Difference between revisions of "Class Mechanic Changes"
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| style="text-align: left; width: 926px;" | | | style="text-align: left; width: 926px;" | | ||
* Damage in-between waves only takes 2s for Magnus Exorcismus to rearm and damage the enemy again, down from 3s | * Damage in-between waves only takes 2s for Magnus Exorcismus to rearm and damage the enemy again, down from 3s | ||
| + | |- | ||
| + | | style="text-align: center; width: 117px;" | | ||
| + | Priest Link | ||
| + | | style="text-align: left; width: 926px;" | | ||
| + | * New effect: On top of the usual bonuses to Holy Light, the skill Blessing and Increase Agi will have an AoE effect if it's casted on a player character. This AoE will apply regardless of the player's party membership. | ||
|} | |} | ||
| Line 589: | Line 594: | ||
* Re-arm cooldown: always 3s | * Re-arm cooldown: always 3s | ||
* No HP requirement on target: Venom Splasher can be used on any target | * No HP requirement on target: Venom Splasher can be used on any target | ||
| + | * Bomb is de-armed if the caster dies or leaves the map | ||
| + | * In GvG, Venom Splasher is always treated as "Physical ranged attack" for the purpose of GvG damage reductions | ||
|} | |} | ||
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| style="text-align: left; width: 926px;" | | | style="text-align: left; width: 926px;" | | ||
* No longer requires particular party member in the party for the skill to work | * No longer requires particular party member in the party for the skill to work | ||
| − | * | + | * No longer creates any alcohol as alcohol is easier to obtain via other methods. The alcohol created here is excessive and unhelpful. |
|- | |- | ||
|} | |} | ||
| Line 972: | Line 979: | ||
| style="text-align: left; width: 926px;" | | | style="text-align: left; width: 926px;" | | ||
* New effect: ASPD debuff from this skill is doubled | * New effect: ASPD debuff from this skill is doubled | ||
| + | * Note: skill is temporarily disabled in Town and GvG maps due to bug where it does not lock down the caster at the moment | ||
|} | |} | ||
| Line 1,055: | Line 1,063: | ||
* Old effect: (190+30*SkillLV)% ATK | * Old effect: (190+30*SkillLV)% ATK | ||
* New effect: (190+55*SkillLV)% (total 540%). Bonus scaling if unarmed: 20 * skill level (so 680% for unarmed at max level) | * New effect: (190+55*SkillLV)% (total 540%). Bonus scaling if unarmed: 20 * skill level (so 680% for unarmed at max level) | ||
| + | |} | ||
| + | |||
| + | ===New Platinum Skill: Fohn Wind=== | ||
| + | {| class="wikitable" style="width: 1050px;" | ||
| + | |- | ||
| + | | style="width: 117px; text-align: center; background-color: #ECC788;;" | '''New Skill | ||
| + | | style="width: 926px; text-align: center; background-color: #ECC788;;" | '''Details''' | ||
| + | |- | ||
| + | | style="text-align: center; width: 117px;" | | ||
| + | Fohn Wind | ||
| + | | style="text-align: left; width: 926px;" | | ||
| + | The Taekwon calls upon a protective gale that complements Warm Wind. This passive ability grants the Taekwon a 10% elemental resistance based on their attack element granted by Warm Wind. This resistance stack additively to equipment and cards.<br> | ||
| + | |||
| + | Fire: Earth resistance<br> | ||
| + | Earth: Wind resistance<br> | ||
| + | Water: Fire resistance<br> | ||
| + | Wind: Water resistance<br> | ||
| + | Ghost: Ghost resistance<br> | ||
| + | Shadow: Holy resistance<br> | ||
| + | Holy: Shadow resistance<br> | ||
| + | |||
| + | Learn Fohn Wind at {{Navi|odin_tem01|262|90}}. Master the elements by defeating 10 of each Plasmas in the area by utilizing the correct elements in your attacks. | ||
|} | |} | ||
==Star Gladiator Class== | ==Star Gladiator Class== | ||
| − | * The [[Reset_Master|Reset Master]]'s house has a NPC that allows you to reset your Star Gladiator | + | * The [[Reset_Master|Reset Master]]'s house has a NPC that allows you to reset your Star Gladiator options for 300k. Any resets that involve skills will also reset your Star Gladiator options. |
