Difference between revisions of "Template:Skill Info"
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{|class="infobox" style="width:30em;" | {|class="infobox" style="width:30em;" | ||
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| − | ! colspan=2 style="background:# | + | ! colspan=2 style="background:#CCCCCC; font-size:130%;" | {{PAGENAME}} |
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| − | | colspan=2 style="text-align:center;" | + | | colspan=2 style="text-align:center;" }} }} |
|- | |- | ||
| style="width:10em;" | '''Type:''' || {{{type}}} Skill | | style="width:10em;" | '''Type:''' || {{{type}}} Skill | ||
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{{!}} '''{{Colorlink|black|Ammunition|Ammunition}}:''' {{!}}{{!}} {{{ammo}}} | {{!}} '''{{Colorlink|black|Ammunition|Ammunition}}:''' {{!}}{{!}} {{{ammo}}} | ||
{{!}}- }} | {{!}}- }} | ||
| − | {{!}} '''{{Colorlink|black|Weapons|Weapon}}:''' {{!}}{{!}} | + | {{!}} '''{{Colorlink|black|Weapons|Weapon}}:''' {{!}}{{!}} {{{weapon}}} |
{{!}}- }} | {{!}}- }} | ||
| − | + | {{!}} Prerequisites | |
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{{!}}- | {{!}}- | ||
{{!}} colspan=2 {{!}} ''In order to gain this skill, the player has to complete a [[{{{quest}}}{{!}}quest]].'' }} | {{!}} colspan=2 {{!}} ''In order to gain this skill, the player has to complete a [[{{{quest}}}{{!}}quest]].'' }} | ||
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| '''{{Colorlink|black|Ammunition|Ammunition}}:''' || {{{ammo}}} | | '''{{Colorlink|black|Ammunition|Ammunition}}:''' || {{{ammo}}} | ||
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| − | | '''{{Colorlink|black|Weapons|Weapon}}:''' || | + | | '''{{Colorlink|black|Weapons|Weapon}}:''' || {{{weapon}}} |
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|- | |- | ||
! colspan=2 style="background:#CCCCCC;" | Prerequisites | ! colspan=2 style="background:#CCCCCC;" | Prerequisites | ||
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|weapon2= | |weapon2= | ||
|weapon3= | |weapon3= | ||
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}}</pre> | }}</pre> | ||
Remember to erase the empty fields. | Remember to erase the empty fields. | ||
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===Mandatory Fields=== | ===Mandatory Fields=== | ||
{| class=wikitable | {| class=wikitable | ||
| − | ! Field !! Description | + | ! Field !! Description |
|- | |- | ||
! class | ! class | ||
| The class that the skill belongs to. In case of cross-class skills, add the 1st Class or alphabetically first occurring class name here (ex. Vulture's Eye: Archer, Rogue; Heal: Acolyte, Crusader, Super Novice; Safety Wall: Priest, Mage, Super Novice; etc). | | The class that the skill belongs to. In case of cross-class skills, add the 1st Class or alphabetically first occurring class name here (ex. Vulture's Eye: Archer, Rogue; Heal: Acolyte, Crusader, Super Novice; Safety Wall: Priest, Mage, Super Novice; etc). | ||
| − | |||
|- | |- | ||
! type | ! type | ||
| − | | Main type of the skill. Values | + | | Main type of the skill. Values should be "Active", "Passive", "Offensive", "Supportive" or a mix of when appropriate |
| − | + | ||
|- | |- | ||
! levels | ! levels | ||
| Maximum levels of the skill. Being a string variable, adding comments after the number is possible. Ex: Levels: "5, selectable" | | Maximum levels of the skill. Being a string variable, adding comments after the number is possible. Ex: Levels: "5, selectable" | ||
| − | |||
|- | |- | ||
! prereqs | ! prereqs | ||
