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Custom Monster Detection for Homunculus AIs
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GM-Garr Offline
Local friendly code monkey
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Posts: 431
Joined: Apr 2014
Post: #9
RE: Custom Monster Detection for Homunculus AIs

Actually, homunculus AI is client-side thing, and has nothing to do with SVNs. So this will still work regardless. I haven't tried it much, but I think it works. At least it ignored custom monster I set it to ignore in the configuration.

(Place it inside USER_AI directory, replacing AI.lua. Also, don't forget to use /hoai ingame to switch to custom AI)


Attached File(s)
.zip  Changed_AI.zip (Size: 66.38 KB / Downloads: 37)

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09-26-2014 04:56 AM
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RE: Custom Monster Detection for Homunculus AIs - GM-Garr - 09-26-2014 04:56 AM

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