{| class="wikitable" style="width: 1050px;" | {| class="wikitable" style="width: 1050px;" | ||
| Line 1,121: | Line 1,151: | ||
| style="text-align: left; width: 926px;" | | | style="text-align: left; width: 926px;" | | ||
* Fixed a bug in default Hercules emulator where this skill may cause you to lose damage if you did not max out Hatred of the Stars | * Fixed a bug in default Hercules emulator where this skill may cause you to lose damage if you did not max out Hatred of the Stars | ||
| + | |} | ||
| + | |||
| + | ===New Platinum Skill: Gift of the Sun, Moon and Stars=== | ||
| + | {| class="wikitable" style="width: 1050px;" | ||
| + | |- | ||
| + | | style="width: 117px; text-align: center; background-color: #ECC788;;" | '''New Skill | ||
| + | | style="width: 926px; text-align: center; background-color: #ECC788;;" | '''Details''' | ||
| + | |- | ||
| + | | style="text-align: center; width: 117px;" | | ||
| + | Gift of the Sun, Moon and Stars | ||
| + | | style="text-align: left; width: 926px;" | | ||
| + | |||
| + | Gaze upon the heavens above to receive a precious gift. This active ability greatly increases the chance of activating the hidden ability "Miracle of the Sun, Moon and Stars" by 6x.<br> | ||
| + | |||
| + | Learn this skill at the Lutia Observatory. At {{Navi|lutia07|128|39}}, turn in a [https://db.hero-server.xyz/item-search/Cloak_of_Heaven Cloak of Heaven] and [https://db.hero-server.xyz/item-search/Celestial_Robe Heavenly Maiden Robe] to complete the quest. | ||
|} | |} | ||
==Soul Linker Class== | ==Soul Linker Class== | ||
| − | Dagger [https://irowiki.org/classic/ASPD#BTBA_(Base_Time_Between_Attacks_(seconds)) BTBA (Base Time Between Attacks)] lowered from 575 to 500 (attacks as fast as thief using dagger) | + | Dagger [https://irowiki.org/classic/ASPD#BTBA_(Base_Time_Between_Attacks_(seconds)) BTBA (Base Time Between Attacks)] lowered from 575 to 500 (attacks as fast as thief using dagger)<br> |
| + | |||
| + | All Soul Links are changed from 5 levels down to 3. The effect of each Soul Link at level 1, 2 and 3 will be equal to the normal Soul Link at level 3, 4 and 5 respectively. This means that a Level 1 Soul Link in heRO is equivalent to a level 3 Soul Link in a pre-renewal vanilla server. | ||
{| class="wikitable" style="width: 1050px;" | {| class="wikitable" style="width: 1050px;" | ||
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| style="text-align: left; width: 926px;" | | | style="text-align: left; width: 926px;" | | ||
* Soul Link status now persist after logging out | * Soul Link status now persist after logging out | ||
| + | * Soul Link is only up to level 3 | ||
| + | * Level 1's duration is equal to normal level 3 duration | ||
| + | * Level 2's duration is equal to normal level 4 duration | ||
| + | * Level 3's duration is equal to normal level 5 duration | ||
|- | |- | ||
| style="text-align: center; width: 117px;" | | | style="text-align: center; width: 117px;" | | ||
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| style="text-align: left; width: 926px;" | | | style="text-align: left; width: 926px;" | | ||
* New effect: Kaina cannot lower sp cost of skills to be lower than 1, regardless of the level of Kaina learnt. This is a safety measure and is not noticeable by normal means. | * New effect: Kaina cannot lower sp cost of skills to be lower than 1, regardless of the level of Kaina learnt. This is a safety measure and is not noticeable by normal means. | ||
| + | |- | ||
| + | | style="text-align: center; width: 117px;" | | ||
| + | Priest Link | ||
| + | | style="text-align: left; width: 926px;" | | ||
| + | * New effect: On top of the usual bonuses to Holy Light, the skill Blessing and Increase Agi will have an AoE effect if it's casted on a player character. This AoE will apply regardless of the player's party membership. | ||
| + | |} | ||
| + | |||
| + | ===New Platinum Skill: Spirit Blade=== | ||
| + | {| class="wikitable" style="width: 1050px;" | ||
| + | |- | ||
| + | | style="width: 117px; text-align: center; background-color: #ECC788;;" | '''New Skill | ||
| + | | style="width: 926px; text-align: center; background-color: #ECC788;;" | '''Details''' | ||
