Difference between revisions of "Template:Skill Info"
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! colspan=2 style="background:#CCCCCC; font-size:130%;" | {{PAGENAME}} | ! colspan=2 style="background:#CCCCCC; font-size:130%;" | {{PAGENAME}} | ||
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| style="width:10em;" | '''Type:''' || {{{type}}} Skill | | style="width:10em;" | '''Type:''' || {{{type}}} Skill | ||
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{{!}} '''Target:''' {{!}}{{!}} {{{target}}} | {{!}} '''Target:''' {{!}}{{!}} {{{target}}} | ||
{{!}}- }} | {{!}}- }} | ||
| − | {{!}} '''Range:''' {{!}}{{!}} | + | {{!}} '''Range:''' {{!}}{{!}} {{{range}}} |
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{{!}}- }} | {{!}}- }} | ||
{{!}} '''Knock Back:''' {{!}}{{!}} {{{knock}}} cells | {{!}} '''Knock Back:''' {{!}}{{!}} {{{knock}}} cells | ||
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| '''Range:''' || {{{range}}} cells | | '''Range:''' || {{{range}}} cells | ||
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| '''Knock Back:''' || {{{knock}}} cells | | '''Knock Back:''' || {{{knock}}} cells | ||
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|target= | |target= | ||
|range= | |range= | ||
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|area= | |area= | ||
|knock= | |knock= | ||
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! range | ! range | ||
| Range (Melee, Magic, 3, 4, etc). | | Range (Melee, Magic, 3, 4, etc). | ||
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! area | ! area | ||
Revision as of 02:33, 22 August 2023
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|---|---|
| |
| Type: | {{{type}}} Skill |
| Levels: | {{{levels}}} |
| SP Cost: | {{{spcost}}} |
| HP Cost: | {{{hpcost}}} |
| Cast Time: | {{{time}}} |
| Cast Delay: | {{{delay}}} |
| Duration: | {{{duration}}} |
| Target: | {{{target}}} |
| Range: | {{{range}}} cells |
| Knock Back: | {{{knock}}} cells |
| Area of Effect: | {{{area}}} |
| Property: | [[{{{element}}}]] |
| Status: | {{{status}}} |
| Catalyst: | {{{catalyst}}} |
| Item: | {{{item}}} |
| Ammunition: | {{{ammo}}} |
| Weapon: | {{{weapon}}} |
| Prerequisites | |
| {{{prereqs}}} | |
This template displays an info box for a skill and should be used at the beginning of all skill pages. Any changes should be discussed on the Talk page beforehand.
Usage
{{Skill Info
|class=
|class2=
|class3=
|type=
|levels=
|prereqs=
|quest=
|spcost=
|hpcost=
|time=
|delay=
|duration=
|target=
|range=
|area=
|knock=
|element=
|status=
|catalyst=
|item=
|ammo=
|weapon=
|weapon2=
|weapon3=
}}
Remember to erase the empty fields.
Mandatory Fields
| Field | Description |
|---|---|
| class | The class that the skill belongs to. In case of cross-class skills, add the 1st Class or alphabetically first occurring class name here (ex. Vulture's Eye: Archer, Rogue; Heal: Acolyte, Crusader, Super Novice; Safety Wall: Priest, Mage, Super Novice; etc). |
| type | Main type of the skill. Values should be "Active", "Passive", "Offensive", "Supportive" or a mix of when appropriate |
| levels | Maximum levels of the skill. Being a string variable, adding comments after the number is possible. Ex: Levels: "5, selectable" |
| prereqs | Additional skills that must have learned before acquiring this skill. Order of class listing: 1st, 2-1/2-2, Extended. Style example: (Mage and Super Novice) Napalm Beat Lv. 7, Soul Strike Lv. 5; (Priest) Aspersio Lv. 4, Sanctuary Lv. 3 |
| quest | Quest that must be cleared before acquiring this skill. If it has one, set this field instead of {{{prereqs}}}. |
| Field | Description |
| class2 | Use in case of cross class skills. |
| class3 | Use in case of cross class skills. |
| spcost | SP Cost required to initiate the skill. |
| hpcost | HP Cost required to initiate the skill. |
| time | Cast Time ("5 seconds", etc), only if any. |
| delay | Cast Delay/After Cast/Skill Delay/Global Delay ("2 seconds", "ASPD Based", etc), Only if any. |
| duration | Lasting time of the skill/skill's effect ("30 seconds", "1 minute", etc). |
| target | Target (Self, party, enemy, etc). |
| range | Range (Melee, Magic, 3, 4, etc). |
| area | Area of Effect (3x3, 7x7, etc). |
| knock | Knock Back push amount (2, 7, etc). |
| element | Primary property, if applicable ("Water", "Holy", "Neutral", etc). |
| status | Status Effect the skill inflicts on the target. |
| catalyst | Item the skill consumes upon casting. |
| item | Specific item that must be present in the inventory, or equipped, prior to use the skill. |
| ammo | Ammunition the skill uses upon execution. |
| weapon | Weapon that must be equipped in order for the skill to execute. |
| weapon2 | For skills with multiple allowable weapons. |
| weapon3 | For skills with multiple allowable weapons. |