| Additional skills that must have learned before acquiring this skill. Order of class listing: 1st, 2-1/2-2, Extended. Style example: ([[Mage]] and [[Super Novice]]) [[Napalm Beat]] Lv. 7, [[Soul Strike]] Lv. 5; ([[Priest]]) [[Aspersio]] Lv. 4, [[Sanctuary]] Lv. 3 | | Additional skills that must have learned before acquiring this skill. Order of class listing: 1st, 2-1/2-2, Extended. Style example: ([[Mage]] and [[Super Novice]]) [[Napalm Beat]] Lv. 7, [[Soul Strike]] Lv. 5; ([[Priest]]) [[Aspersio]] Lv. 4, [[Sanctuary]] Lv. 3 | ||
| − | |||
|- | |- | ||
! quest | ! quest | ||
| Quest that must be cleared before acquiring this skill. If it has one, set this field instead of {{{prereqs}}}. | | Quest that must be cleared before acquiring this skill. If it has one, set this field instead of {{{prereqs}}}. | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
|- | |- | ||
| − | ! Field !! Description | + | ! Field !! Description |
|- | |- | ||
! class2 | ! class2 | ||
| Use in case of cross class skills. | | Use in case of cross class skills. | ||
| − | |||
|- | |- | ||
! class3 | ! class3 | ||
| Use in case of cross class skills. | | Use in case of cross class skills. | ||
| − | |||
|- | |- | ||
! spcost | ! spcost | ||
| SP Cost required to initiate the skill. | | SP Cost required to initiate the skill. | ||
| − | |||
|- | |- | ||
! hpcost | ! hpcost | ||
| HP Cost required to initiate the skill. | | HP Cost required to initiate the skill. | ||
| − | |||
|- | |- | ||
! time | ! time | ||
| Cast Time ("5 seconds", etc), only if any. | | Cast Time ("5 seconds", etc), only if any. | ||
| − | |||
|- | |- | ||
! delay | ! delay | ||
| Cast Delay/After Cast/Skill Delay/Global Delay ("2 seconds", "ASPD Based", etc), Only if any. | | Cast Delay/After Cast/Skill Delay/Global Delay ("2 seconds", "ASPD Based", etc), Only if any. | ||
| − | |||
|- | |- | ||
! duration | ! duration | ||
| Lasting time of the skill/skill's effect ("30 seconds", "1 minute", etc). | | Lasting time of the skill/skill's effect ("30 seconds", "1 minute", etc). | ||
| − | |||
|- | |- | ||
! target | ! target | ||
| Target (Self, party, enemy, etc). | | Target (Self, party, enemy, etc). | ||
| − | |||
|- | |- | ||
! range | ! range | ||
| Range (Melee, Magic, 3, 4, etc). | | Range (Melee, Magic, 3, 4, etc). | ||
| − | |||
|- | |- | ||
! range_x | ! range_x | ||
| Non-conditional ''Range'' value for skills that do have a cell-range, but where it is irrelevant from the standpoint of defensive skills or gears because of their non-offensive nature. | | Non-conditional ''Range'' value for skills that do have a cell-range, but where it is irrelevant from the standpoint of defensive skills or gears because of their non-offensive nature. | ||
| − | |||
|- | |- | ||
! area | ! area | ||
| Area of Effect (3x3, 7x7, etc). | | Area of Effect (3x3, 7x7, etc). | ||
| − | |||
|- | |- | ||
! knock | ! knock | ||
| Knock Back push amount (2, 7, etc). | | Knock Back push amount (2, 7, etc). | ||
| − | |||
|- | |- | ||
! element | ! element | ||
| Primary property, if applicable ("Water", "Holy", "Neutral", etc). | | Primary property, if applicable ("Water", "Holy", "Neutral", etc). | ||
| − | |||
|- | |- | ||
! status | ! status | ||
| Status Effect the skill inflicts on the target. | | Status Effect the skill inflicts on the target. | ||
| − | |||
|- | |- | ||
! catalyst | ! catalyst | ||
| Item the skill consumes upon casting. | | Item the skill consumes upon casting. | ||
| − | |||
|- | |- | ||
! item | ! item | ||
| Specific item that must be present in the inventory, or equipped, prior to use the skill. | | Specific item that must be present in the inventory, or equipped, prior to use the skill. | ||
| − | |||
|- | |- | ||
! ammo | ! ammo | ||
| − | | Ammunition the skill uses upon execution. | + | | Ammunition the skill uses upon execution. |
| − | + | ||
|- | |- | ||
! weapon | ! weapon | ||
| Weapon that must be equipped in order for the skill to execute. | | Weapon that must be equipped in order for the skill to execute. | ||
| − | |||
|- | |- | ||
! weapon2 | ! weapon2 | ||