| + | |- | ||
| + | | style="text-align: center; width: 117px;" | | ||
| + | Spirit Blade | ||
| + | | style="text-align: left; width: 926px;" | | ||
| + | The Soul Linker channels all of their spiritual powers into martial strength. Activate this ability to consume all SP. For the duration of this skill, the Soul Linker adds their MATK to their ATK.<br> | ||
| + | |||
| + | Learn Spirit Blade at {{Navi|niflheim|93|225}} by turning in both [https://db.hero-server.xyz/item-search/Purification_Sachet Occult Incense] and [https://db.hero-server.xyz/item-search/Exorcize_Sachet Sacred Incense]. | ||
|} | |} | ||
| Line 1,151: | Line 1,221: | ||
*Kunais can be purchased from NPC Shop directly | *Kunais can be purchased from NPC Shop directly | ||
| − | *Master Ninja Hanzo at Amatsu | + | *Master Ninja Hanzo at Amatsu and other locations can package Ninja ammos and Ninja stones into boxes, similar to how quivers work for Archers |
For details regarding the Ninja class changes, please see the detailed forum thread: [http://pandoraonline.net/forum/showthread.php?tid=30620] | For details regarding the Ninja class changes, please see the detailed forum thread: [http://pandoraonline.net/forum/showthread.php?tid=30620] | ||
| Line 1,171: | Line 1,241: | ||
Shadow Slash | Shadow Slash | ||
| style="text-align: left; width: 926px;" | | | style="text-align: left; width: 926px;" | | ||
| − | * Skill ratio: 100 per skill level => | + | * Skill ratio: 100 per skill level => 130 per skill level + 3 * int |
| − | * Eg: if Ninja has 30 Int, then a level 3 Shadow Slash will deal ( | + | * Eg: if Ninja has 30 Int, then a level 3 Shadow Slash will deal (130 * 3 + 30 * 3)% ATK which is 480% |
* SP Cost: 12 + 2 per skill level => 9 + skill level | * SP Cost: 12 + 2 per skill level => 9 + skill level | ||
* This skill still deals 100% physical damage, regardless of the INT aspect | * This skill still deals 100% physical damage, regardless of the INT aspect | ||
| Line 1,259: | Line 1,329: | ||
* Unfair Trick cannot lower these skills beyond a cost of 1 zeny, regardless of level | * Unfair Trick cannot lower these skills beyond a cost of 1 zeny, regardless of level | ||
* Note that Ninja cannot naturally learn Unfair Trick skill by leveling. | * Note that Ninja cannot naturally learn Unfair Trick skill by leveling. | ||
| + | |} | ||
| + | |||
| + | ===New Platinum Skill: Shukuchi and Kage Bunshin=== | ||
| + | {| class="wikitable" style="width: 1050px;" | ||
| + | |- | ||
| + | | style="width: 117px; text-align: center; background-color: #ECC788;;" | '''New Skill | ||
| + | | style="width: 926px; text-align: center; background-color: #ECC788;;" | '''Details''' | ||
| + | |- | ||
| + | | style="text-align: center; width: 117px;" | | ||
| + | Shukuchi | ||
| + | | style="text-align: left; width: 926px;" | | ||
| + | Master the shadows to your advantage in battle. Shukuchi is unique to have both a passive and an active component. As an active skill, Shukuchi allows the Ninja to hide like a Thief, protecting them from harm. As a passive ability, whenever the Ninja is about to use Shadow Jump while having any active Mirror Images from Illusionary Shadow available, the Ninja will consume 1 Mirror Image to cast Shadow Jump.<br> | ||
| + | |||
| + | Learn Shukuchi at {{Navi|ama_dun01|226|14}} by turning in a Shinobi Pet egg for the skill.<br> | ||
| + | |- | ||
| + | | style="text-align: center; width: 117px;" | | ||
| + | Kage Bunshin | ||
| + | | style="text-align: left; width: 926px;" | | ||
| + | When the ninja has its backs to the walls, their mirror images manifest into reality to join in unleashing Final Strike. For each mirror image from Illusionary Shadow available, Final Strike deals an additional 50% damage. All Mirror Images from Illusionary Shadow are consumed in the Final Strike. | ||
| + | |||
| + | Learn Kage Bunshin at /navi tur_dun03 138/192 to start a quest to kill 50 Assaulters to master the skill. | ||
|} | |} | ||
| Line 1,364: | Line 1,455: | ||
