same in equal temperament tuning.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Diminished Chords&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A diminished chord is a type of chord that consists of a root note, a minor third (three semitones above the root), and a diminished fifth (six semitones above the root). The symbol for a diminished chord is often &amp;quot;dim&amp;quot; or a small circle (°) placed after the chord's name.&lt;br /&gt;
&lt;br /&gt;
For example, let's take the C diminished chord:&lt;br /&gt;
&lt;br /&gt;
*The root note is C.&lt;br /&gt;
*The minor third above C is E♭.&lt;br /&gt;
*The diminished fifth above C is G♭.&lt;br /&gt;
So, the C diminished chord is made up of the notes C, E♭, and G♭.&lt;br /&gt;
&lt;br /&gt;
The diminished chord has a tense and unstable sound, making it useful for creating tension in music. It is often used in transitional passages, leading to a more stable chord. Additionally, diminished chords have a symmetrical structure, meaning that if you move any note up or down by a minor third, you still get a diminished chord.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:CSharpAugmentedChord.png|450px]]&lt;br /&gt;
&lt;br /&gt;
In This Example, &lt;br /&gt;
*the E# goes up a half step, but since there is no black key after it, it simply goes to F&lt;br /&gt;
*the Gx goes up two half steps, which means G --&amp;gt; G# --&amp;gt; A&lt;br /&gt;
Therefore, the '''in-game answer''' for C# Augmented Chord is '''C♯, F, A'''&lt;br /&gt;
&lt;br /&gt;
~End of Nerd Music Stuff~&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example of the Chords&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: left;&amp;quot; width=&amp;quot;700px&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:3em; padding:10px;&amp;quot; |Chord&lt;br /&gt;
! style=&amp;quot;width:3em; padding:10px;&amp;quot; |Notes / Keys in-game&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C major&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C, E, G&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A minor&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A, C, E&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C-sharp Augmented&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |C#, F, A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |F-sharp diminished 7th&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |F#, A, C, Eb&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |D minor&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |D, F, A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |E diminished&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |E, G, Bb&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |B augmented&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |B, D#, G&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A-sharp diminished 7th&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |A#, C#, E, G&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |E-flat diminished 7th&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |Eb, Gb, A, C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |F minor chord&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |F, Ab, C, Eb&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |B minor&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; |B, D, F#, A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After successfully completing 4 sets of chords, the Piano tells you to find the Ferre again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
13. She is at Pay_Fild10 (193,39). Use the Ferre's Playground Warp to quickly get to her. Rotating the screen allows you to see her easily.&lt;br /&gt;
Select &amp;quot;Yes&amp;quot; to open the instance. Make sure you are ready since you will be immediately warped inside!&lt;br /&gt;
&lt;br /&gt;
[[File:13FerreMap.png]] [[File:13FerreInstance.png|350px]] [[File:13FerreDialogue.png|250px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At this point you have unlocked the instance and can run it as many times as you'd like.&lt;br /&gt;
&lt;br /&gt;
==Instance Info==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: the first 4 rooms can be completed by well-equipped non-trans lv 80 characters, or a duo of only moderately geared trans characters. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Room 1===&lt;br /&gt;
Room 1 is to find the Right Ferre disguising as plants, and slay(?) it&lt;br /&gt;
&lt;br /&gt;
Note : need confirmation on whether slaying is required, or simply finding will do&lt;br /&gt;
&lt;br /&gt;
===Room 2===&lt;br /&gt;
Room 2 is to find the right Ferre from all the &amp;quot;Ferre?&amp;quot; mobs&lt;br /&gt;
&lt;br /&gt;
===Room 3===&lt;br /&gt;
Room 3 is to avoid being touched by the superspeed Ferres and reach the portal on the top left side of the room.&lt;br /&gt;
The Ferres avoid all attacks, physical and magical&lt;br /&gt;
&lt;br /&gt;
===Room 4===&lt;br /&gt;
&lt;br /&gt;
If you talk to the Bard, he'll warp you back to Payon and give you the quest reward, Costume Diabolic Headphones. You can use the warper to go back to the instance if you wish, or go find him on your own in Payon after you've finished exploring the instance.&lt;br /&gt;
