Nidsrule Wrote:I don't see a point in limiting the use of skills like SW and LP just because you want to limit the use of other skills (res/basilica).
You missed the point.??The point is to limit -all- skills that requires gems or usable items.??
Guess what, the scholar will have to use the dispell spell *at the right time*.??Will have to lay the lp *at the right time*.??et cetera.??
The point is to reward strategy instead of dumb spaming (like what is woe and what are ro championship, imho).??
In my suggestion everything is limited, from aspd pots, by gems to AD bottles.??(Now maybe 15/10/5 gems is too little for prof but sufficient for other classes;??I would suggest to increase at a maximum double rate the amount of gems to proffersors, but really no more than that, otherwise the point is lost).??
In my suggestion some items are prohibited, like green herbs, panaceas and elemental converters; the reason is to make people use the skills that does the effect.??Yes, like in making a build that requires enough skill points to get those skill, forcing players to do further choices.??
Now, I understand that reseting *just for an event*, and *2 times* can be costy, but if prizes are rewarding, (like giving a zeny prize in the 9 digits for the whole winning team), the investment can be easily justified.??
edit : I updated my first post to update the amount of gems