We haven't posted a "Coming Soon" in a long time with all the stability issues lately. Hopefully server will stabilize and we can focus on content again.
Trial of Heroes - New Rewards
It has been many years since there are new gears using ToH Vouchers. We are happy to announce that 1 new headgear for each allegiance will be coming soon. Trade in 1 voucher for members of the Light Allegiance to earn a "
Triumphant Order[2]" and 1 voucher for members of the Dark Allegiance to earn an "
Anarchy's Reign[2]".
They are special headgears that take up both Upper and Middle headgear slot. They have 0 def and cannot be refined. Their special attraction is that they are
2 slotted, serving as a reliable way to get mid slotted cards if you are willing to sacrifice defense and base effects of your normal headgear.
They should be available for trade after June's Trial of Heroes.
Battleground and WoE Shop Changes
We will remove the 1 hour timer so that Battlegrounds can be conducted at all times. Keys will no longer be needed to open Battlegrounds (Keys will become a consumable for an automatic refund for points if you want.)
The mentioned WoE Shop items will be changed as well. That one should be implemented very soon.
Gunslinger- Soon
Due to all the delays, gunslinger work is yet again, delayed. However, we'll share some of the work and changes done so far (though everything is still pending to further changes.)
There's a general SP cost decrease to a lot of the skills so that Gunslinger can keep up in skill usage a bit more compare to other classes.
**Increase Accuracy**
- Duration increased from 1 min to 2 min 30 seconds
Reasoning: changing duration to be better than level 4 blessing (which is also 4 agi/dex, and similar SP cost, but it's not personal while this is)
**Piercing Shot**
- Revolver damage: 100 + 20*SkillLV => 100 + 40*SkillLV
- Rifle damage: 150 + 30*SkillLV => 150 + 50*SkillLV
- Allow critical
Reasoning: Rifle has high built in crit chances as their gimmick so Rifle should have a skill that can do critical damage.
**Desperado**
- The base chance of desperado hitting is increased by 5%
- SP Cost: 30 + 2*SkillLV => 20 + 2*SkillLV
General buff for a higher Desperado pay-off to be in melee range of monsters.
**Madness Canceller**
- further increase BATK by 5 per level
Gatling Guns focus on auto-attacks so we will increase its base attack accordingly for a better steroid buff.
**Spread Attack**
- (80 + 20 * Skill Level)% => (200 + 30 * Skill Level)% ATK
General boost to spread attack for Gunslinger's AoE as the current version is just pitiful.
These are not all the planned changes though.
Future Equipments
Glimpse of other weapons and equipments that are in the work down the pipeline.
Crow Tengu Mask[0]
Mid Headgear
A mask of fallen shinobi, made in the image of the sly monster, Tengu. The mask grants the wearer mysterious power, but it may lead the user astray.
1 def
1 mdef
All classes
*STR + 2
*INT + 2
*When dealing Magic Damage, there is a 5% chance to cause the Confusion on the user for 6 seconds.
*When dealing Physical Damage, there is a 1% chance to cause the Confusion on the user for 6 seconds.
Found in Wrapped Mask
Enchanted Cloak[1]
Garment
Long ago some cloak were bewitched to benefit certain adventurers. It seems to have become a trend once again.
3 def
3 mdef
Novice, Taekwon, Gunslinger, Ninja
*Reduces damage from Non-Boss monsters by 5%.
*Flee + 10
Dropped by a regular monster
(spoiler)[1]
Footwear
1 def
5 mdef
High Wizard only
*Maximum SP + 10%
*INT + 2
*Reduce the casting time of Amplify Magic by 25%
This is the next in line for class specific footwear equipment.
Dropped by a regular monster
(spoiler)[1]
Dagger
150 Atk
Level 3 weapon
Trans Swordsman Class, Trans Merchant Class, Trans Thief Class, Trans Archer Class, Trans Mage Class
*AGI + 3
*ASPD + 2%
*Pierce the Defense of all enemies by 10%
*If (this weapon) is equipped in both hands, this weapon deals more damage depending on the target's Defense instead of piercing the Defense of all enemies.
Dropped by a regular monster
(spoiler) of Striking[0]
Garment
2 def
All Trans Class
*STR + 2
*AGI + 3
*Increase damage against non-boss monsters by 3%
[Refine Rate >= 9]
*Double the basic effects granted by this equipment
*Increase damage against boss monsters by 3%
Dropped by: MVP
(spoiler) of Tactics[0]
Garment
2 def
All Trans Class
*INT + 2
*Decrease cast time by 5%.
*Increase magical damage against non-boss monsters by 3%
[Refine Rate >= 9]
*Double the basic effects granted by this equipment
*Increase magical damage against boss monsters by 3%
Dropped by: MVP