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New castles for woe - Printable Version

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RE: New castles for woe - Former-GM-Mystra - 01-22-2008

@monsterignore is the cheap way to God Mode, you can't get attacked by any players nor monsters in that state. It's like a cheap @hide. At least, thats what I came up by testing.


RE: New castles for woe - Sekaru - 01-22-2008

wait so what happens economy wise? no one can ever build up eco? -_- or keeping eco for 1 month long?


RE: New castles for woe - The Legendary Joe - 01-22-2008

yes I want retro woe changed =o Waterball in the emp room /slur


RE: New castles for woe - GM-Pandora - 01-22-2008

Forgot monsterignore affects players too, oh well.

Sekaru Wrote:wait so what happens economy wise? no one can ever build up eco? -_- or keeping eco for 1 month long?
no no, maybe I didnt word that right, I just meant the castle changes once and then people can build eco in there if they manage to hold it like usual. It's just like 1 change of hand per castle sorta.


RE: New castles for woe - Sekaru - 01-22-2008

oh only one change of castle lol ./no1 got it I thought for some wack reason that we'd be changing castles 1 a week xD silly Sek lol


RE: New castles for woe - GM-Pandora - 01-22-2008

1 per town, over time, I wont do them all at once. And we are starting with Payon, tomorrow!

GM team + monsters will defend, beware Evil

99 all stats, 99/70 job of their choice with any equipement but GM clip, got a team of 4 so far, should be fun ^_^


RE: New castles for woe - Jasper - 01-22-2008

Oh im going to kill you hard GMs and it will be fun /gg (we still love you)


RE: New castles for woe - Aaronock - 01-22-2008

Oooo should be interesting...I'm very much excited now about tomorrow's WoE, when before I was just going "aw man, WoE's tomorrow!" :D


RE: New castles for woe - teOx - 01-23-2008

99 vit?

go creators :O


RE: New castles for woe - Sekaru - 01-23-2008

.... *just realized..... he loses his star castle ><*