Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
"General" PvP Rules Agreement
teOx Offline
cry IMBA pls
*****

Posts: 3,556
Threads: 148
Joined: Jun 2007
#11
RE: "General" PvP Rules Agreement
forbid all healing items except ones necessary for skills like pitcher [Image: smile_angry.gif]

PVPers unite to get rid of healing items pls.
(This post was last modified: 09-05-2008, 02:47 PM by teOx.)
09-05-2008, 02:45 PM
Find Reply
Master Chief Offline
Spartan Leader
***

Posts: 197
Threads: 24
Joined: Oct 2007
#12
RE: "General" PvP Rules Agreement
Yeah no healing items ftw... and for creators... i say nerf them!!! Icon_twisted
~Spartan Leader~

UNSC: Assault Squad's Co-Leader
Master Chief(Spartan-117)
[Image: Halo3-3.jpg][Image: 2i9nkoy.png]
09-05-2008, 03:40 PM
Find Reply
Aaronock Offline
Ethereal Engineer
*****

Posts: 7,642
Threads: 130
Joined: Jun 2007
#13
RE: "General" PvP Rules Agreement
I'm with teOx actually on the potions thing...let alchemists/creators use pot pitcher, just put a limit on potions?

Could do the same with gems, but personally don't think one should limit those. Converters and other items like cursed waters...not sure, I guess it'll give some edge to swordie class players who need it the most.

Can we also up chase walk time to 15 seconds? Its really hard to get the +16str bonus from it if you can only use it for top of 10 seconds =/
[Image: OHeya.gif]

*Aaronock ~ *Ezekiel Stalker ~ *Maxwell Maximillion ~ *Fazil Reis ~ *Cecil Vega


09-05-2008, 03:45 PM
Find Reply
teOx Offline
cry IMBA pls
*****

Posts: 3,556
Threads: 148
Joined: Jun 2007
#14
RE: "General" PvP Rules Agreement
there should be no hiding(chasewalk)/resource limits of any kind.
T_T only thing needed is time limit and healing items restricted.
(This post was last modified: 09-05-2008, 06:26 PM by teOx.)
09-05-2008, 06:24 PM
Find Reply
GM-Ayu Offline
Uguu!
*****

Posts: 6,452
Threads: 485
Joined: Jan 2008
#15
RE: "General" PvP Rules Agreement
Be specific on your plans. If you want a cap on potions, propose an actual number instead of "I want a cap on potion, but I want the GM to figure it out (so I can !@#$% at the GMs for capping it too high or too low after the discussion and after the event.)"


Note: this is strictly for pvp related 'daily event'/tourney for me because I'm seriously fed up with pvp complaints, yet these "brilliant" people only speak after and never before the event though they saw the 'unfairness' coming miles away. Anymore "I knew THAT was going to happen" in (pvp related) events yet not using this opportunity to speak up now will annoy me in all seriousness, and I may not be so tolerant or jolly anymore.
09-05-2008, 06:46 PM
Website Find Reply
Général_Argos Offline
Removed by GM
*****

Posts: 3,012
Threads: 144
Joined: Jan 2006
#16
RE: "General" PvP Rules Agreement
hide -> sight clip
cloak -> sight clip
chase walk -> marine sphere clip (and as a bonus you know where the person is)

no reason to give time limit to those skills


healing items : small amounts (~10) for bs and creator, none to the rest
(~3 for swordsmans beacause of the passive skill increasing their effectivness? I don't know.)
green pot : small amount (~3)
Blue pots : one or two
bombs: something like 15-20 per fight
Homuns: allowed, but not allowed to be raised
time limit: long time limit if lots of healing items is chosen (~10 mins) average amount if we limit or prohib healing items (~5 mins)
speed pot: 1 per fight (so that professors can dispell it)
deadly poison: 2 per fight

*edited*
IGN: 9000KRIM Alts:  Morradin, KRIMSTEAL
Banned: Krimlin, Krimlogas, Lord_Krimlogas, General_Argos
Krim's grocery list

¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_-KRIMLIN-¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯/
Murphy law.  The only true one.  
[Image: krimstyleg.jpg]
(This post was last modified: 09-05-2008, 06:51 PM by Général_Argos.)
09-05-2008, 06:46 PM
Find Reply
teOx Offline
cry IMBA pls
*****

Posts: 3,556
Threads: 148
Joined: Jun 2007
#17
RE: "General" PvP Rules Agreement
i disagree with everything after krim's healing items point because i think they should be unlimited (limited by weight only.. choose items carefully)

but it does sound relatively fair and a good compromise.

i think most pvpers would agree no healing items is the big issue.

basically in my ideal, GM would not have to moderate anything at all except disqualify if someone uses a healing item.
(This post was last modified: 09-05-2008, 06:54 PM by teOx.)
09-05-2008, 06:51 PM
Find Reply
Général_Argos Offline
Removed by GM
*****

Posts: 3,012
Threads: 144
Joined: Jan 2006
#18
RE: "General" PvP Rules Agreement
teOx Wrote:but it does sound relatively fair and a good compromise.

yea, +1 to Krim Icon_biggrin
IGN: 9000KRIM Alts:  Morradin, KRIMSTEAL
Banned: Krimlin, Krimlogas, Lord_Krimlogas, General_Argos
Krim's grocery list

¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_-KRIMLIN-¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯/
Murphy law.  The only true one.  
[Image: krimstyleg.jpg]
(This post was last modified: 09-05-2008, 06:55 PM by Général_Argos.)
09-05-2008, 06:54 PM
Find Reply
The Legendary Joe Offline
Raging Alt-a-holic
*****

Posts: 3,691
Threads: 255
Joined: Mar 2007
#19
RE: "General" PvP Rules Agreement
I say I agree on homuncs being annoying, and if they die, the alchemist/creator can simply bring it back at full health, and resume doing the usual routine, Maybe we could limit the number of times they can ressurect their homonculus, like 1 or 2 times per match? or ban hom ressurection altogether?
09-05-2008, 06:54 PM
Find Reply
teOx Offline
cry IMBA pls
*****

Posts: 3,556
Threads: 148
Joined: Jun 2007
#20
RE: "General" PvP Rules Agreement
beelzebub owns you!
09-05-2008, 07:00 PM
Find Reply


Forum Jump: