Difference between revisions of "Knight/Lord Knight"

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==Bowling Bash==
 
==Bowling Bash==
  
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Bowling Bash is more expensive build but it is the fastest solo leveling option for Knight, and translates perfectly fine for Lord Knight. Initially, it's recommended to rely on using butterfly wings to go back to town to heal SP, and stay at place that's easily accessible with Warper as your source for SP. Later on, accumulating SP items for prolonged mobbing session is recommended.<br>
  
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{{Template:Gearset
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|name=Starting Bowling Bash Knight Gearset
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|top= [https://db.hero-server.xyz/item-search/Aliza_Doll Aliza Doll] or [https://db.hero-server.xyz/item-search/Mooring_Hat Mooring Hat]
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|mid= [https://db.hero-server.xyz/item-search/Masquerade Masquerade] or [https://db.hero-server.xyz/item-search/Sigruns_Wings Sigruns Wings] or [https://db.hero-server.xyz/item-search/Fin_Helm Fin Helm]
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|lower= [https://db.hero-server.xyz/item-search/heRO_Advanced_Backpack heRO Advanced Backpack]
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|righthand= Forged very very strong elemental claymore
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|lefthand=
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|armor= NPC Shop Full Plate[0]
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|garment= NPC Shop Manteau[0]
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|footwear= NPC Shop Greaves[0]
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|accessory1= [https://db.hero-server.xyz/item-search/Green_Apple_Ring Green Apple Ring]
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|accessory2= [https://db.hero-server.xyz/item-search/Green_Apple_Ring Green Apple Ring]
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|pet=
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|topnote= Knight should at least use base 5 def hats, and Aliza can lower damage further. It should be very cheap to buy. Mooring on the other hand has surprising base HP bonus, decent base def and 1 str too. It is easy to farm as well.
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|midnote= Masquerade can boost damage against High Orcs, but Sigrun Wings from Hero's Journey for 1 str in mid is also acceptable. Fin Helm is a classic for more DEF to reduce potential damage as well.
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|lowernote= The advanced backpack will be sufficient until you get better backpacks or lower headgear. The extra weight and chance for some Gift Box will be a good start.
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|righthandnote= Forged gears are buffed in heRO, especially on auto-attacks so they will be more than sufficient when you are starting out. If it's High Orc, you need both water and fire vvs claymore.
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|lefthandnote=
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|armornote= Initially, just use any armor with high base DEF.
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|garmentnote= Initially, just use any garment with high base DEF.
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|footwearnote= Initially, just use any garment with high base DEF.
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|accessory1note= 2 str and 2 agi for 2 flee is a decent starter, and Green Applering's map is good to grind on as well (running away from Teddyring)
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|accessory2note=
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|petnote=
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|note= [https://db.hero-server.xyz/item-search/Matyrs_Flea_Guard Matyr's Leash] can be considered as something to swap to as you use Meat to heal up, and swap back to your normal accessory.
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}}
  
 
==Frenzy Leech (Lord Knight only)==
 
==Frenzy Leech (Lord Knight only)==

Revision as of 03:56, 11 August 2025

Overview

AGI Auto Attack (Leveling)

When you are starting out, consumables can be too expensive so mobbing in a Bowling Bash build can be difficult. Though it is much slower, it may not be a bad idea to utilize a flee based build with 2H Quicken for leveling purposes, and consider a reset (or wait for trans) to change to a different build.

