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Skoll card and other missing stuff
Ultima_Pi Offline
Queen Bitch of the Universe
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Posts: 1,552
Threads: 75
Joined: Nov 2005
#25
RE:??Skoll card and other missing stuff
Rhombus Wrote:Cards are fun to think of, you can just make simple variations to other cards like Skoll Pup - Gain 10% more xp on Fire. Recieve 20% more damage.
Skoll - Increases damage against Earth Property monsters by 50%.
Add a 3% chance of auto casting Level 10 Fire Ball on an enemy when the user receives Physical Damage.

Fire is an element, not a race. Unless you want to make an entirely new set based on element, and stick it in say... headgear. You can make Levia Water, and if new custom MVPs pop, you can give them the appropriate element.

Stone Curse sucks on your HP once it fully kicks in (i.e. when you stop moving around).

Burning is a new status in the renewal update.



Custom cards should give the random chance of disabling all your skills, but turning your sprite into the monster itself, allowing only for normal attacks.


Welt > Cadenza /random
Marivel, Sidewinder - 99 Lady Sniper
Melody Vilente - 99 High Priestess
Yuugi Hoshiguma - 99 Champion

Gojira Wrote:Your keyboards aren't lightsabers bros...
03-29-2009, 04:06 PM
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Messages In This Thread
Skoll card and other missing stuff - by Rhombus - 03-26-2009, 12:18 PM
RE:??Skoll card and other missing stuff - by Ultima_Pi - 03-29-2009, 04:06 PM
RE:??Skoll card and other missing stuff - by teOx - 03-26-2009, 04:33 PM

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