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| Line 7: |
Line 7: |
| | |Sprite=Giant_octopus.gif | | |Sprite=Giant_octopus.gif |
| | |Element=Water 2 | | |Element=Water 2 |
| − | |Hp=850,000 | + | |Hp=425,000 |
| | |Def=12 | | |Def=12 |
| | |Mdef=16 | | |Mdef=16 |
| | |Size=Large | | |Size=Large |
| − | |Exp=1615000 (1.9 exp/hp) | + | |Exp=815,000 (1.92 exp/hp) |
| − | |Jexp=1232500 (1.45 exp/hp) | + | |Jexp=632,500 (1.49 exp/hp) |
| − | |Mvpexp=250000 | + | |Mvpexp=250,000 |
| | |Str=21 | | |Str=21 |
| | |Agi=34 | | |Agi=34 |
| Line 29: |
Line 29: |
| | |Minmatk=374 | | |Minmatk=374 |
| | |Maxmatk=232 | | |Maxmatk=232 |
| − | |Flee=106 | + | |Flee= |
| | |Hit100=126 | | |Hit100=126 |
| − | |Hit=106 | + | |Hit= |
| − | |Flee95=181 | + | |Flee95=210 |
| | |Pet= | | |Pet= |
| − | |Mode=Can move, Aggressive, Cast sensor, Boss, Can attack, Detector, Change target, Change chase, Change target melee, Change target chase | + | |Mode=Can Move, Aggressive, Cast Sensor (Chase/Idle), Boss, Can Attack, Detector, Change Chase, Change Target (Attack/Chase) |
| − | |Skills= | + | |Skills=*Frost Diver Lv 5 on target in any state, When Ranged Attacked, 0.75s cast time, 7s delay, 15% cast chance, Uninterruptable |
| − | *Water Attribute Attack Level 1 on target under any condition, 10% chance, 0s cast time, 8s cast delay, interruptible | + | *Frost Diver Lv 5 on random target when chasing, Always, 0.75s cast time, 10s delay, 15% cast chance, Uninterruptable |
| − | *Water Ball Level 2 on target under any condition, 10% chance, 1s cast time, 15s cast delay, interruptible
| + | *Blind Attack (NPC) Lv 3 on target when targetting a player, HP Below 75%, 0s cast time, 5s delay, 10% cast chance, Uninterruptable |
| − | *Frost Diver Level 5 on random target under any condition, 15% chance, 0.75s cast time, 15s cast delay, interruptible | + | *Earthquake (NPC) Lv 5 on self in any state, Rude Attacked, 0.5s cast time, 10s delay, 15% cast chance, Uninterruptable |
| − | *Frost Nova Level 10 on self under any condition, 10% chance, 1s cast time, 12s cast delay, interruptible | + | *Power Up (NPC) Lv 5 on self in any state, Rude Attacked, 0.5s cast time, 10s delay, 25% cast chance, Uninterruptable |
| − | *Heaven's Drive Level 3 on random target under any condition, 10% chance, 0.5s cast time, 15s cast delay, interruptible | + | *Pulse Strike (NPC) Lv 1 on self when attacking, HP Below 50%, 0.5s cast time, 15s delay, 20% cast chance, Interruptable |
| − | '''HP Below 75%'''
| + | *Water Attribute Attack (NPC) Lv 2 on target when targetting a player, Always, 0s cast time, 10s delay, 10% cast chance, Uninterruptable |
| − | *Blind Attack Level 3 on target when HP below 75%, 10% chance, 0s cast time, 10s cast delay, interruptible | + | *Blinding Mist Lv 1 on self when targetting a player, HP Below 50%, 0s cast time, 10s delay, 10% cast chance, Uninterruptable |
| − | *Pulse Strike Level 1 on self when HP below 75%, 20% chance, 0.5s cast time, 30s cast delay, uninterruptable | + | *Heaven's Drive Lv 3 on random target in any state, Always, 0.5s cast time, 15s delay, 10% cast chance, Uninterruptable |
| − | '''HP Below 50%'''
| + | *Heaven's Drive Lv 5 on random target in any state, HP Below 50%, 1s cast time, 10s delay, 10% cast chance, Uninterruptable |
| − | *Blinding Mist Level 1 on self when HP below 50%, 10% chance, 0s cast time, 10s cast delay, interruptible | + | *Water Ball Lv 3 on random target in any state, HP Below 50%, 1s cast time, 20s delay, 10% cast chance, Uninterruptable |
| − | *Earthquake Level 3 on self when HP below 50%, 100% chance, 1s cast time, 30s cast delay, interruptible | + | *Water Ball Lv 2 on target when targetting a player, Always, 1s cast time, 15s delay, 10% cast chance, Uninterruptable |
| − | *Water Attribute Attack Level 2 on target when HP below 50%, 10% chance, 0s cast time, 10s cast delay, interruptible | + | |Drops=*Hairtail 30% |
| − | *Heaven's Drive Level 5 on random target when HP below 50%, 10% chance, 1s cast time, 15s cast delay, interruptible | + | *Nice Coin Bag 6% |
| − | *Water Ball Level 3 on random target when HP below 50%, 10% chance, 1s cast time, 20s cast delay, interruptible | + | |
