GM-Ayu
Uguu!
Posts: 6,452
Threads: 485
Joined: Jan 2008
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RE: "General" PvP Rules Agreement
Pets are definitely not allowed, I thought that it was a given
Things that I'm leaning towards:
-No healing items of any kind during battle
-Creators can use homunculus but cannot resurrect homunculus
-unlimited gemstones, traps, poison bottles, acid bottles, fire bottles
-no limit on any skills, including their duration
-no cute pets
Need your opinions on:
-Potion skills from chemist, allow or disallow or limit it?
-How many green potions/panacea?
-How many aspd potions?
-Should we allow converters, and how many?
-Should we allow item buffs?
-How long should a battle be?
(Note: if we allow buff food, we'll only allow them to be used in the "pre-buff" period before the battle, so you can't save those for healing purposes and so on.)
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09-06-2008, 02:43 PM |
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Général_Argos
Removed by GM
Posts: 3,012
Threads: 144
Joined: Jan 2006
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RE: "General" PvP Rules Agreement
5 mins at least. If you can kill in less than thats a bravo, but nobody should be forced to kill in a 2 min delay.
No panacea, green pots I already said how many id like to see.
Same fore aspd potions.
Converters, Id say 1 per fight.
Item buff, 3 of your choice per fight.
Potion skill is not only about tanking for chemist, its also to help their homunculus. We already agreed on no resurection for homuns, I think we should keep the healage...
IGN: 9000KRIM Alts: Morradin, KRIMSTEAL
Banned: Krimlin, Krimlogas, Lord_Krimlogas, General_Argos
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¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_ -KRIMLIN-¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯/
Murphy law. The only true one.
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09-06-2008, 07:25 PM |
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Aaronock
Ethereal Engineer
Posts: 7,642
Threads: 130
Joined: Jun 2007
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RE: "General" PvP Rules Agreement
-Potion skills from chemist, allow or disallow or limit it?-Eh, limiting it seems fairest to me
-How many green potions/panacea? Three only please, it gets out of hand otherwise.
-How many aspd potions? Two is the absolute most I feel comfortable saying one should have, but One would be more believable, why would you guys need more in a fight, that scared of dispel?
-Should we allow converters, and how many? 5 like ToH :3
-Should we allow item buffs? I don't really like this idea, so I want to say no to these.
-How long should a battle be? Three Minutes most.
*Aaronock ~ *Ezekiel Stalker ~ *Maxwell Maximillion ~ *Fazil Reis ~ *Cecil Vega
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09-06-2008, 09:58 PM |
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Kretzer
Fat-Ality
Posts: 948
Threads: 53
Joined: Jun 2008
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RE: "General" PvP Rules Agreement
Aaronock Wrote:-Potion skills from chemist, allow or disallow or limit it?-Eh, limiting it seems fairest to me
-How many aspd potions? Two is the absolute most I feel comfortable saying one should have, but One would be more believable, why would you guys need more in a fight, that scared of dispel?
-Should we allow converters, and how many? 5 like ToH :3
Maybe putting a limit to their skill is a little bit more fair, but my point is. Their skill is nothing more than a fancy way to use a potion, a way that even heals more than using a regular or condensed pot.
just the mere fact that the catalyst for this skill is a Pot itself makes it no different thatn uing one youself. Probably just better as it heals a lot more.
My vote stays for No healing at all. Except for priests. Chemists have enough good stuff as it is.
as for aspd pots, 1 sounds good enough, and even if we had 2 it wouldnt matter as you can just dispell it again
Converters? I don't see why do people actually need them that much. Y say 2 Converters MAX. =)
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09-07-2008, 01:04 AM |
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