Difference between revisions of "Class Mechanic Changes"
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Below are all changes directly to the class skills. Note that heRO also has a lot of custom gears that may interact with skills in different ways, but changes here apply to all players regardless of their gear choices. | Below are all changes directly to the class skills. Note that heRO also has a lot of custom gears that may interact with skills in different ways, but changes here apply to all players regardless of their gear choices. | ||
| − | + | There are a lot of recent changes in Oct that's not yet documented. You can read about it here: [[Oct_9_2023_Changelog | Oct 9 2023 Changelog]] | |
| − | + | ||
| − | + | ||
==General Mechanics Change== | ==General Mechanics Change== | ||
| − | * | + | *Regeneration speed is doubled for players (so that you will regen your HP/SP faster) |
*Wedding clothing does not reduce movement speed. | *Wedding clothing does not reduce movement speed. | ||
| Line 23: | Line 21: | ||
* Bio3/Bio4 MVP moves at speed 100 if they are not buffed | * Bio3/Bio4 MVP moves at speed 100 if they are not buffed | ||
| + | ===Defense Limits=== | ||
| + | |||
| + | * Def is capped at 95 for players | ||
| + | * Excessive hard def is converted to soft def at a ratio of 1 Hard Def to 20 Soft Def | ||
| + | * MDef is capped at 100 for players | ||
===Racial Resistances=== | ===Racial Resistances=== | ||
| Line 28: | Line 31: | ||
===Damage Reflect=== | ===Damage Reflect=== | ||
| − | *Reflecting damage triggers recalculation of stats. | + | * Reflecting damage triggers recalculation of stats. |
| − | *Reflect damage will work on boss monsters ONLY if damage to the player (or reflected damage) doesn't kill said player (if damage is less or equal to max HP). | + | * Reflect damage will work on boss monsters ONLY if damage to the player (or reflected damage) doesn't kill said player (if damage is less or equal to max HP). |
===WOE and Battlegrounds=== | ===WOE and Battlegrounds=== | ||
| − | *Team members in BG count as party members and guild members at the same time. | + | * Team members in BG count as party members and guild members at the same time. |
| − | *Player sizes are all medium on WoE and BG maps | + | * Player sizes are all medium on WoE and BG maps |
| + | * Consumables and skill catalysts are not consumed in WoE (but you still need enough items to cast the skill) | ||
| + | * MVP cards and Ghostring card are banned in WoE | ||
| + | |||
| + | ===Forged Equipment Changes=== | ||
| + | * Damage boosted from star crumbs in forged weapons increases from 5 dmg (not atk) to 30 dmg | ||
| + | * 3 star crumbs boosted from 40 flat damage (25 higher than normal 3 star crumbs) to 200 dmg, which is 140 higher than 3 star crumbs under the new change | ||
| + | * Weapons from a ranked forger has 100 bonus damage instead of 10 bonus damage | ||
| + | |||
| + | ===Item Changes=== | ||
| + | |||
| + | There are too many custom items in heRO and we recommend that you look at our [https://db.hero-server.xyz/ heRO database] for information. However, here are some changes to pre-renewal items that are different from standard Hercules pre-renewal server. | ||
| + | |||
| + | * In general, 2h swords and 2h axes have their base damage increased to make it more attractive to forego shields in melee monster range | ||
| + | * Crystal Mirror sale price is lowered by 20%. All monsters that drop Crystal Mirrors, except Mavka, have their drop rate of Crystal Mirrors increased by 20% | ||
| + | * Golden Thief Bug card does not block status effects, but blocks status effects inflicted via magical means | ||
===Status Changes=== | ===Status Changes=== | ||
| Line 87: | Line 105: | ||
* Duration is reduced by VIT and DEX | * Duration is reduced by VIT and DEX | ||
* Stasis now has a minimum duration of 3 seconds instead of 5 seconds. | * Stasis now has a minimum duration of 3 seconds instead of 5 seconds. | ||
| + | |} | ||
| + | |||
| + | ==Autospells== | ||
| + | |||
| + | This is not a custom change for heRO but this is a very common game mechanics question- Identical autospell of the same skill and the same level do not stack. Only the highest percent is applied. For example, 2 Injustice Card in the same weapon will do nothing. The 5% chance to autocast Sonic Blow will not add to form 10%. In fact, the 2nd card is completely wasted. | ||
| + | |||
| + | ==Item Drop from Gears== | ||
| + | |||
| + | This is not a custom change for heRO but this is a very common game mechanics question- Item drop from gears do not stack. Only the highest chance applies. | ||
| + | |||
| + | ==Swordsman Class== | ||
| + | |||
| + | In general, 2 handed swords have their base ATK increased to make it more attractive to forego shields in melee range. | ||
| + | |||
| + | {| class="wikitable" style="width: 1050px;" | ||
| + | |- | ||
| + | | style="width: 117px; text-align: center; background-color: #ECC788;;" | '''Skill Changes | ||
| + | | style="width: 926px; text-align: center; background-color: #ECC788;;" | '''Details''' | ||
| + | |- | ||
| + | | style="text-align: center; width: 117px;" | | ||
| + | Sword Mastery | ||
| + | | style="text-align: left; width: 926px;" | | ||
| + | * Scaling changed from 4*skill level to 10*skill level damage when using daggers and 1h swords | ||
| + | |- | ||
| + | | style="text-align: center; width: 117px;" | | ||
| + | Two-Handed Sword Mastery | ||
| + | | style="text-align: left; width: 926px;" | | ||
| + | * Scaling changed from 4*skill level to 15*skill level damage when using 2h swords | ||
| + | |} | ||
| + | |||
| + | ==Knight Class== | ||
| + | |||
| + | {| class="wikitable" style="width: 1050px;" | ||
| + | |- | ||
| + | | style="width: 117px; text-align: center; background-color: #ECC788;;" | '''Skill Changes | ||
| + | | style="width: 926px; text-align: center; background-color: #ECC788;;" | '''Details''' | ||
| + | |- | ||
| + | | style="text-align: center; width: 117px;" | | ||
| + | Spear Mastery | ||
| + | | style="text-align: left; width: 926px;" | | ||
| + | * Original Scaling: (4 + 1 if mounted)*skill lvl damage when using any spears | ||
| + | * New Scaling: (10 + 2 if mounted)*skill lvl damage when using 1h spears | ||
| + | * New Scaling: (15 + 3 if mounted)*skill lvl dmg when using 2h spears | ||
| + | |- | ||
| + | | style="text-align: center; width: 117px;" | | ||
| + | Pierce | ||
| + | | style="text-align: left; width: 926px;" | | ||
| + | * Original Scaling: 100+(10*skill lvl) damage with a (5*skill lvl) bonus to HIT | ||
| + | * New Scaling: 100+(20*skill lvl) damage with a (10*skill lvl) bonus to HIT | ||
| + | |- | ||
| + | | style="text-align: center; width: 117px;" | | ||
| + | Brandish Spear | ||
| + | | style="text-align: left; width: 926px;" | | ||
| + | * Adds a new (5*skill lvl) bonus to HIT | ||
| + | * No longer lowers defense during casting | ||
| + | |- | ||
| + | | style="text-align: center; width: 117px;" | | ||
| + | Spear Stab | ||
| + | | style="text-align: left; width: 926px;" | | ||
| + | * Adds a new (5*skill lvl) bonus to HIT | ||
| + | |- | ||
| + | | style="text-align: center; width: 117px;" | | ||
| + | Bowling Bash | ||
| + | | style="text-align: left; width: 926px;" | | ||
| + | * Bowling Bash's second hit is much easier and forgiving to activate compare to official behavior | ||
| + | |- | ||
| + | | style="text-align: center; width: 117px;" | | ||
| + | Charge Attack | ||
| + | | style="text-align: left; width: 926px;" | | ||
| + | * No longer has a damage cap based on distance | ||
| + | |} | ||
| + | |||
| + | ==Crusader Class== | ||
| + | |||
| + | {| class="wikitable" style="width: 1050px;" | ||
| + | |- | ||
| + | | style="width: 117px; text-align: center; background-color: #ECC788;;" | '''Skill Changes | ||
| + | | style="width: 926px; text-align: center; background-color: #ECC788;;" | '''Details''' | ||
| + | |- | ||
| + | | style="text-align: center; width: 117px;" | | ||
| + | Spear Mastery | ||
| + | | style="text-align: left; width: 926px;" | | ||
| + | * Original Scaling: (4 + 1 if mounted)*skill lvl damage when using any spears | ||
| + | * New Scaling: (10 + 2 if mounted)*skill lvl damage when using 1h spears | ||
| + | * New Scaling: (15 + 3 if mounted)*skill lvl dmg when using 2h spears | ||
| + | |- | ||
| + | | style="text-align: center; width: 117px;" | | ||
| + | Demon Bane | ||
| + | | style="text-align: left; width: 926px;" | | ||
| + | * Original Scaling: (3 + 0.04*(base level + 1)) dmg on demons and undead per skill level | ||
| + | * New Scaling: 15 * skill level dmg on demons and undead | ||
| + | |- | ||
| + | | style="text-align: center; width: 117px;" | | ||
| + | Divine Protection | ||
| + | | style="text-align: left; width: 926px;" | | ||
| + | * Original Scaling: Reduces damage from Undead property and Demon family monsters by (3*SkillLV)+[0.04*(BaseLV + 1)]. | ||
| + | * New Scaling: Reduces damage from Undead property and Demon family monsters by (3*SkillLV)+4. | ||
| + | |- | ||
| + | | style="text-align: center; width: 117px;" | | ||
| + | Holy Cross | ||
| + | | style="text-align: left; width: 926px;" | | ||
| + | * Skill scaling is doubled if using a 2 handed spear | ||
| + | |- | ||
| + | | style="text-align: center; width: 117px;" | | ||
| + | Grand Cross | ||
| + | | style="text-align: left; width: 926px;" | | ||
| + | * Original Scaling: 100+(40*skill lvl) damage; self-inflicted damage is (20% of current HP)+(100+(40*skill lvl))*(ATK+MATK)/2 | ||
| + | * New Scaling: 100+(50*skill lvl); self-inflicted damage is (20% of current HP)+(100+(50*skill lvl))*(ATK+MATK)/3 | ||
| + | * Always hits the target 3 times | ||
| + | * Does not lower defense during cast | ||
| + | |- | ||
| + | | style="text-align: center; width: 117px;" | | ||
| + | Spear Quicken | ||
| + | | style="text-align: left; width: 926px;" | | ||
| + | * Can be used by both 1h spear and 2h spear | ||
| + | * Passively increases the ASPD of 2h spear by 0.5% per skill lvl | ||
| + | |} | ||
| + | |||
| + | ==Paladin Class== | ||
| + | |||
| + | {| class="wikitable" style="width: 1050px;" | ||
| + | |- | ||
| + | | style="width: 117px; text-align: center; background-color: #ECC788;;" | '''Skill Changes | ||
| + | | style="width: 926px; text-align: center; background-color: #ECC788;;" | '''Details''' | ||
| + | |- | ||
| + | | style="text-align: center; width: 117px;" | | ||
| + | Sacrifice (Matyr's Reckoning) | ||
| + | | style="text-align: left; width: 926px;" | | ||
| + | * Original Scaling: 100% + (10 * (skill level -1)) of sacrificed HP as damage | ||
| + | * New Scaling: 100% + 10% per skill level of sacrificed HP as damage | ||
| + | * Sacrifice lasts 10 attacks instead of 5 attacks | ||
| + | |- | ||
| + | | style="text-align: center; width: 117px;" | | ||
| + | Shield Chain | ||
| + | | style="text-align: left; width: 926px;" | | ||
| + | * Shield weight and shield refine contribution to damage are tripled. | ||
