Difference between revisions of "Class Mechanic Changes"
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|} | |} | ||
− | == | + | ==Bard Class== |
{| class="wikitable" style="width: 1050px;" | {| class="wikitable" style="width: 1050px;" | ||
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|- | |- | ||
| style="text-align: center; width: 117px;" | | | style="text-align: center; width: 117px;" | | ||
− | + | Assassin Cross of Sunset | |
| style="text-align: left; width: 926px;" | | | style="text-align: left; width: 926px;" | | ||
− | * | + | * Gunslinger weapon receives the ASPD boost from the song |
+ | * Only bows are unaffected by the song | ||
|} | |} | ||
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* Whip weapons have identical size modifiers as Musical Instruments, using size modifiers of 75/100/75 for small/medium/large targets respectively | * Whip weapons have identical size modifiers as Musical Instruments, using size modifiers of 75/100/75 for small/medium/large targets respectively | ||
<br> | <br> | ||
+ | |||
+ | ==Acolyte Class== | ||
+ | |||
+ | {| class="wikitable" style="width: 1050px;" | ||
+ | |- | ||
+ | | style="width: 117px; text-align: center; background-color: #ECC788;;" | '''Skill Changes | ||
+ | | style="width: 926px; text-align: center; background-color: #ECC788;;" | '''Details''' | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Increase Agility | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * The skill no longer has a cast requirement of 15 HP | ||
+ | |} | ||
==Thief Class== | ==Thief Class== | ||
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| style="text-align: left; width: 926px;" | | | style="text-align: left; width: 926px;" | | ||
* It is now possible to steal items in a monster's item slot 8, 9 and 10, which is utilized in heRO but not by official monsters. | * It is now possible to steal items in a monster's item slot 8, 9 and 10, which is utilized in heRO but not by official monsters. | ||
− | * Double Attack can | + | * Steal order is randomized: the order of the items listed in the database do not matter |
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Double Attack | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * Double Attack can trigger Critical Hits | ||
|} | |} | ||
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==Merchant Class== | ==Merchant Class== | ||
+ | |||
+ | For details regarding the Merchant/Blacksmith class changes, please see the detailed forum thread: [http://pandoraonline.net/forum/showthread.php?tid=xxxxx] | ||
* [[Cart_Decorator|Cart Decorator]] is available to change the appearance of your cart. This has no mechanical benefit. | * [[Cart_Decorator|Cart Decorator]] is available to change the appearance of your cart. This has no mechanical benefit. | ||
− | + | {| class="wikitable" style="width: 1050px;" | |
+ | |- | ||
+ | | style="width: 117px; text-align: center; background-color: #ECC788;;" | '''Skill Changes | ||
+ | | style="width: 926px; text-align: center; background-color: #ECC788;;" | '''Details''' | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Cart Revolution | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * The damage of Cart Revolution no longer depends on the weight of your cart: the damage always assume as if your cart is full | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Identify | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * SP Cost: 10 => 1 | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Mammonite | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * SP Cost: 5 => 2 | ||
+ | * Mammonite can deal Critical damage | ||
+ | |} | ||
==Blacksmith Class== | ==Blacksmith Class== | ||
+ | |||
+ | For details regarding the Merchant/Blacksmith class changes, please see the detailed forum thread: [http://pandoraonline.net/forum/showthread.php?tid=xxxxx] | ||
{| class="wikitable" style="width: 1050px;" | {| class="wikitable" style="width: 1050px;" | ||
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| style="text-align: left; width: 926px;" | | | style="text-align: left; width: 926px;" | | ||
