Difference between revisions of "Class Mechanic Changes"
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Below are all changes directly to the class skills. Note that heRO also has a lot of custom gears that may interact with skills in different ways, but changes here apply to all players regardless of their gear choices. | Below are all changes directly to the class skills. Note that heRO also has a lot of custom gears that may interact with skills in different ways, but changes here apply to all players regardless of their gear choices. | ||
+ | |||
+ | ==General Mechanics Change== | ||
+ | |||
+ | ===Status Changes=== | ||
+ | |||
+ | These are 3rd class status effects which Pre-renewal players may not be familiar with. | ||
+ | |||
+ | {| class="wikitable" style="width: 1050px;" | ||
+ | |- | ||
+ | | style="width: 117px; text-align: center; background-color: #ECC788;;" | '''Skill Changes | ||
+ | | style="width: 926px; text-align: center; background-color: #ECC788;;" | '''Details''' | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Burning | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * Deals fixed (1000 + 3% of MaxHP) damage every 3 seconds. Damage can not be reduced. | ||
+ | * Reduce 25% MDEF | ||
+ | * Burning Status now has a minimum duration of 3 seconds instead of 10 seconds. | ||
+ | * Duration is reduced by AGI, and slightly reduced by LUK | ||
+ | * Boss monsters are immune to Burning | ||
+ | * Burning damage is not considered as damage from player (counts as Kill Steal), and as such will reduce the experience given from the monster. | ||
+ | * If the last hit on a monster is from burning damage, it will not count towards a quest kill count. | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Deep Sleep | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * Chat is disabled | ||
+ | * 2% of maximum HP/SP is recovered each second | ||
+ | * Damage from the next attack is amplified by 1.5x | ||
+ | * Duration is reduced by Base Level and INT | ||
+ | * Deep Sleep now has a minimum duration of 3 seconds instead of 5 seconds. | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Frost (Known as Freezing in Renewal) | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * Reduce movement speed by 30% | ||
+ | * Reduce attack speed by 30% | ||
+ | * Reduce Hard Def by 30% (10% on monsters) | ||
+ | * Duration is reduced by VIT and DEX | ||
+ | * Frost now has a minimum duration of 3 seconds instead of 6 seconds. | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Marsh of Abyss | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * Remove speed boosting skill effects and items | ||
+ | * Reduce movement speed by 10 to 50% | ||
+ | * Decrease AGI, DEX and FLEE | ||
+ | * Marsh of Abyss now has a minimum duration of 3 seconds instead of 5 seconds. | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Stasis | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * Similar to silence where it seals usage of certain skills | ||
+ | * Duration is reduced by VIT and DEX | ||
+ | * Stasis now has a minimum duration of 3 seconds instead of 5 seconds. | ||
+ | |} | ||
==Archer Class== | ==Archer Class== | ||
− | ===Arrow Crafting= | + | {| class="wikitable" style="width: 1050px;" |
− | * Please see [[Arrow_Crafting|Arrow Crafting]] for the expanded list of possible arrow crafts | + | |- |
+ | | style="width: 117px; text-align: center; background-color: #ECC788;;" | '''Skill Changes | ||
+ | | style="width: 926px; text-align: center; background-color: #ECC788;;" | '''Details''' | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Arrow Crafting | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * Please see [[Arrow_Crafting|Arrow Crafting]] for the expanded list of possible arrow crafts | ||
+ | |} | ||
==Acolyte Class== | ==Acolyte Class== | ||
− | === | + | {| class="wikitable" style="width: 1050px;" |
+ | |- | ||