| + | * Crusader Link also affects Shield Chain to double damage and make Shield Chain unmissable. | ||
|} | |} | ||
| Line 100: | Line 255: | ||
| style="text-align: left; width: 926px;" | | | style="text-align: left; width: 926px;" | | ||
* Please see [[Arrow_Crafting|Arrow Crafting]] for the expanded list of possible arrow crafts | * Please see [[Arrow_Crafting|Arrow Crafting]] for the expanded list of possible arrow crafts | ||
| + | |} | ||
| + | |||
| + | ==Hunter Class== | ||
| + | |||
| + | {| class="wikitable" style="width: 1050px;" | ||
| + | |- | ||
| + | | style="width: 117px; text-align: center; background-color: #ECC788;;" | '''Skill Changes | ||
| + | | style="width: 926px; text-align: center; background-color: #ECC788;;" | '''Details''' | ||
| + | |- | ||
| + | | style="text-align: center; width: 117px;" | | ||
| + | Beast Bane | ||
| + | | style="text-align: left; width: 926px;" | | ||
| + | * Original Scaling: 4 dmg * skill level on brute and insect; if hunter soul linked, then add your STR as dmg | ||
| + | * New Scaling: 12 * skill level dmg on brute and insect; if hunter soul linked, then add double your STR as dmg; damage bonus capped by your base level | ||
| + | |- | ||
| + | | style="text-align: center; width: 117px;" | | ||
| + | Blitz Beat | ||
| + | | style="text-align: left; width: 926px;" | | ||
| + | * Original Scaling: ([DEX/10] + [INT/2] + 3*Steel Crow SkillLV + 40)*2) as damage | ||
| + | * New Scaling: ([DEX/10] + [INT] + 3*Steel Crow SkillLV + 40)*2) + [INT] as damage | ||
| + | |- | ||
| + | | style="text-align: center; width: 117px;" | | ||
| + | Claymore Trap | ||
| + | | style="text-align: left; width: 926px;" | | ||
| + | * Damage is multiplied for every target that the trap hits in the same hit | ||
| + | |- | ||
| + | | style="text-align: center; width: 117px;" | | ||
| + | Land Mine | ||
| + | | style="text-align: left; width: 926px;" | | ||
| + | * Damage is multiplied for every target that the trap hits in the same hit | ||
| + | |- | ||
| + | | style="text-align: center; width: 117px;" | | ||
| + | Blast Mine | ||
| + | | style="text-align: left; width: 926px;" | | ||
| + | * Damage is multiplied for every target that the trap hits in the same hit | ||
| + | |- | ||
| + | | style="text-align: center; width: 117px;" | | ||
| + | Freezing Trap | ||
| + | | style="text-align: left; width: 926px;" | | ||
| + | * Damage is multiplied for every target that the trap hits in the same hit | ||
| + | |} | ||
| + | |||
| + | ==Sniper Class== | ||
| + | |||
| + | {| class="wikitable" style="width: 1050px;" | ||
| + | |- | ||
| + | | style="width: 117px; text-align: center; background-color: #ECC788;;" | '''Skill Changes | ||
| + | | style="width: 926px; text-align: center; background-color: #ECC788;;" | '''Details''' | ||
| + | |- | ||
| + | | style="text-align: center; width: 117px;" | | ||
| + | Falken Assault | ||
| + | | style="text-align: left; width: 926px;" | | ||
| + | * Inherits the damage changes from Blitz Beat | ||
|} | |} | ||
| Line 108: | Line 316: | ||
| style="width: 117px; text-align: center; background-color: #ECC788;;" | '''Skill Changes | | style="width: 117px; text-align: center; background-color: #ECC788;;" | '''Skill Changes | ||
| style="width: 926px; text-align: center; background-color: #ECC788;;" | '''Details''' | | style="width: 926px; text-align: center; background-color: #ECC788;;" | '''Details''' | ||
| + | |- | ||
| + | | style="text-align: center; width: 117px;" | | ||
| + | Musical Lesson | ||
| + | | style="text-align: left; width: 926px;" | | ||
| + | * Original Scaling: 3 dmg * skill level when using instruments | ||
| + | * New Scaling: 10 dmg * skill level when using instruments (effect of the skill on songs do not change) | ||
| + | |- | ||
| + | | style="text-align: center; width: 117px;" | | ||
| + | Musical Strike | ||
| + | | style="text-align: left; width: 926px;" | | ||
| + | * Original: SP cost is 1/3/5/7/9 | ||
| + | * New Scaling: SP cost is 1/2/3/4/5 | ||
|- | |- | ||
| style="text-align: center; width: 117px;" | | | style="text-align: center; width: 117px;" | | ||
| Line 117: | Line 337: | ||
==Dancer Class== | ==Dancer Class== | ||
| − | |||
* Whip weapons have identical size modifiers as Musical Instruments, using size modifiers of 75/100/75 for small/medium/large targets respectively | * Whip weapons have identical size modifiers as Musical Instruments, using size modifiers of 75/100/75 for small/medium/large targets respectively | ||
| − | |||
{| class="wikitable" style="width: 1050px;" | {| class="wikitable" style="width: 1050px;" | ||
|- | |- | ||
| style="width: 117px; text-align: center; background-color: #ECC788;;" | '''Skill Changes | | style="width: 117px; text-align: center; background-color: #ECC788;;" | '''Skill Changes | ||
| style="width: 926px; text-align: center; background-color: #ECC788;;" | '''Details''' | | style="width: 926px; text-align: center; background-color: #ECC788;;" | '''Details''' | ||
| + | |- | ||
| + | | style="text-align: center; width: 117px;" | | ||
| + | Dance Lesson | ||
| + | | style="text-align: left; width: 926px;" | | ||
| + | * Original Scaling: 3 dmg * skill level when using whips | ||
| + | * New Scaling: 10 dmg * skill level when using whips (effect of the skill on songs do not change) | ||
| + | |- | ||
| + | | style="text-align: center; width: 117px;" | | ||
| + | Sling Arrow | ||
| + | | style="text-align: left; width: 926px;" | | ||
| + | * Original: SP cost is 1/3/5/7/9 | ||
| + | * New Scaling: SP cost is 1/2/3/4/5 | ||
|- | |- | ||
| style="text-align: center; width: 117px;" | | | style="text-align: center; width: 117px;" | | ||
| Line 129: | Line 359: | ||
| style="text-align: left; width: 926px;" | | | style="text-align: left; width: 926px;" | | ||
* Can dispel NPC_AGIUP ability | * Can dispel NPC_AGIUP ability | ||
| + | |- | ||
| + | | style="text-align: center; width: 117px;" | | ||
| + | Humming | ||
| + | | style="text-align: left; width: 926px;" | | ||
| + | * Original effect: Provide +2 HIT per skill level to all allies in the area | ||
| + | * New effect: +3 HIT per skill level to all allies in the area | ||
| + | |- | ||
| + | | style="text-align: center; width: 117px;" | | ||
| + | Wink of Charm | ||
| + | | style="text-align: left; width: 926px;" | | ||
| + | * Original effect: only works on demihumans, angels and demons monsters | ||
| + | * New effect: now works on any non-boss monster | ||
|} | |} | ||
| Line 142: | Line 384: | ||
| style="text-align: left; width: 926px;" | | | style="text-align: left; width: 926px;" | | ||
* The skill no longer has a cast requirement of 15 HP | * The skill no longer has a cast requirement of 15 HP | ||
| + | |- | ||
| + | | style="text-align: center; width: 117px;" | | ||
| + | Demon Bane | ||
| + | | style="text-align: left; width: 926px;" | | ||
| + | * Old Scaling: (3 + 0.04*(base level + 1)) dmg on demons and undead per skill level | ||
| + | * New Scaling: 15 * skill level dmg on demons and undead | ||
| + | |} | ||
| + | |||
| + | ==Priest Class== | ||
| + | |||
| + | {| class="wikitable" style="width: 1050px;" | ||
| + | |- | ||
| + | | style="width: 117px; text-align: center; background-color: #ECC788;;" | '''Skill Changes | ||
| + | | style="width: 926px; text-align: center; background-color: #ECC788;;" | '''Details''' | ||
| + | |- | ||
| + | | style="text-align: center; width: 117px;" | | ||
| + | Mace Mastery | ||
| + | | style="text-align: left; width: 926px;" | | ||
| + | * Old Scaling: 3*skill level dmg when using maces | ||
| + | * New Scaling: 10*skill level dmg when using maces | ||
| + | |- | ||
| + | | style="text-align: center; width: 117px;" | | ||
| + | Safeguard/Slow Poison | ||
| + | | style="text-align: left; width: 926px;" | | ||
| + | * Slow Poison renamed to Safeguard with completely new effect | ||
| + | * Negates the current HP/SP regen disabling effect of any current bleed/burning/toxic/deadly poison/blood sucking/cold status and allows HP/SP regeneration during those statuses | ||
| + | |- | ||
| + | | style="text-align: center; width: 117px;" | | ||
| + | Gloria | ||
| + | | style="text-align: left; width: 926px;" | | ||
| + | * Duration increased from 10/15/20/25/30 seconds to 30/60/90/120/150s seconds; After-cast delay decreased from 2s to 1s | ||
| + | |- | ||
| + | | style="text-align: center; width: 117px;" | | ||
| + | Magnus Exorcismus | ||
| + | | style="text-align: left; width: 926px;" | | ||
| + | * Damage in-between waves only takes 2s for Magnus Exorcismus to rearm and damage the enemy again, down from 3s | ||
| + | |- | ||
| + | | style="text-align: center; width: 117px;" | | ||
| + | Priest Link | ||
| + | | style="text-align: left; width: 926px;" | | ||
| + | * New effect: On top of the usual bonuses to Holy Light, the skill Blessing and Increase Agi will have an AoE effect if it's casted on a player character. This AoE will apply regardless of the player's party membership. | ||
| + | |} | ||
| + | |||
| + | ==Monk Class== | ||
| + | |||
| + | {| class="wikitable" style="width: 1050px;" | ||
| + | |- | ||
| + | | style="width: 117px; text-align: center; background-color: #ECC788;;" | '''Skill Changes | ||
| + | | style="width: 926px; text-align: center; background-color: #ECC788;;" | '''Details''' | ||
| + | |- | ||
| + | | style="text-align: center; width: 117px;" | | ||
| + | Iron Hands | ||
| + | | style="text-align: left; width: 926px;" | | ||
| + | * Old Scaling: 3*skill level dmg when using knuckles | ||
| + | * New Scaling: 10*skill level dmg when using knuckles | ||
| + | |- | ||
| + | | style="text-align: center; width: 117px;" | | ||
| + | Spirits Recovery | ||
| + | | style="text-align: left; width: 926px;" | | ||
| + | * Old Scaling: 4 HP and 2 SP per SkillLV + scaling based on max hp/sp for bonus regen | ||
| + | * New Scaling: 20 HP and 3 SP per SkillLV + scaling based on max hp/sp for bonus regen | ||
| + | |- | ||
| + | | style="text-align: center; width: 117px;" | | ||
| + | Spirit Spheres (from Summon Spirit Sphere) | ||
| + | | style="text-align: left; width: 926px;" | | ||
| + | * Old Scaling: each sphere provides 3 damage | ||
| + | * New Scaling: each sphere provides 5 damage | ||
| + | |- | ||
| + | | style="text-align: center; width: 117px;" | | ||
| + | Triple Attack | ||
| + | | style="text-align: left; width: 926px;" | | ||
| + | * Old Scaling: Activation rate is 30% at level 1, but activate rate drops by 1% as you level up the skill for more damage | ||
| + | * New Scaling: Activation rate is always 25% at all levels | ||
| + | * New effect: skill can crit | ||
| + | |- | ||
| + | | style="text-align: center; width: 117px;" | | ||
| + | Chain Combo | ||
| + | | style="text-align: left; width: 926px;" | | ||
| + | * Old Scaling: SP cost is 11/12/13/14/15 | ||
| + | * New Scaling: SP cost is 10 at all levels | ||
| + | * New effect: skill can crit; skill deals splash damage under the effect of Monk Link | ||