* Maximize Power is not removed upon death | * Maximize Power is not removed upon death | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Weapon Perfection | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * Change the duration from 10s/20s/30s/40s/50s to 30s/60s/90s/120s/150s | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Repair Weapon | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * All repairs uses Steel, regardless of the Weapon Level of the broken weapon | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Overthrust | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * Weapons have no break chances from Overthrust | ||
+ | * Change the duration from 20s/40s/60s/80s/100s to 30s/60s/90s/120s/150s | ||
|- | |- | ||
| style="text-align: center; width: 117px;" | | | style="text-align: center; width: 117px;" | | ||
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* New effect: reduces the cost of Cart Termination and Maximum Overthrust by 10% per level beyond the first level of this skill | * New effect: reduces the cost of Cart Termination and Maximum Overthrust by 10% per level beyond the first level of this skill | ||
* Unfair Trick cannot lower these skills beyond a cost of 1 zeny, regardless of level | * Unfair Trick cannot lower these skills beyond a cost of 1 zeny, regardless of level | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Greed | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * SP Cost: 10 => 1 | ||
+ | |} | ||
+ | |||
+ | ==Whitesmith Class== | ||
+ | |||
+ | {| class="wikitable" style="width: 1050px;" | ||
+ | |- | ||
+ | | style="width: 117px; text-align: center; background-color: #ECC788;;" | '''Skill Changes | ||
+ | | style="width: 926px; text-align: center; background-color: #ECC788;;" | '''Details''' | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Cart Termination | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * SP Cost: 15 => 5 | ||
+ | * The damage of Cart Termination no longer depends on the weight of your cart: the damage always assume as if your cart is full | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Maximum Overthrust | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * SP Cost: 15 => 5 | ||
|} | |} | ||
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* Unfair Trick cannot lower these skills beyond a cost of 1 zeny, regardless of level | * Unfair Trick cannot lower these skills beyond a cost of 1 zeny, regardless of level | ||
* Note that Ninja cannot naturally learn Unfair Trick skill by leveling. | * Note that Ninja cannot naturally learn Unfair Trick skill by leveling. | ||
+ | |} | ||
+ | |||
+ | ==Gunslinger Class== | ||
+ | |||
+ | *The bard skill "Assassin Cross of Sunset" can boost the ASPD of all gunslinger weapons | ||
+ | *Revolver base ASPD improved: 700 => 650 | ||
+ | *Gatling Gun base ASPD improved: 700 => 550 | ||
+ | |||
+ | {| class="wikitable" style="width: 1050px;" | ||
+ | |- | ||
+ | | style="width: 117px; text-align: center; background-color: #ECC788;;" | '''Skill Changes | ||
+ | | style="width: 926px; text-align: center; background-color: #ECC788;;" | '''Details''' | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Flip the Coin | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * The success rate to get Heads on this skill increased from 30/40/50/60/70% to 35/50/65/80/95% | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Bull's Eye | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * SP Cost: 30 => 15 | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Chain Action | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * Can be used when you have Gatling Guns equipped as well | ||
+ | * Chain Action can deal Critical damage | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Madness Canceller | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * SP Cost: 30 => 20 | ||
+ | * Cast time reduced from 3s to 0s | ||
+ | * Aftercast delay reduced from 4s to 1s | ||
+ | * Stay duration decreased from 15 to 10 second | ||
+ | * BATK boost increased from 100 to 120 | ||
+ | * ASPD boost increased from 20% to 25% | ||
+ | * You can cast the skill again to end the stance prematurely | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Gunslinger's Panic | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * SP Cost: 15 => 5 | ||
+ | * Duration decreased from 30s to 10s | ||
+ | * Cast time reduced from 3s to 0s | ||
+ | * You can cast the skill again to end the stance prematurely | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Increase Accuracy | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * SP Cost: 30 => 20 | ||
