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Reduce castles in woe to 1 - Printable Version +- heRO-Server Forum (https://www.pandoraonline.net/forum) +-- Forum: Game Related (https://www.pandoraonline.net/forum/forumdisplay.php?fid=1) +--- Forum: Suggestions/Questions (https://www.pandoraonline.net/forum/forumdisplay.php?fid=19) +--- Thread: Reduce castles in woe to 1 (/showthread.php?tid=20700) |
RE: Reduce castles in woe to 1 - Mara - 10-27-2011 I love how elements from other "Fix WoE" threads show up in these "new" "Fix WoE" threads. What Bodom just said is exactly what was made a "fact" in Pnut's "ImmaRageQuitBecauseYouAllSuckAndSoDoesThisServer" thread. Then the whole "this server dying" then the whole "you don't go to woe so stfu" and so on so on. Also, YES call the guys from KoJ that posted none serious, since the only reason that most of us log on is to farm aloes or other stuff to burn in woe ._. RE:????Reduce castles in woe to 1 - pnutbuttajelly - 10-27-2011 Child of Bodom Wrote:pnutbuttajelly Wrote:Non-serious KoJers and non-WoEers. As stupid as it may have sounded, There are some KoJ that can be decent at WoE if they were serious, yourself included. But when half of KoJ drops to one SG or clearly don't use consumables, that's what I call non-serious. And I'll admit half of Behe is non-serious. Attending WoE =/= being serious about WoE. Srs bsns. RE: Reduce castles in woe to 1 - Child of Bodom - 10-27-2011 Ok. That makes your statement more understandable. But unlike alot of people we are showing up to woe and are at least making some effort to try to make woe fun. So I get a little pissed when i see people just brush us aside as if we arnt even trying. We dont have the Vets that DoE does or the 5 years Behes been around. Anyways this is a different thread and ill stop de railing it. I approve of one castle. RE:????Reduce castles in woe to 1 - Snowhawk - 10-27-2011 Mara Wrote:Snowhawk Wrote:No its really not.??Even when I was with Behemoth, I was pulled to a Mid rate server so the guy that was teaching me to WoE could teach me through a "real" WoE.??Low Rate WoE's are shadows of what they could be.??Mid and High Rate ones are a lot harder and more fun than what we have ever had on here. Yes. As a requirement to Behemoth I attended both WoE's every week until my activity slowed down and I got kicked from the guild. My first go through...LoA was still here I believe, I was used to identify people coming in for the guild and lay occasional traps, wanna say this was two years ago when I was playin a rogue. One member told me to delete my rogue and start a Sin, which I did, he then took me to a Mid Rate server, possibly the only one I kept cause its freakin fun on that server. He was on a Guild on that server, started showing me how to USE my Sin in WoE. From that point I started joining the attack teams instead of the defense teams for Behe. This was that one time I remember where Behe was the center of very many attacks from not so happy WoErs from other guilds. This was around the time I started slowing down. Ended up leaving a while due to very nasty people running rampant and wanted to stay off until people cooled off. Joined like 5 or 6 other servers to make up for lost time, a few invited to by friends, did the WoE Scene with them. It was not a bunch of noobs running around, the one guild I had joined before I permanently deleted the server from my list was about as thorough with defensive tactics as I remembered Behe being when I first started. After a lot of rude comments from their side I left. Two more were exactly the same, though their's was pretty broken with donation gears that gave insane stat bonuses. One I loved the way they ran, all castles were open, only 1 random castle was open per WoE. Each WoE was an hour long. They used the WoE Guardians and the Castle Block wall things. This one was hard if you didn't have the cards to defend against them. MVP cards were banned in WoE though. Last two were ok, but I ran into the OLOL! LOW RATE NOOB! issue again. Friend didn't like the server so we left. So right now I jump between here, and two Mid Rate Servers. One for WoE, and the other cause I have friends on it. I haven't WoE'd on here since my last time with Behe. I jumped between playing on my account and a support account for the guild. When on my account I was stuck between defending the Castle which we hardly ever saw much except for maybe like five pushes into Precast. Then there'd be a long pause and I'd attack another castle doesn't seem to have much action at the time either. Now I think when you started questioning me on who I knew was in WoE, and what not...you were pointing to my sarcastic comment on the entire server dying....Which to be completely honest, I see that same BS on the site I run for Pokemon. Have one member that is pissed off he isn't getting his way with the site, is bored