* Damage changed from a flat 100% of base ATK + a flat 50/100/150/200/250/300/350/400/450/500 damage to a 140/180/220/260/300/340/380/420/460/500% of base ATK + a flat 100/200/300/400/500/600/700/800/900/1000 damage | * Damage changed from a flat 100% of base ATK + a flat 50/100/150/200/250/300/350/400/450/500 damage to a 140/180/220/260/300/340/380/420/460/500% of base ATK + a flat 100/200/300/400/500/600/700/800/900/1000 damage | ||
* Each level adds a 10% to cause the Burning status to affected target, up to a maximum of 100% base change to cause the Burning status | * Each level adds a 10% to cause the Burning status to affected target, up to a maximum of 100% base change to cause the Burning status | ||
| + | |} | ||
| + | |||
| + | ===New Platinum Skill: Gun-Fu and Winning Streak=== | ||
| + | {| class="wikitable" style="width: 1050px;" | ||
| + | |- | ||
| + | | style="width: 117px; text-align: center; background-color: #ECC788;;" | '''New Skill | ||
| + | | style="width: 926px; text-align: center; background-color: #ECC788;;" | '''Details''' | ||
| + | |- | ||
| + | | style="text-align: center; width: 117px;" | | ||
| + | Gun-Fu | ||
| + | | style="text-align: left; width: 926px;" | | ||
| + | With impeccable timing and acrobatic flair, use your pistols not just to shoot, but to parry attacks to assist with your dodging skill! For the duration of this skill, Gunslingers with revolvers ignore any flee penalty as a result of the numerous enemies they are facing. Mob to your heart's content and finish them off with rounds of bullets from Desperado! This should give the melee revolver build a much-needed defensive element while maintaining a unique class identity distinct from other melee classes' methods for surviving in close combat.<br> | ||
| + | |||
| + | Learn Gun-Fu at {{Navi|einbroch|169|253}} once you are above Job level 50. Bring in a [https://db.hero-server.xyz/item-search/Tropical_Sograt Tropical Sograt], [https://db.hero-server.xyz/item-search/Vermilion_The_Beach Vermilion on the Beach], and [https://db.hero-server.xyz/item-search/Heaven_And_Hell Heaven and Hell] to learn the skill. | ||
| + | |- | ||
| + | | style="text-align: center; width: 117px;" | | ||
| + | Winning Streak | ||
| + | | style="text-align: left; width: 926px;" | | ||
| + | When you cannot stop winning, you turn them to fortune and get a coin! Whenever you land a critical strike, you get a coin! This is a passive ability that works with all types of guns, though rifles is the easiest to utilize the ability. This should smooth out some gameplay and further emphasize that Gunslinger has a critical hit oriented build available.<br> | ||
| + | |||
| + | Learn Winning Streak at any airship's gambling table. Win at the Apple Gamble for '''3 times in a row''' to learn the skill! | ||
|} | |} | ||
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* If a monster uses level 1 version of a skill that changes its element, it will take on level 1 of that element instead of being random. | * If a monster uses level 1 version of a skill that changes its element, it will take on level 1 of that element instead of being random. | ||
* There is no change to level 2 to 4 version of these skills as they already change to the corresponding elemental level. | * There is no change to level 2 to 4 version of these skills as they already change to the corresponding elemental level. | ||
| + | |- | ||
| + | | style="text-align: center; width: 117px;" | | ||
| + | Evil Land | ||
| + | | style="text-align: left; width: 926px;" | | ||
| + | * Can be dodged via high flee (following Hercules emulator's interpretation) | ||
| + | * Counts as a "etc" type attack instead of "magic" (following Hercules emulator's interpretation) | ||
| + | * Not a change but a common misconception: Though Evil Land is Shadow element, it has a specific property to ignore elemental immunity. | ||
|- | |- | ||
| style="text-align: center; width: 117px;" | | | style="text-align: center; width: 117px;" | | ||
Latest revision as of 10:36, 25 December 2025
Below are all changes directly to the class skills. Note that heRO also has a lot of custom gears that may interact with skills in different ways, but changes here apply to all players regardless of their gear choices.