+ | * Duration increased from 1 min to 2 min 30s | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Single Action | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * ASPD boost changed from 1/1/2/2/3/3/4/4/5/5 to 1/2/2/3/3/4/4/5/5/6 | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Tracking | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * Cast time can be reduced by Poem of Bragi | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Piercing Shot | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * Revolver damage: increased from 120/140/160/180/200% to 130/160/190/220/250% | ||
+ | * Rifle damage: increased from 180/210/240/270/300% to 200/250/300/350/400% | ||
+ | * Piercing Shot can deal Critical damage | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Rapid Shower | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * Can be used when you have Gatling Gun equipped | ||
+ | * SP Cost: 22/24/26/28/30/32/34/36/38/40 => 15/17/19/21/23/25/27/29/31/33 | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Desperado | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * SP Cost: 32/34/36/38/40/42/44/46/48/50 => 22/24/26/28/30/32/34/36/38/40 | ||
+ | * Base success rate of Desperado connecting a hit is increased from 30% to 35% | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Gatling Fever | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * ASPD boost changed from 2/4/6/8/10/12/14/16/18/20% to 2.5/5/7.5/10/12.5/15/17.5/20/22.5/25% | ||
+ | * Flee penalty changed from 5/10/15/20/25/30/35/40/45/50 to 3/6/9/12/15/18/21/24/27/30 | ||
+ | * ATK boost changed from 30/40/50/60/70/80/90/100/110/120 to 35/50/65/80/95/110/135/150/165/180 | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Spread Attack | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * Damage changed from 100/120/140/160/180/200/220/240/260/280% to 230/260/290/320/350/380/410/440/470/500% | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Ground Drift | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * SP Cost: 4/8/12/16/20/24/28/32/36/40 => 3/6/9/12/15/18/21/24/27/30 | ||
+ | * Damage changed from a flat 100% of base ATK + a flat 50/100/150/200/250/300/350/400/450/500 damage to a 140/180/220/260/300/340/380/420/460/500% of base ATK + a flat 100/200/300/400/500/600/700/800/900/1000 damage | ||
+ | * Each level adds a 10% to cause the Burning status to affected target, up to a maximum of 100% base change to cause the Burning status | ||
|} | |} | ||
Revision as of 01:05, 24 March 2022
Below are all changes directly to the class skills. Note that heRO also has a lot of custom gears that may interact with skills in different ways, but changes here apply to all players regardless of their gear choices.
To read up on heRO's philosophy, Click Here
To read up on Alchemist Update that's not yet added to the tables below, you can read about it Here
Contents
- 1 General Mechanics Change
- 2 Archer Class
- 3 Bard Class
- 4 Dancer Class
- 5 Acolyte Class
- 6 Thief Class
- 7 Rogue Class
- 8 Merchant Class
- 9 Blacksmith Class
- 10 Whitesmith Class
- 11 Alchemist Class
- 12 Wizard Class
- 13 Sage Class
- 14 Taekwon Class
- 15 Star Gladiator Class
- 16 Soul Linker Class
- 17 Ninja Class
- 18 Gunslinger Class
- 19 Super Novice Class
- 20 Monster Exclusive Skills
General Mechanics Change
Status Changes
These are 3rd class status effects which Pre-renewal players may not be familiar with.
Status | Details |
Burning |
|
Deep Sleep |
|
Frost |
|
Marsh of Abyss |
|
Stasis |
|
Archer Class
Skill Changes | Details |
Arrow Crafting |
|
Bard Class
Skill Changes | Details |
Assassin Cross of Sunset |
|
Dancer Class
- Whip weapons have identical size modifiers as Musical Instruments, using size modifiers of 75/100/75 for small/medium/large targets respectively
Acolyte Class
Skill Changes | Details |
Increase Agility |
|
Thief Class
Skill Changes | Details |
Steal |
|
Double Attack |
|
Rogue Class
Skill Changes | Details |
Graffiti |
|
Not a direct change to Plagiarism, but heRO also has a NPC that can let Rogues copy skills for Plagiarism without the help of any players at the cost of a small fee. You can read about it here
Merchant Class
For details regarding the Merchant/Blacksmith class changes, please see the detailed forum thread: [1]
- Cart Decorator is available to change the appearance of your cart. This has no mechanical benefit.
