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Custom Monster Detection for Homunculus AIs
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Laenaya Offline
Where's my flyswatter?!
***

Posts: 124
Joined: Jun 2010
Post: #3
RE: Custom Monster Detection for Homunculus AIs

You might have replaced "IsMonster2" for "CustomIsMonster2" while replacing "IsMonster" for "CustomIsMonster".

If this isn't the case, you could have placed the newly created files (CustomIsMonster.lua and CustomMonsters.lua) inside "<heRO folder>/AI/USER_AI", but referenced them as if they were one level up:

require "./AI/CustomMonsters.lua"
require "./AI/CustomIsMonster.lua"

If that's the case change them to:

require "./AI/USER_AI/CustomMonsters.lua"
require "./AI/USER_AI/CustomIsMonster.lua"

A last possibility would be that you're editing the lua files in "<heRO folder>/AI/" (official AI), instead of the ones in "<heRO folder>/AI/USER_AI" (custom AI).

If anything, I can test this later and give you a copy of my mirAI with this mode, if you use/want it of course.

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Dem friends!
05-02-2014 02:34 PM
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RE: Custom Monster Detection for Homunculus AIs - Laenaya - 05-02-2014 02:34 PM

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