There are a lot of recent changes in Oct that's not yet documented. You can read about it here: Oct 9 2023 Changelog
Contents
- 1 General Mechanics Change
- 2 Autospells
- 3 Item Drop from Gears
- 4 Swordsman Class
- 5 Knight Class
- 6 Crusader Class
- 7 Paladin Class
- 8 Archer Class
- 9 Hunter Class
- 10 Sniper Class
- 11 Bard Class
- 12 Dancer Class
- 13 Acolyte Class
- 14 Priest Class
- 15 Monk Class
- 16 Champion Class
- 17 Thief Class
- 18 Assassin Class
- 19 Assassin Cross Class
- 20 Rogue Class
- 21 Merchant Class
- 22 Blacksmith Class
- 23 Whitesmith Class
- 24 Alchemist Class
- 25 Mage Class
- 26 Wizard Class
- 27 High Wizard Class
- 28 Sage Class
- 29 Taekwon Class
- 30 Star Gladiator Class
- 31 Soul Linker Class
- 32 Ninja Class
- 33 Gunslinger Class
- 34 Super Novice Class
- 35 Monster Exclusive Skills
- 36 heRO Custom Skills
General Mechanics Change
- Regeneration speed is doubled for players (so that you will regen your HP/SP faster)
- Wedding clothing does not reduce movement speed.
Movement Speed
- Movement speed is capped at the value of 50 for both players and monsters
For reference:
- Normal player moves at speed 150
- Increase Agi lowers this value by 25
- Speed Potion lowers this value by 50
- Frenzy lowers this value by 25
- Bio3/Bio4 MVP moves at speed 100 if they are not buffed
Defense Limits
- Def is capped at 95 for players
- Excessive hard def is converted to soft def at a ratio of 1 Hard Def to 20 Soft Def
- MDef is capped at 100 for players
Racial Resistances
- The maximum resistace to race, sub-race, size, boss and/or non-boss is 85%
Damage Reflect
- Reflecting damage triggers recalculation of stats.
- Reflect damage will work on boss monsters ONLY if damage to the player (or reflected damage) doesn't kill said player (if damage is less or equal to max HP).
WOE and Battlegrounds
- Team members in BG count as party members and guild members at the same time.
- Player sizes are all medium on WoE and BG maps
- Consumables and skill catalysts are not consumed in WoE (but you still need enough items to cast the skill)
- MVP cards and Ghostring card are banned in WoE
Forged Equipment Changes
- Damage boosted from star crumbs in forged weapons increases from 5 dmg (not atk) to 30 dmg
- 3 star crumbs boosted from 40 flat damage (25 higher than normal 3 star crumbs) to 200 dmg, which is 140 higher than 3 star crumbs under the new change
- Weapons from a ranked forger has 100 bonus damage instead of 10 bonus damage
Item Changes
There are too many custom items in heRO and we recommend that you look at our heRO database for information. However, here are some changes to pre-renewal items that are different from standard Hercules pre-renewal server.
- In general, 2h swords and 2h axes have their base damage increased to make it more attractive to forego shields in melee monster range
- Crystal Mirror sale price is lowered by 20%. All monsters that drop Crystal Mirrors, except Mavka, have their drop rate of Crystal Mirrors increased by 20%
- Golden Thief Bug card does not block status effects, but blocks status effects inflicted via magical means
Status Changes
These are 3rd class status effects which Pre-renewal players may not be familiar with.
| Status | Details |
|
Burning |
|
|
Deep Sleep |
|
|
Frost |
|
|
Marsh of Abyss |
|
|
Stasis |
|
Autospells
This is not a custom change for heRO but this is a very common game mechanics question- Identical autospell of the same skill and the same level do not stack. Only the highest percent is applied. For example, 2 Injustice Card in the same weapon will do nothing. The 5% chance to autocast Sonic Blow will not add to form 10%. In fact, the 2nd card is completely wasted.
Item Drop from Gears
This is not a custom change for heRO but this is a very common game mechanics question- Item drop from gears do not stack. Only the highest chance applies.
Swordsman Class
In general, 2 handed swords have their base ATK increased to make it more attractive to forego shields in melee range.
