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gunslinger elemental bullets - Printable Version +- heRO-Server Forum (https://www.pandoraonline.net/forum) +-- Forum: Game Related (https://www.pandoraonline.net/forum/forumdisplay.php?fid=1) +--- Forum: Poll - Give Your Opinion! (https://www.pandoraonline.net/forum/forumdisplay.php?fid=43) +--- Thread: gunslinger elemental bullets (/showthread.php?tid=13561) |
RE: gunslinger elemental bullets - Fyrus Carmin - 03-07-2010 Evil druids are a little harder due to their high HP. As for Removers, it's a nice idea to start, but Dark Frames gives more Job Exp. RE:??gunslinger elemental bullets - Manifus - 03-07-2010 Fyrus Carmin Wrote:Evil druids are a little harder due to their high HP. ...You'll be max job before you max base... ...unless you intentionally grinding mobs that give no job exp.... Also there are more removers per given map than there are Dark Frames... never understood how people grinded those efficiently with the good map only have 10 at any given time with a map full of other mobs. Evil druids may seem like they have a lot of hp, but it is doable, and their def sucks. [Not to mention their card is awesome.] RE: gunslinger elemental bullets - Fyrus Carmin - 03-07-2010 I don't really care what maxes first, I got almost double the Job Exp while I only lose 1000 Base Exp. Besides, teleporting over the Dark Frame (which are 20) map is enough to level decently. RE: gunslinger elemental bullets - Ultima_Pi - 03-07-2010 Eh, leveling is based on playstyle. I don't necessarily agree with Tele'ing around, but that's just me. Ele bullets just saves me the hassle of getting Endow every so often. Meh on this. RE: ??gunslinger elemental bullets - Namine - 03-07-2010 Manifus Wrote:Also there are more removers per given map than there are Dark Frames... 2 is all that's needed ^_~ tehe~ grinded dancer on dark frame as well and it's much safer than remover too. Just need a bit of help on another character in the beginning to do some setup, is all. RE: gunslinger elemental bullets - The Legendary Joe - 03-07-2010 Personally, I've been planning on gearing a Gunner for Nameless, but just haven't had the luck at over-upping outlaws. Until then It's probably going to be stuck at Evil Druids until I can get some Deadly panties. RE: gunslinger elemental bullets - ZackFireblade - 03-08-2010 Personally, I have to disagree with adding elemental bullets. Grenade launchers see little use as it is already, doing this would just make them completely obsolete. Now, adding more types of elemental grenade shells, on the other hand... RE: gunslinger elemental bullets - Matrim Cauthon Jr - 03-08-2010 Of course they need elemental bullets. And it's obvious Gunslingers are kind of a throw-away class. Making them the equivalent of Hunters/Snipers makes sense. At least their sprites look cooler. As for grenade launchers, specialty build that obviously gets less use...because using revolvers is better. RE: gunslinger elemental bullets - mahawirasd - 03-08-2010 imho them ppl at gravity were just amazed by the concept of undead-killing cool-looking gun-users that came about the last 2 decades (van helsing, various gun-using animes, etc) that they decided to make a GS class in RO... so no, elemental bullets would just make them a sub-par hunter/sniper sub-class... -w- RE:??gunslinger elemental bullets - Flare - 03-08-2010 Matrim Cauthon Jr Wrote:Of course they need elemental bullets. And it's obvious Gunslingers are kind of a throw-away class. Making them the equivalent of Hunters/Snipers makes sense. At least their sprites look cooler. Be surprised. On another server, I was able to mob and psudo-nuke Ice titans before, and when properly equipped, could be quite the menice in WoE. |