Starting AGI Knight Gearset

Top Headgear: Mini Propeller 12 Flee in headgear is fantastic, though Hunter Fly is bit of a pain to hunt. The enchant does not matter as the cast time refine is irrelevant.
Mid Headgear: Small Ribbons Small Ribbons 5 flee can be substantial early on. Sohee is not difficult to farm, but you can probably buy it at very low cost from veterans who need to hunt Alice.
Lower Headgear: heRO Advanced Backpack The advanced backpack will be sufficient until you get better backpacks or lower headgear. The extra weight and chance for some Gift Box will be a good start.
Right Hand: Forged very very strong elemental claymore Forged gears are buffed in heRO, especially on auto-attacks so they will be more than sufficient when you are starting out.
Left Hand:
Armor: Pantie Pantie is easy to farm from Zerom.
Garment: Undershirt Undershirt is customized to drop from Requiem in heRO which should be easy for a Knight to handle as well.
Footwear: Fricco Shoes Fricco Shoes is a bit easier to farm in heRO against Pingvi instead of Ancient Mimic, or alternatively save up to buy it cheaply for 2 flee in footwear. Pingvi is a decent leveling target, though avoid Angvi for now.
Left Accessory: Green Apple Ring 2 str and 2 agi for 2 flee is a decent starter, and Green Applering's map is good to grind on as well (running away from Teddyring)
Right Accessory: Green Apple Ring
Pet:
Note: Matyr's Leash can be considered as something to swap to as you use Meat to heal up, and swap back to your normal accessory.


The best location to level as an agi knight relying on auto attack is against Dolomedes so you want to aim for the 205 flee and prepare insect gears. Here is a suggested gearset for you to assemble to prepare for the Dolomedes grind. You should prioritize having the sufficient flee, but any gear slots where you have excessive flee can be swapped for more insect damage, or insect exp gears. This should be very sufficient to get you to lv 99 to trans into Lord Knight as this build, but note that it is slower than partying or mobbing builds.

Dolomedes AGI Knight Leveling Gearset

Top Headgear: Mosquito Coil with Papilio Cinereus or Vanberk If flee can be spared, mosquito coil is great against insects and it's an easy to obtain headgear (from Sunny_Bug_Extermination). Put in a card to boost your dmg: Vanberk is more generic but more expensive, while Papilio Cinereus should be a cheap card to buy from players since it has a very small niche.
Mid Headgear: Stretched Nose It's an easy monster to hunt. It'll boost our damage output again and Stumper card is good to keep for the future.
Lower Headgear: Mouthful of Watermelon A quick turn in quest gives you this headgear which boosts exp to greatly hasten your grind with minor damage reduction too. It's perfect in this case.
Right Hand: Forged very very strong Wind Claymore, or Zweihander with 2 Caramel A refined VVS Claymore is sufficient but if you want to invest a bit, a 2h sword with Caramel and using wind endow scrolls will be optimal. However it's understandable if you want to keep Caramel cards for other more flexible gears instead.
Left Hand:
Armor: Dragon Vest with Winter Gibbet This combo of Winter Gibbet Dragon Vest is usable by all class and is the essential go-to for flee based attacker, even at trans/high level. This is a great investment that will pay off for a long time even for other classes.
Garment: Dragon Manteau with Whisper This combo of Whisper Dragon Manteau is usable by all class and is the essential go-to for flee based attacker, even at trans/high level. This is a great investment that will pay off for a long time even for other classes.
Footwear: Ur's Greave or with , Haunted Cookie or Matyr/Green Ferus This slot is not very critical. Switch to a generic footwear with Skeleton General for exp. If you want combat stats, Ur's Greaves is great even without the combo as bonus ATK and HP are both terrific and usable even if you leave the slot empty. Haunted Cookie is a great generic card as it's the only footwear card that boosts ATK but you may want to save it for better or more generic footwear in the future. Otherwise, the generic Matyr/Green Ferus/Verit also suffice.
Left Accessory: Feathered Ring, Bradium Ring or Ur's Seal with Fighter Scaraba or Mantis Feathered Ring if you need the flee, but if you can get away with it, the other options give you more damage. Only use Mantis if it gets your total STR to be a multiple of 10, otherwise Fighter Scaraba is better.
Right Accessory: (same as accessory 1 but make sure only 1 Ur's Seal is used and never double Ur's Seal) Ur's Seal's effect is decent for normal attacking but it does not stack, so it's advised to use only 1 Ur's Seal at most.
Pet: Waste Stove, Springbeak or Ijsbal Waste Stove has a niche here as a looter pet to carry potions and items for you, while also having insect bonus. Usually it's not well regarded cause Coal is heavy, but in this case it's useful. Otherwise, Springbeak for ASPD or Ijsbal for ATK boost, but note that both of these 2 pets require long reputation quests to obtain: [Lutia_Reputation_Rewards
Note: While this is not optimal for Knight, a lot of the gears used here are generic and can be shifted to classes that have far less options and have to rely on fighting Dolomedes as their leveling option. From that perspective, if you plan to build up other agi based single target melee classes, then these gears will come in handy for those other classes. This build is not recommended to take into Lord Knight builds.