| Skill Changes | Details |
|
Sword Mastery |
|
|
Two-Handed Sword Mastery |
|
Knight Class
| Skill Changes | Details |
|
Spear Mastery |
|
|
Pierce |
|
|
Brandish Spear |
|
|
Spear Stab |
|
|
Bowling Bash |
|
|
Charge Attack |
|
Crusader Class
| Skill Changes | Details |
|
Spear Mastery |
|
|
Demon Bane |
|
|
Divine Protection |
|
|
Holy Cross |
|
|
Grand Cross |
|
|
Spear Quicken |
|
Paladin Class
| Skill Changes | Details |
|
Sacrifice (Matyr's Reckoning) |
|
|
Shield Chain |
|
Archer Class
| Skill Changes | Details |
|
Arrow Crafting |
|
Hunter Class
| Skill Changes | Details |
|
Beast Bane |
|
|
Blitz Beat |
|
|
Claymore Trap |
|
|
Land Mine |
|
|
Blast Mine |
|
|
Freezing Trap |
|
Sniper Class
| Skill Changes | Details |
|
Falken Assault |
|
Bard Class
| Skill Changes | Details |
|
Musical Lesson |
|
|
Musical Strike |
|
|
Assassin Cross of Sunset |
|
Dancer Class
- Whip weapons have identical size modifiers as Musical Instruments, using size modifiers of 75/100/75 for small/medium/large targets respectively
| Skill Changes | Details |
|
Dance Lesson |
|
|
Sling Arrow |
|
|
Slow Grace |
|
|
Humming |
|
|
Wink of Charm |
|
Acolyte Class
| Skill Changes | Details |
|
Increase Agility |
|
|
Demon Bane |
|
Priest Class
| Skill Changes | Details |
|
Mace Mastery |
|
|
Safeguard/Slow Poison |
|
|
Gloria |
|
|
Magnus Exorcismus |
|
|
Priest Link |
|
Monk Class
| Skill Changes | Details |
|
Iron Hands |
|
|
Spirits Recovery |
|
|
Spirit Spheres (from Summon Spirit Sphere) |
|
|
Triple Attack |
|
|
Chain Combo |
|
|
Combo Finish |
|
Champion Class
| Skill Changes | Details |
|
Tiger Knuckle Fist |
|
|
Chain Crush Combo |
|
Thief Class
| Skill Changes | Details |
|
Steal |
|
|
Double Attack |
|
|
Envenom |
|
Assassin Class
Dual wielding's ASPD penalty is lessened from 0.7*(BTBA1+BTBA2) to 0.6*(BTBA1+BTBA2), where BTBA1 is the BTBA (Base Time Between Attacks) of your first weapon and BTBA2 is the BTBA (Base Time Between Attacks) of your 2nd weapon
| Skill Changes | Details |
|
Katar Mastery |
|
|
Left Hand Mastery |
|
|
Right Hand Mastery |
|
|
Enchant Poison |
|
|
Venom Dust |
|
|
Sonic Blow |
|
|
Critical Mastery (Sonic Acceleration) |
|
|
Poison React |
|
|
Venom Splasher |
|
Assassin Cross Class
| Skill Changes | Details |
|
Soul Breaker |
|
|
Create Deadly Poison |
|
|
Meteor Assault |
|
Note that Meteor Assault by far is still a net buff for non-dual dagger scenarios, even with the base damage decrease.
Rogue Class
Not a direct change to Plagiarism, but heRO also has a NPC that can let Rogues copy skills for Plagiarism without the help of any players at the cost of a small fee. You can read about it here
| Skill Changes | Details |
|
Steal Coin |
|
|
Back Stab |
|
|
Raid |
|
|
Graffiti |
|
Merchant Class
For details regarding the Merchant/Blacksmith class changes, please see the detailed forum thread: [1]
- Cart Decorator is available to change the appearance of your cart. This has no mechanical benefit.
- In general, 2 handed axes have their base ATK increased to make it more attractive to forego shields in melee range.
| Skill Changes | Details |
|
Cart Revolution |
|
|
Identify |
|
|
Mammonite |
|
|
Pushcart |
|
Blacksmith Class
Crafter's Guild to reduce the need of a party in order to brew, forge or cook on your own
For details regarding the Merchant/Blacksmith class changes, please see the detailed forum thread: [2]
| Skill Changes | Details |
|
Maximize Power |
|
|
Weapon Perfection |
|
|
Repair Weapon |
|
|
Overthrust |
|
|
Unfair Trick |
|
|
Greed |
|
|
Ore Discovery |
|
Whitesmith Class
| Skill Changes | Details |
|
Cart Termination |
|
|
Maximum Overthrust |
|
Alchemist Class
Crafter's Guild to reduce the need of a party in order to brew, forge or cook on your own
| Skill Changes | Details |
|
Potion Pitcher |
|
|
Axe Mastery |
|
|
Demonstration |
|
|
Acid Terror |
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Summon Marine Sphere |
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Bio Cannibalize |
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Unfair Trick |
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Twilight Alchemy 2 |
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Twilight Alchemy 3 |
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General Homunculi Changes
- Homunculus can now critically hit
- Greatly reduce the RNG variation with an auto-reroll system on level up: for each stat that got no gains at all (+0), the game will automatically re-roll the odds to see if you can get a +1 to the stat. While it's possible that you still get a +0 in the end, at least you get a 2nd chance. Note that the reroll does not permit you to get a +2 or a +3 in a stat. This happens automatically whenever you level up. You will see the notification of the system kicking in within your chatbox.
