Or how about-! You keep the range. But cloaked units can stay inside of ruwach / sight for 5 seconds before actually having the skill take effect. That's unfair? Yeah, kind of like that whole big range thing. ;oP I figure one unfair buff / nerf for another should even things out.
I always assumed the skills were "broken" too. There's always been a lot of bugs with skills after all.
So let's really think about this. What MVPs hide / cloak? Well, GTB. Is he hard to find when he does? Not really, he just hides and sits there. Range won't matter. In normal PvM, moles hide. But they don't move either, so at most you'd have to take a few steps to find them. This change has really no effect on the ability for sight / ruwach users in PvM. However, this is a nerf to cloak users in PvM and PvP. Not so much PvM, but in bios 3, being uncloaked means instant death most of the time.
In WoE, sneaking past people is rarely an option. If the other team has half a brain, it *is* never an option. It only takes *one* sight or ruwach in order to make sure no one gets past, ever. Take the emp rooms in WoE, for instance. There's usually narrow paths of some kind. Alde, has a spiral sort of shape. Standing on the inner ring ruwach can not only cover the entire path one is on, but reach over to the other side a substantial amount and cover a portion of that path as well.
Personally, I hope it gets changed so an assassin or rogue in the emp room is actually a concern again. As it is now, it's just "Oh hey, someone is here. Just spam sight and they'll never get anywhere alive.", Even if they're changed to their original values..it'll still be that way mostly. But at least they stand a chance to sneak past like they're meant to.
Just my opinion. And this is speaking mostly from the ruwach / sight user side. I do have a Sin X, but as most people can verify they've seen me a lot more on other characters in WoE- always armed with a sight clip.