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Nuking @main?
Kenshiro-san Offline
Somebody say Sohee?
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Posts: 930
Threads: 43
Joined: Jun 2009
#1
Nuking @main?
We should seriously consider this now. xDD I'm with Aaron, just nuke!
@main off solves problems, but it's like that little itch after a mosquito bite.. you know you want to turn it on... but it' so annoying you want it off.. gaaaaah

anywho, Aaron, I support you nuke @main campaign!
Click on ->[Image: Smiley7.gif]<- to know about Algid Skepcis! We're so awesome not even Naruto believes it.

Characters:
Kenshiro-san - Priest - XX/50 - Algid Skepcis
Whisps - Ninja - XX/XX - Algid Skepcis

10-11-2009, 10:34 PM
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~Altera~ Offline
I'VE GOT BLISTERS ON MAH FINGERS
***

Posts: 247
Threads: 9
Joined: Sep 2009
#2
RE: Nuking @main?
Kenshiro-san Wrote:I know I want to turn it on
Fixed.
You contradict yourself "It's so annoying... I wanna turn it on Icon_cry"
The good of main far outweigh the bad
EDIT: And this isn't even a poll -_-
~Altera lvl 99/70 Sniper ~ : Altera lvl 9x/50 Wizard ~
Altera~ lvl 96/50 Sin ~ : ~Altera~ lvl 9x/6x High Priest ~
"heRO is a worthy server, that Altera doesn't deserve!"

[Image: basebelong-1.jpg]
(This post was last modified: 10-11-2009, 10:52 PM by ~Altera~.)
10-11-2009, 10:51 PM
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Sepharius Offline
:3
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Posts: 1,180
Threads: 20
Joined: Dec 2008
#3
RE:??Nuking @main?
~Altera~ Wrote:And this isn't even a poll -_-
10-11-2009, 11:15 PM
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Kulluminatii Offline
Arman
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Posts: 602
Threads: 31
Joined: Dec 2008
#4
RE: Nuking @main?
Don't let the actions of a few spoil all the positives that come from having @main. I wouldn't be surprised to see some people leave the server if @main was removed altogether. It helps bring the community together and IMO is one of the reasons heRO is as good as it is.

Majority of the time when a new player joins this server, his/her first thought is to ask on main questions they have about the server, its people, etc. If you take that out, I wouldn't be surprised to see most newer players quit and go to a different server.
10-11-2009, 11:23 PM
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~Altera~ Offline
I'VE GOT BLISTERS ON MAH FINGERS
***

Posts: 247
Threads: 9
Joined: Sep 2009
#5
RE: Nuking @main?
Although I disagree with your argument, I feel compelled to comment on your avatar. Kept me occupied for... a while, pure awesome 8D
~Altera lvl 99/70 Sniper ~ : Altera lvl 9x/50 Wizard ~
Altera~ lvl 96/50 Sin ~ : ~Altera~ lvl 9x/6x High Priest ~
"heRO is a worthy server, that Altera doesn't deserve!"

[Image: basebelong-1.jpg]
10-11-2009, 11:24 PM
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Aaronock Offline
Ethereal Engineer
*****

Posts: 7,642
Threads: 130
Joined: Jun 2007
#6
RE: Nuking @main?
I bet everyone thinks at first I made this topic.
BUT SINCE I HAVEN'T...

Let the campaign begin for the true nuclear fallout of @main begin!!! Icon_twisted

Note: Nuclear fallout will not affect any other areas of the server outside of @main...or so we hope.
[Image: OHeya.gif]

*Aaronock ~ *Ezekiel Stalker ~ *Maxwell Maximillion ~ *Fazil Reis ~ *Cecil Vega


10-12-2009, 12:15 AM
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Flapjack Offline
Ahoy!
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Posts: 55
Threads: 5
Joined: Aug 2009
#7
RE: Nuking @main?
It's not like you're God and your opinion overwrites everyone else's.

Sorry, you're certainly fighting a lost cause here.

You should just hunt for your 61 Sohee Cards instead. No, seriously.
Captain Flapjack - 8x/50 Hunter - Wonders if the cake Pandora baked has an expiry date.
Janus Firebrand - 3x/2x Merchant - Rests too much. *Hey, quit playing hooky!*
Blaize Brightflame - 6x/2x Soul Linker - Likes his red hair better than blonde.
10-12-2009, 12:16 AM
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mahawirasd Offline
Posting Freak
*****

Posts: 3,839
Threads: 50
Joined: Jul 2008
#8
RE: Nuking @main?
since @main is a command, can we "limit" that command somehow?
perhaps with a cool down or something?
1 minute should be long enough to avoid spam and yet still short enough to conduct a proper conversation (should there ever be any, god forbid Laugh ) on @main...

the other way i think could be an option is to create a value for main by imposing costs. A simple formula such as Base lvl * 100 should be commensurate.
To avoid @main becoming too expensive for newbies who are asking for help decently, we could impose a level limit similar to that of the reset NPC.

If applied, i can see people having more respect/placing more value on @main so that their spam/flame/whatever will be dispersed to pm/guild/local channels. An added bonus to this phenomena would be the reduced chance of customs quests being spoiled on @main...

Furthermore, the strategies above would definitely work much better if used in combination with each other... Ok


-w-
10-12-2009, 02:27 AM
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Silk Offline
Prince of AFK
*****

Posts: 925
Threads: 42
Joined: Dec 2008
#9
RE: Nuking @main?
I think Main is fine as is, myself. It's the root of a lot of problems, I know. However, the good outweighs the bad. It's an easy way to check if people are online, a quick way to sell things, and sometimes provides the means by which to have a good conversation. xP If main died I wouldn't -quit-, but I'd definitely protest and be sad. ;3
[Image: Banner.png]
Silk - 9x/6x Whitesmith; Knights of Lunch Guildmaster.
Polyester - 9x/6x Clown; AFK Officer.
Acrylic - 9x/6x High Priest - Akuma.
Rayon - 8x/5x Professor; 'Elaborate' Guildmaster.
Cotton - 9x/6x Sniper; Divine Nocturne Member.
Denim - 8x/5x Paladin; Guildless.
Leather - 8x/5x Stalker; Guildless.







10-12-2009, 04:16 AM
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ShadowValentine Offline
Spero Dum Spiro.
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Posts: 306
Threads: 4
Joined: Dec 2008
#10
RE:??Nuking @main?
mahawirasd Wrote:...an option is to create a value for main by imposing costs. A simple formula such as Base lvl * 100 should be commensurate.

-w-

Wouldn't that be the same as abolishing @main and implementing a Broadcast NPC?

Silk Wrote:I think Main is fine as is, myself. It's the root of a lot of problems, I know. However, the good outweighs the bad. It's an easy way to check if people are online, a quick way to sell things, and sometimes provides the means by which to have a good conversation. xP If main died I wouldn't -quit-, but I'd definitely protest and be sad. ;3
10-12-2009, 05:52 AM
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