| + | |- | ||
| + | | style="text-align: center; width: 117px;" | | ||
| + | Combo Finish | ||
| + | | style="text-align: left; width: 926px;" | | ||
| + | * Old Scaling: SP cost is 11/12/13/14/15 | ||
| + | * New Scaling: SP cost is 10 at all levels | ||
| + | * New effect: skill can crit | ||
| + | |} | ||
| + | |||
| + | ==Champion Class== | ||
| + | |||
| + | {| class="wikitable" style="width: 1050px;" | ||
| + | |- | ||
| + | | style="width: 117px; text-align: center; background-color: #ECC788;;" | '''Skill Changes | ||
| + | | style="width: 926px; text-align: center; background-color: #ECC788;;" | '''Details''' | ||
| + | |- | ||
| + | | style="text-align: center; width: 117px;" | | ||
| + | Tiger Knuckle Fist | ||
| + | | style="text-align: left; width: 926px;" | | ||
| + | * Old Scaling: SP cost is (2+2*SkillLV) | ||
| + | * New Scaling: SP cost is 2+SkillLV | ||
| + | * New effect: skill can crit; skill deals splash damage under the effect of Monk Link | ||
| + | |- | ||
| + | | style="text-align: center; width: 117px;" | | ||
| + | Chain Crush Combo | ||
| + | | style="text-align: left; width: 926px;" | | ||
| + | * Old Scaling: SP cost is (2+2*SkillLV) | ||
| + | * New Scaling: SP cost is 2+SkillLV | ||
| + | * New effect: skill can crit; skill deals splash damage under the effect of Monk Link | ||
|} | |} | ||
| Line 154: | Line 506: | ||
Steal | Steal | ||
| style="text-align: left; width: 926px;" | | | style="text-align: left; width: 926px;" | | ||
| − | * It is now possible to steal items in a monster's item slot 8, 9 and 10, which is utilized in heRO but not by official monsters. | + | * It is now possible to steal items in a monster's item slot 8, 9 and 10 (which is usually the card slot), which is utilized in heRO but not by official monsters. |
* Steal order is randomized: the order of the items listed in the database do not matter | * Steal order is randomized: the order of the items listed in the database do not matter | ||
| + | * Formula changed such that the difference of your dex vs the enemy's dex is doubled; dex is now more important to the success of Steal | ||
|- | |- | ||
| style="text-align: center; width: 117px;" | | | style="text-align: center; width: 117px;" | | ||
| Line 161: | Line 514: | ||
| style="text-align: left; width: 926px;" | | | style="text-align: left; width: 926px;" | | ||
* Double Attack can trigger Critical Hits | * Double Attack can trigger Critical Hits | ||
| + | |- | ||
| + | | style="text-align: center; width: 117px;" | | ||
| + | Envenom | ||
| + | | style="text-align: left; width: 926px;" | | ||
| + | * Damage increased by 25% | ||
| + | * poison chance changed from (10+4*SkillLV)% to SkillLV*SkillLV % (such that max level envenom is base 100% poison) | ||
|} | |} | ||
| + | |||
| + | ==Assassin Class== | ||
| + | |||
| + | '''Dual wielding's ASPD''' penalty is lessened from 0.7*(BTBA1+BTBA2) to 0.6*(BTBA1+BTBA2), where BTBA1 is the [https://irowiki.org/classic/ASPD#BTBA_(Base_Time_Between_Attacks_(seconds)) BTBA (Base Time Between Attacks)] of your first weapon and BTBA2 is the [https://irowiki.org/classic/ASPD#BTBA_(Base_Time_Between_Attacks_(seconds)) BTBA (Base Time Between Attacks)] of your 2nd weapon | ||
| + | |||
| + | {| class="wikitable" style="width: 1050px;" | ||
| + | |- | ||
| + | | style="width: 117px; text-align: center; background-color: #ECC788;;" | '''Skill Changes | ||
| + | | style="width: 926px; text-align: center; background-color: #ECC788;;" | '''Details''' | ||
| + | |- | ||
| + | | style="text-align: center; width: 117px;" | | ||
| + | Katar Mastery | ||
| + | | style="text-align: left; width: 926px;" | | ||
| + | * Original Scaling: 3*skill lvl damage when using katars | ||
| + | * New Scaling: 15*skill lvl damage when using katars | ||
| + | |- | ||
| + | | style="text-align: center; width: 117px;" | | ||
| + | Left Hand Mastery | ||
| + | | style="text-align: left; width: 926px;" | | ||
| + | * Original Scaling: Damage on the left-hand weapon while dual wielding is (30+10*SkillLV)% of left hand weapon | ||
| + | * New Scaling: Damage on the left-hand weapon while dual wielding is (75+5*SkillLV)% of left hand weapon | ||
| + | * Passively increases overall damage of dual wielding by 2.5% per skill lvl, to a max of 12.5% | ||
| + | |- | ||
| + | | style="text-align: center; width: 117px;" | | ||
| + | Right Hand Mastery | ||
| + | | style="text-align: left; width: 926px;" | | ||
| + | * Original Scaling: Damage on the right-hand weapon while dual wielding is (30+10*SkillLV)% of right hand weapon | ||
| + | * New Scaling: Damage on the right-hand weapon while dual wielding is (75+5*SkillLV)% of right hand weapon | ||
| + | * Passively increases overall damage of dual wielding by 2.5% per skill lvl, to a max of 12.5% | ||
| + | |- | ||
| + | | style="text-align: center; width: 117px;" | | ||
| + | Enchant Poison | ||
| + | | style="text-align: left; width: 926px;" | | ||
| + | * Original Effect: lasts (15+15*skill lvl)s, has a (2.5 + 0.5*skill lvl) chance to poison (max 7.5% chance to poison) | ||
| + | * New Effect: lasts (90*skill lvl)s, has a (2 + skill lvl) chance to poison (max 12% chance to poison) | ||
| + | |- | ||
| + | | style="text-align: center; width: 117px;" | | ||
| + | Venom Dust | ||
| + | | style="text-align: left; width: 926px;" | | ||
| + | * No longer requires Red Gemstone | ||
| + | * Inflicts Deadly Poison instead of Poison | ||
| + | |- | ||
| + | | style="text-align: center; width: 117px;" | | ||
| + | Sonic Blow | ||
| + | | style="text-align: left; width: 926px;" | | ||
| + | * Has the effect of the old Sonic Acceleration built in to the skill | ||
| + | |- | ||
| + | | style="text-align: center; width: 117px;" | | ||
| + | Critical Mastery (Sonic Acceleration) | ||
| + | | style="text-align: left; width: 926px;" | | ||
| + | * Reworked for new effect: increase the damage of critical attacks by 10% | ||
| + | |- | ||
| + | | style="text-align: center; width: 117px;" | | ||
| + | Poison React | ||
| + | | style="text-align: left; width: 926px;" | | ||
| + | * old number of counters: 1/1/2/2/3/3/4/4/5/6 | ||
| + | * new number of counters: 2/4/6/8/10/12/14/16/18/20 | ||
| + | * old duration: 20 / 25 / 30 / 35 / 40 / 45 / 50 / 55 / 60 / 65 sec | ||
| + | * new duration: 30s per level (5 min at max level) | ||
| + | * old counter chance: always 50% | ||
| + | * new counter chance: 45 + 5% per level | ||
| + | * damage scaling: 30% bonus dmg per level => 40% bonus dmg per level | ||
| + | |- | ||
| + | | style="text-align: center; width: 117px;" | | ||
| + | Venom Splasher | ||
| + | | style="text-align: left; width: 926px;" | | ||
| + | * Old damage formula: 400 + 50 * skill level + 20 * level of poison react | ||
| + | * New damage formula: 400 + 70 * skill level + (30 * skill level if using a dagger in any hand). With at least one dagger equipped, max damage is 1400% instead of 1100% | ||
| + | * In other word: the poison react bonus is always present, with an additional damage bonus for using daggers | ||
| + | * Affected by Enchant Deadly Poison's attack bonus (currently, it gets no benefit from EDP) | ||
| + | * Explosion timer: always 3s | ||
| + | * Re-arm cooldown: always 3s | ||
| + | * No HP requirement on target: Venom Splasher can be used on any target | ||
| + | * Bomb is de-armed if the caster dies or leaves the map | ||
| + | * In GvG, Venom Splasher is always treated as "Physical ranged attack" for the purpose of GvG damage reductions | ||
| + | |} | ||
| + | |||
| + | ==Assassin Cross Class== | ||
| + | |||
| + | {| class="wikitable" style="width: 1050px;" | ||
| + | |- | ||
| + | | style="width: 117px; text-align: center; background-color: #ECC788;;" | '''Skill Changes | ||
| + | | style="width: 926px; text-align: center; background-color: #ECC788;;" | '''Details''' | ||
| + | |- | ||
| + | | style="text-align: center; width: 117px;" | | ||
| + | Soul Breaker | ||
| + | | style="text-align: left; width: 926px;" | | ||
| + | * Original Scaling: physical damage portion is ATK * Skill lvl. Misc (int) damage portion is (Skill lvl * player's INT) * 5 + 500-1000. | ||
| + | * New Scaling: physical damage portion is ATK * (Skill lvl + 1). Misc (int) damage portion is (Skill lvl * player's INT) * 10 + 1000-1500. | ||
| + | |- | ||
| + | | style="text-align: center; width: 117px;" | | ||
| + | Create Deadly Poison | ||
| + | | style="text-align: left; width: 926px;" | | ||
| + | * Skill is always successful, regardless of your stats | ||
| + | |- | ||
| + | | style="text-align: center; width: 117px;" | | ||
| + | Meteor Assault | ||
| + | | style="text-align: left; width: 926px;" | | ||
| + | * Has no cast time and no after-cast delay, similar to grimtooth | ||
| + | * Can be used during Hiding (but not Cloaking) | ||
| + | * Is now affected by Enchant Deadly Poison's attack bonus | ||
| + | * Is now affected by damage % cards (from both weapons if dual wielding) | ||
| + | * If dual dagger is not used, damage is REDUCED by 10% per level (down to 330% at max level) | ||
| + | * Range increased from 5x5 to 7x7 | ||
| + | |} | ||
| + | |||
| + | Note that Meteor Assault by far is still a net buff for non-dual dagger scenarios, even with the base damage decrease. | ||
==Rogue Class== | ==Rogue Class== | ||
| + | |||
| + | Not a direct change to Plagiarism, but heRO also has a NPC that can let Rogues copy skills for Plagiarism without the help of any players at the cost of a small fee. You can read about it [[Plagiarism|here]] | ||
{| class="wikitable" style="width: 1050px;" | {| class="wikitable" style="width: 1050px;" | ||
| Line 169: | Line 637: | ||
| style="width: 117px; text-align: center; background-color: #ECC788;;" | '''Skill Changes | | style="width: 117px; text-align: center; background-color: #ECC788;;" | '''Skill Changes | ||
| style="width: 926px; text-align: center; background-color: #ECC788;;" | '''Details''' | | style="width: 926px; text-align: center; background-color: #ECC788;;" | '''Details''' | ||
| + | |- | ||
| + | | style="text-align: center; width: 117px;" | | ||
| + | Steal Coin | ||
| + | | style="text-align: left; width: 926px;" | | ||
| + | * Dex and Luk's influence on success rate are doubled | ||
| + | |- | ||
| + | | style="text-align: center; width: 117px;" | | ||
| + | Back Stab | ||
| + | | style="text-align: left; width: 926px;" | | ||
| + | * Original Scaling: 300 + 40 * skill level, halved for bows (max 700) | ||
| + | * New Scaling: 300 + 70 * skill level, halved for bows (max 1000) | ||
| + | * Has a (5 + 2*SkillLV)% to stun | ||
| + | |- | ||
| + | | style="text-align: center; width: 117px;" | | ||
| + | Raid | ||
| + | | style="text-align: left; width: 926px;" | | ||
| + | * Original chance to inflict status: 10+3*SkillLV | ||
| + | * New chance to inflict status: 10+5*SkillLV | ||
| + | * Range increased from 3x3 to 5x5 | ||
|- | |- | ||
| style="text-align: center; width: 117px;" | | | style="text-align: center; width: 117px;" | | ||
