Difference between revisions of "Class Mechanic Changes"
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==Ninja Class== | ==Ninja Class== | ||
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+ | For details regarding the Ninja class changes, please see the detailed forum thread: [http://pandoraonline.net/forum/showthread.php?tid=30620] | ||
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| style="width: 117px; text-align: center; background-color: #ECC788;;" | '''Skill Changes | | style="width: 117px; text-align: center; background-color: #ECC788;;" | '''Skill Changes | ||
| style="width: 926px; text-align: center; background-color: #ECC788;;" | '''Details''' | | style="width: 926px; text-align: center; background-color: #ECC788;;" | '''Details''' | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Mist Slash | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * Skill ratio: 100 + 10 per skill level => 100 + 20 per skill level + INT stat | ||
+ | * Eg: if Ninja has 30 Int, then a level 3 Mist Slash will deal (100 + 20 * 3 + 30)% ATK which is 220% | ||
+ | * SP Cost: 8 + 2 per skill level => 10 at all skill level | ||
+ | * This skill still deals 100% physical damage, regardless of the INT aspect | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Shadow Slash | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * Skill ratio: 100 per skill level => 120 per skill level + 3 * int | ||
+ | * Eg: if Ninja has 30 Int, then a level 3 Shadow Slash will deal (120 * 3 + 30 * 3)% ATK which is 450% | ||
+ | * SP Cost: 12 + 2 per skill level => 9 + skill level | ||
+ | * This skill still deals 100% physical damage, regardless of the INT aspect | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Throw Mastery | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * Instead of working exclusively with Throw Shuriken, the passive bonus will also apply to Throw Kunai, Throw Fuuma Shuriken and Throw Zeny. | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Throw Shuriken | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * Skill ratio: 4 ATK per skill level => 4 ATK per skill level + 8% per skill level | ||
+ | * i.e. At level 10, now it has a base 180% ATK with 40 bonus ATK instead of 100% ATK with 40 bonus ATK. | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Throw Huuma Shuriken | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * Skill ratio: 50 + 150 per skill level => 50 + 150 per skill level + 3 * int | ||
+ | * Eg: if Ninja has 30 Int, then a level 3 Throw Huuma Shuriken will deal (50 + 150 * 3 + 30 * 3)% ATK which is 590% | ||
+ | * Cast Time: 3 seconds => 1 second | ||
+ | * Damage is no longer divided among all targets | ||
+ | * This skill still deals 100% physical damage, regardless of the INT aspect | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Mirror Image | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * SP Cost changed | ||
+ | * Old: 30:32:34:36:38:40:42:44:46:48 | ||
+ | * New: 30:32:34:36:38:40:42:'''35:28:21''' | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Ninja Aura/Soul | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * HP Cost: removed | ||
+ | * SP Cost: 10 + 10 per level => 15 + 5 per level | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Wind Blade | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * Skill ratio: 100% per bolt => (75+str)% per bolt | ||
+ | * Number of bolts: 1/2/2/3/3/4/4/5/5/6 => 2/3/4/5/6/7/8/9/10/11 | ||
+ | * Eg: if Ninja has 30 Str, then a level 3 Wind Blade spell will deal (75 + 30)% MATK per bolt which is 105% MATK, dealing 4 bolts in total | ||
+ | * Change in Damage Per Level (assuming 0 strength) 100/200/200/300/300/400/400/500/500/600 => 150/225/300/375/450/525/600/675/750/825 | ||
+ | * This skill still deals 100% magical damage, regardless of the STR aspect | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Lightning Crash | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * Skill ratio: 160 + 40 per skill level => 160 + 40 per skill level + 3 * str | ||
+ | * Eg: if Ninja has 30 Str, then a level 3 Lightning Crash spell will deal (160 + 40 * 3 + 30 * 3)% MATK which is 370% | ||
+ | * This skill still deals 100% magical damage, regardless of the STR aspect | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | North Wind | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * Skill ratio: 100 + 100 per skill level => 100 + 100 per skill level + str * 2 | ||
+ | * Eg: if Ninja has 30 Str, then a level 3 North Wind spell will deal (100 + 100 * 3 + 30 * 2)% MATK which is 460% | ||
+ | * This skill still deals 100% magical damage, regardless of the STR aspect | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Crimson Fire Petals | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * Skill ratio: 90 per level => 90 + (half of STR) | ||
+ | * Eg: if Ninja has 30 Str, then a level 3 Crimson Fire Petals spell will deal (90+ 30 * 0.5)% MATK which is 105% each bolt | ||
+ | * This skill still deals 100% magical damage, regardless of the STR aspect | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Falling Ice Meteor | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * Skill ratio: 100 + 50 per skill level => 50 + 150 per skill level + 3 * STR | ||
+ | * Eg: if Ninja has 30 Str, then a level 3 Falling Ice Meteor spell will deal (50 + 150 * 3 + 3 * 30)% MATK which is 590% | ||
+ | * This skill still deals 100% magical damage, regardless of the STR aspect | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Skill Clarification: Final Strike | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * There is no change to this skill. However, iRO classic wiki erroneously claim that damage is reduced to bosses. That is not true in heRO or any private servers that utilize the Hercules engine. Furthermore, the damage formula is "(STR*40) + (HP/10 + 35)*skill level". | ||
|- | |- | ||
| style="text-align: center; width: 117px;" | | | style="text-align: center; width: 117px;" | |
Revision as of 19:40, 22 November 2020
Below are all changes directly to the class skills. Note that heRO also has a lot of custom gears that may interact with skills in different ways, but changes here apply to all players regardless of their gear choices.
