GT-Hiro
Shadow Drifter
   
Posts: 677
Threads: 52
Joined: Aug 2008
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RE: Who wants to be a millionaire ;o!
idea, put the player into a small arena (12x12?) within ears range of questioner and spawn an slow agressive monster. If they die due to lack of movement, they lose. If they die just because they ran into it by "accident" a res will be given once and only once. If they die due to unable to out run it (will hopefully be rare cases) and die to multiple hits from it, then res'ing is permited for as long as the host, player or GM, feels like. I suggest the map bat_room if that map is avalible here. It'd be at the center and monsters such as photon cannons or any non-moving agressinve mob be spawned around the place to prevent people from roaming around. Players/Audiance sit to either the left or right and host(s) or gm(s) will be positioned at the top or bottom to keep the agressive mob from escaping (with ice/fire wall maybe?) If the player leaves the area, they are disqualified.
Audiance or no audience, people will ask on msn if they don't see the question. Sure it'll eat up some time, but it'll probably be enough to get the answer. You should also limit the ammount of time the person has to answer becuase unlike the show, giving that long "think period" is basicly cheating waiting to happen.
Theres also the option of puting the audiance out of listening range and use announcements for everything, but that'd be a hastle as only gm's can do it.
I suggest against constant pm'ing since that'd be pm flooding and that could actually cause more trouble if they need to read a question but disappears into the lines of pm's.
GT-BlackHiro, GT-WhiteHiro, GT-ShadowHiro, GT-Destiny
Quote:A Lost Soul drifting though the voids of Eternal
Darkness
(This post was last modified: 10-22-2008, 12:47 PM by GT-Hiro.)
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| 10-22-2008, 12:40 PM |
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