| Line 175: | Line 662: | ||
* Graffiti cannot be used on or near Land Protector to dispel Land Protector | * Graffiti cannot be used on or near Land Protector to dispel Land Protector | ||
|} | |} | ||
| − | |||
| − | |||
==Merchant Class== | ==Merchant Class== | ||
| Line 183: | Line 668: | ||
* [[Cart_Decorator|Cart Decorator]] is available to change the appearance of your cart. This has no mechanical benefit. | * [[Cart_Decorator|Cart Decorator]] is available to change the appearance of your cart. This has no mechanical benefit. | ||
| + | * In general, 2 handed axes have their base ATK increased to make it more attractive to forego shields in melee range. | ||
| + | |||
{| class="wikitable" style="width: 1050px;" | {| class="wikitable" style="width: 1050px;" | ||
|- | |- | ||
| Line 203: | Line 690: | ||
* SP Cost: 5 => 2 | * SP Cost: 5 => 2 | ||
* Mammonite can deal Critical damage | * Mammonite can deal Critical damage | ||
| + | |- | ||
| + | | style="text-align: center; width: 117px;" | | ||
| + | Pushcart | ||
| + | | style="text-align: left; width: 926px;" | | ||
| + | * Speed penalty is less severe at earlier levels | ||
|} | |} | ||
| Line 234: | Line 726: | ||
Overthrust | Overthrust | ||
| style="text-align: left; width: 926px;" | | | style="text-align: left; width: 926px;" | | ||
| − | * | + | * Will not break your weapons, regardless of weapon type |
* Change the duration from 20s/40s/60s/80s/100s to 30s/60s/90s/120s/150s | * Change the duration from 20s/40s/60s/80s/100s to 30s/60s/90s/120s/150s | ||
|- | |- | ||
| Line 248: | Line 740: | ||
| style="text-align: left; width: 926px;" | | | style="text-align: left; width: 926px;" | | ||
* SP Cost: 10 => 1 | * SP Cost: 10 => 1 | ||
| + | |- | ||
| + | | style="text-align: center; width: 117px;" | | ||
| + | Ore Discovery | ||
| + | | style="text-align: left; width: 926px;" | | ||
| + | * Iron Ore replaced by Iron; Iron's original chance is split to steel, rough elunium, rough oridecon, and the 4 lower tier elemental stones | ||
|} | |} | ||
| Line 267: | Line 764: | ||
| style="text-align: left; width: 926px;" | | | style="text-align: left; width: 926px;" | | ||
* SP Cost: 15 => 5 | * SP Cost: 15 => 5 | ||
| + | * Will not break your weapons, regardless of weapon type | ||
|} | |} | ||
| Line 282: | Line 780: | ||
| style="text-align: left; width: 926px;" | | | style="text-align: left; width: 926px;" | | ||
* If you don't have regular red/orange/yellow/white/blue potions but you have their corresponding Light version of the Potion, Potion Pitcher will still work by pitching Light version of the Potion instead. The game will prioritize pitching "fat" potions before Light Potions. Light Potions do not affect the healing values of the skill at all. | * If you don't have regular red/orange/yellow/white/blue potions but you have their corresponding Light version of the Potion, Potion Pitcher will still work by pitching Light version of the Potion instead. The game will prioritize pitching "fat" potions before Light Potions. Light Potions do not affect the healing values of the skill at all. | ||
| + | |- | ||
| + | | style="text-align: center; width: 117px;" | | ||
| + | Axe Mastery | ||
| + | | style="text-align: left; width: 926px;" | | ||
| + | * Old Effect: 3 * skill lvl dmg when using any axes | ||
| + | * New Effect: 10 * skill lvl dmg when using 1h axes and 15 * skill lvl dmg when using 2h axes | ||
|- | |- | ||
| style="text-align: center; width: 117px;" | | | style="text-align: center; width: 117px;" | | ||
| Line 332: | Line 836: | ||
| style="text-align: left; width: 926px;" | | | style="text-align: left; width: 926px;" | | ||
* No longer requires particular party member in the party for the skill to work | * No longer requires particular party member in the party for the skill to work | ||
| − | * | + | * No longer creates any alcohol as alcohol is easier to obtain via other methods. The alcohol created here is excessive and unhelpful. |
|- | |- | ||
|} | |} | ||
| Line 406: | Line 910: | ||
| style="text-align: left; width: 926px;" | | | style="text-align: left; width: 926px;" | | ||
* Cooldown changed to 55+5*Skill Lv seconds | * Cooldown changed to 55+5*Skill Lv seconds | ||
| + | |} | ||
| + | |||
| + | ==Mage Class== | ||
| + | |||
| + | {| class="wikitable" style="width: 1050px;" | ||
| + | |- | ||
| + | | style="width: 117px; text-align: center; background-color: #ECC788;;" | '''Skill Changes | ||
| + | | style="width: 926px; text-align: center; background-color: #ECC788;;" | '''Details''' | ||
| + | |- | ||
| + | | style="text-align: center; width: 117px;" | | ||
| + | Fireball | ||
| + | | style="text-align: left; width: 926px;" | | ||
| + | * Old Scaling: (70+10*SkillLV)% MATK per hit (max 170%) | ||
| + | * New Scaling: 100 + 20 * SkillLV% MATK (max 300%) | ||
| + | |- | ||
| + | | style="text-align: center; width: 117px;" | | ||
| + | Thunderstorm | ||
| + | | style="text-align: left; width: 926px;" | | ||
| + | * Old Scaling: 80% of MATK per level | ||
| + | * New Scaling: 100% of MATK per level | ||
|} | |} | ||
==Wizard Class== | ==Wizard Class== | ||
| + | |||
| + | {| class="wikitable" style="width: 1050px;" | ||
| + | |- | ||
| + | | style="width: 117px; text-align: center; background-color: #ECC788;;" | '''Skill Changes | ||
| + | | style="width: 926px; text-align: center; background-color: #ECC788;;" | '''Details''' | ||
| + | |- | ||
| + | | style="text-align: center; width: 117px;" | | ||
| + | Sight Trasher | ||
| + | | style="text-align: left; width: 926px;" | | ||
| + | * Old Scaling: (100+20*SkillLV)% MATK (300% at lv 10) | ||
| + | * New Scaling: (100+30*SkillLV)% MATK (400% at lv 10) | ||
| + | * New effect: radius increased by 1 cell, and after cast delay changed from 2s to 1s | ||
| + | |- | ||
| + | | style="text-align: center; width: 117px;" | | ||
| + | Frost Nova | ||
| + | | style="text-align: left; width: 926px;" | | ||
| + | * Old effect: (100+skill_lv*10)* 2 / 3 - 100 MATK on hit; cast time is 6s, and every 2 level after the first level reduce cast time by 0.5s (4s at lv 10) | ||
| + | * New effect: (100+skill_lv*10) - 100 MATK on hit; cast time drastically lowers per level down to 1.5s at lv 10 | ||
| + | |- | ||
| + | | style="text-align: center; width: 117px;" | | ||
| + | Fire Pillar | ||
| + | | style="text-align: left; width: 926px;" | | ||
| + | * New effect: damage is multiplied by the number of targets hit | ||
| + | |} | ||
| + | |||
| + | ==High Wizard Class== | ||
{| class="wikitable" style="width: 1050px;" | {| class="wikitable" style="width: 1050px;" | ||
| Line 419: | Line 969: | ||
| style="text-align: left; width: 926px;" | | | style="text-align: left; width: 926px;" | | ||
* The cast time of Amplify Magic Power is affected by status effects, such as Suffragium (but still not affected by Dex) | * The cast time of Amplify Magic Power is affected by status effects, such as Suffragium (but still not affected by Dex) | ||
| + | |- | ||
| + | | style="text-align: center; width: 117px;" | | ||
| + | Napalm Vulcan | ||
| + | | style="text-align: left; width: 926px;" | | ||
| + | * Damage is no longer split by number of targets hit | ||
| + | |- | ||
| + | | style="text-align: center; width: 117px;" | | ||
| + | Gravitational Field | ||
| + | | style="text-align: left; width: 926px;" | | ||
| + | * New effect: ASPD debuff from this skill is doubled | ||
| + | * Note: skill is temporarily disabled in Town and GvG maps due to bug where it does not lock down the caster at the moment | ||
|} | |} | ||
| Line 427: | Line 988: | ||
| style="width: 117px; text-align: center; background-color: #ECC788;;" | '''Skill Changes | | style="width: 117px; text-align: center; background-color: #ECC788;;" | '''Skill Changes | ||
| style="width: 926px; text-align: center; background-color: #ECC788;;" | '''Details''' | | style="width: 926px; text-align: center; background-color: #ECC788;;" | '''Details''' | ||
| + | |- | ||
| + | | style="text-align: center; width: 117px;" | | ||
| + | Advanced Book | ||
| + | | style="text-align: left; width: 926px;" | | ||
| + | * Old Effect: 3 * skill lvl dmg when using book weapons | ||
| + | * New Effect: 10 * skill lvl dmg when using book weapons | ||
| + | |- | ||
| + | | style="text-align: center; width: 117px;" | | ||
| + | Free Cast | ||
| + | | style="text-align: left; width: 926px;" | | ||
| + | * The penalty for moving while casting is decreased at starting level. At max level, the speed is very slightly increased compare to original speed. | ||
| + | |- | ||
| + | | style="text-align: center; width: 117px;" | | ||
| + | Auto Spell | ||
| + | | style="text-align: left; width: 926px;" | | ||
| + | Change for Auto Spell is extensive.<br> | ||
| + | Automatically cast a magic spell while performing a normal attack. Spells cast through Autospell cost 1/2 of the spell's SP cost. The caster is required to learn the selected spell of Autospell and the max level of the casted spell is limited to to SkillLV of Auto Spell (see below.) The spell can be cast at 2 levels lower (50% chance) and 1 level lower (35% chance) than the maximum castable level. Bolt spells in the description refer to Cold, Fire and Lightning Bolt. Below are the list of possible highest level spells casted for each level of Autospell | ||
| + | * Level 1: lv 3 napalm beat | ||
| + | * Level 2: lv 1 bolt | ||
| + | * Level 3: lv 2 bolt | ||
| + | * Level 4: lv 3 bolt | ||
| + | * Level 5: lv 4 bolt | ||
| + | * Level 6: lv 5 bolt, lv 1 soul strike | ||
| + | * Level 7: lv 6 bolt, lv 2 soul strike | ||
| + | * Level 8: lv 7 bolt, lv 3 soul strike, lv 1 fire ball | ||
| + | * Level 9: lv 8 bolt, lv 4 soul strike, lv 2 fire ball | ||
| + | * Level 10: lv 9 bolt, lv 5 soul strike, lv 3 fire ball, lv 1 frost diver | ||
| + | Sage Link continues to change Auto Spell to 100% chance to cast the maximum level of spells casted. | ||
|- | |- | ||
| style="text-align: center; width: 117px;" | | | style="text-align: center; width: 117px;" | | ||
| Line 435: | Line 1,024: | ||
==Taekwon Class== | ==Taekwon Class== | ||
| + | |||
| + | Unarmed [https://irowiki.org/classic/ASPD#BTBA_(Base_Time_Between_Attacks_(seconds)) BTBA (Base Time Between Attacks)] lowered from 400 to 350 (aka, attacks faster than any other class on unarmed)<br> | ||
| + | Base activation rate of using a kick within a stance increased from 15% to 25%<br> | ||
| + | <br> | ||
| + | Taekwon Ranking changes: see [http://www.pandoraonline.net/heRO_wiki/index.php/TaeKwon TaeKwon] | ||
{| class="wikitable" style="width: 1050px;" | {| class="wikitable" style="width: 1050px;" | ||
| Line 445: | Line 1,039: | ||
| style="text-align: left; width: 926px;" | | | style="text-align: left; width: 926px;" | | ||
* New effect: on a BG map, Run immediately grants the strength bonus instead of initiating the Run movement | * New effect: on a BG map, Run immediately grants the strength bonus instead of initiating the Run movement | ||