| For skills with multiple allowable weapons. | | For skills with multiple allowable weapons. | ||
| − | |||
|- | |- | ||
! weapon3 | ! weapon3 | ||
| For skills with multiple allowable weapons. | | For skills with multiple allowable weapons. | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
|} | |} | ||
[[Category:Templates]] | [[Category:Templates]] | ||
</noinclude> | </noinclude> | ||
Revision as of 02:30, 22 August 2023
| | |
|---|---|
| |
| Type: | {{{type}}} Skill |
| Levels: | {{{levels}}} |
| SP Cost: | {{{spcost}}} |
| HP Cost: | {{{hpcost}}} |
| Cast Time: | {{{time}}} |
| Cast Delay: | {{{delay}}} |
| Duration: | {{{duration}}} |
| Target: | {{{target}}} |
| Range: | {{{range}}} cells |
| Range: | {{{range_x}}} cells |
| Knock Back: | {{{knock}}} cells |
| Area of Effect: | {{{area}}} |
| Property: | [[{{{element}}}]] |
| Status: | {{{status}}} |
| Catalyst: | {{{catalyst}}} |
| Item: | {{{item}}} |
| Ammunition: | {{{ammo}}} |
| Weapon: | {{{weapon}}} |
| Prerequisites | |
| {{{prereqs}}} | |
This template displays an info box for a skill and should be used at the beginning of all skill pages. Any changes should be discussed on the Talk page beforehand.
Usage
{{Skill Info
|class=
|class2=
|class3=
|type=
|levels=
|prereqs=
|quest=
|spcost=
|hpcost=
|time=
|delay=
|duration=
|target=
|range=
|range_x=
|area=
|knock=
|element=
|status=
|catalyst=
|item=
|ammo=
|weapon=
|weapon2=
|weapon3=
}}
Remember to erase the empty fields.
Mandatory Fields
| Field | Description |
|---|---|
| class | The class that the skill belongs to. In case of cross-class skills, add the 1st Class or alphabetically first occurring class name here (ex. Vulture's Eye: Archer, Rogue; Heal: Acolyte, Crusader, Super Novice; Safety Wall: Priest, Mage, Super Novice; etc). |
| type | Main type of the skill. Values should be "Active", "Passive", "Offensive", "Supportive" or a mix of when appropriate |
| levels | Maximum levels of the skill. Being a string variable, adding comments after the number is possible. Ex: Levels: "5, selectable" |
| prereqs | Additional skills that must have learned before acquiring this skill. Order of class listing: 1st, 2-1/2-2, Extended. Style example: (Mage and Super Novice) Napalm Beat Lv. 7, Soul Strike Lv. 5; (Priest) Aspersio Lv. 4, Sanctuary Lv. 3 |
| quest | Quest that must be cleared before acquiring this skill. If it has one, set this field instead of {{{prereqs}}}. |
| Field | Description |
| class2 | Use in case of cross class skills. |
| class3 | Use in case of cross class skills. |
| spcost | SP Cost required to initiate the skill. |
| hpcost | HP Cost required to initiate the skill. |
| time | Cast Time ("5 seconds", etc), only if any. |
| delay | Cast Delay/After Cast/Skill Delay/Global Delay ("2 seconds", "ASPD Based", etc), Only if any. |
| duration | Lasting time of the skill/skill's effect ("30 seconds", "1 minute", etc). |
| target | Target (Self, party, enemy, etc). |
| range | Range (Melee, Magic, 3, 4, etc). |
| range_x | Non-conditional Range value for skills that do have a cell-range, but where it is irrelevant from the standpoint of defensive skills or gears because of their non-offensive nature. |
| area | Area of Effect (3x3, 7x7, etc). |
| knock | Knock Back push amount (2, 7, etc). |
| element | Primary property, if applicable ("Water", "Holy", "Neutral", etc). |
| status | Status Effect the skill inflicts on the target. |
| catalyst | Item the skill consumes upon casting. |
| item | Specific item that must be present in the inventory, or equipped, prior to use the skill. |
| ammo | Ammunition the skill uses upon execution. |
| weapon | Weapon that must be equipped in order for the skill to execute. |
| weapon2 | For skills with multiple allowable weapons. |
| weapon3 | For skills with multiple allowable weapons. |
