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The super Gunsligner thread!
Aneko Away
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#21
RE: The super Gunsligner thread!
Saiichi has only been playing Gunslinger for 4 years..Id say he knows his class quite well. ;o Offtopic yay.

Also Im not sure if we're getting the new Gs/extended gears till the 3-1 classes come out? Icon_suprised

Ive only played the class a few months on a different server and you can definitely tell the difference between there and here. Sadly this isn't my old server and this isn't your old server. Not sure but I think it's the new SVN that made them not as OP.
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(This post was last modified: 10-01-2009, 05:14 PM by Aneko.)
10-01-2009, 05:06 PM
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Bloodbane Away
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#22
RE: ??The super Gunsligner thread!
Gertrude Wrote:And for bloodbane... Start to know what you talk about before posting about the class.

1.No classes are perfect...
2. Its not a limitation, its a bug. It wasnt that way on other servers.
3. My weapons are +9, My armors are +7, and I never talked about the defence or the attack power of the class... I talk about the 1 second delay before the dmg is done when I cast a spell. This is completely different.

4. Rybio carded Zodiac Wings.(stun x 2 times)
Should I laugh? The class I'd relly like to stun are LK and Ws. They generally don't stun.

you are failing to understand Gs got a heavy nerf due to the svn change

Firstly, gear switching is disabled while desperadoing *Snarls at the fact you cant desperado anymore with a bloody inferno + 10*

Secondly, Gs class IS perfect. you just fail to comprehend and try to change it to you OWN benefit while trying to compensate on your lack of skill.

I Played Gunslinger for 4 Years, one of the servers was Iro and I had a total of 14 lvl 99/70 Gunslingers done with build studying purposes trying to figure out anyways to use the class better, and yes i did come up with an epic Build and guide.

Heres My old Guide under my old Alias.

The animation delay is affected by aspd. Based on the new svn features.

On the Stun Issue:

LOL WHY ARE YOU TRYING TO FIGHT A WS? OR AN LK!!!XD!!!

In the case of an lk or an Ws, try using curse or some other status.

Flame Skull Card in A VALK SHIELD = YUM YUM for Gs.

you can switch out to shield as a gs btw.

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(This post was last modified: 10-01-2009, 05:13 PM by Bloodbane.)
10-01-2009, 05:12 PM
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GT-Hiro Offline
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#23
RE: The super Gunsligner thread!
Quote:Learn to adapt to the way this server has the class set rather than try to change it to the way that Another server has it set
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10-01-2009, 05:17 PM
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Bloodbane Away
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#24
RE:??The super Gunsligner thread!
GT-Hiro Wrote:
Quote:Learn to adapt to the way this server has the class set rather than try to change it to the way that Another server has it set


+ 1
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10-01-2009, 05:21 PM
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Kenshiro-san Offline
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#25
RE: The super Gunsligner thread!
I know this can come from an inexperienced noob.. but
Can't you just work with what you got for the moment, figure out a pwn build and THEN see if GMs are willing to accept some improvement/changes?
I'm not the awesomest priestess, mostly because I meddle around with my build and stuff. I have like 3 acolytes and 2 priests. My main one is just getting to trans, but I'm just experimenting with builds atm.
I'm not criticizing, I know I don't know a lot about Gunslingers ((I'm working on it D: )) but at least from the little experience I got, and from what I've seen, you shoud really try out your gs builds here to the best you can, and THEN try out some new changes. Who knows, you might become an awesome GS by the time you wanna suggest something. xD
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10-01-2009, 06:52 PM
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F.x Offline
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#26
RE: The super Gunsligner thread!
i've read everything here. the problem wasnt explained 'properly'

Gurtrude's main point isnt about adding ANYTHING to improve GS.
the main problem that he has brought up ISNT about how GS is inferior than a trans class.

i just tested this with him in pvp and witnessed the problem.

when he cast a skill (either desperado or full buster) we SEE the dmg output/numbers but the dmg does Not register on the enemy after a solid second.
unlike a CT/DS where u lose hp the moment u see the dmg

*thoughts* (just some thoughts)
-this doesnt have to do with aspd cuz its not a problem of 'spammability'
-this isnt animation delay cuz its not the animation thats delaying, but instead the time it takes for the dmg to register on the enemy

dmg not registering when its supposed = bug...


prove me wrong, i'd appreciate it Ok
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(This post was last modified: 10-02-2009, 12:00 AM by F.x.)
10-01-2009, 11:58 PM
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GT-Hiro Offline
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#27
RE: The super Gunsligner thread!
Your wrong.

I tested too and there was no delay on the skills damage display vs damage registration.
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(This post was last modified: 10-02-2009, 01:32 AM by GT-Hiro.)
10-02-2009, 01:31 AM
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Naruhodo Offline
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#28
RE: The super Gunsligner thread!
<-was the testee that got hit with bullets and felt the damage with no delay Love
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10-02-2009, 01:35 AM
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Gertrude Offline
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#29
RE: The super Gunsligner thread!
... Then, how do you explain that a sin can backslide 2 times before suddenly dying when I desp them to death?

Edit: I think I'll check on to make a video, then I'll post it.
(This post was last modified: 10-02-2009, 01:55 AM by Gertrude.)
10-02-2009, 01:53 AM
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MakawiMurasama Offline
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#30
RE: The super Gunsligner thread!
gunslinger is a pretty cool guy
10-02-2009, 08:05 AM
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