RE: Why..
Yay for pointless shouting matches both of them saying "but I saw this and it's totally true!" "You know nothing and this is kindergarten and oh heRO is so backward on the metagame and I know so much better, lulz." Honestly, can everyone just shut up and why haven't anyone dig into the mechanics of the game, instead of yelling?
Source code to solve the stackability argument:
// ID,unit ID,unit ID 2,layout,range,interval,target,flag
// flag 0x001(UF_DEFNOTENEMY) If 'defunit_not_enemy' is set, the target is changed to 'friend'
// 0x002(UF_NOREITERRATION) Spell cannot be stacked
// 0x004(UF_NOFOOTSET) Spell cannot be cast near/on targets
// 0x008(UF_NOOVERLAP) Spell effects do not overlap
// 0x010(UF_PATHCHECK) Only cells with a shootable path will be placed
// 0x020(UF_NOPC) Spell cannot affect players.
// 0x040(UF_NOMOB) Spell cannot affect mobs.
// 0x080(UF_SKILL) Spell CAN affect skills.
// 0x100(UF_DANCE) Dance skill
// 0x200(UF_ENSEMBLE) Ensemble skill
// 0x400(UF_SONG) Song skill
// 0x800(UF_DUALMODE) Spell has effects both at an interval and when you step in/out
// Example: 0x006 = 0x002+0x004 -> Cannot be stacked nor cast near targets
83,0x86, , 0, 3,1000,enemy, 0x010 //WZ_METEOR
85,0x86, , 0, 6:6:6:6:6:6:6:6:6:6:8,1250,enemy,0x018 //WZ_VERMILION
87,0x8d, , -1, 0, -1,all, 0x010 //WZ_ICEWALL
89,0x86, , 0, 5, 450,enemy, 0x018 //WZ_STORMGUST
91,0x86, , 0, 2,1000,enemy, 0x010 //WZ_HEAVENDRIVE
If you insist on personal experiment, Heaven's Drive and MS share identical flag. Whatever is true for HD's damage, is true for how MS calculates its damage *per* meteor's hit (another file control how many meteors).
After you work out the "real" stackability argument, then it's a lot easier. If MS stacks infinitely, then MS will *eventually* overcome SG as long as you got enough wizards. If you want to go math crazy, you can probably even calculate how many MS will "tie" a SG, so anything above means MS is stronger, and anything below means SG remains powerful.
If MS doesn't "truly stack" (as in, meteors can all appear together, but only 1 meteor's damage can register at the same time for some form of delay), then the winner is obvious.
Again, since MS and HD shares the same flag, test with HD as it's a lot easier to control.
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