- All Homunculus have their level up stat adjusted. In general, all homunculi is getting a stat buff in EVERY category. You will see the standard deviation to have greatly narrowed (aka: less likely to be screwed by RNG), while retaining the potential high ceiling in almost all cases.
- Homunculus has a hard cap of 95 hard def and 95 hard mdef
Lif Homunculus
- is now classified as Plant race instead of Demi-Human race
| Skill Changes | Details |
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Emergency Escape |
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Mental Change |
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Amistr Homunculus
| Skill Changes | Details |
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Bulwark |
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Adamantium Skin |
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Bloodlust |
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Filir Homunculus
| Skill Changes | Details |
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Fleet Move |
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Overclock |
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Mage Class
| Skill Changes | Details |
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Fireball |
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Thunderstorm |
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Wizard Class
| Skill Changes | Details |
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Sight Trasher |
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Frost Nova |
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Fire Pillar |
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High Wizard Class
| Skill Changes | Details |
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Amplify Magic Power |
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Napalm Vulcan |
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Gravitational Field |
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Sage Class
| Skill Changes | Details |
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Advanced Book |
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Free Cast |
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Auto Spell |
Change for Auto Spell is extensive.
Sage Link continues to change Auto Spell to 100% chance to cast the maximum level of spells casted. |
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Abracadabra |
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Taekwon Class
Unarmed BTBA (Base Time Between Attacks) lowered from 400 to 350 (aka, attacks faster than any other class on unarmed)
Base activation rate of using a kick within a stance increased from 15% to 25%
Taekwon Ranking changes: see TaeKwon
| Skill Changes | Details |
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Run |
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Whirlwind Kick |
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Axe Kick |
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Roundhouse Kick |
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Counter Kick |
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New Platinum Skill: Fohn Wind
| New Skill | Details |
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Fohn Wind |
The Taekwon calls upon a protective gale that complements Warm Wind. This passive ability grants the Taekwon a 10% elemental resistance based on their attack element granted by Warm Wind. This resistance stack additively to equipment and cards. Fire: Earth resistance Learn Fohn Wind at . Master the elements by defeating 10 of each Plasmas in the area by utilizing the correct elements in your attacks. |
Star Gladiator Class
- The Reset Master's house has a NPC that allows you to reset your Star Gladiator options for 300k. Any resets that involve skills will also reset your Star Gladiator options.
| Skill Changes | Details |
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Comfort of the Sun |
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Comfort of the Moon |
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Comfort of the Stars |
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Hatred of the Sun, Moon and Stars |
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Blessing of the Sun |
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Blessing of the Moon |
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Blessing of the Stars |
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Knowledge of the Sun, Moon and Stars |
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Demon of the Sun, Moon and Stars |
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Union of the Sun, Moon and Stars |
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Miracle of the Sun, Moon and Stars |
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New Platinum Skill: Gift of the Sun, Moon and Stars
| New Skill | Details |
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Gift of the Sun, Moon and Stars |
Gaze upon the heavens above to receive a precious gift. This active ability greatly increases the chance of activating the hidden ability "Miracle of the Sun, Moon and Stars" by 6x. Learn this skill at the Lutia Observatory. At , turn in a Cloak of Heaven and Heavenly Maiden Robe to complete the quest. |
Soul Linker Class
Dagger BTBA (Base Time Between Attacks) lowered from 575 to 500 (attacks as fast as thief using dagger)
All Soul Links are changed from 5 levels down to 3. The effect of each Soul Link at level 1, 2 and 3 will be equal to the normal Soul Link at level 3, 4 and 5 respectively. This means that a Level 1 Soul Link in heRO is equivalent to a level 3 Soul Link in a pre-renewal vanilla server.