+ | | style="width: 117px; text-align: center; background-color: #ECC788;;" | '''Skill Changes | ||
+ | | style="width: 926px; text-align: center; background-color: #ECC788;;" | '''Details''' | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Increase Agility | ||
+ | | style="text-align: left; width: 926px;" | | ||
* The skill no longer has a cast requirement of 15 HP | * The skill no longer has a cast requirement of 15 HP | ||
+ | |} | ||
==Thief Class== | ==Thief Class== | ||
− | === | + | {| class="wikitable" style="width: 1050px;" |
+ | |- | ||
+ | | style="width: 117px; text-align: center; background-color: #ECC788;;" | '''Skill Changes | ||
+ | | style="width: 926px; text-align: center; background-color: #ECC788;;" | '''Details''' | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Steal | ||
+ | | style="text-align: left; width: 926px;" | | ||
* It is now possible to steal items in a monster's item slot 8, 9 and 10, which is utilized in heRO but not by official monsters. | * It is now possible to steal items in a monster's item slot 8, 9 and 10, which is utilized in heRO but not by official monsters. | ||
* Previously, heRO followed official behavior where you cannot steal a card. You can steal cards again. | * Previously, heRO followed official behavior where you cannot steal a card. You can steal cards again. | ||
+ | |} | ||
==Blacksmith Class== | ==Blacksmith Class== | ||
− | === | + | {| class="wikitable" style="width: 1050px;" |
+ | |- | ||
+ | | style="width: 117px; text-align: center; background-color: #ECC788;;" | '''Skill Changes | ||
+ | | style="width: 926px; text-align: center; background-color: #ECC788;;" | '''Details''' | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Maximize Power | ||
+ | | style="text-align: left; width: 926px;" | | ||
* Maximize Power is not removed upon death | * Maximize Power is not removed upon death | ||
− | + | |- | |
− | = | + | | style="text-align: center; width: 117px;" | |
+ | Unfair Trick | ||
+ | | style="text-align: left; width: 926px;" | | ||
* New effect: reduces the cost of Mammonite (and Throw Zeny) by 10% per level | * New effect: reduces the cost of Mammonite (and Throw Zeny) by 10% per level | ||
* New effect: reduces the cost of Cart Termination and Maximum Overthrust by 10% per level beyond the first level of this skill | * New effect: reduces the cost of Cart Termination and Maximum Overthrust by 10% per level beyond the first level of this skill | ||
* Unfair Trick cannot lower these skills beyond a cost of 1 zeny, regardless of level | * Unfair Trick cannot lower these skills beyond a cost of 1 zeny, regardless of level | ||
+ | |} | ||
==Alchemist Class== | ==Alchemist Class== | ||
− | ===Summon Marine Sphere= | + | {| class="wikitable" style="width: 1050px;" |
+ | |- | ||
+ | | style="width: 117px; text-align: center; background-color: #ECC788;;" | '''Skill Changes | ||
+ | | style="width: 926px; text-align: center; background-color: #ECC788;;" | '''Details''' | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Summon Marine Sphere | ||
+ | | style="text-align: left; width: 926px;" | | ||
* When hit by the skill Cart Revolution, Marine Sphere will also attempt to detonate immediately | * When hit by the skill Cart Revolution, Marine Sphere will also attempt to detonate immediately | ||
* When hit by the skill hit by Fire Bolt, Marine Spheres will detonate instantly, with no cast time. | * When hit by the skill hit by Fire Bolt, Marine Spheres will detonate instantly, with no cast time. | ||
* When hit by the skill Magnum Break or Demonstration, they will cast snap/body relocation to any cell within a 9x9 area, and detonate 2 seconds after. | * When hit by the skill Magnum Break or Demonstration, they will cast snap/body relocation to any cell within a 9x9 area, and detonate 2 seconds after. | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Unfair Trick | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * New effect: reduces the cost of Mammonite (and Throw Zeny) by 10% per level | ||