To read up on heRO's philosophy, Click Here
To read up on Ninja Update that's not yet added to the tables below, you can read about it Here
To read up on Alchemist Update that's not yet added to the tables below, you can read about it Here
Contents
General Mechanics Change
Status Changes
These are 3rd class status effects which Pre-renewal players may not be familiar with.
Status | Details |
Burning |
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Deep Sleep |
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Frost |
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Marsh of Abyss |
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Stasis |
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Archer Class
Skill Changes | Details |
Arrow Crafting |
|
Acolyte Class
Skill Changes | Details |
Increase Agility |
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Thief Class
Skill Changes | Details |
Steal |
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Blacksmith Class
Skill Changes | Details |
Maximize Power |
|
Unfair Trick |
|
Alchemist Class
Skill Changes | Details |
Potion Pitcher |
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Demonstration |
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Acid Terror |
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Summon Marine Sphere |
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Bio Cannibalize |
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Unfair Trick |
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Twilight Alchemy |
|
General Homunculi Changes
- Homunculus can now critically hit
- Greatly reduce the RNG variation with an auto-reroll system on level up: for each stat that got no gains at all (+0), the game will automatically re-roll the odds to see if you can get a +1 to the stat. While it's possible that you still get a +0 in the end, at least you get a 2nd chance. Note that the reroll does not permit you to get a +2 or a +3 in a stat. This happens automatically whenever you level up. You will see the notification of the system kicking in within your chatbox.
- All Homunculus have their level up stat adjusted. In general, all homunculi is getting a stat buff in EVERY category. You will see the standard deviation to have greatly narrowed (aka: less likely to be screwed by RNG), while retaining the potential high ceiling in almost all cases.
Lif Homunculus
- is now classified as Plant race instead of Demi-Human race
Skill Changes | Details |
Emergency Escape |
|
Mental Change |
|
Amistr Homunculus
Skill Changes | Details |
Castling |
|
Bulwark |
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Adamantium Skin |
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Bloodlust |
|
Filir Homunculus
Skill Changes | Details |
Fleet Move |
|
Overclock |
|
Wizard Class
Skill Changes | Details |
Amplify Magic Power |
|
Sage Class
Skill Changes | Details |
Abracadabra |
|
Taekwon Class
Skill Changes | Details |
Run |
|
Soul Linker Class
Skill Changes | Details |
Soul Links (all) |
|
Super Novice Link |
|
Kaina |
|
Ninja Class
For details regarding the Ninja class changes, please see the detailed forum thread: [1]
Skill Changes | Details |
Mist Slash |
|
Shadow Slash |
|
Throw Mastery |
|
Throw Shuriken |
|
Throw Huuma Shuriken |
|
Mirror Image |
|
Ninja Aura/Soul |
|
Wind Blade |
|
Lightning Crash |
|
North Wind |
|
Crimson Fire Petals |
|
Falling Ice Meteor |
|
Skill Clarification: Final Strike |
|
Unfair Trick |
|
Super Novice Class
- You can now class change to a Super Novice at base level 15 instead of 45
Monster Exclusive Skills
Skill Changes | Details |
Hell Power |
|
Dignity of Hell |
|
3rd Class Skills |
All 3rd class skills (which are only used by monsters, and are currently not available to players, even via custom items or cards) deal 50% damage per level, with all extra variables for damage calculation removed. Exceptions to this are listed below.
|