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		<id>https://pandoraonline.net/heRO_wiki/index.php?action=history&amp;feed=atom&amp;title=July_5_2025_Changelog</id>
		<title>July 5 2025 Changelog - Revision history</title>
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		<updated>2026-10-23T20:45:54Z</updated>
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		<id>https://pandoraonline.net/heRO_wiki/index.php?title=July_5_2025_Changelog&amp;diff=25347&amp;oldid=prev</id>
		<title>Ayu: Created page with &quot;==Meteor Assault Change==  * SP cost reverted back to vanilla RO (12+2*SkillLV SP cost, 28 at maximum), instead of constant 14 SP * If Meteor Assault is not used as dual dagge...&quot;</title>
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				<updated>2025-07-05T15:06:08Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;==Meteor Assault Change==  * SP cost reverted back to vanilla RO (12+2*SkillLV SP cost, 28 at maximum), instead of constant 14 SP * If Meteor Assault is not used as dual dagge...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Meteor Assault Change==&lt;br /&gt;
&lt;br /&gt;
* SP cost reverted back to vanilla RO (12+2*SkillLV SP cost, 28 at maximum), instead of constant 14 SP&lt;br /&gt;
* If Meteor Assault is not used as dual dagger, then damage scaling decreases from 40% per SkillLV to 30% per SkillLV&lt;br /&gt;
* Temp Bugfix: fixed an issue that allows Meteor Assault to bypass ASPD limit. This is not foolproof and there are still ways where it can happen, but it should address ~80% of the issue.&lt;br /&gt;
&lt;br /&gt;
Before Rebalance non Dual Dagger Damage: 80/120/160/200/240/280/320/360/400/440&amp;lt;br&amp;gt;&lt;br /&gt;
After Rebalance non Dual Dagger Damage: 70/100/130/160/190/220/250/280/310/340&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quality of Life Change==&lt;br /&gt;
&lt;br /&gt;
* A change has been made that should make both monsters and players slightly more responsive in their sprite as they walk while being attacked. We hope that this change will improve the player experience and reduce positional lag issue.&lt;br /&gt;
* Nidhoggur Instance warp will list out how long of a cooldown remains if you cannot enter the instance&lt;br /&gt;
&lt;br /&gt;
==Yin Yang Headdress==&lt;br /&gt;
&lt;br /&gt;
The headgear should be costume-able as the Wiki stated. Furthermore, the quest is now repeatable. Talk to Madame Jing again after getting your initial headdress, and she'll offer to make you additional copies. The item list is as follows:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yin Headdress&lt;br /&gt;
* Tiara[0]&lt;br /&gt;
* 5 Munak Doll&lt;br /&gt;
* 20 Dragon Horn&lt;br /&gt;
* 20 Dried Sand&lt;br /&gt;
* 1 Red Envelope&lt;br /&gt;
&lt;br /&gt;
Yang Headdress&lt;br /&gt;
* Crown[0]&lt;br /&gt;
* 5 Munak Doll&lt;br /&gt;
* 20 Dragon Fang&lt;br /&gt;
* 20 Dried Sand&lt;br /&gt;
* 1 Red Envelope&lt;br /&gt;
&lt;br /&gt;
Yin Yang Earring&lt;br /&gt;
* Small Ribbons&lt;br /&gt;
* 10 Transparent Celetial Robe&lt;br /&gt;
* 10 Rice Cake&lt;br /&gt;
* 1 Red Envelope&lt;br /&gt;
&lt;br /&gt;
This should help with both refining and also making headgear to change them into costumes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mini FAQ==&lt;br /&gt;
&lt;br /&gt;
Q: Will there be more changes to Meteor Assault?&amp;lt;br&amp;gt;&lt;br /&gt;
A: We want to see if Meteor Assault's overperformance is mostly related to the bug to break ASPD so that they are attacking way more frequently than they should. The tank build version that uses a shield should be vastly hindered, especially when we get to purple bat doll changes in the future (soonTM) as well. However, if Meteor Assault is still seen as overperforming, then we will make further changes as necessary. We want to remind players that the bottomline for customization changes is that all changes will always be better than vanilla RO. Even with nerfs, the state of Meteor Assault in heRO is vastly better than a default pre-renewal server.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Q: Where's the purple bat doll change?&amp;lt;br&amp;gt;&lt;br /&gt;
A: Stalled by real life work.&lt;br /&gt;
&lt;br /&gt;
Q: Why did we have no updates/changes in the past month of June? Where are the GMs?&amp;lt;br&amp;gt;&lt;br /&gt;
A: The real world needs to suck less. Less floods, less earthquakes, new jobs, less overtime, please&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ayu</name></author>	</entry>

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