+ | * New effect: reduces the cost of Cart Termination and Maximum Overthrust by 10% per level beyond the first level of this skill | ||
+ | * Unfair Trick cannot lower these skills beyond a cost of 1 zeny, regardless of level | ||
+ | |} | ||
− | == | + | ==Lif Homunculus== |
+ | |||
+ | {| class="wikitable" style="width: 1050px;" | ||
+ | |- | ||
+ | | style="width: 117px; text-align: center; background-color: #ECC788;;" | '''Skill Changes | ||
+ | | style="width: 926px; text-align: center; background-color: #ECC788;;" | '''Details''' | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Emergency Escape | ||
+ | | style="text-align: left; width: 926px;" | | ||
* Cooldown changed so that Level 1~3 has 5 Second Delay, Level 4 - 20 Second Delay and Level 5 - 25 Second Delay | * Cooldown changed so that Level 1~3 has 5 Second Delay, Level 4 - 20 Second Delay and Level 5 - 25 Second Delay | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Mental Change | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * Cooldown reduced to 3 seconds at all levels | ||
+ | |} | ||
− | == | + | ==Amistr Homunculus== |
− | + | ||
− | === | + | {| class="wikitable" style="width: 1050px;" |
+ | |- | ||
+ | | style="width: 117px; text-align: center; background-color: #ECC788;;" | '''Skill Changes | ||
+ | | style="width: 926px; text-align: center; background-color: #ECC788;;" | '''Details''' | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Castling | ||
+ | | style="text-align: left; width: 926px;" | | ||
* Cooldown changed to 30 seconds at all levels | * Cooldown changed to 30 seconds at all levels | ||
+ | |} | ||
− | == | + | ==Amistr Homunculus== |
− | + | ||
− | === | + | {| class="wikitable" style="width: 1050px;" |
+ | |- | ||
+ | | style="width: 117px; text-align: center; background-color: #ECC788;;" | '''Skill Changes | ||
+ | | style="width: 926px; text-align: center; background-color: #ECC788;;" | '''Details''' | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Castling | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * Cooldown changed to 30 seconds at all levels | ||
+ | |} | ||
+ | |||
+ | ==Filir Homunculus== | ||
+ | |||
+ | {| class="wikitable" style="width: 1050px;" | ||
+ | |- | ||
+ | | style="width: 117px; text-align: center; background-color: #ECC788;;" | '''Skill Changes | ||
+ | | style="width: 926px; text-align: center; background-color: #ECC788;;" | '''Details''' | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Fleet Move | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * Cooldown changed to 55+5*Skill Lv seconds | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Overclock | ||
+ | | style="text-align: left; width: 926px;" | | ||
* Cooldown changed to 55+5*Skill Lv seconds | * Cooldown changed to 55+5*Skill Lv seconds | ||
+ | |} | ||
==Wizard Class== | ==Wizard Class== | ||
− | ===Amplify Magic Power= | + | {| class="wikitable" style="width: 1050px;" |
+ | |- | ||
+ | | style="width: 117px; text-align: center; background-color: #ECC788;;" | '''Skill Changes | ||
+ | | style="width: 926px; text-align: center; background-color: #ECC788;;" | '''Details''' | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Amplify Magic Power | ||
+ | | style="text-align: left; width: 926px;" | | ||
* The cast time of Amplify Magic Power is affected by status effects, such as Suffragium (but still not affected by Dex) | * The cast time of Amplify Magic Power is affected by status effects, such as Suffragium (but still not affected by Dex) | ||
+ | |} | ||
==Sage Class== | ==Sage Class== | ||
− | === | + | {| class="wikitable" style="width: 1050px;" |
+ | |- | ||
+ | | style="width: 117px; text-align: center; background-color: #ECC788;;" | '''Skill Changes | ||
+ | | style="width: 926px; text-align: center; background-color: #ECC788;;" | '''Details''' | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Abracadabra | ||
