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Change the Length of Sunday WoE
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Proxyt Offline
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Posts: 169
Joined: Mar 2009
Post: #22
RE: ?? Change the Length of Sunday WoE

Yuriohs Wrote:
Ellie Wrote:
Proxyt Wrote:@People who keep referring to past situations regarding more castles...

You can learn from the past but because yesterday I found 10 dollars on the ground does not mean I will again today and tomorrow.
Times change. heRO has hit a 400 player base, there are new guilds forming??and new players who want to WoE. Just because WoE used to be empty due to more castles doesn't mean it will now. It might still be, but maybe not. I don't necessarily support more castles, I'm neutral, but I notice your argument is fallicious so find a better argument for not opening more castles.

You mean like the fact the half the time, some of the castles still are empty, anyway? =P

You made no sense.

Times do Change, New guilds are forming (lol non woe social) but you think that opening castles will help them? That Owning their own castle without a REAL fight. We don't have the population for all these castles, that doesn't make WoE it BREAKS it.

People are leaving, right now because they want a Bigger WoE. Do you think opening castles in WoE will make that happen? All of the guilds in pronts castle was amazing, you had to actually battle to get to the emp room. THat is what WoE is supposed to be not I run into castle, I go to pre emp, I pop in, see if theres traps, scope their defense. Then I rush in and I try to take it.

That isn't a real WoE. Thats watered down

Its supposed to be a battle to even get to the emp.

If you want a real WoE a real challenge and something different is one castle, and WoE 2.

I want be mad, if I don't see that, but I guarantee you if you open more castles, more people will leave.

If New guilds arn't ready for WoE they shouldn't WoE atm.

ON TOpic though

One hour WoE's are way 2 fast, and like nids said the official is 2 hours for length. Wensday WoE's go by so fast its wrong, and some of the biggest battles they happen both on sunday and wensdays. WoE shouldn't be a quick battle of 3-4 guilds. It should be a huge battle with everyone. If its one hour, and two castles on top of that, its going to be a quick battle of 3-4 guilds while the other guild runs to the pre emp, over and over again trying to take the castle. ANd then their castle will get taken??at the last minute because all this time they were facing one threat, all that work, and their castle gets ninja'd.

Sometimes for example this Sunday that doesn't happen. But it happened that wensday, that sunday before, that wensday before...hope you get it.

More Castles for a low pop doesn't give us a better WoE. It doesn't let guilds get better if they're not facing the real thing even if they lose.


I would vote no for 1 hour sunday woe's and thats my reason.

Excuse me, I made perfect sense.
I did not support opening more castles as I already stated before, but I do think they have a good argument.

I wasn't here when Geffen was open, but when it was what was the population? 200? We have 400 now. And myself along with a lot of active WoE players have joined since then.

I joined a strong older guild Bamboo Squad so I don't have a problem in WoE, however there are new active guilds with people who want to WoE, that simply cannot take down the old guilds like Behemoth and LoA for example who are full of 9x trans with great gears like GR. The argument for opening more castles is that there are more people than there were before so we should increase open castles as pop increases. It makes sense.

Personally I am not sure if all the new players are ready yet, a lot of the time the WoE's aren't as packed as you'd hope, which is why I already stated I was neutral in the opening castles argument. I know I'm one of the newer players that is ready to play competitively in WoE after performing well in both non-trans and trans WoE before.

As for the 2 hr thing...
What's the point of being there for 2 hours if the only thing that matters is the 2nd hour?
The argument I heard was "give everyone a chance to flex their muscles" and "because officials have 2 hrs"

Well it's fun to compare to official servers but to be honest we are a private server with 400 pop including vendors. And 1 hour is long enough to flex the muscles, it's enough for 5+ prepped/buffed charges through the castle, which should be enough to take it if you were ever going to.

I believe it'll that making WoE more compact into that 1 hr will make WoE more exciting as guilds will actually be on for the full hour instead of logging in the 2nd hour, while the first hour WoE is pretty empty- people will need to learn time management and breaking according to the clock, proper organization skills would be more necessary than random charging ins. If we had a 2k population I'd be all down for a 2 hour WoE, as in the entire 2 hours guilds would be fighting, but as we are the first hour sucks.
It's not "completely empty", just the defenders are sitting around doing nothing most of the time for the first hour.

"Oh it sucks for defenders, it's the defenders job to sit around for 1 hr in WoE doing nothing." No it isn't, WoE is supposed to be more active than that. Defenders are supposed to feel pressure from early attacks before they have a chance to set up defences and get the loki's veil and whatnot going on. But we don't. The first hour of WoE is a waste of my and others' time. I know I have 2 hrs on the weekend to waste, but I also know people who do not have as much free time as I, but would love to attend the full WoE.

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Proxyt- 95 Powpow Palaladin
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08-11-2009 12:34 AM
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Messages In This Thread
Change the Length of Sunday WoE - Amara - 08-10-2009, 01:39 AM
RE: ?? Change the Length of Sunday WoE - Proxyt - 08-11-2009 12:34 AM

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