because we won't let him get his way. I was just sayin I haven't seen more people leaving than more people coming in. If the server were dying as he says, there'd be a larger gap in population, less activity on Main, WoE would be non-existent as a whole. I've seen a dying server, this server, unless all the salebots disappeared and didn't come back on within a week, GMs stopped coming in, and the Main chat is so devoid of live I can gain 5 levels without seeing anyone talk, then the server is dying and or dead. RE: Reduce castles in woe to 1 - Aaronock - 10-27-2011 Heyo, I'm trying to WoE more often, at least try to get back into Sunday WoEing. I can't promise I will make it every week for KoJ, but I try to help in other ways for the guild to succeed. Oh woops sorry I don't have time to be a "srs" WoE player anymore and work my life around the scheduling of a VIDEO GAME. Guess I don't have my priorities straight or something. Seriously though, I don't mind 3 castles. We de-randomized chests and a bunch of other stuff, what do we do if we lower castles again, make the GM's go back to randomizing chests, change between which castles you WoE in each week? Actually I was going to propose that a Saturday WoE be added in at a time that is Asian convenient, put the castles back down to 2 on Sunday Trans WoE. Then again it would be about impossible to get rid of the time slot if it wound up not working, so that's why I didn't ever bother to post much more to it. I'll actually blame community issues being a huge problem for WoE here. Many people just want to win easy and not put too much effort so they will join guilds that are already super old and super established to get an easy ride for gears and items. Can't say I don't blame 'em, its hard to get started on a lowrate...>_> RE: Reduce castles in woe to 1 - pnutbuttajelly - 10-27-2011 You win Snowhawk. You win. RE: Reduce castles in woe to 1 - Snowhawk - 10-27-2011 I've also listed two other idea for WoE that no one has ever commented on BTW >> 1 a day with 1 castle open among the 3 currently open. Maybe 1 castle open for 1 hour or so then another castle open that same day similar to RetWoE's set up on Sunday. Rotate which one is open per day. Other thing...Open up the other version of WoE. The one with the Guardians >> I'm waiting for that one. RE:??Reduce castles in woe to 1 - Shinibu - 10-27-2011 Snowhawk Wrote:I've also listed two other idea for WoE that no one has ever commented on BTW >> Only reason I didnt post this was the fact I would hear people scream at us "DoE wants to own 3 castles even easier now!" Sure I would love it to be that way but would need the support for it. RE: Reduce castles in woe to 1 - Snowhawk - 10-27-2011 Could always make it 2 a day. Random 2 each WoE, leaving the total of three up. If DoE doesn't have their castle up, good for them cause they can try to gank two castles in one go then they'd have 2 to defend next WoE. We are still at the 2's no cool argument, but at least once in a while you'd be forced to just attack rather than defend. They could also open another castle, dilute the treasure drops to make them more time investing. With the castles constantly rotating it'll be hard to know if you are on offense of defense, but you can keep WoE random, less predictable, and force at least one major guild to attack another castle. Then we'd basically be back to the issue of training more new guilds. RE: Reduce castles in woe to 1 - Myrus - 10-27-2011 I know I'm new here but just throwing my 2 cents about one and as a new person in server. I remember I even said something about that yesterday to someone. I have 3 suggestions: - Making a New Guild welcoming kit, something like if you bring a guild with at least X people you get Y items to help you level/fight, I'm sure most of you probably already heard about that from other servers/games. It' seems to work good. - Another thing not so bad is an "academy"-like system, where some players volunteer to help newcomers and they get something in exchange, of course nothing really much useful, but still desired by some, like a hat to show off or a nobility title etc. - About WoE2.0 I agree the population is too low for that but I think it should be implemented. I visited some other low rate server and noticed that WoE2 is much more popular than the original one. Most of them with the population count much like this one, some even had lower, had very active WoE2 while WoE1 was basically like it is here from what I hear. Besides, it's another advertisement, people are usually looking for WoE2 more than WoE1 when looking for a server, it seems much appealing and it's an added feature to the server in general, of course. I hope GMs check out my suggestions and everyone else say what you think. :D (my first post, never thought it would be srsbsns) (if anyone want to make a signature/avatar for me please say it =D) |