| + | |- | ||
| + | | style="text-align: center; width: 117px;" | | ||
| + | Whirlwind Kick | ||
| + | | style="text-align: left; width: 926px;" | | ||
| + | * Old effect: (160+20*SkillLV)% ATK | ||
| + | * New effect: (160+35*SkillLV)% (total 405%). Bonus scaling if unarmed: 15 * skill level (so 510% for unarmed at max level) | ||
| + | |- | ||
| + | | style="text-align: center; width: 117px;" | | ||
| + | Axe Kick | ||
| + | | style="text-align: left; width: 926px;" | | ||
| + | * Old effect: (160+20*SkillLV)% ATK | ||
| + | * New effect: (160+35*SkillLV)% (total 405%). Bonus scaling if unarmed: 15 * skill level (so 510% for unarmed at max level) | ||
| + | |- | ||
| + | | style="text-align: center; width: 117px;" | | ||
| + | Roundhouse Kick | ||
| + | | style="text-align: left; width: 926px;" | | ||
| + | * Old effect: (190+30*SkillLV)% ATK | ||
| + | * New effect: (190+50*SkillLV)% (total 540%). Bonus scaling if unarmed: 20 * skill level (so 680% for unarmed at max level) | ||
| + | |- | ||
| + | | style="text-align: center; width: 117px;" | | ||
| + | Counter Kick | ||
| + | | style="text-align: left; width: 926px;" | | ||
| + | * Old effect: (190+30*SkillLV)% ATK | ||
| + | * New effect: (190+55*SkillLV)% (total 540%). Bonus scaling if unarmed: 20 * skill level (so 680% for unarmed at max level) | ||
| + | |} | ||
| + | |||
| + | ===New Platinum Skill: Fohn Wind=== | ||
| + | {| class="wikitable" style="width: 1050px;" | ||
| + | |- | ||
| + | | style="width: 117px; text-align: center; background-color: #ECC788;;" | '''New Skill | ||
| + | | style="width: 926px; text-align: center; background-color: #ECC788;;" | '''Details''' | ||
| + | |- | ||
| + | | style="text-align: center; width: 117px;" | | ||
| + | Fohn Wind | ||
| + | | style="text-align: left; width: 926px;" | | ||
| + | The Taekwon calls upon a protective gale that complements Warm Wind. This passive ability grants the Taekwon a 10% elemental resistance based on their attack element granted by Warm Wind. This resistance stack additively to equipment and cards.<br> | ||
| + | |||
| + | Fire: Earth resistance<br> | ||
| + | Earth: Wind resistance<br> | ||
| + | Water: Fire resistance<br> | ||
| + | Wind: Water resistance<br> | ||
| + | Ghost: Ghost resistance<br> | ||
| + | Shadow: Holy resistance<br> | ||
| + | Holy: Shadow resistance<br> | ||
| + | |||
| + | Learn Fohn Wind at {{Navi|odin_tem01|262|90}}. Master the elements by defeating 10 of each Plasmas in the area by utilizing the correct elements in your attacks. | ||
|} | |} | ||
==Star Gladiator Class== | ==Star Gladiator Class== | ||
| − | * | + | * The [[Reset_Master|Reset Master]]'s house has a NPC that allows you to reset your Star Gladiator options for 300k. Any resets that involve skills will also reset your Star Gladiator options. |
| + | |||
| + | {| class="wikitable" style="width: 1050px;" | ||
| + | |- | ||
| + | | style="width: 117px; text-align: center; background-color: #ECC788;;" | '''Skill Changes | ||
| + | | style="width: 926px; text-align: center; background-color: #ECC788;;" | '''Details''' | ||
| + | |- | ||
| + | | style="text-align: center; width: 117px;" | | ||
| + | Comfort of the Sun | ||
| + | | style="text-align: left; width: 926px;" | | ||
| + | * When activated on the proper day, it gives all effects of the original Comfort of the Moon and the original Comfort of the Stars as well | ||
| + | |- | ||
| + | | style="text-align: center; width: 117px;" | | ||
| + | Comfort of the Moon | ||
| + | | style="text-align: left; width: 926px;" | | ||
| + | * When activated on the proper day, it gives all effects of the original Comfort of the Sun and the original Comfort of the Stars as well | ||
| + | |- | ||
| + | | style="text-align: center; width: 117px;" | | ||
| + | Comfort of the Stars | ||
| + | | style="text-align: left; width: 926px;" | | ||
| + | * When activated on the proper day, it gives all effects of the original Comfort of the Sun and the original Comfort of the Moon as well. Furthermore, the effects of DEX and LUK are doubled. | ||
| + | |- | ||
| + | | style="text-align: center; width: 117px;" | | ||
| + | Hatred of the Sun, Moon and Stars | ||
| + | | style="text-align: left; width: 926px;" | | ||
| + | * There are no more HP limits, only size limits for mob targets to give players more options | ||
| + | |- | ||
| + | | style="text-align: center; width: 117px;" | | ||
| + | Blessing of the Sun | ||
| + | | style="text-align: left; width: 926px;" | | ||
| + | * New effect: this skill also provides 200 max HP per level as a passive effect, regardless of the day | ||
| + | |- | ||
| + | | style="text-align: center; width: 117px;" | | ||
| + | Blessing of the Moon | ||
| + | | style="text-align: left; width: 926px;" | | ||
| + | * New effect: this skill also provides 1% elemental resistance to all elements per level (except neutral), regardless of the day | ||
| + | |- | ||
| + | | style="text-align: center; width: 117px;" | | ||
| + | Blessing of the Stars | ||
| + | | style="text-align: left; width: 926px;" | | ||
| + | * New effect: this skill also provides 1% resistance to Neutral per level, regardless of the day | ||
| + | |- | ||
| + | | style="text-align: center; width: 117px;" | | ||
| + | Knowledge of the Sun, Moon and Stars | ||
| + | | style="text-align: left; width: 926px;" | | ||
| + | * New effect: when you activate this skill, provide 4 ATK per level (max 40 ATK) | ||
| + | |- | ||
| + | | style="text-align: center; width: 117px;" | | ||
| + | Demon of the Sun, Moon and Stars | ||
| + | | style="text-align: left; width: 926px;" | | ||
| + | * You can use this skill regardless of job level, as long as you learned the skill | ||
| + | |- | ||
| + | | style="text-align: center; width: 117px;" | | ||
| + | Union of the Sun, Moon and Stars | ||
| + | | style="text-align: left; width: 926px;" | | ||
| + | * You do not need to spend a skill point on this skill. As long as you have the Star Gladiator Link, this skill will be available. | ||
| + | * You lose 1% instead of 2% of your HP against monsters per hit | ||
| + | |- | ||
| + | | style="text-align: center; width: 117px;" | | ||
| + | Miracle of the Sun, Moon and Stars | ||
| + | | style="text-align: left; width: 926px;" | | ||
| + | * Fixed a bug in default Hercules emulator where this skill may cause you to lose damage if you did not max out Hatred of the Stars | ||
| + | |} | ||
| + | |||
| + | ===New Platinum Skill: Gift of the Sun, Moon and Stars=== | ||
| + | {| class="wikitable" style="width: 1050px;" | ||
| + | |- | ||
| + | | style="width: 117px; text-align: center; background-color: #ECC788;;" | '''New Skill | ||
| + | | style="width: 926px; text-align: center; background-color: #ECC788;;" | '''Details''' | ||
| + | |- | ||
| + | | style="text-align: center; width: 117px;" | | ||
| + | Gift of the Sun, Moon and Stars | ||
| + | | style="text-align: left; width: 926px;" | | ||
| + | |||
| + | Gaze upon the heavens above to receive a precious gift. This active ability greatly increases the chance of activating the hidden ability "Miracle of the Sun, Moon and Stars" by 6x.<br> | ||
| + | |||
| + | Learn this skill at the Lutia Observatory. At {{Navi|lutia07|128|39}}, turn in a [https://db.hero-server.xyz/item-search/Cloak_of_Heaven Cloak of Heaven] and [https://db.hero-server.xyz/item-search/Celestial_Robe Heavenly Maiden Robe] to complete the quest. | ||
| + | |} | ||
==Soul Linker Class== | ==Soul Linker Class== | ||
| + | |||
| + | Dagger [https://irowiki.org/classic/ASPD#BTBA_(Base_Time_Between_Attacks_(seconds)) BTBA (Base Time Between Attacks)] lowered from 575 to 500 (attacks as fast as thief using dagger)<br> | ||
| + | |||
| + | All Soul Links are changed from 5 levels down to 3. The effect of each Soul Link at level 1, 2 and 3 will be equal to the normal Soul Link at level 3, 4 and 5 respectively. This means that a Level 1 Soul Link in heRO is equivalent to a level 3 Soul Link in a pre-renewal vanilla server. | ||
{| class="wikitable" style="width: 1050px;" | {| class="wikitable" style="width: 1050px;" | ||
| Line 462: | Line 1,183: | ||
| style="text-align: left; width: 926px;" | | | style="text-align: left; width: 926px;" | | ||
* Soul Link status now persist after logging out | * Soul Link status now persist after logging out | ||
| + | * Soul Link is only up to level 3 | ||
| + | * Level 1's duration is equal to normal level 3 duration | ||
| + | * Level 2's duration is equal to normal level 4 duration | ||
| + | * Level 3's duration is equal to normal level 5 duration | ||
|- | |- | ||
| style="text-align: center; width: 117px;" | | | style="text-align: center; width: 117px;" | | ||
| Line 472: | Line 1,197: | ||
| style="text-align: left; width: 926px;" | | | style="text-align: left; width: 926px;" | | ||
* New effect: Kaina cannot lower sp cost of skills to be lower than 1, regardless of the level of Kaina learnt. This is a safety measure and is not noticeable by normal means. | * New effect: Kaina cannot lower sp cost of skills to be lower than 1, regardless of the level of Kaina learnt. This is a safety measure and is not noticeable by normal means. | ||
| + | |- | ||
| + | | style="text-align: center; width: 117px;" | | ||
| + | Priest Link | ||
| + | | style="text-align: left; width: 926px;" | | ||
| + | * New effect: On top of the usual bonuses to Holy Light, the skill Blessing and Increase Agi will have an AoE effect if it's casted on a player character. This AoE will apply regardless of the player's party membership. | ||
| + | |} | ||
| + | |||
| + | ===New Platinum Skill: Spirit Blade=== | ||
| + | {| class="wikitable" style="width: 1050px;" | ||
| + | |- | ||
| + | | style="width: 117px; text-align: center; background-color: #ECC788;;" | '''New Skill | ||
| + | | style="width: 926px; text-align: center; background-color: #ECC788;;" | '''Details''' | ||
| + | |- | ||
| + | | style="text-align: center; width: 117px;" | | ||
| + | Spirit Blade | ||
| + | | style="text-align: left; width: 926px;" | | ||
| + | The Soul Linker channels all of their spiritual powers into martial strength. Activate this ability to consume all SP. For the duration of this skill, the Soul Linker adds their MATK to their ATK.<br> | ||
| + | |||
| + | Learn Spirit Blade at {{Navi|niflheim|93|225}} by turning in both [https://db.hero-server.xyz/item-search/Purification_Sachet Occult Incense] and [https://db.hero-server.xyz/item-search/Exorcize_Sachet Sacred Incense]. | ||
|} | |} | ||
| Line 477: | Line 1,221: | ||
*Kunais can be purchased from NPC Shop directly | *Kunais can be purchased from NPC Shop directly | ||
| − | *Master Ninja Hanzo at Amatsu | + | *Master Ninja Hanzo at Amatsu and other locations can package Ninja ammos and Ninja stones into boxes, similar to how quivers work for Archers |
For details regarding the Ninja class changes, please see the detailed forum thread: [http://pandoraonline.net/forum/showthread.php?tid=30620] | For details regarding the Ninja class changes, please see the detailed forum thread: [http://pandoraonline.net/forum/showthread.php?tid=30620] | ||