&lt;br /&gt;
===Room 5===&lt;br /&gt;
&lt;br /&gt;
Note: From this point onward, the difficulty of the instance is designed for a team of trans characters. &lt;br /&gt;
===Room 6===&lt;br /&gt;
===Room 7===&lt;br /&gt;
===Room 8===&lt;br /&gt;
===Room 9===&lt;br /&gt;
===Room 10===&lt;br /&gt;
===Room 11===&lt;br /&gt;
===Room 12===&lt;br /&gt;
===Room 13===&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
Talk to one of the Ferre at the entrance to pick up your reward after you've exited the instance.&lt;br /&gt;
&lt;br /&gt;
For defeating Room 4, you may get 1 of the following:&lt;br /&gt;
* 25% to get 1 Pumpkin Candy Holder&lt;br /&gt;
* 25% to get 1 Small Elunium Box&lt;br /&gt;
* 25% to get 1 Small Oridecon Box&lt;br /&gt;
* 25% to get 5 Faeheim Reputation Points&lt;br /&gt;
&lt;br /&gt;
For defeating Room 8, you may get 1 of the following:&lt;br /&gt;
* 30% to get 5 Faeheim Reputation Points&lt;br /&gt;
* 30% to get 1 Pumpkin Mojo&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Rhythmic_Dancer's_Ribbon Rhythmic Dancer's Ribbon]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Zeny's_Duet Zeny's Duet]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Piercing_Crescendo Piercing Crescendo]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Mage's_Elegy Mage's Elegy]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Flare_Cadence Flare Cadence]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Demon's_Libretto Demon's Libretto]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Huuma_Shining_Aria Huuma Shining Aria]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Rite_Robe Spirit's Harmonics]&lt;br /&gt;
&lt;br /&gt;
For defeating Room 12, you may get 1 of the following:&lt;br /&gt;
* 25% to get 5 Faeheim Reputation Points&lt;br /&gt;
* 30% to get 1 [https://hero-server-db.herokuapp.com/item-search/Past_Halloween_Gear_Box Past Halloween Gear Box]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Rhythmic_Dancer's_Ribbon Rhythmic Dancer's Ribbon]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Zeny's_Duet Zeny's Duet]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Piercing_Crescendo Piercing Crescendo]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Mage's_Elegy Mage's Elegy]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Flare_Cadence Flare Cadence]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Demon's_Libretto Demon's Libretto]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Huuma_Shining_Aria Huuma Shining Aria]&lt;br /&gt;
* 5% to get 1 [https://hero-server-db.herokuapp.com/item-search/Rite_Robe Spirit's Harmonics]&lt;br /&gt;
* 5% to get 1 Costume Diabolic Guitar&lt;br /&gt;
&lt;br /&gt;
For defeating Room 13, you may get 1 of the following:&lt;br /&gt;
* 50% to get 5 Faeheim Reputation Points&lt;br /&gt;
* 20% to get 1 [https://hero-server-db.herokuapp.com/item-search/Past_Halloween_Gear_Box Past Halloween Gear Box]&lt;br /&gt;
* 10% to get 1 [https://hero-server-db.herokuapp.com/item-search/Resting_Swan Resting Swan] (previously Art Contest exclusive)&lt;br /&gt;
* 10% to get 1 [https://hero-server-db.herokuapp.com/item-search/Minstrel_Song_Hat/ Minstrel Song Hat] (previously Art Contest exclusive)&lt;br /&gt;
* 10% to get 1 Costume Diabolic Guitar&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
All rewards are cumulative and every party member earns their individual reward! Defeat the instance with a large party and everyone will be rewarded handsomely!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During heRO's belated Halloween celebration, you also get additional items. You may get 1 item out of either the common, uncommon or rare item pool. The chance to get an item from each pool varies depending on how far you have gone in the instance (minimum defeating Room 4.) The chance of common, uncommon and rare distribution are as follows:&lt;br /&gt;
&lt;br /&gt;
* Defeating Room 4: 90%-9%-1%&lt;br /&gt;
* Defeating Room 8: 75%-23%-2%&lt;br /&gt;
* Defeating Room 12: 50%-47%-3%&lt;br /&gt;
* Defeating Room 13: 30%-63%-7%&lt;br /&gt;
&lt;br /&gt;
The items in each pool are:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Common:&lt;br /&gt;
* 2 Old Green Box&lt;br /&gt;
* 1 Gold&lt;br /&gt;
* 5 Allegiance Token&lt;br /&gt;
* 1 Bloody Branch&lt;br /&gt;
* 5 Old Purple Box&lt;br /&gt;
&lt;br /&gt;
Uncommon:&lt;br /&gt;
* 1 Past Halloween Gear Box&lt;br /&gt;
* 1 Zombie Card&lt;br /&gt;
* 1 Pumpkin Mojo&lt;br /&gt;
* 1 Halloween Pet Box&lt;br /&gt;
&lt;br /&gt;
Rare:&lt;br /&gt;
* 1 Costume Diabolic Rock Guitar&lt;br /&gt;
* 1 Gold Bullion&lt;br /&gt;
* 1 OCA&lt;/div&gt;</summary>
		<author><name>Aerisviel</name></author>	</entry>

	<entry>
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				<updated>2023-12-23T18:00:32Z</updated>
		
		<summary type="html">&lt;p&gt;Aerisviel: Aerisviel uploaded a new version of &amp;amp;quot;File:08FerreGettingThere.png&amp;amp;quot;&lt;/p&gt;
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		<author><name>Aerisviel</name></author>	</entry>

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