| Skill Changes | Details |
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Soul Links (all) |
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Super Novice Link |
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Kaina |
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Priest Link |
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New Platinum Skill: Spirit Blade
| New Skill | Details |
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Spirit Blade |
The Soul Linker channels all of their spiritual powers into martial strength. Activate this ability to consume all SP. For the duration of this skill, the Soul Linker adds their MATK to their ATK. Learn Spirit Blade at by turning in both Occult Incense and Sacred Incense. |
Ninja Class
- Kunais can be purchased from NPC Shop directly
- Master Ninja Hanzo at Amatsu and other locations can package Ninja ammos and Ninja stones into boxes, similar to how quivers work for Archers
For details regarding the Ninja class changes, please see the detailed forum thread: [3]
| Skill Changes | Details |
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Mist Slash |
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Shadow Slash |
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Throw Mastery |
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Throw Shuriken |
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Throw Huuma Shuriken |
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Mirror Image |
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Ninja Aura/Soul |
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Wind Blade |
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Lightning Crash |
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North Wind |
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Crimson Fire Petals |
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Falling Ice Meteor |
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Skill Clarification: Final Strike |
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Unfair Trick |
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New Platinum Skill: Shukuchi and Kage Bunshin
| New Skill | Details |
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Shukuchi |
Master the shadows to your advantage in battle. Shukuchi is unique to have both a passive and an active component. As an active skill, Shukuchi allows the Ninja to hide like a Thief, protecting them from harm. As a passive ability, whenever the Ninja is about to use Shadow Jump while having any active Mirror Images from Illusionary Shadow available, the Ninja will consume 1 Mirror Image to cast Shadow Jump. Learn Shukuchi at by turning in a Shinobi Pet egg for the skill. |
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Kage Bunshin |
When the ninja has its backs to the walls, their mirror images manifest into reality to join in unleashing Final Strike. For each mirror image from Illusionary Shadow available, Final Strike deals an additional 50% damage. All Mirror Images from Illusionary Shadow are consumed in the Final Strike. Learn Kage Bunshin at /navi tur_dun03 138/192 to start a quest to kill 50 Assaulters to master the skill. |
Gunslinger Class
- The bard skill "Assassin Cross of Sunset" can boost the ASPD of all gunslinger weapons
- Revolver base ASPD improved: 700 => 650
- Gatling Gun base ASPD improved: 700 => 550
- Elemental Bullets are available for purchase from NPC shops
- Spheres can be purchased directly with zeny from NPC shops
- Ammo Magazine Shop in Alberta, Einbroch (near Save NPC), Izlude and Gunslinger Guild can package Gunslinger ammo and spheres into boxes, similar to how quivers work for Archers
| Skill Changes | Details |
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Flip the Coin |
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Bull's Eye |
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Chain Action |
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Madness Canceller |
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Gunslinger's Panic |
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Increase Accuracy |
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Single Action |
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Tracking |
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Piercing Shot |
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Rapid Shower |
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Desperado |
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Gatling Fever |
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Spread Attack |
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Ground Drift |
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New Platinum Skill: Gun-Fu and Winning Streak
| New Skill | Details |
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Gun-Fu |
With impeccable timing and acrobatic flair, use your pistols not just to shoot, but to parry attacks to assist with your dodging skill! For the duration of this skill, Gunslingers with revolvers ignore any flee penalty as a result of the numerous enemies they are facing. Mob to your heart's content and finish them off with rounds of bullets from Desperado! This should give the melee revolver build a much-needed defensive element while maintaining a unique class identity distinct from other melee classes' methods for surviving in close combat. Learn Gun-Fu at once you are above Job level 50. Bring in a Tropical Sograt, Vermilion on the Beach, and Heaven and Hell to learn the skill. |
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Winning Streak |
When you cannot stop winning, you turn them to fortune and get a coin! Whenever you land a critical strike, you get a coin! This is a passive ability that works with all types of guns, though rifles is the easiest to utilize the ability. This should smooth out some gameplay and further emphasize that Gunslinger has a critical hit oriented build available. Learn Winning Streak at any airship's gambling table. Win at the Apple Gamble for 3 times in a row to learn the skill! |
Super Novice Class
- You can now class change to a Super Novice at base level 15 instead of 45
- Soul Link always resets your death count
- Cart Decorator is available to change the appearance of your cart. This has no mechanical benefit.
- You can use either version of the Super Novice Chant
- Crafter's Guild reduces the need of a party in order to brew, forge or cook on your own
Monster Exclusive Skills
| Skill Changes | Details |
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Agi UP (NPC_AGIUP) |
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Attribute Change |
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Evil Land |
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Hell Power |
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Dignity of Hell |
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Dark Cross |
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Grand Cross of Darkness |
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3rd Class Skills |
All 3rd class skills (which are only used by monsters, and are currently not available to players, even via custom items or cards) deal 50% damage per level, with all extra variables for damage calculation removed. Exceptions to this are listed below.
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heRO Custom Skills
Currently, most custom skills are only utilized by monsters and are unavailable to players via any way, including custom gears or cards.