| Line 497: | Line 1,241: | ||
Shadow Slash | Shadow Slash | ||
| style="text-align: left; width: 926px;" | | | style="text-align: left; width: 926px;" | | ||
| − | * Skill ratio: 100 per skill level => | + | * Skill ratio: 100 per skill level => 130 per skill level + 3 * int |
| − | * Eg: if Ninja has 30 Int, then a level 3 Shadow Slash will deal ( | + | * Eg: if Ninja has 30 Int, then a level 3 Shadow Slash will deal (130 * 3 + 30 * 3)% ATK which is 480% |
* SP Cost: 12 + 2 per skill level => 9 + skill level | * SP Cost: 12 + 2 per skill level => 9 + skill level | ||
* This skill still deals 100% physical damage, regardless of the INT aspect | * This skill still deals 100% physical damage, regardless of the INT aspect | ||
| Line 505: | Line 1,249: | ||
Throw Mastery | Throw Mastery | ||
| style="text-align: left; width: 926px;" | | | style="text-align: left; width: 926px;" | | ||
| + | * Old effect: 3*skill level of bonus damage | ||
| + | * New effect: 15*skill level dmg of bonus damage | ||
* Instead of working exclusively with Throw Shuriken, the passive bonus will also apply to Throw Kunai, Throw Fuuma Shuriken and Throw Zeny. | * Instead of working exclusively with Throw Shuriken, the passive bonus will also apply to Throw Kunai, Throw Fuuma Shuriken and Throw Zeny. | ||
|- | |- | ||
| Line 516: | Line 1,262: | ||
Throw Huuma Shuriken | Throw Huuma Shuriken | ||
| style="text-align: left; width: 926px;" | | | style="text-align: left; width: 926px;" | | ||
| − | * Skill ratio: | + | * Skill ratio: 150 + 150 per skill level => 150 + 150 per skill level + 3 * int |
| − | * Eg: if Ninja has 30 Int, then a level 3 Throw Huuma Shuriken will deal ( | + | * Eg: if Ninja has 30 Int, then a level 3 Throw Huuma Shuriken will deal (150 + 150 * 3 + 30 * 3)% ATK which is 690% |
* Cast Time: 3 seconds => 1 second | * Cast Time: 3 seconds => 1 second | ||
* Damage is no longer divided among all targets | * Damage is no longer divided among all targets | ||
| Line 583: | Line 1,329: | ||
* Unfair Trick cannot lower these skills beyond a cost of 1 zeny, regardless of level | * Unfair Trick cannot lower these skills beyond a cost of 1 zeny, regardless of level | ||
* Note that Ninja cannot naturally learn Unfair Trick skill by leveling. | * Note that Ninja cannot naturally learn Unfair Trick skill by leveling. | ||
| + | |} | ||
| + | |||
| + | ===New Platinum Skill: Shukuchi and Kage Bunshin=== | ||
| + | {| class="wikitable" style="width: 1050px;" | ||
| + | |- | ||
| + | | style="width: 117px; text-align: center; background-color: #ECC788;;" | '''New Skill | ||
| + | | style="width: 926px; text-align: center; background-color: #ECC788;;" | '''Details''' | ||
| + | |- | ||
| + | | style="text-align: center; width: 117px;" | | ||
| + | Shukuchi | ||
| + | | style="text-align: left; width: 926px;" | | ||
| + | Master the shadows to your advantage in battle. Shukuchi is unique to have both a passive and an active component. As an active skill, Shukuchi allows the Ninja to hide like a Thief, protecting them from harm. As a passive ability, whenever the Ninja is about to use Shadow Jump while having any active Mirror Images from Illusionary Shadow available, the Ninja will consume 1 Mirror Image to cast Shadow Jump.<br> | ||
| + | |||
| + | Learn Shukuchi at {{Navi|ama_dun01|226|14}} by turning in a Shinobi Pet egg for the skill.<br> | ||
| + | |- | ||
| + | | style="text-align: center; width: 117px;" | | ||
| + | Kage Bunshin | ||
| + | | style="text-align: left; width: 926px;" | | ||
| + | When the ninja has its backs to the walls, their mirror images manifest into reality to join in unleashing Final Strike. For each mirror image from Illusionary Shadow available, Final Strike deals an additional 50% damage. All Mirror Images from Illusionary Shadow are consumed in the Final Strike. | ||
| + | |||
| + | Learn Kage Bunshin at /navi tur_dun03 138/192 to start a quest to kill 50 Assaulters to master the skill. | ||
|} | |} | ||
| Line 603: | Line 1,370: | ||
| style="text-align: left; width: 926px;" | | | style="text-align: left; width: 926px;" | | ||
* The success rate to get Heads on this skill increased from 30/40/50/60/70% to 35/50/65/80/95% | * The success rate to get Heads on this skill increased from 30/40/50/60/70% to 35/50/65/80/95% | ||
| + | * Coins provide 5 damage per coin instead of 3 damage per coin | ||
|- | |- | ||
| style="text-align: center; width: 117px;" | | | style="text-align: center; width: 117px;" | | ||
| Line 687: | Line 1,455: | ||
* Damage changed from a flat 100% of base ATK + a flat 50/100/150/200/250/300/350/400/450/500 damage to a 140/180/220/260/300/340/380/420/460/500% of base ATK + a flat 100/200/300/400/500/600/700/800/900/1000 damage | * Damage changed from a flat 100% of base ATK + a flat 50/100/150/200/250/300/350/400/450/500 damage to a 140/180/220/260/300/340/380/420/460/500% of base ATK + a flat 100/200/300/400/500/600/700/800/900/1000 damage | ||
* Each level adds a 10% to cause the Burning status to affected target, up to a maximum of 100% base change to cause the Burning status | * Each level adds a 10% to cause the Burning status to affected target, up to a maximum of 100% base change to cause the Burning status | ||
| + | |} | ||
| + | |||
| + | ===New Platinum Skill: Gun-Fu and Winning Streak=== | ||
| + | {| class="wikitable" style="width: 1050px;" | ||
| + | |- | ||
| + | | style="width: 117px; text-align: center; background-color: #ECC788;;" | '''New Skill | ||
| + | | style="width: 926px; text-align: center; background-color: #ECC788;;" | '''Details''' | ||
| + | |- | ||
| + | | style="text-align: center; width: 117px;" | | ||
| + | Gun-Fu | ||
| + | | style="text-align: left; width: 926px;" | | ||
| + | With impeccable timing and acrobatic flair, use your pistols not just to shoot, but to parry attacks to assist with your dodging skill! For the duration of this skill, Gunslingers with revolvers ignore any flee penalty as a result of the numerous enemies they are facing. Mob to your heart's content and finish them off with rounds of bullets from Desperado! This should give the melee revolver build a much-needed defensive element while maintaining a unique class identity distinct from other melee classes' methods for surviving in close combat.<br> | ||
| + | |||
| + | Learn Gun-Fu at {{Navi|einbroch|169|253}} once you are above Job level 50. Bring in a [https://db.hero-server.xyz/item-search/Tropical_Sograt Tropical Sograt], [https://db.hero-server.xyz/item-search/Vermilion_The_Beach Vermilion on the Beach], and [https://db.hero-server.xyz/item-search/Heaven_And_Hell Heaven and Hell] to learn the skill. | ||
| + | |- | ||
| + | | style="text-align: center; width: 117px;" | | ||
| + | Winning Streak | ||
| + | | style="text-align: left; width: 926px;" | | ||
| + | When you cannot stop winning, you turn them to fortune and get a coin! Whenever you land a critical strike, you get a coin! This is a passive ability that works with all types of guns, though rifles is the easiest to utilize the ability. This should smooth out some gameplay and further emphasize that Gunslinger has a critical hit oriented build available.<br> | ||
| + | |||
| + | Learn Winning Streak at any airship's gambling table. Win at the Apple Gamble for '''3 times in a row''' to learn the skill! | ||
|} | |} | ||
| Line 694: | Line 1,483: | ||
* [[Cart_Decorator|Cart Decorator]] is available to change the appearance of your cart. This has no mechanical benefit. | * [[Cart_Decorator|Cart Decorator]] is available to change the appearance of your cart. This has no mechanical benefit. | ||
* You can use either version of the Super Novice Chant | * You can use either version of the Super Novice Chant | ||
| − | * [[Faeheim_Crafter's_Guild|Crafter's Guild]] | + | * [[Faeheim_Crafter's_Guild|Crafter's Guild]] reduces the need of a party in order to brew, forge or cook on your own<br> |
| − | + | ||
==Monster Exclusive Skills== | ==Monster Exclusive Skills== | ||
| Line 716: | Line 1,504: | ||
* If a monster uses level 1 version of a skill that changes its element, it will take on level 1 of that element instead of being random. | * If a monster uses level 1 version of a skill that changes its element, it will take on level 1 of that element instead of being random. | ||
* There is no change to level 2 to 4 version of these skills as they already change to the corresponding elemental level. | * There is no change to level 2 to 4 version of these skills as they already change to the corresponding elemental level. | ||
| + | |- | ||
| + | | style="text-align: center; width: 117px;" | | ||
| + | Evil Land | ||
| + | | style="text-align: left; width: 926px;" | | ||
| + | * Can be dodged via high flee (following Hercules emulator's interpretation) | ||
| + | * Counts as a "etc" type attack instead of "magic" (following Hercules emulator's interpretation) | ||
| + | * Not a change but a common misconception: Though Evil Land is Shadow element, it has a specific property to ignore elemental immunity. | ||
|- | |- | ||
| style="text-align: center; width: 117px;" | | | style="text-align: center; width: 117px;" | | ||
| Line 727: | Line 1,522: | ||
* The duration of Hell's Dignity is changed to be 1 minute per level of Hell Power used, instead of a fixed 5 minute duration | * The duration of Hell's Dignity is changed to be 1 minute per level of Hell Power used, instead of a fixed 5 minute duration | ||
* The range of Hell's Dignity has been modified to be 11x11 at level 1, and increase in radius by 2 cells per level up to a maximum of area of 27x27 (similar to most other monster skills such as Earthquake or Hell's Judgment) | * The range of Hell's Dignity has been modified to be 11x11 at level 1, and increase in radius by 2 cells per level up to a maximum of area of 27x27 (similar to most other monster skills such as Earthquake or Hell's Judgment) | ||
| + | |- | ||
| + | | style="text-align: center; width: 117px;" | | ||
| + | Dark Cross | ||
| + | | style="text-align: left; width: 926px;" | | ||
| + | * Inherits all changes from Holy Cross | ||
| + | |- | ||
| + | | style="text-align: center; width: 117px;" | | ||
| + | Grand Cross of Darkness | ||
| + | | style="text-align: left; width: 926px;" | | ||
| + | * Inherits all changes from Grand Cross | ||
|- | |- | ||
| style="text-align: center; width: 117px;" | | | style="text-align: center; width: 117px;" | | ||
| Line 755: | Line 1,560: | ||
* Ride In Lightning: wind weapon will double damage | * Ride In Lightning: wind weapon will double damage | ||
* Cross Strike: additional damage is kept | * Cross Strike: additional damage is kept | ||
| + | * Assimilate Power: range extended from 5x5 to 15x15 | ||
|} | |} | ||
| + | |||
| + | ==heRO Custom Skills== | ||
| + | |||
