Below are all changes directly to the class skills. Note that heRO also has a lot of custom gears that may interact with skills in different ways, but changes here apply to all players regardless of their gear choices.
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To read up on Ninja Update that's not yet added to the tables below, you can read about it Here
To read up on Ninja Update that's not yet added to the tables below, you can read about it Here
General Mechanics Change
Status Changes
These are 3rd class status effects which Pre-renewal players may not be familiar with.
Status
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Details
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Burning
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- Deals fixed (1000 + 3% of MaxHP) damage every 3 seconds. Damage can not be reduced.
- Reduce 25% MDEF
- Burning Status now has a minimum duration of 3 seconds instead of 10 seconds.
- Duration is reduced by AGI, and slightly reduced by LUK
- Boss monsters are immune to Burning
- Burning damage is not considered as damage from player (counts as Kill Steal), and as such will reduce the experience given from the monster.
- If the last hit on a monster is from burning damage, it will not count towards a quest kill count.
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Deep Sleep
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- Chat is disabled
- 2% of maximum HP/SP is recovered each second
- Damage from the next attack is amplified by 1.5x
- Duration is reduced by Base Level and INT
- Deep Sleep now has a minimum duration of 3 seconds instead of 5 seconds.
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Frost
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- Reduce movement speed by 30%
- Reduce attack speed by 30%
- Reduce Hard Def by 30% (10% on monsters)
- Duration is reduced by VIT and DEX
- Frost now has a minimum duration of 3 seconds instead of 6 seconds.
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Marsh of Abyss
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- Remove speed boosting skill effects and items
- Reduce movement speed by 10 to 50%
- Decrease AGI, DEX and FLEE
- Marsh of Abyss now has a minimum duration of 3 seconds instead of 5 seconds.
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Stasis
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- Similar to silence where it seals usage of certain skills
- Duration is reduced by VIT and DEX
- Stasis now has a minimum duration of 3 seconds instead of 5 seconds.
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Archer Class
Skill Changes
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Details
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Arrow Crafting
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- Please see Arrow Crafting for the expanded list of possible arrow crafts
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Acolyte Class
Skill Changes
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Details
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Increase Agility
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- The skill no longer has a cast requirement of 15 HP
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Thief Class
Skill Changes
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Details
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Steal
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- It is now possible to steal items in a monster's item slot 8, 9 and 10, which is utilized in heRO but not by official monsters.
- Previously, heRO followed official behavior where you cannot steal a card. You can steal cards again.
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Blacksmith Class
Skill Changes
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Details
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Maximize Power
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- Maximize Power is not removed upon death
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Unfair Trick
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- New effect: reduces the cost of Mammonite (and Throw Zeny) by 10% per level
- New effect: reduces the cost of Cart Termination and Maximum Overthrust by 10% per level beyond the first level of this skill
- Unfair Trick cannot lower these skills beyond a cost of 1 zeny, regardless of level
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Alchemist Class
Skill Changes
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Details
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Summon Marine Sphere
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- When hit by the skill Cart Revolution, Marine Sphere will also attempt to detonate immediately
- When hit by the skill hit by Fire Bolt, Marine Spheres will detonate instantly, with no cast time.
- When hit by the skill Magnum Break or Demonstration, they will cast snap/body relocation to any cell within a 9x9 area, and detonate 2 seconds after.
