~Altera~
I'VE GOT BLISTERS ON MAH FINGERS
  
Posts: 247
Threads: 9
Joined: Sep 2009
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RE: Should guild tax cap be changed?
I think most people will tend to be indifferent. As I/Saku stated before, if you can't lvl a guild you're not ready for WoE ;o
~Altera lvl 99/70 Sniper ~ : Altera lvl 9x/50 Wizard ~
Altera~ lvl 96/50 Sin ~ : ~Altera~ lvl 9x/6x High Priest ~
"heRO is a worthy server, that Altera doesn't deserve!"
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| 10-22-2009, 02:43 PM |
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Adrillf
Google Me
    
Posts: 780
Threads: 53
Joined: Feb 2008
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RE: Should guild tax cap be changed?
A group of people (I'll say, an average necro party of priest, bard, wizard, hunter, knight) with one necromancer kill can AT MINIMUM (these calculations do not include tags, or the exp bonus you get for just having a party) get 112,500 guild exp a kill.
Level 11 guild is 350,000,000 G-exp. That's only about 3,111 necromancers. That might sound like a lot, but considering that if you're smart you only need 11 to get lvl 1 aproval, lvl 1 guardian research, lvl 5 guild extension, lvl 1 battle orders, lvl 1 emergency recal.
If you only want people to just be part of WoE, for that you only need guild level 2- just to get guild aproval. Lvl 2 exp needed? That's only 2,000,000 or only 18 necromancers.
I would like this just to watch the 'old guys' run around and get lvl 50 guilds and have all of the guild skills unlocked. Do I think it's neccisary for new guilds to have it so they can participate in WoE? No.
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| 10-22-2009, 03:23 PM |
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azurerogue
One Dogma: THROW AD!
    
Posts: 2,408
Threads: 104
Joined: Aug 2007
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RE:??Should guild tax cap be changed?
Kulluminatii Wrote:Its not the question about whether you can't level it...everyone can level it given the time (if they have it). Guilds like Behemoth and NE already have an advantage to new guilds. Besides the fact that they are set guild level-wise, they also (overall) are pretty well geared. So if one was deciding on whether or not to make the jump and create a WoE guild...I would imagine they would consider the large disadvantages ahead of them. It's almost as if they are destined to fail .
Behemoth started out the same way compared to LW and LoA (the two biggest powers when Behemoth joined the server).??So, yea, new guilds will have to make the decision about disadvantages...but, unless they find a brand new server, they will have to face the same problem anywhere they go.??
Again, I'm neither for nor against this, just throwing points out there for consideration.
- Albus Dumbledore 99/70 Professor - Albus DumbIedore 92/59 Professor
- AIbus Dumbledore 93/50 Wizard - AIbus DumbIedore 1/1 Novice
- Astaroth 99/70 Creator - Dawkins 99/70 Creator
- Exemplar 98/69 Paladin - Equitas 80/47 Paladin
- Mephistopheles 95/65 Lord Knight - Shogo Kawada 97/67 Stalker
(This post was last modified: 10-22-2009, 04:08 PM by azurerogue.)
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| 10-22-2009, 04:08 PM |
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