Reis
Skyhigh
Posts: 348
Threads: 20
Joined: Jan 2006
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RE: Trial of Heroes (Sept)
Since I missed most of the trials, I'll only talk about the monster fighting.
As you have noticed, some players have much more advantage in monster killing, such as mvps (Wizards, Hunters, LKs, and Champions). I jus thought maybe you can provide harder mvps for these classes, and extend the time limit to maybe 3-4 min instead of 2 min for the last round. Also, I think there should be more monsters in certain rounds and less in some rounds. (More angels and maybe 2-3 less dullahans).
Overall tho, it was pretty balanced out. Even tho there is no question that some class do better here than others. There was always a monster that the players had trouble dealing with (such as Edward Elric against holy monsters). So with some minor tweak this part will be even better.
As for priests, I think you should have a 4th option of maybe running thru a mob of monsters in a narrow corridor. It would test for survival, not killing. (should only be available to vit priests or maybe Paladins, since dex priests are capable of killing pretty well). You would essentially need 10-15 mobs blockading a narrow pathway, and the priest will have to run thru it to the finish line (within the time limit). Jus a suggestion tho so priests wont feel left out. I mean, when I was watching I was almost glad that I couldnt ToH >.>.
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09-19-2006, 05:29 PM |
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