So these monsters, other than as an ant-bot measure, add a challenge to these previously "good" leveling spots.??As someone who enjoys exploring maps and hunting gear while you level I would think that you would also enjoy a challenge.??Seriously, my Professor (then sage) was my first character on this server and I dealt with Ridewords in CT just fine.??
If you take the annoying monsters out of maps, then there's no challenge anymore.??If you can 100% predict what you will encounter and have a 100% guarunteed success at dealing with it with the same reaction, things get boring faster (it's why I hate Moscovia 1 and often level my characters in the deeper maps).
Incidentally, this is also why I used to mob Mi Gaos (soloing them was too predictable) as a Sage, or why I (for a while, anyways) would VFW Anubises to death (yes, it works).??And, for the record, I haven't seen any Wizards at TI1, but I used to go there as a 9x Sage (exp was actually pretty decent).??So, I suppose, my point in summary is that I would actually like quite the opposite of what your original post asks for.??If anything I'd rather see more things of Rideword-ish challenge level (or scaled appropriately to approximate level) appear in the current leveling hotspots.
EDIT: In response to:
Quote:Those nuisances are fine for level 90 maps, put them in Thors and Rachels and Biolabs and Thanatos.
Those maps already have their own nuisances. Rachel has Hodremlins, Thors has guardians, Biolabs 1 has the Clones (which are hard for lower-levels), Biolabs 2 has the MVP and the 1(?) Eremes Guile, and Biolabs 3 has the 99s and the MVP. Notice how those nuisances are SIGNIFICANTLY harder to deal with than the ones you're complaining about? Most maps have something thrown in to add a challenge.
I mean, really, if I was going to complain about anything it would be about the 99 SinX in Bio3 and how he can perform any attack he has while remaining cloaked,