| + | Currently, most custom skills are only utilized by monsters and are unavailable to players via any way, including custom gears or cards. | ||
| + | |||
| + | *[[Wide_Burning|Wide Burning]] | ||
| + | *[[Wide_Frost|Wide Frost]] | ||
| + | *[[Wide_Poison|Wide Poison]] | ||
| + | *[[Wide_Lex Aeterna|Wide Lex Aeterna]] | ||
| + | *[[Wide_Deadly_Poison|Wide Deadly Poison]] | ||
| + | *[[Wide_Web|Wide Web]] | ||
Latest revision as of 10:36, 25 December 2025
Below are all changes directly to the class skills. Note that heRO also has a lot of custom gears that may interact with skills in different ways, but changes here apply to all players regardless of their gear choices.
There are a lot of recent changes in Oct that's not yet documented. You can read about it here: Oct 9 2023 Changelog
Contents
- 1 General Mechanics Change
- 2 Autospells
- 3 Item Drop from Gears
- 4 Swordsman Class
- 5 Knight Class
- 6 Crusader Class
- 7 Paladin Class
- 8 Archer Class
- 9 Hunter Class
- 10 Sniper Class
- 11 Bard Class
- 12 Dancer Class
- 13 Acolyte Class
- 14 Priest Class
- 15 Monk Class
- 16 Champion Class
- 17 Thief Class
- 18 Assassin Class
- 19 Assassin Cross Class
- 20 Rogue Class
- 21 Merchant Class
- 22 Blacksmith Class
- 23 Whitesmith Class
- 24 Alchemist Class
- 25 Mage Class
- 26 Wizard Class
- 27 High Wizard Class
- 28 Sage Class
- 29 Taekwon Class
- 30 Star Gladiator Class
- 31 Soul Linker Class
- 32 Ninja Class
- 33 Gunslinger Class
- 34 Super Novice Class
- 35 Monster Exclusive Skills
- 36 heRO Custom Skills
General Mechanics Change
- Regeneration speed is doubled for players (so that you will regen your HP/SP faster)
- Wedding clothing does not reduce movement speed.
Movement Speed
- Movement speed is capped at the value of 50 for both players and monsters
For reference:
- Normal player moves at speed 150
- Increase Agi lowers this value by 25
- Speed Potion lowers this value by 50
- Frenzy lowers this value by 25
- Bio3/Bio4 MVP moves at speed 100 if they are not buffed
Defense Limits
- Def is capped at 95 for players
- Excessive hard def is converted to soft def at a ratio of 1 Hard Def to 20 Soft Def
- MDef is capped at 100 for players
Racial Resistances
- The maximum resistace to race, sub-race, size, boss and/or non-boss is 85%
Damage Reflect
- Reflecting damage triggers recalculation of stats.
- Reflect damage will work on boss monsters ONLY if damage to the player (or reflected damage) doesn't kill said player (if damage is less or equal to max HP).
WOE and Battlegrounds
- Team members in BG count as party members and guild members at the same time.
- Player sizes are all medium on WoE and BG maps
- Consumables and skill catalysts are not consumed in WoE (but you still need enough items to cast the skill)
- MVP cards and Ghostring card are banned in WoE
Forged Equipment Changes
- Damage boosted from star crumbs in forged weapons increases from 5 dmg (not atk) to 30 dmg
- 3 star crumbs boosted from 40 flat damage (25 higher than normal 3 star crumbs) to 200 dmg, which is 140 higher than 3 star crumbs under the new change
- Weapons from a ranked forger has 100 bonus damage instead of 10 bonus damage
Item Changes
There are too many custom items in heRO and we recommend that you look at our heRO database for information. However, here are some changes to pre-renewal items that are different from standard Hercules pre-renewal server.
- In general, 2h swords and 2h axes have their base damage increased to make it more attractive to forego shields in melee monster range
- Crystal Mirror sale price is lowered by 20%. All monsters that drop Crystal Mirrors, except Mavka, have their drop rate of Crystal Mirrors increased by 20%
- Golden Thief Bug card does not block status effects, but blocks status effects inflicted via magical means
Status Changes
These are 3rd class status effects which Pre-renewal players may not be familiar with.
| Status | Details |
|
Burning |
|
|
Deep Sleep |
|
|
Frost |
|
|
Marsh of Abyss |
|
|
Stasis |
|
Autospells
This is not a custom change for heRO but this is a very common game mechanics question- Identical autospell of the same skill and the same level do not stack. Only the highest percent is applied. For example, 2 Injustice Card in the same weapon will do nothing. The 5% chance to autocast Sonic Blow will not add to form 10%. In fact, the 2nd card is completely wasted.
Item Drop from Gears
This is not a custom change for heRO but this is a very common game mechanics question- Item drop from gears do not stack. Only the highest chance applies.
Swordsman Class
In general, 2 handed swords have their base ATK increased to make it more attractive to forego shields in melee range.
| Skill Changes | Details |
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Sword Mastery |
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Two-Handed Sword Mastery |
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Knight Class
| Skill Changes | Details |
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Spear Mastery |
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Pierce |
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Brandish Spear |
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Spear Stab |
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Bowling Bash |
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Charge Attack |
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Crusader Class
| Skill Changes | Details |
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Spear Mastery |
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Demon Bane |
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Divine Protection |
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Holy Cross |
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Grand Cross |
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Spear Quicken |
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Paladin Class
| Skill Changes | Details |
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Sacrifice (Matyr's Reckoning) |
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Shield Chain |
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Archer Class
| Skill Changes | Details |
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Arrow Crafting |
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Hunter Class
| Skill Changes | Details |
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Beast Bane |
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Blitz Beat |
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Claymore Trap |
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Land Mine |
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Blast Mine |
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Freezing Trap |
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Sniper Class
| Skill Changes | Details |
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Falken Assault |
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Bard Class
| Skill Changes | Details |
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Musical Lesson |
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Musical Strike |
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Assassin Cross of Sunset |
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Dancer Class
- Whip weapons have identical size modifiers as Musical Instruments, using size modifiers of 75/100/75 for small/medium/large targets respectively
| Skill Changes | Details |
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Dance Lesson |
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Sling Arrow |
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Slow Grace |
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Humming |
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Wink of Charm |
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Acolyte Class
| Skill Changes | Details |
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Increase Agility |
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Demon Bane |
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Priest Class
| Skill Changes | Details |
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Mace Mastery |
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Safeguard/Slow Poison |
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Gloria |
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Magnus Exorcismus |
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Priest Link |
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Monk Class
| Skill Changes | Details |
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Iron Hands |
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Spirits Recovery |
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Spirit Spheres (from Summon Spirit Sphere) |
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Triple Attack |
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Chain Combo |
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Combo Finish |
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Champion Class
| Skill Changes | Details |
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Tiger Knuckle Fist |
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Chain Crush Combo |
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Thief Class
| Skill Changes | Details |
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Steal |
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Double Attack |
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Envenom |
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Assassin Class
Dual wielding's ASPD penalty is lessened from 0.7*(BTBA1+BTBA2) to 0.6*(BTBA1+BTBA2), where BTBA1 is the BTBA (Base Time Between Attacks) of your first weapon and BTBA2 is the BTBA (Base Time Between Attacks) of your 2nd weapon
| Skill Changes | Details |
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Katar Mastery |
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Left Hand Mastery |
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Right Hand Mastery |
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Enchant Poison |
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Venom Dust |
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Sonic Blow |
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Critical Mastery (Sonic Acceleration) |
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Poison React |
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Venom Splasher |
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Assassin Cross Class
| Skill Changes | Details |
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Soul Breaker |
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Create Deadly Poison |
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Meteor Assault |
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Note that Meteor Assault by far is still a net buff for non-dual dagger scenarios, even with the base damage decrease.
