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Food cards
Kiaro Offline
Schadenfreude
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Posts: 217
Threads: 27
Joined: Nov 2007
#4
RE: Food cards
By the looks of it, it's not 3x, but I'll have to test it. My sample size was admittedly small (200~)

Can a GM test the .5% vs 1.5% drop thing? I don't feel like dropping 2 hours into it and you guys can just spawn stuff for testing on a test server or something right? 5,000 or so should be a good enough test sample.

This isn't a 'waaah baaw svn change' thread, so much as a 'Can we hold production items to hero worth rather than iRO worth', since obviously iRO worth is 1/3rd of hero worth.

So ya, if there's a specific reason we'd want to have food production items at x1 drops and all other drops at x3, I'd love to hear it (I mean it wouldn't be something rational like balance). It'd be, pretty much, the definition of arbitrary.

But if they are x3, and my test was a statistical anomole, then disregard topic because suggestion is already implemented.
06-19-2008, 12:23 AM
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Messages In This Thread
Food cards - by Kiaro - 06-18-2008, 06:01 PM
RE: Food cards - by Aaronock - 06-18-2008, 07:58 PM
RE: Food cards - by GM-Ayu - 06-18-2008, 11:24 PM
RE: Food cards - by Kiaro - 06-19-2008, 12:23 AM
RE: Food cards - by GM-Ayu - 06-19-2008, 12:48 AM
RE: Food cards - by Kiaro - 06-19-2008, 01:04 AM
RE: Food cards - by GM-Ayu - 06-19-2008, 01:25 AM
RE: Food cards - by Kiaro - 06-19-2008, 03:12 AM
RE: Food cards - by GM-Pandora - 06-19-2008, 09:41 AM
RE: Food cards - by Kiaro - 06-19-2008, 12:55 PM
RE: Food cards - by GM-Pandora - 06-19-2008, 01:38 PM
RE: Food cards - by Kadar - 06-19-2008, 02:30 PM
RE: Food cards - by GM-Ayu - 06-19-2008, 02:35 PM
RE:??Food cards - by Kadar - 06-19-2008, 03:25 PM
RE: Food cards - by GM-Pandora - 06-19-2008, 03:10 PM

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