Poll: Change sight & ruwatch to normal?
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Yes
42.59%
23 42.59%
No
51.85%
28 51.85%
No opinion
5.56%
3 5.56%
Total 54 vote(s) 100%
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Change Sight & Ruwatch to normal
SwiftStrike Offline
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RE: Change Sight & Ruwatch to normal
I meant to say probably (really Sweat), Pyro is not really what I would call active, gorium is probably more active, but eh who really cares.What I really meant was One of the oldest and...nevermind Evil
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(This post was last modified: 08-03-2007, 04:53 PM by SwiftStrike.)
08-03-2007, 04:50 PM
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bensei Offline
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RE: Change Sight & Ruwatch to normal
Wizzards/high wizzards, are not really in a disadvantage compared to sinx,

a sinx basically can just do 3 really useful things in a duel, cloak, soul destroyer and meleeing.

so if you leave the sight range like this, wizzards would have an unfair advantage to sinx, since they wouldnt be able to cloak effectively and have so enough time to charge their powerful spells.

addition i might to mention again, that there are other skills than sight/ruwach wich do a good job in detecting sins/sinx. you just need to think a bit, and get used to your skill.

wizzards/high wizzards shouldnt be underestimated, the only way a sinx can hit a wizzards is using Sb or Throw venom knife, if the wizard is using the safety wall skill effectively. Scholars even have it easier, with their wall of fog they even have a chance to dodge the soul destroyers.

a enlarged sight/ruwach is completely broken if you ask me, it complete weakens the sinx class and overpowers wizzards.

anyway, by increasing the sight range you could also shorten the after cast delay of Soul destroyer, it would be equally broken.


but thats just my point of view of course.
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(This post was last modified: 08-03-2007, 05:06 PM by bensei.)
08-03-2007, 05:04 PM
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Motenai_Ronin Offline
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RE: Change Sight & Ruwatch to normal
@Sal

it's still a nerf in the sense that it diminishes something we're all used to for quite a while now, that it lowers the advantage to sight/ruwach users against those with hide; and anything that decreases the advantage of sins is a good thing in my book (not that i have anything against any established sin(x) just that i think they are by nature they have many good things going for them in pvp) now even if you say that the increased range of sight/ruwach is an unfair advantage, it's really a moot point cause you can't just single them out and shoot it down without considering the ups and downs of other classes
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08-03-2007, 05:42 PM
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Salvosa Offline
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RE: Change Sight & Ruwatch to normal
The ups and downs of other classes are made meaningless as soon as someone other than Gravity tampers with their properties. Gravity made them to be balanced in the first place.

By your logic, if you don't want to get killed by a sinX; Instead of, say, tampering with the game design to make them easier to kill, use the advantages of your class, coupled with cards to come up with a proper strategy.

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(This post was last modified: 08-03-2007, 06:29 PM by Salvosa.)
08-03-2007, 06:26 PM
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jman212 Offline
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Toungue  RE: Change Sight & Ruwatch to normal
Hmm if it goes back to normal that wouldnt be so bad..The best sinx's are on my team No1Icon_twisted
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08-03-2007, 06:41 PM
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SwiftStrike Offline
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RE: Change Sight & Ruwatch to normal
I second that ^
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08-03-2007, 07:36 PM
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Motenai_Ronin Offline
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RE: Change Sight & Ruwatch to normal
this is exactly what i've feared ----^
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08-03-2007, 08:33 PM
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teOx Offline
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RE: Change Sight & Ruwatch to normal
all these great arguments for changing it, none for keeping it. will it change? probably not.. =(
(This post was last modified: 08-04-2007, 03:36 AM by teOx.)
08-04-2007, 03:36 AM
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bensei Offline
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RE: Change Sight & Ruwatch to normal
teOx Wrote:all these great arguments for changing it, none for keeping it. will it change? probably not.. =(

I hope it will, a sinx that cloaks effectively, makes woe 100x times more fun, in the own, and enemies point of view.

Anyway, if it stays like this it wouldnt be TOO bad. i mean gravity didnt really designed this gamed so that its really balanced. one more or less unfair thing wouldnt ruin it Icon_mrgreen
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(This post was last modified: 08-04-2007, 04:02 AM by bensei.)
08-04-2007, 04:02 AM
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Flossy Offline
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RE: Change Sight & Ruwatch to normal
20 for yes and 26 for no, Why dont we call it even and change it half way ?

That'd solve the problem Evil
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08-04-2007, 08:03 AM
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