Rogue Class
Not a direct change to Plagiarism, but heRO also has a NPC that can let Rogues copy skills for Plagiarism without the help of any players at the cost of a small fee. You can read about it here
| Skill Changes | Details |
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Steal Coin |
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Back Stab |
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Raid |
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Graffiti |
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Merchant Class
For details regarding the Merchant/Blacksmith class changes, please see the detailed forum thread: [1]
- Cart Decorator is available to change the appearance of your cart. This has no mechanical benefit.
- In general, 2 handed axes have their base ATK increased to make it more attractive to forego shields in melee range.
| Skill Changes | Details |
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Cart Revolution |
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Identify |
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Mammonite |
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Pushcart |
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Blacksmith Class
Crafter's Guild to reduce the need of a party in order to brew, forge or cook on your own
For details regarding the Merchant/Blacksmith class changes, please see the detailed forum thread: [2]
| Skill Changes | Details |
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Maximize Power |
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Weapon Perfection |
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Repair Weapon |
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Overthrust |
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Unfair Trick |
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Greed |
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Ore Discovery |
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Whitesmith Class
| Skill Changes | Details |
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Cart Termination |
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Maximum Overthrust |
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Alchemist Class
Crafter's Guild to reduce the need of a party in order to brew, forge or cook on your own
| Skill Changes | Details |
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Potion Pitcher |
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Axe Mastery |
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Demonstration |
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Acid Terror |
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Summon Marine Sphere |
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Bio Cannibalize |
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Unfair Trick |
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Twilight Alchemy 2 |
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Twilight Alchemy 3 |
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General Homunculi Changes
- Homunculus can now critically hit
- Greatly reduce the RNG variation with an auto-reroll system on level up: for each stat that got no gains at all (+0), the game will automatically re-roll the odds to see if you can get a +1 to the stat. While it's possible that you still get a +0 in the end, at least you get a 2nd chance. Note that the reroll does not permit you to get a +2 or a +3 in a stat. This happens automatically whenever you level up. You will see the notification of the system kicking in within your chatbox.
- All Homunculus have their level up stat adjusted. In general, all homunculi is getting a stat buff in EVERY category. You will see the standard deviation to have greatly narrowed (aka: less likely to be screwed by RNG), while retaining the potential high ceiling in almost all cases.
- Homunculus has a hard cap of 95 hard def and 95 hard mdef
Lif Homunculus
- is now classified as Plant race instead of Demi-Human race
| Skill Changes | Details |
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Emergency Escape |
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Mental Change |
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Amistr Homunculus
| Skill Changes | Details |
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Bulwark |
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Adamantium Skin |
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Bloodlust |
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Filir Homunculus
| Skill Changes | Details |
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Fleet Move |
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Overclock |
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Mage Class
| Skill Changes | Details |
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Fireball |
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Thunderstorm |
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Wizard Class
| Skill Changes | Details |
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Sight Trasher |
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Frost Nova |
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Fire Pillar |
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High Wizard Class
| Skill Changes | Details |
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Amplify Magic Power |
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Napalm Vulcan |
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Gravitational Field |
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Sage Class
| Skill Changes | Details |
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Advanced Book |
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Free Cast |
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Auto Spell |
Change for Auto Spell is extensive.
Sage Link continues to change Auto Spell to 100% chance to cast the maximum level of spells casted. |
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Abracadabra |
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Taekwon Class
Unarmed BTBA (Base Time Between Attacks) lowered from 400 to 350 (aka, attacks faster than any other class on unarmed)
Base activation rate of using a kick within a stance increased from 15% to 25%
Taekwon Ranking changes: see TaeKwon
| Skill Changes | Details |
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Run |
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Whirlwind Kick |
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Axe Kick |
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Roundhouse Kick |
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Counter Kick |
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New Platinum Skill: Fohn Wind
| New Skill | Details |
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Fohn Wind |
The Taekwon calls upon a protective gale that complements Warm Wind. This passive ability grants the Taekwon a 10% elemental resistance based on their attack element granted by Warm Wind. This resistance stack additively to equipment and cards. Fire: Earth resistance Learn Fohn Wind at . Master the elements by defeating 10 of each Plasmas in the area by utilizing the correct elements in your attacks. |
Star Gladiator Class
- The Reset Master's house has a NPC that allows you to reset your Star Gladiator options for 300k. Any resets that involve skills will also reset your Star Gladiator options.
| Skill Changes | Details |
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Comfort of the Sun |
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Comfort of the Moon |
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Comfort of the Stars |
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Hatred of the Sun, Moon and Stars |
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Blessing of the Sun |
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Blessing of the Moon |
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Blessing of the Stars |
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Knowledge of the Sun, Moon and Stars |
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Demon of the Sun, Moon and Stars |
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Union of the Sun, Moon and Stars |
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Miracle of the Sun, Moon and Stars |
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New Platinum Skill: Gift of the Sun, Moon and Stars
| New Skill | Details |
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Gift of the Sun, Moon and Stars |
Gaze upon the heavens above to receive a precious gift. This active ability greatly increases the chance of activating the hidden ability "Miracle of the Sun, Moon and Stars" by 6x. Learn this skill at the Lutia Observatory. At , turn in a Cloak of Heaven and Heavenly Maiden Robe to complete the quest. |
Soul Linker Class
Dagger BTBA (Base Time Between Attacks) lowered from 575 to 500 (attacks as fast as thief using dagger)
All Soul Links are changed from 5 levels down to 3. The effect of each Soul Link at level 1, 2 and 3 will be equal to the normal Soul Link at level 3, 4 and 5 respectively. This means that a Level 1 Soul Link in heRO is equivalent to a level 3 Soul Link in a pre-renewal vanilla server.
| Skill Changes | Details |
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Soul Links (all) |
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Super Novice Link |
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Kaina |
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Priest Link |
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New Platinum Skill: Spirit Blade
| New Skill | Details |
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Spirit Blade |
The Soul Linker channels all of their spiritual powers into martial strength. Activate this ability to consume all SP. For the duration of this skill, the Soul Linker adds their MATK to their ATK. Learn Spirit Blade at by turning in both Occult Incense and Sacred Incense. |
Ninja Class
- Kunais can be purchased from NPC Shop directly
- Master Ninja Hanzo at Amatsu and other locations can package Ninja ammos and Ninja stones into boxes, similar to how quivers work for Archers
For details regarding the Ninja class changes, please see the detailed forum thread: [3]
| Skill Changes | Details |
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Mist Slash |
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Shadow Slash |
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Throw Mastery |
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Throw Shuriken |
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Throw Huuma Shuriken |
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Mirror Image |
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Ninja Aura/Soul |
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Wind Blade |
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Lightning Crash |
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North Wind |
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Crimson Fire Petals |
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Falling Ice Meteor |
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Skill Clarification: Final Strike |
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Unfair Trick |
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New Platinum Skill: Shukuchi and Kage Bunshin
| New Skill | Details |
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Shukuchi |
Master the shadows to your advantage in battle. Shukuchi is unique to have both a passive and an active component. As an active skill, Shukuchi allows the Ninja to hide like a Thief, protecting them from harm. As a passive ability, whenever the Ninja is about to use Shadow Jump while having any active Mirror Images from Illusionary Shadow available, the Ninja will consume 1 Mirror Image to cast Shadow Jump. Learn Shukuchi at by turning in a Shinobi Pet egg for the skill. |
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Kage Bunshin |
When the ninja has its backs to the walls, their mirror images manifest into reality to join in unleashing Final Strike. For each mirror image from Illusionary Shadow available, Final Strike deals an additional 50% damage. All Mirror Images from Illusionary Shadow are consumed in the Final Strike. Learn Kage Bunshin at /navi tur_dun03 138/192 to start a quest to kill 50 Assaulters to master the skill. |
Gunslinger Class
- The bard skill "Assassin Cross of Sunset" can boost the ASPD of all gunslinger weapons
- Revolver base ASPD improved: 700 => 650
- Gatling Gun base ASPD improved: 700 => 550
- Elemental Bullets are available for purchase from NPC shops
- Spheres can be purchased directly with zeny from NPC shops
- Ammo Magazine Shop in Alberta, Einbroch (near Save NPC), Izlude and Gunslinger Guild can package Gunslinger ammo and spheres into boxes, similar to how quivers work for Archers
| Skill Changes | Details |
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Flip the Coin |
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Bull's Eye |
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Chain Action |
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Madness Canceller |
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Gunslinger's Panic |
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Increase Accuracy |
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Single Action |
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Tracking |
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Piercing Shot |
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Rapid Shower |
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Desperado |
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Gatling Fever |
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Spread Attack |
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Ground Drift |
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New Platinum Skill: Gun-Fu and Winning Streak
| New Skill | Details |
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Gun-Fu |
With impeccable timing and acrobatic flair, use your pistols not just to shoot, but to parry attacks to assist with your dodging skill! For the duration of this skill, Gunslingers with revolvers ignore any flee penalty as a result of the numerous enemies they are facing. Mob to your heart's content and finish them off with rounds of bullets from Desperado! This should give the melee revolver build a much-needed defensive element while maintaining a unique class identity distinct from other melee classes' methods for surviving in close combat. Learn Gun-Fu at once you are above Job level 50. Bring in a Tropical Sograt, Vermilion on the Beach, and Heaven and Hell to learn the skill. |
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Winning Streak |
When you cannot stop winning, you turn them to fortune and get a coin! Whenever you land a critical strike, you get a coin! This is a passive ability that works with all types of guns, though rifles is the easiest to utilize the ability. This should smooth out some gameplay and further emphasize that Gunslinger has a critical hit oriented build available. Learn Winning Streak at any airship's gambling table. Win at the Apple Gamble for 3 times in a row to learn the skill! |
Super Novice Class
- You can now class change to a Super Novice at base level 15 instead of 45
- Soul Link always resets your death count
- Cart Decorator is available to change the appearance of your cart. This has no mechanical benefit.
- You can use either version of the Super Novice Chant
- Crafter's Guild reduces the need of a party in order to brew, forge or cook on your own
Monster Exclusive Skills
| Skill Changes | Details |
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Agi UP (NPC_AGIUP) |
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Attribute Change |
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Evil Land |
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Hell Power |
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Dignity of Hell |
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Dark Cross |
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Grand Cross of Darkness |
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3rd Class Skills |
All 3rd class skills (which are only used by monsters, and are currently not available to players, even via custom items or cards) deal 50% damage per level, with all extra variables for damage calculation removed. Exceptions to this are listed below.
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heRO Custom Skills
Currently, most custom skills are only utilized by monsters and are unavailable to players via any way, including custom gears or cards.