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Unfair Trick
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- New effect: reduces the cost of Mammonite (and Throw Zeny) by 10% per level
- New effect: reduces the cost of Cart Termination and Maximum Overthrust by 10% per level beyond the first level of this skill
- Unfair Trick cannot lower these skills beyond a cost of 1 zeny, regardless of level
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Lif Homunculus
Skill Changes
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Details
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Emergency Escape
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- Cooldown changed so that Level 1~3 has 5 Second Delay, Level 4 - 20 Second Delay and Level 5 - 25 Second Delay
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Mental Change
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- Cooldown reduced to 3 seconds at all levels
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Amistr Homunculus
Skill Changes
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Details
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Castling
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- Cooldown changed to 30 seconds at all levels
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Filir Homunculus
Skill Changes
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Details
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Fleet Move
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- Cooldown changed to 55+5*Skill Lv seconds
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Overclock
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- Cooldown changed to 55+5*Skill Lv seconds
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Wizard Class
Skill Changes
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Details
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Amplify Magic Power
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- The cast time of Amplify Magic Power is affected by status effects, such as Suffragium (but still not affected by Dex)
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Sage Class
Skill Changes
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Details
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Abracadabra
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- Vending, Arrow Crafting, Pharmacy, or Flag Graffiti will not be used as a possible skill out of Abracadabra
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Taekwon Class
Skill Changes
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Details
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Run
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- New effect: on a BG map, Run immediately grants the strength bonus instead of initiating the Run movement
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Soul Linker Class
Skill Changes
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Details
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Soul Links (all)
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- Soul Link status now persist after logging out
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Kaina
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- New effect: Kaina cannot lower sp cost of skills to be lower than 1, regardless of the level of Kaina learnt. This is a safety measure and is not noticeable by normal means.
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Ninja Class
Skill Changes
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Details
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Unfair Trick
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- New effect: reduces the cost of Ninja's Throw Zeny by 10% per level
- Unfair Trick cannot lower these skills beyond a cost of 1 zeny, regardless of level
- Note that Ninja cannot naturally learn Unfair Trick skill by leveling.
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Super Novice Class
- You can now class change to a Super Novice at base level 15 instead of 45
Monster Exclusive Skills
Skill Changes
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Details
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Hell Power
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- The duration of Hell Power is changed to be 1 minute per level of Hell Power used, instead of a fixed 5 minute duration
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Dignity of Hell
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- The duration of Hell's Dignity is changed to be 1 minute per level of Hell Power used, instead of a fixed 5 minute duration
- The range of Hell's Dignity has been modified to be 11x11 at level 1, and increase in radius by 2 cells per level up to a maximum of area of 27x27 (similar to most other monster skills such as Earthquake or Hell's Judgment)
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3rd Class Skills
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All 3rd class skills (which are only used by monsters, and are currently not available to players, even via custom items or cards) deal 50% damage per level, with all extra variables for damage calculation removed. Exceptions to this are listed below.
- Duple Light: both its physical and magic portion now scale by 10% per level, starting at 100%
- Jack Frost: if target is affected by Frosty Misty, then damage is doubled
- Comet: The 4 damage zone changes by 200/150/100/50% (200 being ground zero) per skill level damage instead of the original scaling
- Chain Lightning: Base matk follows "standard" heRO formula of 50% per level. Chain Lightning Chain bonus damage is adjusted to [50 × (Max Chain count ? Chains)]% (which is halved from the original formula). If the chaining target of Chain Lightning is above 9, the chain bonus damage is capped as if the chain is at 9
- Earth Grave: all extra variables for damage calculation, except for Cursed Soil effect, are removed
- Diamond Dust: all extra variables for damage calculation, except for Cooler effect, are removed
- Poison Buster: all extra variables for damage calculation, except for Cursed Soil effect, are removed
- Psychic Wave: all extra variables for damage calculation, except for Cursed Soil/Heater/Cooler/Blast Mine effect, are removed
- Varetyr Spear: all extra variables for damage calculation, except for Blast Mine effect, are removed
- Cloud Kill: all extra variables for damage calculation, except for Cursed Soil effect, are removed
- Eraser Cutter: all extra variables for damage calculation are removed
- Sonic Wave: base damage follows heRO 3rd class standard, but range formula is kept in tact
- Ignition Break: scaling based on damage zone is now 150/100/50, no longer affected by base level. Elemental fire bonus is kept
- Storm Blast: still scales depending on int, but the constant factor is now 50 instead of 100 (effectively half damage compare to official formula)
- Phantom Thrust: no longer has level based scaling
- Arms Cannon: 75% per level for medium, 100% per level for small, 50% per level for large. Skill also no longer has base level scaling
- Axe Tornado: wind damage bonus and distance penalty is kept
- Earth Shaker: damage against invisible or hiding enemies are doubled
- Tiger Cannon: no change to the formula except that it has no base level scaling
- Knuckle Arrow: kept all interactions, except that it's 50% per level on both portion of base damage and collision damage
- Ride In Lightning: wind weapon will double damage
- Cross Strike: additional damage is kept
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