Search Results
Post Author Forum Replies Views Posted [asc]
  Thread: Alternative Skill Icons
Post: RE: Alternative Skill Icons

Mhm. Will continue making the skill icons shortly.
SkyStormKuja Art/Creation 14 2,470 11-08-2012, 02:07 PM
  Thread: Alternative Skill Icons
Post: RE: Alternative Skill Icons

Mhm, sorry for late reply, my internet is down at home. ;/ I believe one can put the files in GRF's as well, but not sure how that would work. I prefer the open files method, cause then one can theor...
SkyStormKuja Art/Creation 14 2,470 10-29-2012, 09:02 AM
  Thread: Alternative Skill Icons
Post: RE: Alternative Skill Icons

Unfortunately, as far as I can tell, the Crusader skill heal uses the same icon as the Acolyte in the GRF, so I can't change it to match the Sader. So, I'm done with the Aco-tree. Please download, co...
SkyStormKuja Art/Creation 14 2,470 10-26-2012, 03:09 AM
  Thread: Alternative Skill Icons
Post: RE: Alternative Skill Icons

kunkun14 Wrote:Ionno but I think those colors are too tough. I think...... Some of them are too bright, such as Cyan, I'm starting to agree. And, thanks Seth. -> Okay, did it over in what looks ...
SkyStormKuja Art/Creation 14 2,470 10-23-2012, 05:23 AM
  Thread: Alternative Skill Icons
Post: RE: Alternative Skill Icons

Hmm. I'm now thinking of rather than making them different colors, having one color per Job, but change the colors of the icons on top of the other icons. For instance : Instead of [IMG]http://i84.ph...
SkyStormKuja Art/Creation 14 2,470 10-22-2012, 08:48 AM
  Thread: Alternative Skill Icons
Post: RE: Alternative Skill Icons

I agree, was thinking of using the bubble for all of them, so might put all passives like that. Thanks for the suggestion. And thanks for the comment, Pandora. :D
SkyStormKuja Art/Creation 14 2,470 10-18-2012, 11:56 AM
  Thread: Alternative Skill Icons
Post: Alternative Skill Icons

Disclaimer : - I have checked the rules listed on the main site of heRO, and as far as I understand cosmetic client-side changes are allowed, but if, for any reason, this is not legal according to he...
SkyStormKuja Art/Creation 14 2,470 10-18-2012, 05:43 AM
  Thread: Monthly Allegiance Events/Nobility Dungeon
Post: RE: Monthly Allegiance Events/Nobility Dungeon

Quote:If it was a guild holding the event i wouldnt care. But its GM's not Guilds. And for GM's to hold events for a small group of people and not let others participate sounds like Bias imo. That wor...
SkyStormKuja Suggestions/Questions 31 4,596 11-08-2011, 05:09 PM
  Thread: Cant patch properly
Post: RE: Cant patch properly

I think it might be a server-related problem. I would tell you to retry multiple times, but I'm pretty sure you have tried a lot. Not sure if there's a full-install available that includes newer pat...
SkyStormKuja Help & Support 6 1,258 11-06-2011, 06:52 AM
  Thread: Help! Help!
Post: RE: Help! Help!

You need an updated Ragray/hero-client. Items that are unknown to the client are automatically apples. Using them might crash your game.
SkyStormKuja Help & Support 4 879 11-06-2011, 06:50 AM
  Thread: Crash AT PRONTERA!
Post: RE: Crash AT PRONTERA!

A GM can move your character I believe. And another user can't patch. Perhaps a host issue related to the lag?
SkyStormKuja Help & Support 9 1,470 11-05-2011, 09:45 AM
  Thread: [Ended]The Great Scavenger Hunt
Post: RE: 30m+ GIVEAWAY!![Event]

Dirty http://www.explosm.net/db/files/Comics/D...oosoon.png Less so http://www.explosm.net/db/files/Comics/R...Knifed.png Or, if you like dogs and star wars : http://cuteoverload.com/2011/10/08/lad...
SkyStormKuja General 146 21,995 11-05-2011, 03:45 AM
  Thread: Suggestion for the Warp NPC's
Post: RE: Suggestion for the Warp NPC's

If I remember coding correctly, npc's are duplicated to use in various locations. Making each one different will require each warper to be coded separately, which is a lot more work considering the am...
SkyStormKuja Suggestions/Questions 7 1,322 11-05-2011, 03:27 AM
  Thread: Problem with installing
Post: RE: Problem with installing

Enough disk space?
SkyStormKuja Help & Support 3 769 10-29-2011, 10:14 AM
  Thread: Reduce castles in woe to 1
Post: RE: Reduce castles in woe to 1

Well, this last post pretty much supports my theory of an attitude problem in the WoE arena. I couldn't care less about castles, I'd WoE anyway. I WoE, in fact, for the fun of it. But sure, make it pe...
SkyStormKuja Suggestions/Questions 58 12,547 10-28-2011, 04:49 PM
  Thread: Reduce castles in woe to 1
Post: RE:??Reduce castles in woe to 1

2 things. 1) WoE cannot be fixed by GM's (as just mentioned by Raphael.cruger). I see more and more leaning to GM's having some obligation to make WoE more fun. But I feel that most of the problems t...
SkyStormKuja Suggestions/Questions 58 12,547 10-28-2011, 11:55 AM
  Thread: Bug?! > Curse of the Gaebolg Quest
Post: RE: Bug?! > Curse of the Gaebolg Quest

The script requires you to be within 3 cells of him. As far as I understand there is no prequisite, save for being higher than level 60. =/ Dunno why it wouldn't work. What does he say when you talk...
SkyStormKuja Help & Support 6 1,233 10-28-2011, 11:28 AM
  Thread: Issues with Screen size..HELP
Post: RE: Issues with Screen size..HELP

Also, after patching, try running the hero.exe file on its own to run the game. If I run my hero from the patcher's 'start' button, it ignores the settings I change in setup.exe, for some reason. (Mig...
SkyStormKuja Help & Support 2 645 10-20-2011, 01:50 AM
  Thread: Storage Item Search Box
Post: RE: Storage Item Search Box

Having to press enter to remove the chatbox again is kinda irritating, I have to agree. But, all in all, it has a lot of nice features, and mapping a fake 'battlemode' in with key mapping is a half-ad...
SkyStormKuja Suggestions/Questions 9 1,414 09-13-2011, 03:46 PM
  Thread: Storage Item Search Box
Post: RE: Storage Item Search Box

It's on the renewal client. But, not sure if that would require us to use renewal mechanics. It also includes a sort button.
SkyStormKuja Suggestions/Questions 9 1,414 09-12-2011, 01:06 PM