Sorry about poll. Added it on top.
Elements and race were chosen by Pandora, my work are stats and skills. I've recognised that some skills might be troublesome, and that's why most monsters had their HP reduced.
First one had around 3.5k HP, and if you were able to hit it at least 3 times in under 20 seconds, you'd probably kill it. It had CSS and autoguard for protecting and decrease agility to hinder players. Which I hinted in the name.
Second one had 12.5k HP, had dispell for close range, quagmire for long range, drained life and drained SP. Which I also somewhat tried to hint in the name.
Third one was... named for skills. It had a set of skills to piss players off.
Well, you get the idea. If I'd be naming them after everything that "needs" to be hinted it'd be more of an essay than a name. Not to mention people have access to skill that tells you all ingame, if you can't find it out by trial and error.
Also, I'd say that vortex qualifies for ghost element as much as it is for wind. Unless you think that everything of ghost element
should be white and hardly visible.
ETA: I add both names to the threads I make/host, the actual one, monster's ID and
one used in TOH. Yes, they are still using pseudo naming.
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