Bowling Bash

Bowling Bash is more expensive build but it is the fastest solo leveling option for Knight, and translates perfectly fine for Lord Knight. Initially, it's recommended to rely on using butterfly wings to go back to town to heal SP, and stay at place that's easily accessible with Warper as your source for SP. Later on, accumulating SP items for prolonged mobbing session is recommended.

Starting Bowling Bash Knight Gearset

Top Headgear: Aliza Doll or Mooring Hat Knight should at least use base 5 def hats, and Aliza can lower damage further. It should be very cheap to buy. Mooring on the other hand has surprising base HP bonus, decent base def and 1 str too. It is easy to farm as well.
Mid Headgear: Masquerade or Sigruns Wings or Fin Helm Masquerade can boost damage against High Orcs, but Sigrun Wings from Hero's Journey for 1 str in mid is also acceptable. Fin Helm is a classic for more DEF to reduce potential damage as well.
Lower Headgear: heRO Advanced Backpack The advanced backpack will be sufficient until you get better backpacks or lower headgear. The extra weight and chance for some Gift Box will be a good start.
Right Hand: Forged very very strong elemental claymore Forged gears are buffed in heRO, especially on auto-attacks so they will be more than sufficient when you are starting out. If it's High Orc, you need both water and fire vvs claymore.
Left Hand:
Armor: NPC Shop Full Plate[0] Initially, just use any armor with high base DEF.
Garment: NPC Shop Manteau[0] Initially, just use any garment with high base DEF.
Footwear: NPC Shop Greaves[0] Initially, just use any garment with high base DEF.
Left Accessory: Green Apple Ring 2 str and 2 agi for 2 flee is a decent starter, and Green Applering's map is good to grind on as well (running away from Teddyring)
Right Accessory: Green Apple Ring
Pet:
Note: Matyr's Leash can be considered as something to swap to as you use Meat to heal up, and swap back to your normal accessory.


Frenzy Leech (Lord Knight only)

Spiral Pierce (Lord Knight only)

Brandish Spear

Custom Items of Interest

Below are noteworthy custom gears applicable to ALL TRANS classes in heRO that should be helpful for almost all classes in their default builds. Note that God Items and MVP Cards are excluded from the list.

Orcus Set

Orcus Bracer can be used for strength based character
Harthoon Heart can be used for magic based character
Quah-Nomag Gloves can be used for any flee based character
Green Babydoll is a generic powerful garment. While it's not as powerful as other trans garment standalone, it's easy to slot with orcus accessories for any offensive build.
Kauvra Boots is a generic powerful footwear. While it's not as powerful as other trans footwear standalone, it's easy to slot with orcus accessories for any offensive build.

"Red" Build

"Red build" uses the Gray set activated with Gray Potion to stay at Near Death status. Near Death is when HP is below 25%, where the HP bar shows up as red and thus it's known as the "Red build". The following gears make up the red build which is available to most trans classes.

Angvi Card combos very well with Gray Helmet to further lean into the red build for physical damage dealers
Gray Armor enables the soft combo of Gray gears for physical classes, and is one of the enabler of the build.
Gray Boots is good for offensive stats. It's notable that even without a red build, Gray Boots standalone provide minor ATK bonus which is still useful.
Gray Cloak is good for getting more perfect dodge even for classes that do not get perfect dodge from Valk Manteau, which is useful for reaching 100 perfect dodge for certain builds.
Gray Helmet is essential for red builds due to the offensive power it provides.
Gray Robe is essential for red builds on casters and ranged attackers.
Gray Shield can be used in a risky red melee build, but it's also decent as a standalone shield due to giving raw HP as a bonus.
Below are noteworthy gears applicable to almost ALL classes in heRO in their default builds. Note that God Items and MVP Cards are excluded from the list.


