sheam
Final Universal Love
Posts: 157
Threads: 20
Joined: Mar 2016
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RE: Autodrop trap for hunter classes
(12-23-2016, 07:02 PM)Menace651 Wrote: Try playing a prof...
Try 2 Healing 1 Light in the Darkness @ Yog'Sorron.
y u so aggressive menace .. =P
c i can make Actual references of Legit difficulty without my recipient knowing wtf im saying too. =P =P =P
rawwwwwwr
He's tech right, though, Mofy. Your complaint is fairly nub. But you're learning. ^_^ grr...
*SMACKS MENACE*
^_^ Right Menace? Learning is good. ¬_¬ be nice.
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12-23-2016, 09:13 PM |
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Menace651
Senior Member
Posts: 456
Threads: 124
Joined: Jun 2011
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RE: Autodrop trap for hunter classes
(12-23-2016, 09:26 PM)Bakorzero Wrote: (12-23-2016, 09:13 PM)sheam Wrote: (12-23-2016, 07:02 PM)Menace651 Wrote: Try playing a prof...
Try 2 Healing 1 Light in the Darkness @ Yog'Sorron.
y u so aggressive menace .. =P
c i can make Actual references of Legit difficulty without my recipient knowing wtf im saying too. =P =P =P
rawwwwwwr
He's tech right, though, Mofy. Your complaint is fairly nub. But you're learning. ^_^ grr...
*SMACKS MENACE*
^_^ Right Menace? Learning is good. ¬_¬ be nice.
W-wha ? Etto.. ehh ? >~<
Don't mind Steam he never makes sense . No I was merely referring to the absurdly ridiculous amounts of consumables profs have to carry as well to be effective especially in woe and bg. Blue, red, yellow gems, cobwebs, pots and their horribly low weight limit as well. Hunters and snipers at least have the luxury of sp reducing/recovering gears and quivers.
Ive suggested adding gym passes to the server maybe as a dungeon/mvp reward or special event.
Just @who2 Menace ingame. You should find me if I'm on. thanks!
(This post was last modified: 12-23-2016, 10:44 PM by Menace651.)
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12-23-2016, 10:43 PM |
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