#1 Actually when Namin? first joined heRO, she asked Mr. Oka and Ms. Peeka about this interesting point as well... how can one play multiple characters, yet put them in multiple guilds? When in times of woe, how can guild leaders know if this specific player will be logging on to a player belonging to that guild instead of another character that belongs to a totally different guild? Both Mr. Oka and Ms. Peeka can only reply with: "that is up to what the guild members feel like." #1 is more of a concern of guild loyalties, and if the guild decides to have any advanced planning in terms of what the guild's game plan is. When to switch characters? When to go on non-trans? When to go to trans? When will a player play with this guild and not switch player to another...?
The problem of a player's non-trans character being in a different guild as that of the trans character is rather a domestic concern for the guilds involved, rather than the castle itself. Aldebaran did nothing to cause Namin?'s (soon to be) trans-ed priestess to be in a different guild than her non-trans wizard, for example, if her two characters are in different guilds.
Friend chat, party chat, and even outside of heRO tools can all help with communication problems involving a switch of characters~
#2 Hm... pray for pardon, but Namin? is rather uncertain of what sir means by "tranmission." Perhaps he means the momentum? Instead of moving directly from one castle to another, now a logging on process is involved as well to break the momentum? Hopefully that is the right interpretation... Assume that it is, then. Truth to be told, Namin? honestly do not have a proper solution in regards to the wasted time in unequiping, putting gears in storage, and re-equip on another character... Give her tonight (and a bit of tomorrow morning) to try to think of a proper explanation or potential solution to this one.
However, do keep in mind that either way, a "non-trans-only" player will eventually have to move up the ladder to suffer the same problem of having one of each... either that, or they suffer from missing out half of RO's full potential of entertainment. Not letting at least one character trans is missing out quite a bit... trans characters make up 2/3 of all the jobs, along with new skills. Namin? just cannot imagine how a group of non-trans can possibly handle some of the tougher MVPs, such as the bios clone MVPs, Vesper and the likes... If someone can honestly ignore all of this just to "hog" over a potential slight advantage of having a few extra items in a game, sacrificing fun for it... well... what can Namin? or anyone say about it, if someone totally insists on ignoring to enjoy the full potential that heRO has to offer by trans-ing?
Indeed... forget not that the point of heRO and this new castle is that the GMs want everyone to have fun more than have a few items... Namin? firmly believes that the entire point of the castle is to hope for a higher turnout rate for WoE in heRO, so that more people can participate in a major event for the server. While discussing the future or minor adjustments to Aldebaran, let's keep this focus in mind~
(and Namin? promises that this is the last post of Sunday for this topic... so tired now
Namin?, to bed~)