Difference between revisions of "Werewolf"

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*No PM (Private Message) to other players.
 
*No PM (Private Message) to other players.
  
==Additional roles:==
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==Additional roles==
  
 
'''Cupid'''
 
'''Cupid'''

Revision as of 12:22, 31 July 2008

The basic roles

At the start of the game, I will PM each player a role, this information is for you only, and will influence how you play. On the outside everyone looks like peaceful villagers, but some players might be hiding more underneath!

Villager

This is the most common role, a simple innocent villager.

The Seeress

There is only 1, this person is a villager but with the special hability at night to view the true form of 1 player.

The Alchemist

There is only 1, this person is a villager but they have 2 potions (for the entire duration of the game) a life potion and a death potion. This character interferes right after the werewolf's turn and may use one potion to either bring back the victim to life or to kill a person he/she suspects of being a werewolf. Both potions can be used the same night.

Werewolf

Depending on how many players are participating there may be from 2 to 5 werewolfs (you will be told at the start). These beasts pretend to be villager by day but they group up at night and devour an innocent villager!

Village Chief

This is an elected role, decided on the first day turn, this person looks like a villager but might be any of the 4 roles described above. The Chief is supposed to orient the conversations and to guide his people to find the werewolf (but careful, he/she might be a werewolf themselves trying to mislead you!). Aside from guiding the group, the chief gets 2 votes when comes the time to vote for a player to hang and if the voting is a tie, his choice prevails.

Those are the basic roles, see at the end for additional roles that may be used from time to time.

The Game Master This is me, or any other GM who hosts the event, or even any player if you decide to play it amongst yourself. This person knows everyone's roles (as it's their job to distribute the roles). They also call when it's time to vote, they make the chatroom for the night turns and direct the game in any other way necessary.

The turns

Life alternates day and night, by day the angry villagers discuss the werewolf problem and at the end of the day they vote on a person to hang, while at night the werewolf feed on an innocent victim. So as you've guessed it there's quite a bit of killing happening in this seemingly peaceful village!

First day turn

As the fight day start, the villagers elect themselves a cheif, they don't hang anyone on that day, one voting is enough. Anyone can stand up to candidate for Village Chief, the people who offer themselves make a 1 line speech as to why they should be elected, once all candidates have spoken everyone votes (yes, you are allowed to vote for yourself if you are a candidate). After that everyone goes to sleep.

[If the Cupid is present in the game, his only turn is at the very begining of the first night]

Night turn

At night, all is quiet (this means any action such as talking and any form of movement is forbidden!). I will open up a chatroom, the title will indicate who is allowed to enter, anyone violating this rule will be muted and kicked out of the event with no prize.

"The Seeress turn"

The seeress enters the chatroom and tells me the name of the player she wants to see revealed to him/her. The seeress cannot ask "Who's the werewolf" rather they can ask, "Is this person: [insert name] a werewolf". Once his/her turn is done the seeress exits the chatroom and the night continues.


"The werewolf turn"

All the werewolf enter the chatroom at once, they must then talk amongs themselves to decide on a victim.

"The Alchemist turn"

The alchemist enters the chatroom, I will then inform him/her of the victim he/she sees lying down. The alchemist can then decide on one of the following:

  • Revive the person with the life potion.
  • Use the death potion on someone else.
  • Do both of the above.
  • Do nothing.

Of course if one of the potion has been used already that option is no longer available.

Regular day turn

The sun rises and the villagers notice one of the following:

  • The death of a villager (which can also be the seeress or the alchemist since they are also villagers). This is what happens in most turns.
  • No deaths at all (this means the alchemist has used his/her life potion).
  • 2 Deaths! (this means the alchemist has used his/her death potion).

Afterwards the villagers spend the whole day discussion, accusing and talking to each other (this usually lasts a few minutes). The goal of this usually animated discussion is to try to unmask a werewolf (if you are a villager) or to try to have an innocent villager accused (if you are a werewolf). At the end of the "day" everyone votes on whom they think should be hangged.

Before I reveal the identity of the chosen player, he/she gets a few last words (one line).

After the hanging is over, night falls and the angry villagers go to sleep.