| − | '''Rude Attacked'''
| + | |
| − | *Power Up Level 5 on self when rude attacked, 25% chance, 0.5s cast time, 10s cast delay, interruptible
| + | |
| − | *Earthquake Level 5 on self when rude attacked, 15% chance, 0.5s cast time, 10s cast delay, interruptible
| + | |
| − | *Water Ball Level 5 on random target when rude attacked, 25% chance, 0.5s cast time, 8s cast delay, interruptible | + | |
| − | |Drops=*Tentacle 100% | + | |
| − | *Hairtail 30% | + | |
| | *Marlin 30% | | *Marlin 30% |
| | *Saurel 30% | | *Saurel 30% |
| | *Tuna 30% | | *Tuna 30% |
| | *Malang Crab 30% | | *Malang Crab 30% |
| | + | *Fresh Octopus Legs 100% |
| | + | *Normal Coin Bag 60% |
| | *Brindle Eel 30% | | *Brindle Eel 30% |
| − | *Normal Coin Bag 15% | + | *[[Giant Octopus Card]] 0.03% |
| − | *Poor Coin Bag 15%
| + | |
| − | *Giant Octopus Card 0.03%
| + | |
| | |Mvpdrops= | | |Mvpdrops= |
| | |Tips=*Even though a tank can gain the Giant Octopus' attention, it can still sometimes randomly target other party members with skills, so don't let your guard down. | | |Tips=*Even though a tank can gain the Giant Octopus' attention, it can still sometimes randomly target other party members with skills, so don't let your guard down. |
| Giant Octopus
|
HP
|
425,000
|
ATK
|
1025~1980
|
MATK
|
374~232
|
Level
|
72
|
|
|
Def
|
12
|
MDef
|
16
|
Race
|
Fish
|
STR
|
21
|
| Exp
|
815,000 (1.92 exp/hp)
|
Job Exp
|
632,500 (1.49 exp/hp)
|
Element
|
Water 2
|
AGI
|
34
|
| MVP Exp
|
250,000
|
ASPD
|
0.49 atk/sec
|
Size
|
Large
|
VIT
|
18
|
| Speed
|
300
|
Stunlock Delay
|
360
|
Attack Range
|
1
|
INT
|
85
|
| Flee
|
|
Hit
|
|
Spell Range
|
12
|
DEX
|
63
|
| #2194
|
Flee (95%)
|
210
|
Hit (100%)
|
126
|
Sight Range
|
16
|
LUK
|
8
|
|
|
| Mode
|
Can Move, Aggressive, Cast Sensor (Chase/Idle), Boss, Can Attack, Detector, Change Chase, Change Target (Attack/Chase)
|
| Skills
|
- Frost Diver Lv 5 on target in any state, When Ranged Attacked, 0.75s cast time, 7s delay, 15% cast chance, Uninterruptable
- Frost Diver Lv 5 on random target when chasing, Always, 0.75s cast time, 10s delay, 15% cast chance, Uninterruptable
- Blind Attack (NPC) Lv 3 on target when targetting a player, HP Below 75%, 0s cast time, 5s delay, 10% cast chance, Uninterruptable
- Earthquake (NPC) Lv 5 on self in any state, Rude Attacked, 0.5s cast time, 10s delay, 15% cast chance, Uninterruptable
- Power Up (NPC) Lv 5 on self in any state, Rude Attacked, 0.5s cast time, 10s delay, 25% cast chance, Uninterruptable
- Pulse Strike (NPC) Lv 1 on self when attacking, HP Below 50%, 0.5s cast time, 15s delay, 20% cast chance, Interruptable
- Water Attribute Attack (NPC) Lv 2 on target when targetting a player, Always, 0s cast time, 10s delay, 10% cast chance, Uninterruptable
- Blinding Mist Lv 1 on self when targetting a player, HP Below 50%, 0s cast time, 10s delay, 10% cast chance, Uninterruptable
- Heaven's Drive Lv 3 on random target in any state, Always, 0.5s cast time, 15s delay, 10% cast chance, Uninterruptable
- Heaven's Drive Lv 5 on random target in any state, HP Below 50%, 1s cast time, 10s delay, 10% cast chance, Uninterruptable
- Water Ball Lv 3 on random target in any state, HP Below 50%, 1s cast time, 20s delay, 10% cast chance, Uninterruptable
- Water Ball Lv 2 on target when targetting a player, Always, 1s cast time, 15s delay, 10% cast chance, Uninterruptable
|
| Drops
|
- Hairtail 30%
- Nice Coin Bag 6%
- Marlin 30%
- Saurel 30%
- Tuna 30%
- Malang Crab 30%
- Fresh Octopus Legs 100%
- Normal Coin Bag 60%
- Brindle Eel 30%
- Giant Octopus Card 0.03%
|
| Strategy
|
- Even though a tank can gain the Giant Octopus' attention, it can still sometimes randomly target other party members with skills, so don't let your guard down.
- Water property armor, such as Arctic Wings or Swordfish-Carded gear can significantly reduce damage from the Octopus and its tentacle's water skills.
- Blinding Mist (Wall of Fog) will protect the Giant Octopus from ranged attacks and single-target skills, but it can be lured away from the fog.
- Take care not to let too many small octopus or octopus tentacles spawn, as these could overpower the party.
|