I'm with teOx actually on the potions thing...let alchemists/creators use pot pitcher, just put a limit on potions?
Could do the same with gems, but personally don't think one should limit those. Converters and other items like cursed waters...not sure, I guess it'll give some edge to swordie class players who need it the most.
Can we also up chase walk time to 15 seconds? Its really hard to get the +16str bonus from it if you can only use it for top of 10 seconds =/
Be specific on your plans. If you want a cap on potions, propose an actual number instead of "I want a cap on potion, but I want the GM to figure it out (so I can !@#$% at the GMs for capping it too high or too low after the discussion and after the event.)"
Note: this is strictly for pvp related 'daily event'/tourney for me because I'm seriously fed up with pvp complaints, yet these "brilliant" people only speak after and never before the event though they saw the 'unfairness' coming miles away. Anymore "I knew THAT was going to happen" in (pvp related) events yet not using this opportunity to speak up now will annoy me in all seriousness, and I may not be so tolerant or jolly anymore.
hide -> sight clip
cloak -> sight clip
chase walk -> marine sphere clip (and as a bonus you know where the person is)
no reason to give time limit to those skills
healing items : small amounts (~10) for bs and creator, none to the rest
(~3 for swordsmans beacause of the passive skill increasing their effectivness? I don't know.)
green pot : small amount (~3)
Blue pots : one or two
bombs: something like 15-20 per fight
Homuns: allowed, but not allowed to be raised
time limit: long time limit if lots of healing items is chosen (~10 mins) average amount if we limit or prohib healing items (~5 mins)
speed pot: 1 per fight (so that professors can dispell it)
deadly poison: 2 per fight
I say I agree on homuncs being annoying, and if they die, the alchemist/creator can simply bring it back at full health, and resume doing the usual routine, Maybe we could limit the number of times they can ressurect their homonculus, like 1 or 2 times per match? or ban hom ressurection altogether?