The goal of the game

The game alternates between day turn and night turn, until one of the following situation occur:

  • The humans win if they kill all werewolves.
  • The werewolves win if they kill enough villagers so that the numbers are even. (Two werewolves and two humans, or one werewolf and one human.) At that point they can rise up and slaughter the villagers openly.

[If the game is played with cupid, the lovers win if they succeed to both remain alive until the end.]


In summary...

The villagers are trying to figure out who's a werewolf; the werewolves are pretending to be villagers, and trying to throw suspicion on real villagers.

The seeress is trying to throw suspicion on any werewolves he/she discovers, but without revealing himself/herself to be the seeress (because if he/she does, the werewolves will almost certainly kill him/her that night, since he/she's the greatest threat to werewolf national security.) Of course the seeress can reveal himself at any time, if he/she thinks it's worthwhile to tell the other players what he's learned. Also of course, a werewolf can claim to be the seeress and "reveal" anything he wants. If you are the seeress it's usually a good idea to check your village chief, since he/she has 2 votes and influences the game, it's a good thing to check if the chief is on your side.

If you are the alchemist, you only have 2 potions for the whole game, so it's usually a good thing to be careful with them. Alchemist usually use their life potion to bring back to life someone important, such as the Seeress, themselves or the village chief. It's also usually advised to not use your death potion too early in the game, you want to wait until you have a hunch someone is a werewolf, otherwise not only is it a waste but you stand a good chance of killing an innocent!

The only information the villagers have is what other players say -- and who dies. Accusing someone of being a werewolf is suspicious. Not accusing anyone is also suspicious. Agreeing with another player a lot is suspicious, and therefore so is pretending not to agree with another player. Never voting to kill a particular player is very suspicious for both of them. So all in all almost everything can be suspicious XD


Rules

  • No talking during the night turn.
  • No talking if you are dead.
  • No peeking in the chatroom when it's not your turn.
  • No PM (Private Message) to other players.

Additional roles

Cupid

Cupid can make 2 people fall in love, he/she gets to use his ability only once and it's at the begining of the very fist night. I will open a chat room to indicate that cupid comes in, the person comes in and indicates 2 people they want to see falling in love (it can include himself/herself). The cupid then becomes a regular villager (unless he chose himself/herself as one of the lover). I will then PM those 2 people to inform them they have fallen in love <3 <3 <3 ! The goal of the game changes for those 2 people. They don't know the role of their lover (they can be 2 villagers, 2 werewolves or 1 of each!) but they are linked for the entire game to that person. If one is killed (either day or night) the other commits suicide because of his broken heart, he cannot live without his/her loved one. The goal for these 2 people is to both finish alive even if one is a werewolf and their love are "forbidden", love must prevail!

The Hunter

The hunter is a villager, he always carries a bow and a deadly arrow with him/her. If he is about to die (night or day), he gets his bow and shoots someone (he/she can decide who they shoot at, but they don't know what they killed beforehand). The other person dies at the same time as the hunter.

The Idiot

If the Idiot is chosen to be hanged, he will reveal his role to other players and everyone will pity him, he is thus, immune of being killed during the day.

The Drunk

The drunk will always be in the Inn until late at night, which is why he is the last villager to go to sleep, unfortunately, he is drunk, and can never remember his way home. He then enters in someone's house to go sleep and is then told if yes or no, that person *is* home. If the person is anything else but a Villager, he isn't home, as he is wandering around town doing his bidding, being it good, or evil. (In other words, he is a cheap Seeker who is only told if a person is special or not (not telling what the role is))

The Priest

The priest is a bit like Cupid, at the beginning of the game, he chooses 2 players, a Blessed and a Cursed. If the Blessed player is about to be killed, in any situation, divine intervention will be felt, and the cursed one will die in it's place. If the cursed one dies before, well... to bad for him.

The Cultists

The cultists are evil villagers that sacrifices human (or werewolf) beings in the name of there dark Demon. Each night, they hunt a victim, just like werewolves. There goal is to burn everyone else, but, since they are in lower numbers then werewolves, they also win with Villagers... with a very sad grin.