+ | | style="text-align: left; width: 926px;" | | ||
* Vending, Arrow Crafting, Pharmacy, or Flag Graffiti will not be used as a possible skill out of Abracadabra | * Vending, Arrow Crafting, Pharmacy, or Flag Graffiti will not be used as a possible skill out of Abracadabra | ||
+ | |} | ||
==Taekwon Class== | ==Taekwon Class== | ||
− | === | + | {| class="wikitable" style="width: 1050px;" |
+ | |- | ||
+ | | style="width: 117px; text-align: center; background-color: #ECC788;;" | '''Skill Changes | ||
+ | | style="width: 926px; text-align: center; background-color: #ECC788;;" | '''Details''' | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Run | ||
+ | | style="text-align: left; width: 926px;" | | ||
* New effect: on a BG map, Run immediately grants the strength bonus instead of initiating the Run movement | * New effect: on a BG map, Run immediately grants the strength bonus instead of initiating the Run movement | ||
+ | |} | ||
==Soul Linker Class== | ==Soul Linker Class== | ||
− | ===Soul Links (all)= | + | {| class="wikitable" style="width: 1050px;" |
+ | |- | ||
+ | | style="width: 117px; text-align: center; background-color: #ECC788;;" | '''Skill Changes | ||
+ | | style="width: 926px; text-align: center; background-color: #ECC788;;" | '''Details''' | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Soul Links (all) | ||
+ | | style="text-align: left; width: 926px;" | | ||
* Soul Link status now persist after logging out | * Soul Link status now persist after logging out | ||
− | + | |- | |
− | = | + | | style="text-align: center; width: 117px;" | |
+ | Kaina | ||
+ | | style="text-align: left; width: 926px;" | | ||
* New effect: Kaina cannot lower sp cost of skills to be lower than 1, regardless of the level of Kaina learnt. This is a safety measure and is not noticeable by normal means. | * New effect: Kaina cannot lower sp cost of skills to be lower than 1, regardless of the level of Kaina learnt. This is a safety measure and is not noticeable by normal means. | ||
+ | |} | ||
==Ninja Class== | ==Ninja Class== | ||
− | === | + | {| class="wikitable" style="width: 1050px;" |
+ | |- | ||
+ | | style="width: 117px; text-align: center; background-color: #ECC788;;" | '''Skill Changes | ||
+ | | style="width: 926px; text-align: center; background-color: #ECC788;;" | '''Details''' | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Unfair Trick | ||
+ | | style="text-align: left; width: 926px;" | | ||
* New effect: reduces the cost of Ninja's Throw Zeny by 10% per level | * New effect: reduces the cost of Ninja's Throw Zeny by 10% per level | ||
* Unfair Trick cannot lower these skills beyond a cost of 1 zeny, regardless of level | * Unfair Trick cannot lower these skills beyond a cost of 1 zeny, regardless of level | ||
* Note that Ninja cannot naturally learn Unfair Trick skill by leveling. | * Note that Ninja cannot naturally learn Unfair Trick skill by leveling. | ||
+ | |} | ||
==Super Novice Class== | ==Super Novice Class== | ||
Line 84: | Line 278: | ||
==Monster Exclusive Skills== | ==Monster Exclusive Skills== | ||
− | === | + | {| class="wikitable" style="width: 1050px;" |
+ | |- | ||
+ | | style="width: 117px; text-align: center; background-color: #ECC788;;" | '''Skill Changes | ||
+ | | style="width: 926px; text-align: center; background-color: #ECC788;;" | '''Details''' | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Hell Power | ||
+ | | style="text-align: left; width: 926px;" | | ||
* The duration of Hell Power is changed to be 1 minute per level of Hell Power used, instead of a fixed 5 minute duration | * The duration of Hell Power is changed to be 1 minute per level of Hell Power used, instead of a fixed 5 minute duration | ||
− | + | |- | |
− | = | + | | style="text-align: center; width: 117px;" | |
+ | Dignity of Hell | ||
