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Custom Monster Detection for Homunculus AIs
The Legendary Joe Offline
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#4
RE: Custom Monster Detection for Homunculus AIs
(05-02-2014, 02:34 PM)Laenaya Wrote:
You might have replaced "IsMonster2" for "CustomIsMonster2" while replacing "IsMonster" for "CustomIsMonster".

If this isn't the case, you could have placed the newly created files (CustomIsMonster.lua and CustomMonsters.lua) inside "<heRO folder>/AI/USER_AI", but referenced them as if they were one level up:

require "./AI/CustomMonsters.lua"
require "./AI/CustomIsMonster.lua"

If that's the case change them to:

require "./AI/USER_AI/CustomMonsters.lua"
require "./AI/USER_AI/CustomIsMonster.lua"

A last possibility would be that you're editing the lua files in "<heRO folder>/AI/" (official AI), instead of the ones in "<heRO folder>/AI/USER_AI" (custom AI).

If anything, I can test this later and give you a copy of my mirAI with this mode, if you use/want it of course.
Oh derp, both of those were the cause. thanks for the troubleshoot. Up and running without any noticable problems.
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(This post was last modified: 05-02-2014, 11:06 PM by The Legendary Joe.)
05-02-2014, 11:06 PM
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RE: Custom Monster Detection for Homunculus AIs - by The Legendary Joe - 05-02-2014, 11:06 PM

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