Aaronock Wrote:MY problems with homunculous stem more into pvp and woe than anything else. They do not bother me in the pvm aspects. I will now explain why :]
Okay first off with homunculous in pvp and woe they can follow those who are cloaking, this makes it extremely easy to then be sighted by a creator or alchy or anyone else with a sight/ruwatch/any other detecting ability.
I wouldn't worry about that unless ruwach / sight get switched back. As it is now, it'll be the same old sad story for people who cloak.
Aaronock Wrote:Secondly, the creature is formless and thus you will have to deal with in pvp and woe now a formless creature along with a demi human. In pvp this causes severe problems because they always do full dmg.
Penomena card. And one would assume most of them (except the magic) does neutral damage...
Aaronock Wrote:Alchemists already have Acid Demo...
Aaronock Wrote:added to them in pvp along with slim pitcher pitch,
Aaronock Wrote:and regular potion pitch, these allow the creator to deal massive dmg, heal any taken to him very easily. With the homunculous also dealing dmg in pvp that most classes simply cannot handle.
Well...Acid demo = 30 skill points. Aid condensed + potion pitch = 23 skill points. And homunc skill... they each have about 4 skills each, 5 ranks for each skill, except one of each's skill is only 1-3. 18 skill points, roughly. Plus summon 1. Plus store 1. Plus ressurect 1.
30+23+18+1+1+1 = 74. And that's without maxing potion research which would be vital if you intended to heal well and skipping on brewing skills (so you'd probably either want to reset skills for brewing or sacrafice to have more failure). You can't have *everything* in one build. And not everyone takes the same build either.
And don't forget, you can't spam these skills forever. They have a limit to how many times you can use them, and the amount of times you can use them takes a lot of long tedious hunting to be able to pull off. I myself, refuse to play my creator if there's not enough people around. I'd end up using supplies that took a week to hunt in 10 minutes.
Aaronock Wrote:I understand the game is about a team aspect, but in the ToH are we forbidding the homonculous because it is like gaining an extra player that is very deadly.
If anything, they'd need it. Even if they *were* a 99 creator...any monster without Vit will make for pathetic damage. And as an AD build, that's your only damage. And dear god think of the supplies.
Aaronock Wrote:Vanilmirth is the most powerful homunculous of them all, he is fast, deals a lot of dmg with his bolts, and has a very powerful final move. Fillir and Lif are absolutely terrible overall *fillir doesn't get enough life and Life doesn't really add much to what an alchemist already can do* and amistir is a wonderful tank.
Well hopefully all this is taken into thought when we implement homunculous. I would like homunculous to be on the server but I do not want them to cause inbalance in pvp and woe over it. If worse must come to worse a banning in pvp and woe should occur.
Asura, EDP, Martyrs reckoning, Stormgust, Full divest, ect ect. Why don't we ban them in PvP / WoE? they're all very powerful. We don't...because they're a part of the game. And part of what gives the class it's strength. And even then, it takes a certain build to pull them off properly. For instance, Asura with a full agi and little strength / int build would be...pathetic.
Personally, I think people are jumping way too far ahead on the "nerf and ban" wagon. I say take it as it is. We don't customize any other skills on the server (save for sight and ruwach, and that's a topic of discussion at the moment), why this one? My thoughts, is it might be because it's change. People are used to certain things. Knights have pierce. They have for years. Aco's get heal, that's been around forever. But this is something new to a class. And because it's not what everyone's been used to for so long, and it's a shift to make them stronger, it's seemingly sometimes perceived as overpowering. But is that because it's really overpowered? Or just more powerful then what we're used to.
I'll reserve my judgement after I've taken the time to get used to have homunc around. And despite my judgement, I hope we'll have them in full swing- and I for one, intend to live with it and pursue researching /discovering effective counter measures.