Generic Standalone Gears

Aumdura's Grace is a great generic accessory with a slot and +1 all stats, suitable for almost any build
Boitata Armor is lightweight with a little bit of relevant stats for every build, great for making generic armor that's needed by every class such as slotting in Marc cards
Power of Thor is another good generic headgear with +1 all stats, while having a slot, but it's not as good as Ancient Gold Ornament's secondary stat boost
Tidung has niche use cases for assembling 100% status resist gears without having 100 vit
Dragon Manteau can be viewed as the upgraded Pantie/Undershirt combo. Although its drop source is difficult to hunt personally, but because it's from a popular instance where veterans will grind against, it can be purchased for much cheaper than it seems. Furthermore, it can be viewed as a generic 5 def garment for all classes with no level restrictions.
Dragon Vest combos with the Dragon Manteau for classes that can use Flee, and also has no level restrictions so it is great for leveling new/trans characters. However, standalone it has a lot less uses than Dragon Manteau.
Ancient Gold Ornament is a good headgear that provides well-rounded stats, at the cost of requiring a high base level and difficult to obtain from the Biolabs
Anarch's Reign and Order have no stats but they are decent substitute when headgear cards matter more than any headgear themselves. They can be used when slotted mid headgear are unavailable

Wings

Zodiac Stone (Zodiac Wings) is helpful for its Double Wing Effect allowing you to take advantage of powerful headgear or armor cards. This can be upgraded to Light/Dark Allegiance Gear wings which are stronger than the Zodiac Stone (Zodiac Wings) but harder to find and more restrictive as it requires allegiance.
Avian Wings

Backpacks

List of available backpacks are here. They are always usable with every class, providing additional weight and possibly getting Gift Boxes. One is given from Hero's Journey as starter, but there are additional good backpacks with further additional effect. You should take a look to see which ones are suitable for your build.
Backpacks in heRO

Draconic Power Set

Set of Gears from Abyss 4 Instance Dungeon
Dragon's Rage- generic garment belonging to the Draconic Power equipment set
Dragon Scale Boots- generic footwear belonging to the Draconic Power equipment set
Silver Dragon Orb- generic accessory belonging to the Draconic Power equipment set, though primarily for healing or for the holy armor enchantment
Purple Dragon Armor- generic armor belonging to the Draconic Power equipment set, though primarily for melee combat
Bone Dragon Mail- generic armor belonging to the Draconic Power equipment set, primarily for tanks on the front line
Black Dragon Robe- generic armor belonging to the Draconic Power equipment set, primarily for magic casters
Purple Ferus Card- unique card that fits in every slot to empower the Draconic Power set
Silver Acidus Card- unique card that fits in every slot to empower the Draconic Power set
Black Acidus Card- unique card that fits in every slot to empower the Draconic Power set

Elemental Set

Based on Elemental Ring, power is granted based on the element of your weapon. Its bonuses can be applicable even for non-combatants as long as the element of the weapon match. This is a soft-combo and you do not need all pieces except for the Elemental Ring, so pick what you need for your build and element of your weapon.

Elemental Ring has no bonus on its own but powers up the entire combo
Elemental Robe has decent MDEF and give certain elemental resistance and status resistance Elemental Cape can be used to do specific bonus physical damage to the 4 basic elements

Farming Gears

These items are not for combat, but they can enhance your efficiency of grinding for items if you can spare equipment slots for these items.

Bee Wings is a major farming item that helps gather materials used by other classes, mostly for brewing. If you can get away with wearing it as you grind, you should seriously consider it.
Easter Hat good source for old blue boxes, and the chocolates are decent healing items
Crooked Hat the chance for bloody branches are low, but if you are hoping for more MVP opportunities then the moments where Bloody Branch drop can be big
Ancient Elven Ear though quivers are only for Archer classes, there's not a lot of mid headgear slot that can produce items
Spare Card produces Spare Cards to the GM Assistant for various items, including potentially more exp
Yummy Chocolate does not stack with Easter Hat, but it's one of the few lower headgear slot that produces items besides backpacks and their Gift Boxes

Useful Support Gears

Magic Lantern is useful if you need emergency Sight without using Horong card
Smoke Emitter is a great all-purpose gear for activating Perfect Hide.