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Skoll card and other missing stuff
Rhombus Offline
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#1
Skoll card and other missing stuff
Just wondering if Skoll, skoll pup, hollowring or either of the 2 new monsters are going to get cards. I was also wondering if cards like Scopion King would find its way to the server(perhaps miniboss on anubis map /gg)
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03-26-2009, 12:18 PM
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GM-Ayu Offline
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#2
RE: Skoll card and other missing stuff
Most of the new monsters do NOT have cards (you'll notice that they have 10 item drops which is the very maximum. A regular or rare item has eaten the card drop.) As far as I know, only Skoll, Skoll Pup, and God Poring have card graphic arts that we can potentially use.

Technically we can indeed ask many of the talented artists here to draw us the card graphic. But unique fun card effect isn't exactly easy to think of, and for now we aren't the most keen on it given our list of other stuff to do.
03-26-2009, 12:29 PM
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Rhombus Offline
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#3
RE: Skoll card and other missing stuff
Cards are fun to think of, you can just make simple variations to other cards like Skoll Pup - Gain 10% more xp on Fire. Recieve 20% more damage.
Skoll - Increases damage against Earth Property monsters by 50%.
Add a 3% chance of auto casting Level 10 Fire Ball on an enemy when the user receives Physical Damage.
Cutty Flam - Champion 88/54
Merciful Poseidon - Wizard 93/50
Casper - 72/41 Baby Monk
Croco - Rogue 65/30

SSSSSSSSSSSUUUUUUUUUPPPPPPPPPPPPEEEEEEEEEEERRRRRRRRR!!!!!!!!
03-26-2009, 12:42 PM
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GM-Ayu Offline
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#4
RE: Skoll card and other missing stuff
I wouldn't consider those unique or exactly fun cards... that's just taking existing cards, swap their targets Sweat
03-26-2009, 12:55 PM
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Rhombus Offline
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#5
RE: Skoll card and other missing stuff
hmmmm, something unique, like everytime you take physcal damage chance of casting demonstrations in a 3 by 3 area
or like immune to freeze, chance of casting sight blaster upon recieving damage
Cutty Flam - Champion 88/54
Merciful Poseidon - Wizard 93/50
Casper - 72/41 Baby Monk
Croco - Rogue 65/30

SSSSSSSSSSSUUUUUUUUUPPPPPPPPPPPPEEEEEEEEEEERRRRRRRRR!!!!!!!!
03-26-2009, 01:08 PM
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azurerogue Offline
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#6
RE: Skoll card and other missing stuff
The problem with making new cards is balance. There are already plenty of things pulling on the balance of this game, and making a mis-step with a card could completely change the inteded effects of any number of things in the game.

It's one of the big reasons I'm against custom stuff like that. Of course, if the GMs plan it out and implement it, it could turn out well. It just scares me.
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03-26-2009, 01:19 PM
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Jasper Offline
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#7
RE: Skoll card and other missing stuff
Skoll = 50% chance to stone curse when hit. (like garm Icon_smile)
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03-26-2009, 03:42 PM
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Général_Argos Offline
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#8
RE: Skoll card and other missing stuff
But over 9000 times more hax xl

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03-26-2009, 03:43 PM
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Jasper Offline
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#9
RE: Skoll card and other missing stuff
wear an ED card.....just like you wear a marc vs garm. I don't see the difference.
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03-26-2009, 03:45 PM
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azurerogue Offline
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#10
RE: Skoll card and other missing stuff
ED is more dangerous than Marc. The only downside to Marc is not having some other card. ED has plenty of risks. More damage from holy, more damage from fire. Assuming the person has any MDEF, many casters would prefer that someone wears an ED rather than SCing them (assuming we're talking about killing someone, not just disabling them).

Stone Curse also generally disables people more. It's also harder to counter than simply freezing. That's why it would be so much more hax.
- Albus Dumbledore 99/70 Professor - Albus DumbIedore 92/59 Professor
- AIbus Dumbledore 93/50 Wizard - AIbus DumbIedore 1/1 Novice
- Astaroth 99/70 Creator - Dawkins 99/70 Creator
- Exemplar 98/69 Paladin - Equitas 80/47 Paladin
- Mephistopheles 95/65 Lord Knight - Shogo Kawada 97/67 Stalker
03-26-2009, 03:50 PM
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