Skill Changes | Details |
Cart Revolution |
|
Identify |
|
Mammonite |
|
Blacksmith Class
For details regarding the Merchant/Blacksmith class changes, please see the detailed forum thread: [2]
Skill Changes | Details |
Maximize Power |
|
Weapon Perfection |
|
Repair Weapon |
|
Overthrust |
|
Unfair Trick |
|
Greed |
|
Whitesmith Class
Skill Changes | Details |
Cart Termination |
|
Maximum Overthrust |
|
Alchemist Class
Skill Changes | Details |
Potion Pitcher |
|
Demonstration |
|
Acid Terror |
|
Summon Marine Sphere |
|
Bio Cannibalize |
|
Unfair Trick |
|
Twilight Alchemy |
|
General Homunculi Changes
- Homunculus can now critically hit
- Greatly reduce the RNG variation with an auto-reroll system on level up: for each stat that got no gains at all (+0), the game will automatically re-roll the odds to see if you can get a +1 to the stat. While it's possible that you still get a +0 in the end, at least you get a 2nd chance. Note that the reroll does not permit you to get a +2 or a +3 in a stat. This happens automatically whenever you level up. You will see the notification of the system kicking in within your chatbox.
- All Homunculus have their level up stat adjusted. In general, all homunculi is getting a stat buff in EVERY category. You will see the standard deviation to have greatly narrowed (aka: less likely to be screwed by RNG), while retaining the potential high ceiling in almost all cases.
- Homunculus has a hard cap of 95 hard def and 95 hard mdef
Lif Homunculus
- is now classified as Plant race instead of Demi-Human race
Skill Changes | Details |
Emergency Escape |
|
Mental Change |
|
Amistr Homunculus
Skill Changes | Details |
Castling |
|
Bulwark |
|
Adamantium Skin |
|
Bloodlust |
|
Filir Homunculus
Skill Changes | Details |
Fleet Move |
|
Overclock |
|
Wizard Class
Skill Changes | Details |
Amplify Magic Power |
|
Sage Class
Skill Changes | Details |
Abracadabra |
|
Taekwon Class
Skill Changes | Details |
Run |
|
Star Gladiator Class
- No longer requires extra EXP to level; Star Gladiator requires the same amount of EXP to level as a Soul Linker
Soul Linker Class
Skill Changes | Details |
Soul Links (all) |
|
Super Novice Link |
|
Kaina |
|
Ninja Class
For details regarding the Ninja class changes, please see the detailed forum thread: [3]
Skill Changes | Details |
Mist Slash |
|
Shadow Slash |
|
Throw Mastery |
|
Throw Shuriken |
|
Throw Huuma Shuriken |
|
Mirror Image |
|
Ninja Aura/Soul |
|
Wind Blade |
|
Lightning Crash |
|
North Wind |
|
Crimson Fire Petals |
|
Falling Ice Meteor |
|
Skill Clarification: Final Strike |
|
Unfair Trick |
|
Gunslinger Class
- The bard skill "Assassin Cross of Sunset" can boost the ASPD of all gunslinger weapons
- Revolver base ASPD improved: 700 => 650
- Gatling Gun base ASPD improved: 700 => 550
Skill Changes | Details |
Flip the Coin |
|
Bull's Eye |
|
Chain Action |
|
Madness Canceller |
|
Gunslinger's Panic |
|
Increase Accuracy |
|
Single Action |
|
Tracking |
|
Piercing Shot |
|
Rapid Shower |
|
Desperado |
|
Gatling Fever |
|
Spread Attack |
|
Ground Drift |
|
Super Novice Class
- You can now class change to a Super Novice at base level 15 instead of 45
- Cart Decorator is available to change the appearance of your cart. This has no mechanical benefit.
Monster Exclusive Skills
Skill Changes | Details |
Hell Power |
|
Dignity of Hell |
|
3rd Class Skills |
All 3rd class skills (which are only used by monsters, and are currently not available to players, even via custom items or cards) deal 50% damage per level, with all extra variables for damage calculation removed. Exceptions to this are listed below.
|