Little Sara Wrote:Here is mine:
Rideword in CT2-3:
Pros: Makes bots teleport, map is empty. Clock hands are worth more zeny (when selling). Partying is more encouraged...if you can survive a Rideword a few seconds and have a Priest handy.
Cons: Needs a Creamy Clip or 50+ fly wings per trip. Leaves half-dead monsters. Clock hands are worth more zeny (when buying). Not an efficient leveling spot.
Pros:
- ??Their job exp is better than their base, making them great for trans and extended classes as their job level maxes at job 70.
- It helped me to learn how to play Wizard class better. (I did it without flywings and did decently /swt)
- Memory bookmarks are good for business as it's required for stat/skill reset for I think lvl 70-89?
- Other Custom quests utilize their rarer drops.
- Torn Pages are decent OC-ing loot
Cons:
- They're annoying
- It feels like you're in detention.
- Their base exp is lower than their job exp, making them sorta lousy for non-trans and TK class.
- they tend to drain resources
- May drive you somewhat insane if you stick to hunting them for a while because they refused to drop a card for you.
- No abusable element
- "Blood Sucking" Ridewords??most annoying skill seems to always hit regardless of flee, and restores a small amount of HP with what it drained from you
While I am not overly fond of Ridewords, I think they give the game a smidge of depth and character. Granted I sorta agree with the f2 ridewords, there aren't many ridewords at all on f3.