+ | | style="text-align: left; width: 926px;" | | ||
* The duration of Hell's Dignity is changed to be 1 minute per level of Hell Power used, instead of a fixed 5 minute duration | * The duration of Hell's Dignity is changed to be 1 minute per level of Hell Power used, instead of a fixed 5 minute duration | ||
* The range of Hell's Dignity has been modified to be 11x11 at level 1, and increase in radius by 2 cells per level up to a maximum of area of 27x27 (similar to most other monster skills such as Earthquake or Hell's Judgment) | * The range of Hell's Dignity has been modified to be 11x11 at level 1, and increase in radius by 2 cells per level up to a maximum of area of 27x27 (similar to most other monster skills such as Earthquake or Hell's Judgment) | ||
− | + | |- | |
− | = | + | | style="text-align: center; width: 117px;" | |
+ | 3rd Class Skills | ||
+ | | style="text-align: left; width: 926px;" | | ||
All 3rd class skills (which are only used by monsters, and are currently not available to players, even via custom items or cards) deal 50% damage per level, with all extra variables for damage calculation removed. Exceptions to this are listed below. | All 3rd class skills (which are only used by monsters, and are currently not available to players, even via custom items or cards) deal 50% damage per level, with all extra variables for damage calculation removed. Exceptions to this are listed below. | ||
Line 116: | Line 321: | ||
* Ride In Lightning: wind weapon will double damage | * Ride In Lightning: wind weapon will double damage | ||
* Cross Strike: additional damage is kept | * Cross Strike: additional damage is kept | ||
− | + | |} | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + |
Revision as of 20:38, 1 November 2020
Below are all changes directly to the class skills. Note that heRO also has a lot of custom gears that may interact with skills in different ways, but changes here apply to all players regardless of their gear choices.
Contents
- 1 General Mechanics Change
- 2 Archer Class
- 3 Acolyte Class
- 4 Thief Class
- 5 Blacksmith Class
- 6 Alchemist Class
- 7 Lif Homunculus
- 8 Amistr Homunculus
- 9 Amistr Homunculus
- 10 Filir Homunculus
- 11 Wizard Class
- 12 Sage Class
- 13 Taekwon Class
- 14 Soul Linker Class
- 15 Ninja Class
- 16 Super Novice Class
- 17 Monster Exclusive Skills
General Mechanics Change
Status Changes
These are 3rd class status effects which Pre-renewal players may not be familiar with.
Skill Changes | Details |
Burning |
|
Deep Sleep |
|
Frost (Known as Freezing in Renewal) |
|
Marsh of Abyss |
|
Stasis |
|
Archer Class
Skill Changes | Details |
Arrow Crafting |
|
Acolyte Class
Skill Changes | Details |
Increase Agility |
|
Thief Class
Skill Changes | Details |
Steal |
|
Blacksmith Class
Skill Changes | Details |
Maximize Power |
|
Unfair Trick |
|
Alchemist Class
Skill Changes | Details |
Summon Marine Sphere |
|
Unfair Trick |
|
Lif Homunculus
Skill Changes | Details |
Emergency Escape |
|
Mental Change |
|
Amistr Homunculus
Skill Changes | Details |
Castling |
|
Amistr Homunculus
Skill Changes | Details |
Castling |
|
Filir Homunculus
Skill Changes | Details |
Fleet Move |
|
Overclock |
|
Wizard Class
Skill Changes | Details |
Amplify Magic Power |
|
Sage Class
Skill Changes | Details |
Abracadabra |
|
Taekwon Class
Skill Changes | Details |
Run |
|
Soul Linker Class
Skill Changes | Details |
Soul Links (all) |
|
Kaina |
|
Ninja Class
Skill Changes | Details |
Unfair Trick |
|
Super Novice Class
- You can now class change to a Super Novice at base level 15 instead of 40
Monster Exclusive Skills
Skill Changes | Details |
Hell Power |
|
Dignity of Hell |
|
3rd Class Skills |
All 3rd class skills (which are only used by monsters, and are currently not available to players, even via custom items or cards) deal 50% damage per level, with all extra variables for damage calculation removed. Exceptions to this are listed below.
|