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New castles for woe
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Astroboi Away
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Post: #1
New castles for woe

Just a suggestion that I think would be nice; since every WoE castle are made very differently and all require different defense strategy, and we had those 4 since the beginning, closing them and opening one or more new ones (still 1 per map) would make a nice fresh change.
11-04-2007 06:28 PM
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Jasper Offline
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Post: #2
RE: New castles for woe

I agree with Astroboi. Still keeping one castle per place but changing up the castle. That would throw people off and Id laugh hard..../gg

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11-04-2007 06:51 PM
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Kadar Offline
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Post: #3
RE: New castles for woe

That would be really really nice. We really need some new castle layouts to play around in.

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11-04-2007 06:55 PM
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The Legendary Joe Offline
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Post: #4
RE: New castles for woe

Personally, I'd say switch around the castles we got open, or wait until the Schwartzbald Republic castles make their Debut here
11-04-2007 08:06 PM
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Beeman Offline
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Post: #5
RE: New castles for woe

I'm against this for the simple fact that I want Eeyol(whatever it's called here). Though Skoe would be nice as well >______>


But my opinion doesn't matter because it's a greedy opinion XP
11-04-2007 09:39 PM
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Sekaru Offline
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Post: #6
RE: New castles for woe

I concur 'new layouts' sounds amusing this idea was good /no1

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11-04-2007 11:38 PM
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ShadesOfBlue Offline
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Post: #7
RE: New castles for woe

how bout moveing the emp's to the guild dungeons and increase the amount of monsters down there.

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11-05-2007 12:00 AM
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Master Chief Offline
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Post: #8
RE: New castles for woe

ShadesOfBlue Wrote:how bout moveing the emp's to the guild dungeons and increase the amount of monsters down there.

i dont get it... you want to put emps in the guild dungeons... how does that work... i dont get it...

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11-05-2007 02:32 AM
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The Legendary Joe Offline
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Post: #9
RE: New castles for woe

You'd need to own a castle before you can enter the guild dungeon anak, if we did that, We'd need all of the castles unlocked, so we can have a second WoE with PVP inside the dungeons where the monsters are for the guilds that already own a castle. It'd be tough because it's not just the players you gotta worry about but the monsters too.

Lets see them pallies tank dark lord while the sins go after the emp

but where would the emp spawn in there? And how would you make it boot out the other guilds after it's taken? What would be the point of this 2nd WoE in between the Town castles aside from fun, they don't have NPC's for Eco in the dungeons, so there'd be no drops.

There's so many questions that'd need to be answered with a thing like that anak
11-05-2007 03:50 AM
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GM-Pandora Offline
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Post: #10
RE: New castles for woe

Idea sounds decent enough, I'll think about it ^_^

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11-05-2007 10:02 AM
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