Can
Junior Member
Posts: 12
Threads: 1
Joined: Sep 2010
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RE: Multi-Clienting
You may not like the idea, but at least give a logical argument. For the people against this, currently I have a HP and a Paladin both around lv 70, and unable to find a party for days. I have asked in main etc too, simply no one has a suitable class at a suitable level, or maybe they have no interest. What do you suggest then? I can't force people to make new characters to hang with me, can I?
The main argument is that it will prevent people from forming parties? I don't see any parties happening already, how do you prevent something that isn't there?
To be honest, I would marry some of my chars like that, if it will be allowed. It is useful you know, you can summon your buffer to yourself with marriage skill wherever you are, buff, and send them back to pront. You can call it narcissistic, I call it being practical.
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11-12-2015, 04:16 PM |
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Menace651
Senior Member
Posts: 456
Threads: 124
Joined: Jun 2011
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RE: Multi-Clienting
(11-12-2015, 04:16 PM)Can Wrote: You may not like the idea, but at least give a logical argument. For the people against this, currently I have a HP and a Paladin both around lv 70, and unable to find a party for days. I have asked in main etc too, simply no one has a suitable class at a suitable level, or maybe they have no interest. What do you suggest then? I can't force people to make new characters to hang with me, can I?
The main argument is that it will prevent people from forming parties? I don't see any parties happening already, how do you prevent something that isn't there?
To be honest, I would marry some of my chars like that, if it will be allowed. It is useful you know, you can summon your buffer to yourself with marriage skill wherever you are, buff, and send them back to pront. You can call it narcissistic, I call it being practical.
This is exactly why we need some form of multi/dual client. Not to sound cynnical but it sounds like most of the people who are against multi-clienting are vets that already have accounts full of 99/70's and have no need to part outside of MVP/loot parties. If we want to keep the server alive we really need to think about the new players too.
I mean I really don't get it. People don't want multi/dual clienting but then no one wants to party or help in parties but yet everyone complains when people swarm an exp event like KoD because it's the only way to get good exp without a real party. It's kind of sad that this server has come down to people sitting in town waiting for puppies, healer quest or an exp event to level.
Just @who2 Menace ingame. You should find me if I'm on. thanks!
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11-14-2015, 12:33 PM |
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Yurrechire
Mistress of a 1000 Papercuts
Posts: 105
Threads: 9
Joined: Jun 2015
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RE: Multi-Clienting
RO is a social game, and encouraging people to play with themselves goes against the spirit of it, in my opinion.
As far as parties go, why are people so intent on declaring that they don't exist? They happen consistently, and would happen even more if folks were less set on an ideal (bard, HP, prof, etc, etc) makeup. Yesterday's 70+ Muspel run was a lovely example of it: 4 wizards, and a paladin who doubled up as both a healer and a lure. We went through dozens of ygg leaves, people 89'd left and right, and much fun was had.
That said, additional incentives, such as permanently increased %exp per party member, wouldn't hurt.
Join the Dark Legion today- we've got the best cookies!
Zerk on PRINCIPLE!
(This post was last modified: 11-15-2015, 01:38 PM by Yurrechire.)
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11-15-2015, 01:38 PM |
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